The Escapist on Women In Games
The ever interesting Escapist has an entire issue concentrating on women in gaming this week. Particularly informative is a Chris Crawford penned piece on the subject. From the article: "I have long since given up participating in discussions on women in gaming. The games industry is so out of touch, such discussions are a waste of perfectly good electrons. When Microsoft wanted to publicize an event for women at a Game Developers' Conference a few years back, they splashed around banners showing a woman in a low-cut dress. Some people just don't get it."
And therefore, I shall now declaim a pompous, long-winded pulled-out-of-my-ass speech on that very same subject, about how evolution has shaped men as a hunters and women as nurturers -- an idea no one has *EVAR* thought of before!
Honestly, we get this story here literally every week. (This is sort-of the second one this afternoon.) Have any of them ever made a single useful point?
What I'm listening to now on Pandora...
Pick up a womens' magazine sometime. What's on the front of it? That's right, a beautiful woman in sexy clothes. Look at television adverts specifically targeting women. What's in them? That's right beautiful women in sexy clothes.
Believe it or not, advertising weenies aren't complete idiots. If you want a high response from men, you use an image of a beautiful woman in sexy clothes, and if you want a high response from women, you use an image of a beautiful woman in sexy clothes too. It's not the advertising weenies' faults that this is what women respond to.
Does it seem like these guys are completely clueless at first glance? Sure. But when you compare it with other markets, and, most importantly, compare it with what works in other markets, it seems not only sane, but the obvious choice.
Bogtha Bogtha Bogtha
I think the hardest thing of all is asking a bunch of guys (because typically the developers and game-creators are male) to create a game that women want to play. There's a problem with that right there. The closest thing I've seen to a successful game where women really enjoy the game is The Sims series. My wife loves to play that all the time and build houses and build a family. What she's doing has no point, no goal to reach, but she loves to play it. She also likes to play driving games where you're not racing, but you're just driving around because she wants to drive around.
I know that my wife does not speak for all woman-kind for the type of games that need to be created, but the stuff she enjoys to play is just so incredibly different than what I would ever conceive of creating. There's no desire for competition and winning (although I know there are many women that are indeed very competitve and really want to win), and she's content with just driving around or just having the sims do stuff. It's hard to make a game when you don't really have an objective.
I could see some women enjoying more of a game where you are more defensive than something like a FPS where you go on the offense and attack everything.
I seriously think the hardest part about finding a game that women would enjoy is just finding out what the women want to play. Any of the answers that I see in the articles is so vague (an my suggestion was vague too) because there is no real set answer as to what women would enjoy.
The novel as a genre reinvented women giving us what can be considered the modern western woman with the works of Jane Austin.
Perhaps if we wait long enough this medium will show some teeth, female teeth.
This article is not very well written. From a psychologist's point of view, it's really very sloppy. I'm not the only one: http://oghc.blogspot.com/2005/11/o-chris-crawford- we-shake-our-heads-at.html
That's a pretty good review of Crawford's piece in The Escapist. Unlike that guy, though- I'm really wondering what The Escapist was thinking publishing this. It brings down their repor. I think it is only because they interviewed him, and wanted to throw a bone.
And therefore, I shall now declaim a pompous, long-winded pulled-out-of-my-ass speech on that very same subject, about how evolution has shaped men as a hunters and women as nurturers -- an idea no one has *EVAR* thought of before!
This idea is one of those great uncontested theories that seems to make sense on first glance, but as soon as you delve into it it quickly falls under its own weight. From TFA:
The biggest difference was men were hunters and women were gatherers. This gender specialization did not arise because of some male conspiracy to dominate women or some other nastiness. It was the natural, inevitable result of a basic physical difference between men and women
What the hell?! Evidence please? Something beyond the musings of scientists raised in a somewhat, shall be say, biased society. Can anyone seriously suggest that half the adult population of a tribe of hungry, on the line, hunter-gatherers simply stayed at home twiddling their thumbs and watching sprogs while the other half actually went out risking life and limb to haul back the meat? You'd have to be born in the Fifties to buy this.
Oh wait. They did do something. They picked berries! That's rich. I can see this state of affairs lasting for about five minutes before someone in group A, the "hunter" group, realises and the majority of group B, the "gather" group, is reaping the benefit of this relationship far more than he.
A word to the wise who hold such unsubstanciated claims. Women have always worked. They have always been breadwinners. OK, there was a decade or two back there in the fifties where times were so good one spouse could afford not to work and stay home minding the kids. I know I would have. But apart from that, you'll find that women's hands have traditionally been just as calloused as everyone elses.
And if you bother to do any research at all, you'll find some of that modern callous is comeing from holding gampads all day.
May the Maths Be with you!
OK the person who wrote that article couldn't design if their life depending on it. I've been gaming since I was a very little girl. I'm now 24 and still play games and online games. Most people don't care for the fact that I'm a woman. It's the minority of idiot pre pubescent teens that start the drooling or treating me like an idiot.
I just ignore them. As for the sorts of games that I play I love RPGs, the cute Japanese puzzle games, MMORPGs, Action/adventure, and other puzzle games. I also love games like Mario Kart, Monkey Ball, and Dynasty Warriors. I play games either becuase I love the storyline and gameplay or becuase I can pick them up and have some fun as a means to kill my time.
There have been many times when dealing with people that I wished I could kiss my own butt goodbye
I'm generally happy out as a woman gamer. I love RPGs so they are the main thing I play.
I also play other types of games but I devote most of my hours to rpgs.
As long as the clothes and attitudes the women have aren't ridiculous (wearing pieces of string, having to be rescued in a patietic way, signing over the men like a women in a frank miller comic) I have no problem with it.
Exceptions to 'the having to be resuced' are of course Ico. That is truely fantastic. But in Ico it wasnt shoved in your face, she has to be rescued as she is a girl, its simple because they have a good story.
One point however I would like to make is, giving people a female main character option should not mean the same, as giving a faster yet weaker character. It shows a deep lack of orginality, and a lack of considered character design. If you expect me to believe that this character can take a bullet and keep going I'm expecting a least some muscle.
What a load of crap.
The writer uses (outdated) information on what we (think) we know about the stone ages, uses it as a model of what is the most appropriate behavior model for both genders, and makes the assumption that us ladies would prefer games that are "interactive soap opera or bodice ripper, presenting the player with complex social problems as she seeks the ideal mate."
*shudder* If this is what "games for women" are supposed to be like, Im glad they dont make them.
Im a woman and I like games. Many of my female friends like games. Nearly all of them have played and enjoyed violent action games. The old fallacy is that women dont play games because they dont find what they want from games. But women do play. Each year there are more and more female gamers, without the help of "girl games". Even the thought of having a "womens game" where you are supposed to "seek your ideal mate" is frankly offensive. Just because women have historically been forced to stay at home and limit our lives to home, doesnt mean that our goals or fantasies cant include anything else. Hey, I want to be a hero, too! I want to kick butt, not socialize. I have all the social problems I want in my real life. Please dont patronize me just because of my gender.
I see a lot of articles like this, I see industry experts and teams of executives coming up with the mystical answer to how to draw women in to gaming. Scientists and psychologists desperate to crack open a new market.
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http://www.theesa.com/facts/top_10_facts.php
43% of gamers are female. In certain categories more women than men.
http://blogs.guardian.co.uk/games/archives/2005/0
The title says it all.
http://www.wi-fitechnology.com/displayarticle2212
Online games as well.
One of the best articles I ever read was one written by a disgruntled woman about the fact that she just wanted games developers to develop games. She was sick of her sex being singled out by the industry as if curvy women with big breasts was any worse than he-man look alikes with a penchant for baby oil. She was right.
These 'experts' can harp on about there wonder treatment of the industry but when it comes down to it,
if you make a good game people will play it. It doenst matter what sex you are.
This is the only industry that makes such ridiculous distinctions between the sexes. The movie industry knows what its doing in regard to this. Sure some are chick flicks some are macho fests most are inbetween and most people dont complain. So why is it that in the Games industry no one can accept that if you just make a quality game half of the population isnt just going to ignore it because God forbid the female characters are quite lucky in the looks department I know for a fact the males will almost certainly be a Keanu Reves or Arnold Swarchnegger rip off.
The major problem with women and gaming is the fact people think there is a major problem with women and gaming.
As for the article. A lot of it is really really bad. The explanation of how you can use our ancestory to predict which games we would prefer is utter crap. Go back pre Wolfenstein and ask him to use his theories to take a look in to the future. Chances of him predicting the future game probably around the 0 area maybe a little more due to shear luck. It may tell us why we enjoy playing these games but as a prediction tool, not even close. Thats the key to why this article essentially says nothing. Im fairly sure if you ignored the sims (A game which has a wopping female following and does match up to his 'prediction') this guy probably wouldnt even have made the connection he did. I certainly doubt hes actually come up with the perfect game idea for women using this psychoanalysis. I there even is such a thing.