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XBOX 360=Dreamcast 2.0?

Tenken writes "1UP has an eye opening article on the many similarities between the XBOX 360 and the Dreamcast. It's actually pretty scary, case in point: both consoles launched a year before their major competitors, and even their logos are incredibly similar. The article also goes on to mention why the 360 will not fail miserably like the Dreamcast. "

10 of 452 comments (clear)

  1. Different gamer, different opinion by dada21 · · Score: 4, Interesting

    I love my Dreamcast. I still play it daily (used the HD output for years to my projectors). Never owned a PSx. I still have (younger) friends who knock on my door all the time to get their Dreamcast fix.

    I also couldn't give up my Intellivision for a Nintendo for 2 years (Metroid finally did it). Graphics hype wasn't enough. My friends with Nintendo came to my house for all-night Intellivision gaming. Playability was tops. I still have my Intellivision for a few games. Love that controller.

    I can't see picking up an X360 for gaming. I own 2 X-Box consoles, 90% for my Media Center Extenders, 10% for my broad's vampire games. Since back in the day, my gaming was PC gaming. Castlevania and Conan, Ultima, Utopia, etc.

    Console gaming for me was never about video hype. I love repeated playability with longevity, and catchy music/sounds. Graphics have always been better on my PC, but I turn them to the lowest settings. We're getting really close to "Life" rather than "Life-like" and when we get there, I'll put graphics near the top once I can truly be reality immersed.

    There aren't many gamers like me, I think. I'm not a market. I spend a TON on hardware, very little on software. I'd love to find a group/site I can communicate with, consisting of people with similar gaming issues.

    Chu Chu Rocket, anyone?

    1. Re:Different gamer, different opinion by BewireNomali · · Score: 3, Interesting

      31 is the average age of the gamer market. You are spot on.

      I never played the dreamcast, but I'm of the Playstation generation... and I like the X-Box because of the immersive quality of its games.

      I'm a toking gamer - so there's a huge difference between walking into an empty room and skulking into a brilliantly shaded, lit room with curtains wafting in a breeze that I can hide behind in Splinter Cell. Immersion is important to me. X-Box games feel more complete.

      By contrast, the PS2 has an awesome variety of games; the library is a compelling reason to own one. Among my friends, I'm the X-Box guy; they all have PS2s, so it works out well.

      My experience as a gamer revolves around immersion and variety. The X-Box suffers from a lack of variety; the PS2 is not immersive. The PS2 is akin to watching VHS; whereas the X-Box is more of a DVD experience.

      If the PS3 can promise immersion and variety, then I'm there. It'll be an easy call. I'm already going to get an XBox 360 because PS3 missed the boat by not having an online service.

      --
      un burrito me trampeó.
  2. Erm...no... by kubevubin · · Score: 4, Interesting

    I've already read this article, and I don't feel that many of those "similarities" are even relevant. After all, couldn't much of the same be said of other consoles?

  3. Why it will succeed by squoozer · · Score: 5, Interesting

    They saved the real reason it would succeed until the end. Piles and piles of cash. M$ would all but give the console away to make sure that it succeeded and that is the reason it will do well. People will have $10 worth of anything that is free.

    Perhaps the rest of the PC industry could counter this rise of the console by designing a standard PC spec for gaming. First create a few simple categories. I suggest "PC Gaming Machine 2005 Level 1, 2 and 3". In each category spec out three of four machines (eg one amd with a nvidia, one intel with nvidia, etc) built with decent components. Level 1 machines have top of the range components, level 2 is where most people will be, level 3 is entry gaming. The games publishers could just test their game against these machines specs and get a tick in the "PC Gaming Machine 2005 Level 2 Compatible" (or whatever) box.

    Simple, understandable and doesn't need to cost the Earth.

    --
    I used to have a better sig but it broke.
  4. Yikes! by Spy+der+Mann · · Score: 4, Interesting

    For those who read TFA... did you notice that the Time Magazine shown in #10 has Bill Gates behind the 360 resembling the all-famous Borg image? *shudder*

    In any case, I'd rather have bill gates selling a famous videogame console rather than forcing a crappy operating system down our throats.

  5. ahead of its time... by Ares+Halcyon · · Score: 3, Interesting

    So, if one of the biggest problems faced by the original Dreamcast was that is was ahead of its time for some of its features like online play, then I'd say the timing for the 360 is just about perfect!

  6. Re:dreamcast was "failed" only for non-owners by ArmorFiend · · Score: 4, Interesting

    Sega is a failed console manufacturer. I suppose that would matter if they'd released the system only to have no games for it, like, say, the 32x. But with Dreamcast apperantly they only had money to either (A) Make Great Games or (B) Market it properly. They chose (A), and that's why you don't see DC owners complaining it is a "failed system".

  7. Didn't fail because of marketing by SuperKendall · · Score: 3, Interesting

    What makes you think the Dreamcast failed because of marketing?

    I knew about it. I bought consoles. Heck, I bought an Atari Jaguar - AND the CD unit! It wasn't like I made my choices based on popularity.

    But I just wasn't interested in the Dreamcast, because while it had some good games it did not have (in my mind) a lot. And the other problem was that for a brand new system, it seemed underpowered. To a lot of gamers that was a point in time where the increase in graphics meant more than they do now. To me the Dreamcast languished because of being slightly underpowered and a trickle of games I cared about.

    In that respect I do think the 360 has some things in common. Not exactly in the graphics where it appears to be about equal, but more in storage with the space-limiting DVD meaning games with wider ranges of graphic content will be released on the PS3. And there just aren't enough interesting games lined up for release yet (the ones that are actually releasing anyway) to make me want to buy the system now, or seemingly even in six months.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  8. Re:XBOX series *LACKS* important DC features by The+Vulture · · Score: 5, Interesting

    I started at Sega just before the launch of the Dreamcast, so I don't know the entire story (or even if this one is completely true). Nonetheless, this is what I heard:
    The team at SOJ (Sega of Japan) didn't want to make their own OS for the Dreamcast. They were uneasy about it, but chose Windows CE, as I guess they figured that it was similar enough to Win32. The fact that Microsoft was able to demo Internet Explorer on the Dreamcast was probably a big bonus, given Sega's desire to make the Dreamcast a big thing on the Internet.

    However, as time went on, SOJ noticed that Windows CE was big and bloated and full of bugs. There was developer backlash. Sega's own software development teams (AM) needed something better, especially if they were to make full power of the Dreamcast (there was an arcade system that was basically a Dreamcast on steroids, although the name escapes me now). Thus, Sega of Japan started to develop their own low-level operating system for the Dreamcast. By the time that this happened though, the contract was in place with Microsoft for Windows CE - part of the contract was that Sega had to make WinCE available to all developers and stamp the logo on the unit.

    My own observations:
    Most of the developers in the United States and Europe used Sega's OS - it just provided the low-level functionality that tbey were used to. The developers who were using WinCE usually had an existing code base that ran on Win32 on the PC, and they were looking for a quick port. For games that weren't really intensive, this worked fine, but for some others (I saw early versions of Half-Life on the DC, when it was already delayed by at least six months, and let me tell you, it had *major* problems+) it was a disaster. What I would tell developers who were asking me if WinCE was worth using: "It will get you a solid 15 FPS, and if you're willing to optimize your rendering code with some assembly (to make use of the SH4's vector functions), you should be able to get 30 FPS. You'll get your game up and running faster, but you'll spend more time optimizing it for speed."

    Version 1 of WinCE for Dreamcast was pretty buggy, version 2 fixed a lot of things, but even once they came out with the final version (I think 2.1), there were still lots of bugs. Developers were asking me if Microsoft would release WinCE 3, or at least fix some of the bugs. I tried to get the source for WinCE 2.1 for DC (so that I could try to at least maintain it myself for the developers) and got nowhere. Mind you, this was only a few months from Sega canning the Dreamcast anyway.

    Microsoft did what they could to get developers to use WinCE on the Dreamcast. They'd send out promotional material to every new (and existing) Dreamcast developer which included a T-shirt, a Leatherman tool and of course, the WinCE SDK CD. We got a lot of thanks for the free tool and a T-shirt, while the CDs went into the garbage.

    -- Joe

    + That's not to say that the sole decision to cancel Half-Life for the Dreamcast was because of WinCE performance. There were also some other issues outside of that, which I shall not discuss, but WinCE was a big factor.

  9. regular Xbox was Dreamcast 2.0. by YesIAmAScript · · Score: 5, Interesting

    Xbox 360 would be Dreamcast 3.0.

    Back when Dreamcast was starting up, MS offered up their Windows CE as a platform to Sega as the DC OS. It came in late, so the first games didn't use it. But Sega was pressing their developers to use it, and MS was helping out a lot. Japanese DCs came with the text "designed for Windows CE" on the front.

    But something happened, Sega got word MS was doing all this because they were working on a gaming machine of their own, a "super Dreamcast". And MS was offering up CE so that when MS' box came out they would have a lineup of games ready to go, or at least easy to port. It would give them a huge legup on all the other competitors in the video game market (including Sega).

    So Sega immediately told their developers not to use Windows CE. Only one game came out with Windows CE, Sega Rally (the browser also used CE). And US Dreamcasts say "compatible with Windows CE" on the front.

    And not too long after, MS released their machine with a controller which was very similar to the DC controller. Same basic layout, with two additional buttons and the hole in the top for the memory unit display covered (Sega had moved away from the memory cards with displays by that time too).

    So, Xbox really was a super Dreamcast, or a Dreamcast 2.0 if you wish.

    --
    http://lkml.org/lkml/2005/8/20/95