What Scares Game Developers?
John Callaham writes "Gamecloud has a new feature this Halloween asking game developers from id, Epic, Gearbox (among others) about what games scared them and why." From the article: "Todd Hollenshead - id Software: 'DOOM 3! Of course.' John Romero - former id and Ion Storm designer: 'My personal second scariest game was probably the Ravenholm section of Half Life 2. Man, when those screaming, galloping zombies are tearing around on top of a building and coming at you or clawing their way up a drainpipe - it's INSANE!'"
Want to know what really scares game developers??
"...and we're releasing it next month."
Obliteracy: Words with explosions
"It is pitch black. You are likely to be eaten by a grue."
Scarier words have never been written into a game. Never thought that text games would give my nephews nightmares... boy was I mistaken.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
All those are fairly scary .. but what truly terrifies them is Working for EA
The only things certain in war are Propaganda and Death. You can never be sure which is which though
DAIKATANA!!! Oh, imagine the nightmare of having that attached to your resume on your way to your next job, being that a flop that big probably cost your current one.
He's secretly making a jab at the source code.