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XBOX 360=Dreamcast 2.0?

Tenken writes "1UP has an eye opening article on the many similarities between the XBOX 360 and the Dreamcast. It's actually pretty scary, case in point: both consoles launched a year before their major competitors, and even their logos are incredibly similar. The article also goes on to mention why the 360 will not fail miserably like the Dreamcast. "

42 of 452 comments (clear)

  1. Different gamer, different opinion by dada21 · · Score: 4, Interesting

    I love my Dreamcast. I still play it daily (used the HD output for years to my projectors). Never owned a PSx. I still have (younger) friends who knock on my door all the time to get their Dreamcast fix.

    I also couldn't give up my Intellivision for a Nintendo for 2 years (Metroid finally did it). Graphics hype wasn't enough. My friends with Nintendo came to my house for all-night Intellivision gaming. Playability was tops. I still have my Intellivision for a few games. Love that controller.

    I can't see picking up an X360 for gaming. I own 2 X-Box consoles, 90% for my Media Center Extenders, 10% for my broad's vampire games. Since back in the day, my gaming was PC gaming. Castlevania and Conan, Ultima, Utopia, etc.

    Console gaming for me was never about video hype. I love repeated playability with longevity, and catchy music/sounds. Graphics have always been better on my PC, but I turn them to the lowest settings. We're getting really close to "Life" rather than "Life-like" and when we get there, I'll put graphics near the top once I can truly be reality immersed.

    There aren't many gamers like me, I think. I'm not a market. I spend a TON on hardware, very little on software. I'd love to find a group/site I can communicate with, consisting of people with similar gaming issues.

    Chu Chu Rocket, anyone?

    1. Re:Different gamer, different opinion by Jonny_eh · · Score: 5, Funny

      Wow, you are sooo interesting! Tell us more!

    2. Re:Different gamer, different opinion by shinma · · Score: 3, Funny
      10% for my broad's vampire games.


      Guess she doesn't read Slashdot, huh?
      --
      Shinma
    3. Re:Different gamer, different opinion by BewireNomali · · Score: 3, Interesting

      31 is the average age of the gamer market. You are spot on.

      I never played the dreamcast, but I'm of the Playstation generation... and I like the X-Box because of the immersive quality of its games.

      I'm a toking gamer - so there's a huge difference between walking into an empty room and skulking into a brilliantly shaded, lit room with curtains wafting in a breeze that I can hide behind in Splinter Cell. Immersion is important to me. X-Box games feel more complete.

      By contrast, the PS2 has an awesome variety of games; the library is a compelling reason to own one. Among my friends, I'm the X-Box guy; they all have PS2s, so it works out well.

      My experience as a gamer revolves around immersion and variety. The X-Box suffers from a lack of variety; the PS2 is not immersive. The PS2 is akin to watching VHS; whereas the X-Box is more of a DVD experience.

      If the PS3 can promise immersion and variety, then I'm there. It'll be an easy call. I'm already going to get an XBox 360 because PS3 missed the boat by not having an online service.

      --
      un burrito me trampeó.
  2. It's ==, not =. :-) by techmuse · · Score: 5, Funny

    The slashdot editors were probably not assigning the XBOX 360 to have the same value as the Dreamcast, but rather just doing a comparison. But since they have performed the assignment, the XBOX 360 will fail several years ago, in EXACTLY the same way as the Dreamcast. :-)

  3. The biggest difference is by antifoidulus · · Score: 4, Insightful

    that Microsoft is not coming off an abysmal failure of a console, it's coming from a console that did relatively well. It seems a lot of people were just so tired of Sega constantly releasing overpriced hardware(eg 32x, Genesis CD, Sega Saturn) with a very limited software selection that they just gave up on Sega and wouldn't even give the Dreamcast a try. Of course Sony's overhyped PS2 announcement didn't help either, but I don't think that was the main cause of the demise of the dreamcast. Microsoft(in the realm of video games anyway) is coming off a somewhat surprising hit with the XBox, a relatively long lived console with lots of games to choose from. They could still fail, but I don't think it will be for the same reasons the Dreamcast failed.

    1. Re:The biggest difference is by Anonymous Coward · · Score: 5, Informative

      "Microsoft is not coming off an abysmal failure of a console"

      I guess that depends on how you define abysmal failure.

      Microsoft lost $4 billion, equivalent to 10% of their profits over the last 4 years, to come into a very distant and very sloppy second in a market with only 3 competitors.

      Microsoft literally gave the Xbox away. Divide the 4 billion they lost by the average price of the Xbox over the last 4 years and you get almost 20 million consoles - which accounts for almost every console they "sold".

    2. Re:The biggest difference is by Have+Blue · · Score: 5, Insightful

      Considering that they kicked their most experienced competitor out of that "very distant and very sloppy second", I'd say they did pretty well. Also, you're not accounting for games that tanked (of which MGS financed more than a few) and investments in the Xbox Live infrastructure.

      This is how MS has always worked- the first version sucks and loses a ton of money (the Xbox somehow dodged the former), but they do learn from their mistakes when they're actually forced to compete with someone.

    3. Re:The biggest difference is by Svartalf · · Score: 4, Insightful

      Define kicked...

      When you start looking at what Nintendo did with the GameCube, you start realizing that it wasn't that Microsoft kicked them out of the second place slot, it's Nintendo failed to execute sufficiently to keep the second place slot.

      If they'd designed the GameCube a little differently, say with a DVD drive in it instead of their cutesy discs...
      If they'd not gunned for the kiddie games company role (which has always been a failing of Nintendo...)...

      If either or both of them happened differently, X-Box would have most likely ended up third. Even then, Microsoft didn't
      really kick them, they out bought them. Like the grandparent poster indicated- they basically GAVE the X-Box away, spending more than either of the other two players, just to get that second place. Imagine what would have happened if Sony had seriously opted for that play- Sony's a MUCH bigger company with even deeper pockets.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    4. Re:The biggest difference is by Anonymous Coward · · Score: 3, Insightful

      Nintendo never had an unprofitable quarter this generation. When your competitors are losing $4 billion and you're making money, it doesn't matter how much they outsold you by. You won the console race.

  4. Erm...no... by kubevubin · · Score: 4, Interesting

    I've already read this article, and I don't feel that many of those "similarities" are even relevant. After all, couldn't much of the same be said of other consoles?

    1. Re:Erm...no... by kubevubin · · Score: 3, Insightful

      Actually, allow me to explain...
      #1 - The Xbox 360 is not launching an entire year before its competition; it's launching 4-8 months before its compeition.
      #3 - The Xbox 360 is still bulky.
      #12 - How the Hell do they consider a VMU highly customizable? If nothing else, they could've mentioned the fact that you can change a Dreamcast's shell. Then again, you can do that with pretty much any gaming console.
      #14 - Dreamcast had a whopping three Bleemcast! discs releases, and maybe one or two Smash Packs (depending on the country).
      #15 - I don't recall "Space Channel 5" being too widely anticipated. (I, personally, loved the game, though.)
      #18 - These aren't the only two consoles that have headsets...
      #19 - Nintendo 64, anyone?
      #23 - What?

    2. Re:Erm...no... by MBCook · · Score: 5, Insightful
      I've read this article too (I submitted it to /., but I guess he beat me to it).

      I don't think the article is meant to be taken seriously. It is part of their "launch coverage" (read: we need to fill time). It is interesting to look at, and some of the coincidences are surprising, but I think it is meant as a laugh.

      Either way, when you get to the second page, that is when the article becomes more serious. Many of the 10 reasons the XBox 360 will succeed show why a similarity from the previous page isn't so similar after-all.

      An example of this is on the first page, they show both the DC and the 360 have a way to connect to the internet (modem, and ethernet) and tout playing against your friends and such. On the second page, they point out the difference between the modem (yeah, you can use it) and XBox Live (already established, successful, high speed, and there is a good broadband penetration).

      This is just one of those "Isn't this interesting" articles, sort of like those things about the similarities between Lincoln and Kennedy. While many of them are kind of eerie, many of the similarities are a stretch and you can see people were just reaching for another connection.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  5. I just had the same thought yesterday by Lord+Byron+II · · Score: 5, Funny

    The same thing occurred to me when I saw the white 360 controller in Walmart. "Is the Dreamcast back?" And then I saw the 360 logo. Interesting...

  6. #13 Marketing by the.Ceph · · Score: 5, Insightful

    #13 on the list is "Peter Moore spearheaded the marketing" and most of the actual similarities seem like Marketing aspects of it so I think a better headline would read "How Peter Moore's marketing style resembles Peter Moore's marketing style"

  7. Aimless articles by Doomstalk · · Score: 4, Funny

    Has anyone else noticed that 1up excels at taking up 2 or 3 pages of space in their articles, despite never actually saying anything? They read like one of those papers you write in school when you aren't sure what you want to say, but you started writing anyway because it's due the next morning.

  8. Re:Let us hope it is as easy to mod as dreamcast by jmcmunn · · Score: 5, Informative


    They don't care if your mods help sell consoles. They lose money on the consoles. They make the money on the software and accessories. So, by you modding the console, and buying nothing else (save for maybe a memory card to perform the 'raincoat mod' or something) they get nothing else from you. How is this good for them? Why is Microsoft happy that they sold more Xbox's to people when they lost so much money on each one? If you don't get Xbox live, don't buy games, and never get the latest greatest accessory, then they lose money on you. They couldn't care less that you are running Linux on it, or playing homebrew games that make them no money...

    The only possible benefit is that if you modded their console, you are probably more likely to have modded the competitions console as well, and thus their competitor also lost money on you...

    Now DRM is a little different, I find it annoying in most cases and believe that it doesn't really help stop piracy in most cases. And I am a software engineer, so I can relate to not wanting my stuff pirated. I know a lot of musicians who also beleive DRM is not the right way to solve the problem, we're all just waiting for a better alternative unfortunately.

  9. Obviously by vulcan_pupil · · Score: 5, Funny

    Of course it's true, that's an assignment statement, not a comparison ;). Sheesh.

  10. Let Me Add Reasons #24 and #25 by Comatose51 · · Score: 4, Funny
    24: They both use electricity. 25: They both have the buttons on their controllers.

    WTF? The stupid article is more fortune-telling than anything else. There's nothing technical or logical about the article. It's basically looking for signs of omens. If Mars is aligned on Venus' right on the launch date, the XBox 360 is bound to succeed....

    --
    EvilCON - Made Famous by /.
  11. No, NO. by game+kid · · Score: 4, Funny

    They assigned it the value of Dreamcast 2.0. There hasn't been a Dreamcast 2.0 yet, so the XBOX 360 is currently null (Nothing in Visual Basic).

    Therefore, it actually doesn't exist. Quod erat demonstratum etc.

    (Now, having seen many pictures of the console before this, my head will surely explode in either case.)

    --
    You can hold down the "B" button for continuous firing.
  12. Why it will succeed by squoozer · · Score: 5, Interesting

    They saved the real reason it would succeed until the end. Piles and piles of cash. M$ would all but give the console away to make sure that it succeeded and that is the reason it will do well. People will have $10 worth of anything that is free.

    Perhaps the rest of the PC industry could counter this rise of the console by designing a standard PC spec for gaming. First create a few simple categories. I suggest "PC Gaming Machine 2005 Level 1, 2 and 3". In each category spec out three of four machines (eg one amd with a nvidia, one intel with nvidia, etc) built with decent components. Level 1 machines have top of the range components, level 2 is where most people will be, level 3 is entry gaming. The games publishers could just test their game against these machines specs and get a tick in the "PC Gaming Machine 2005 Level 2 Compatible" (or whatever) box.

    Simple, understandable and doesn't need to cost the Earth.

    --
    I used to have a better sig but it broke.
  13. Dreamcast: by taxevader · · Score: 5, Insightful

    Best. Console. Ever.

    If the xbox 360 can have half the amount of original games that the Dreamcast had, I'm getting one.

    And yes, even though I hate Microsoft, Sony has become the new Evil. DRM on *everything* seems to be their goal, and the PS3 will be the ultimate foot-in-the door in their quest to lock down all things digital.

    Blu-Ray. Just say no!

    --
    -Copyright law #69:Whenever Mickey Mouse is about to enter the public domain,copyrights get extended by 25 years.
  14. Submission was retarded by Liquidrage · · Score: 4, Insightful

    Listing fluffy similarities between two systems isn't "pretty scary". It's pretty easy to do when you set your standards for a similarity at such a meaninglessly low level.

    OMG!! Both were white systems when the previous generations were black. Noooz!!!

    Calling the PS3 "far superior at this point is rediculous. Mentioning "hi-def" when the Dreamcast was released before there was basically any hi-def sets in homes and when the PS3 is also supporting hi-def is moronic.

    The article itself was so fluffy I can't believe it made it to the front page. But hey, if you didn't RTFA in this case it only takes aobut 20 seconds and there's lots of little pictures to help you out.

  15. Biased much? by AndreiK · · Score: 5, Insightful

    Hmm, I read it, but then put it down in disgust on reason number 7:

    D: Had tons of amazing games...but no Halo 3.
    X: Will have Halo 3. And it will be huge.


    That point being given to the XBox? To put it bluntly, this is biased crap.

  16. dreamcast was "failed" only for non-owners by ArmorFiend · · Score: 3, Insightful

    Indeed, the people that accuse Dreamcast of being a "failed" system invariably are those that never had a dreamcast! The system rocked, and had eminently fun & groundbreaking games. If, like me, this is what you want from your console, then the Dreamcast was a smashing success (actually its my favorite console of all time). If, on the other hand what you desire from your console is "the same mediocrity that all your friends have", then the PS2 is your man.

    1. Re:dreamcast was "failed" only for non-owners by Jason+Earl · · Score: 5, Insightful

      Here's how you can tell that Dreamcast failed. Instead of making Sega piles of money, it lost Sega piles of money, and it caused them to get out of the console business forever.

      Believe it or not, the gaming business isn't about giving you and your friends fun games to play, it's about making money. That's why it's hard to qualify the XBox as a success. The XBox lost more money than any other console in history. Microsoft has lost billions of dollars on the XBox. Heck, it's still losing money on a quarterly basis as Microsoft readies the 360. If the XBox 360 is as big a financial disaster as the XBox then Microsoft investors are almost certainly going to wonder what they are doing throwing their money down a hole.

    2. Re:dreamcast was "failed" only for non-owners by ArmorFiend · · Score: 4, Interesting

      Sega is a failed console manufacturer. I suppose that would matter if they'd released the system only to have no games for it, like, say, the 32x. But with Dreamcast apperantly they only had money to either (A) Make Great Games or (B) Market it properly. They chose (A), and that's why you don't see DC owners complaining it is a "failed system".

    3. Re:dreamcast was "failed" only for non-owners by despisethesun · · Score: 3, Insightful

      Marketing had little to do with it, I think. It probably had more to do with all the stuff Sega released in the past and then abandoned so quickly. The Sega CD had a short shelf life, the 32X came and went pretty quickly, and in North America Sega dumped the Saturn as soon as it had a little competition. These were all good systems (maybe not the 32X, I never had one so I can't say) but gamers felt like Sega wouldn't support them to the extent they should have, so by the time the Dreamcast came out, the sentiment was "I can buy a Dreamcast now and watch Sega abandon it, or I can wait for a PS2." It was a sort of self-fulfilling prophecy and it was a real shame because the DC had some really great games.

      --
      This poo is cold.
  17. Yikes! by Spy+der+Mann · · Score: 4, Interesting

    For those who read TFA... did you notice that the Time Magazine shown in #10 has Bill Gates behind the 360 resembling the all-famous Borg image? *shudder*

    In any case, I'd rather have bill gates selling a famous videogame console rather than forcing a crappy operating system down our throats.

  18. rulr0z by Anonymous Coward · · Score: 5, Funny

    / You seem to try to create a gaming \
    \ console. May I help you?           /

            \     ____
             \   / __ \
              \  O|  |O|
                 ||  | |
                 ||  | |
                 ||    |
                  |___/

  19. ahead of its time... by Ares+Halcyon · · Score: 3, Interesting

    So, if one of the biggest problems faced by the original Dreamcast was that is was ahead of its time for some of its features like online play, then I'd say the timing for the 360 is just about perfect!

  20. #16 is Utterly Preposterous! by craXORjack · · Score: 5, Funny

    Mountain Dew is in no way similar to Pepsi. Drawing a parallel between the two is absolutely ridiculous. Mountain Dew is gathered by hand only from the freshest clover leaves in the unspoiled Smokey Mountains of Tennessee. It was the official drink of the original olympic games. It is versatile. It can substitute for blood plasma during emergencies or natural disasters. Pepsi, however, is nothing but sugar water with brown food coloring.

    --
    Liberals call everyone Nazis yet they are the closest thing to it.
  21. Typical 1Up bullshit. by PhotoBoy · · Score: 4, Insightful

    "DC: Had tons of amazing games...but no Halo 3
    X360: Will have Halo 3. And it will be huge."

    How the hell do they know Halo 3 will be huge? If it's like the last one it won't be finished and it won't be a patch on the FPS games the PC has been doing for years.

    Who the fuck is bribing the whole games industry into giving the Halo franchise such a cock sucking? It's average at best and nothing revolutionary, why everyone hails these games as the second coming I don't know. And before anyone tells me about Halo 2 on Live, it's full of squealing 13 year olds who call everyone gay when they get fragged.

    1. Re:Typical 1Up bullshit. by Jubii · · Score: 3, Insightful

      How the hell do they know Halo 3 will be huge?

      Halo has brand recognition under its belt. You have to look at Halo in the terms of an iPod to understand why, barring some major screw up, it will always be successful.

      Halo is to multiplayer FPS's as iPod is to MP3 players. There are a number of similarities when comparing the two. Halo was not the first multiplayer FPS, we've been doing this on PCs for years. In the same way, the iPod was not the first MP3 player out there. In both cases, it was the technically savvy, the geeks, the "true-believers" that actually utilzed what was existing at the time. iPod and Halo brought this stuff to the mainstream masses, in an easy to use, friendly way.

      Now they're a part of culture and they "are" the market they belong to. "Do you have an MP3 player?" gets "um.... I have an iPod!?" Same way with Halo... The thing is you know there's better stuff out there, and I know that there's better stuff out there, but the populous either doesn't know or doesn't care. Plus you have to factor in the fact that Halo was a lot of people's first time... and as they say, you always remember your first.

      Halo is multiplayer fps, fragging a bunch of the guys on Friday night, the future of gaming, to much of the population out there. Just like it's fun for us to get together and LAN party, it's fun for them to get together and Halo party. That's why the next iteration of Halo will be successful.

      --

      I planned on inserting something witty here but never got around to it.
  22. about this potential X-Box failure... by Phil+Urich · · Score: 5, Insightful

    Believe it or not, the gaming business isn't about giving you and your friends fun games to play, it's about making money. That's why it's hard to qualify the XBox as a success. The XBox lost more money than any other console in history. Microsoft has lost billions of dollars on the XBox. Heck, it's still losing money on a quarterly basis as Microsoft readies the 360. If the XBox 360 is as big a financial disaster as the XBox then Microsoft investors are almost certainly going to wonder what they are doing throwing their money down a hole.

    Now, I have to slightly disagree with you there. Firstly, was it actually a "disaster"? Is Microsoft in financial troubles because of it? I couldn't claim to have anything near to exact figures, but I'm nonetheless quite sure that the answer is no, it is not in bad financial shape now because of the X-Box. Just because it didn't make money doesn't make Microsoft instantly broke, and investors know that . . .

    Now, I'm usually the first to lambast the system for the encouragement of short-term quarterly gains instead of long-term goals, but I think in this case Microsoft (or, since this is slashdot after all, I should say "M$") has been pretty clear with its goals and the investors are on board with it. The fact that Microsoft is making so much money in every other area is exactly why it needs to go into this area even if it means losing a fraction (perhaps a sizable fraction, even) of that profit; there really isn't much room for growth where it is now. Already with a virtual monopoly, what is "M$" left to do? So what if some money is lost in the short term. It's a sacrifice to get a foothold in an industry that is quite difficult to break through into. But the X-Box is a success because it does show a widespread adoption. It was certainly never intended to make money, it was meant to be successful in the "screw the monetary consideration!.....for now" way. And a foothold in the video-game industry gives the Redmondians a stepping stone for access into the vague but promising directions that digital entertainment is always threatening to soar off into.

    The company has grown, and growth is nearly synonymous with success. The profit part can come later. If Microsoft had less of a seriously impressive disposable income, then it would be another story, but the company has the luxury of such (relatively) grand planning.

    Naturally, if anyone has facts to back up my arguement (or alternatively, to dismantle it) please do elaborate!

    --
    I remember sigs. Oh, a simpler time!
    1. Re:about this potential X-Box failure... by NetRAVEN5000 · · Score: 3, Insightful
      "The fact that Microsoft is making so much money in every other area"

      What other areas are those? The PDA/cellphone area? No, I gotta say, I think they're losing there. The MP3 player area? No, I gotta say they're losing there, too - even though the majority of MP3 players use MS software, many still don't, and even MS employees agree that the iPod is better. The PC peripheral area? No, I think companies like Logitech and Kensington are still beating them there. The PC gaming area? No, id and Valve have got them beat - and if MS hadn't bought Bungie we'd never be able to make the comparison. Maybe you're talking about Microsoft Press? MS' history is fairly interesting, but I doubt they're making a killing off their books.

      Name four areas where MS is "making so much money".

      I'll help you out a bit. Let's see - there's the OS area, there's MS Office, there's IE. . . oh, wait, that's free. . . what about OE. . . wait, no, that's free too. . . hmm. . .

      And Windows and Office are stolen quite often in other countries. Not to mention the fact that Linux, MacOS, Firefox, and OpenOffice.org are gaining ground. If they ever lose Windows and Office, MS won't last long unless they change their money-spending habits.

  23. Didn't fail because of marketing by SuperKendall · · Score: 3, Interesting

    What makes you think the Dreamcast failed because of marketing?

    I knew about it. I bought consoles. Heck, I bought an Atari Jaguar - AND the CD unit! It wasn't like I made my choices based on popularity.

    But I just wasn't interested in the Dreamcast, because while it had some good games it did not have (in my mind) a lot. And the other problem was that for a brand new system, it seemed underpowered. To a lot of gamers that was a point in time where the increase in graphics meant more than they do now. To me the Dreamcast languished because of being slightly underpowered and a trickle of games I cared about.

    In that respect I do think the 360 has some things in common. Not exactly in the graphics where it appears to be about equal, but more in storage with the space-limiting DVD meaning games with wider ranges of graphic content will be released on the PS3. And there just aren't enough interesting games lined up for release yet (the ones that are actually releasing anyway) to make me want to buy the system now, or seemingly even in six months.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  24. Why the 360 may do well - easier piracy by SuperKendall · · Score: 3, Insightful

    One interesting aspect of the 360 that may help it fare well is with a DVD drive instead of a newer drive like HD-DVD or Blu-Ray, piracy will be simpler - so more peeople may actually buy the console for that reason. Even pirates end up buying some games so it might help it out.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  25. Re:XBOX series *LACKS* important DC features by The+Vulture · · Score: 5, Interesting

    I started at Sega just before the launch of the Dreamcast, so I don't know the entire story (or even if this one is completely true). Nonetheless, this is what I heard:
    The team at SOJ (Sega of Japan) didn't want to make their own OS for the Dreamcast. They were uneasy about it, but chose Windows CE, as I guess they figured that it was similar enough to Win32. The fact that Microsoft was able to demo Internet Explorer on the Dreamcast was probably a big bonus, given Sega's desire to make the Dreamcast a big thing on the Internet.

    However, as time went on, SOJ noticed that Windows CE was big and bloated and full of bugs. There was developer backlash. Sega's own software development teams (AM) needed something better, especially if they were to make full power of the Dreamcast (there was an arcade system that was basically a Dreamcast on steroids, although the name escapes me now). Thus, Sega of Japan started to develop their own low-level operating system for the Dreamcast. By the time that this happened though, the contract was in place with Microsoft for Windows CE - part of the contract was that Sega had to make WinCE available to all developers and stamp the logo on the unit.

    My own observations:
    Most of the developers in the United States and Europe used Sega's OS - it just provided the low-level functionality that tbey were used to. The developers who were using WinCE usually had an existing code base that ran on Win32 on the PC, and they were looking for a quick port. For games that weren't really intensive, this worked fine, but for some others (I saw early versions of Half-Life on the DC, when it was already delayed by at least six months, and let me tell you, it had *major* problems+) it was a disaster. What I would tell developers who were asking me if WinCE was worth using: "It will get you a solid 15 FPS, and if you're willing to optimize your rendering code with some assembly (to make use of the SH4's vector functions), you should be able to get 30 FPS. You'll get your game up and running faster, but you'll spend more time optimizing it for speed."

    Version 1 of WinCE for Dreamcast was pretty buggy, version 2 fixed a lot of things, but even once they came out with the final version (I think 2.1), there were still lots of bugs. Developers were asking me if Microsoft would release WinCE 3, or at least fix some of the bugs. I tried to get the source for WinCE 2.1 for DC (so that I could try to at least maintain it myself for the developers) and got nowhere. Mind you, this was only a few months from Sega canning the Dreamcast anyway.

    Microsoft did what they could to get developers to use WinCE on the Dreamcast. They'd send out promotional material to every new (and existing) Dreamcast developer which included a T-shirt, a Leatherman tool and of course, the WinCE SDK CD. We got a lot of thanks for the free tool and a T-shirt, while the CDs went into the garbage.

    -- Joe

    + That's not to say that the sole decision to cancel Half-Life for the Dreamcast was because of WinCE performance. There were also some other issues outside of that, which I shall not discuss, but WinCE was a big factor.

  26. regular Xbox was Dreamcast 2.0. by YesIAmAScript · · Score: 5, Interesting

    Xbox 360 would be Dreamcast 3.0.

    Back when Dreamcast was starting up, MS offered up their Windows CE as a platform to Sega as the DC OS. It came in late, so the first games didn't use it. But Sega was pressing their developers to use it, and MS was helping out a lot. Japanese DCs came with the text "designed for Windows CE" on the front.

    But something happened, Sega got word MS was doing all this because they were working on a gaming machine of their own, a "super Dreamcast". And MS was offering up CE so that when MS' box came out they would have a lineup of games ready to go, or at least easy to port. It would give them a huge legup on all the other competitors in the video game market (including Sega).

    So Sega immediately told their developers not to use Windows CE. Only one game came out with Windows CE, Sega Rally (the browser also used CE). And US Dreamcasts say "compatible with Windows CE" on the front.

    And not too long after, MS released their machine with a controller which was very similar to the DC controller. Same basic layout, with two additional buttons and the hole in the top for the memory unit display covered (Sega had moved away from the memory cards with displays by that time too).

    So, Xbox really was a super Dreamcast, or a Dreamcast 2.0 if you wish.

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    http://lkml.org/lkml/2005/8/20/95
  27. You are full of crap.... but not "literally" (^_^) by Dogtanian · · Score: 3, Insightful

    Microsoft literally gave the Xbox away.

    Microsoft did not literally give the Xbox away. When we say stuff like "Microsoft gave the Xbox away", we accept some slight exaggeration being used to make a point.

    I can't see any justification for throwing "literally" in there, unless you actually meant "literally". Or perhaps you didn't mean "literally" literally. But I doubt it...

    Please don't tell me you were actually referring to Microsoft giving a few of the things away in promotions; we know that's not what you meant :)

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  28. Bogus, bogus, bogus by Phantasmo · · Score: 5, Insightful

    1. Nintendo is the most profitable of the big three, despite having the smallest share.
    2. One of the reasons that the Gamecube is so dang affordable ($90 retail here in Canada) is because they left out the ability to play DVDs. Those licenses cost money.
    3. The "kiddie" market is extremely lucrative, and Nintendo dominates it. Kids harass their parents constantly about toys. Parents have money. Teenagers and college students don't. Did you ever wonder why 90% of your friends' XBoxes and PS2s are modded?
    4. If "Clueless Dad" walks into Wal-Mart looking for a console for his kids, he'll find that the cheapest one has about 200 E-rated games. On top of that, "Clueful Dad" will probably know that this cheap console is so durable that his kids will have to work really, really hard to wreck it before the next generation comes out.
    5. Were the 'cutesy discs' really a problem? I can only think of a handful of games that needed to span two discs.

    I think that Nintendo is working to convert a bit of its "kiddie" image to a "casual" image. The fact of the matter is, Gates didn't get into the console business because of Sony. He did it because he heard Nintendo had these insane 20% profit margins. Now he cries himself to sleep every night because Nintendo still has 20% profit margins and he's losing a mint.

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    The US Army: promoting democracy through unquestioned obedience