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Industry Leaders Frustrated With Game Culture

Well known designer Warren Spector let his opinions fly in a keynote at the Montreal Game Summit, reports Edge Online. From the article: "While admitting that the largest part of the criticism stemmed from general ignorance and misunderstanding of videogaming by the 'cultural gate-keepers,' he noted that simply staying the course and waiting for mainstream acceptance to catch up could lead not only to political intervention, but a 'coarsening of our culture,' and 'eventual cultural irrelevance.' Instead, he joined a growing chorus in the development community by strongly advocating the diversification of games to be more inclusive of women, older gamers, and traditionally excluded ethnicities." Next Generation is covering a similar statement by ESA President Doug Lowenstein about his views on the gaming industry's image. Unfortunately, societal parasite Jack Thompson took Spector's remarks to be validation of his viewpoint. GamePolitics has that story.

50 comments

  1. Jack Thompson by Trepalium · · Score: 3, Funny

    Jack Thompson would take being hit by lightning bolt while playing outside in a thunderstorm waving around a lightning rod as validation of his viewpoint. And he'd probably blame gamers for any harm that came to him. The man is just crazy. I don't think he even knows what he's doing all of the time. One minute Warren Spector is a bitter enemy, the next, he says something useful to Jack, and he morphs into a respected video game developer. Completely, utterly, fully insane.

    --
    I used up all my sick days, so I'm calling in dead.
  2. Yknow... by Otter · · Score: 4, Insightful

    ...I'd never heard of Jack Thompson until Zonk stated namechecking him every single day. It's not like you have to give him free publicity every time he opens his mouth.

    1. Re:Yknow... by Red+Flayer · · Score: 1

      Unfortunately, though, plenty of people who do not oppose Thompson's position would still be hearing his message, even if there was no mention on /.

      It's important that those who would oppose him are aware of his shenanigans, because us ignoring him will not make him go away.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  3. Thompson... by T_ConX · · Score: 0

    If his comments on GamePolitics are to be believed, he wants Spector to go to Alabama to testify for his case against Rockstar/Take-Two/Wal-Mart/Best-Buy/Sony/Common-Se nce. While his critisism of GTA is somewhat damning, it's not the damning that Thompson needs. As far as Game Culture is concerned, I have to agree with Spector. Too many folks think gaming is all GTA this and Halo that. We need more stuff like Katamari dammit!

    1. Re:Thompson... by Boronx · · Score: 3, Interesting

      While his critisism of GTA is somewhat damning,

      Haven't read his critisism, but I was playing GTA the other day and it occured to me that it's one of the few games I can stomach these days where I kill a bunch of virtual people. I think it's because there's no pretense about being the bad guy. It's the games where you're supposed to feel good about yourself for slaughtering the bad guys that really get to me. Or even worse, the sort of abstract slaughter of a civ or moo game where who's in the right and who's in the wrong doesn't even matter.

    2. Re:Thompson... by snuf23 · · Score: 2, Informative

      "Or even worse, the sort of abstract slaughter of a civ"

      To give it credit where the credit is due, Civilization 3 and now 4 made victory through peace much more possible. In Civilization 4 there are 3 seperate peaceful victory possibilities, winning by generating a huge amount of "culture" (points you get by creating wonders and promoting things like art), building the space ship and getting to Alpha Centauri or being elected head of the United Nations. In comparison there are only 2 military victory conditions, dominating the map or wiping out everyone else.
      The peaceful victory conditions are completely viable, and it's quite interesting to play with these goals in mind.

      --
      Sometimes my arms bend back.
    3. Re:Thompson... by king-manic · · Score: 3, Funny


      To give it credit where the credit is due, Civilization 3 and now 4 made victory through peace much more possible. In Civilization 4 there are 3 seperate peaceful victory possibilities, winning by generating a huge amount of "culture" (points you get by creating wonders and promoting things like art), building the space ship and getting to Alpha Centauri or being elected head of the United Nations. In comparison there are only 2 military victory conditions, dominating the map or wiping out everyone else.
      The peaceful victory conditions are completely viable, and it's quite interesting to play with these goals in mind.


      I hate that. In the middle of my Genocide of all other living things I keep accidentally culturally winning. (CIV3, MOO 1, Moo 2, Moo 3). Why can't you all die in peace.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    4. Re:Thompson... by WeeLad · · Score: 1
      I don't know about peaceful. Warring only in self-defence might be a non-aggressive military stance, but war is still war. I have not played a single Civ game where the AI didn't try to take what's mine. (*disclaimer - I've still only played one map on civ 4, so maybe IV changes things from Civ III). And I can't just build culture, because when the aggressive AI culture comes for my land, I want to be able to defend it.

      When the AI came for the Russians, I did not speak out because I was trying to settle the foothills with the Gold resource.
      When the AI came for the French, I did not speak out because I was still building my strategic, fledgling outer cites and didn't want to lose them.
      When the AI came for me there was no one left to speak for me.

      Peace in "Civilization #" is just like peace in the real world. It's nice, and you can work with it when you have it, but don't count on it for long. And the best way to prevent that aggressive culture from attacking you is to pre-emptively initiate a regime change on their asses. Some say I'm a war-hawk. I say I'm just two steps ahead. They might even greet me as liberators and throw flowers at my feet.

      --
      Seriously, Don't take anything I say seriously.
    5. Re:Thompson... by snuf23 · · Score: 1

      Well, just as in the real world if you get invaded you need to defend. You CAN however develop peaceful relations with your immediate neighbors, Civ 4 adds additional means to make this more feasible (more things to trade, spreading your religion to your neighbors). If you focus on defense of your borders and building your cities specifically to focus on cultural development, you can avoid most conflict. If you also concentrate on technology, you can insure that your military will be sufficiently advanced to dissuade attackers.
      So it's true you probably would never have a game of Civ without any war, but considering it's a game about how cultures grow and civilization develops, well history shows us war is a large part of that. It's just that YOU don't have to be the warmongering slaughterer of nations, unless you choose to be.

      --
      Sometimes my arms bend back.
  4. ya but by Captain+Splendid · · Score: 1

    Except that's not where the money is, at least at the moment, so bring on cultural irrelevance.

    --
    Linux, you magnificent bastard, I read the fucking manual!
  5. They're Spot On by GaryPatterson · · Score: 4, Insightful

    This is a huge issue for the industry, and it's good to see some notable people bringing attention to it.

    We know that games don't cause crime (people cause crime!) and that they can't affect people's mental state more than a movie or book. (As an aside - anyone ever compare the effect of _Catcher In The Rye_ to Doom?)

    But what *we* know isn't important - it's the wider public's perception of the gaming industry that really matters here. We see the great variety of fun games because we're close to the industry. The wider public see only the games that make the news, and for so long now the sort of games that make the news are associated with school shootings, suicides and on-screen sex (Hot Coffee - I'm looking at you!)

    Does it matter if the general public get the wrong idea? Absolutely! They vote, they vastly outnumber gamers and they can be mobilised by people like Jack Thompson to force games to be banned from sale or to force the government to step in and regulate the industry.

    Governments around the world show great desire to be seen to be tough on crime, and many are now pandering to religion in a cynical effort to woo voters. Think for a moment what an industry regulated by them would be. Imagine (for those of you in the US) if Jack Thompson was on the regulatory board.

    That's what is at stake.

    The perception of video games is awful. The rise in realism, combined with the media's need for a quick image or soundbite means that it's simple to grab a scene that makes just about any game look like a blood-fest. Well, maybe not Pikmin or Golf.

    The way to turn this around is both simple and hard.

    The simple part is to stop portraying characters as easy stereotypes - muscle-bound heroic men or stick-thin women with cavernous cleavage. The visual element is incredibly important and it's often used to make quick judgements about a game. The average age of gamers is rising, so the industry isn't targeting 13-year-old boys any more - it's men and women nearing their 30s. Get realistic and make games that look good *and* appeal to both men and women. This is just a matter of 3D models - trivial stuff.

    The hard part is to promote the more positive aspects of gameplay. It's not all about killing - there's fantasy, escapism, exploration, strategy, problem-solving and so on. There are so many good things in gaming, and it is critical to make the general public see them rather than the continual violence that they're told games are all about.

    Perception is reality.

    1. Re:They're Spot On by Captain+Splendid · · Score: 1
      Might as well surrender eh?

      Sad, sad, sad....

      --
      Linux, you magnificent bastard, I read the fucking manual!
    2. Re:They're Spot On by Threni · · Score: 1

      > anyone ever compare the effect of _Catcher In The Rye_ to Doom?)
      > The way to turn this around is both simple and hard.
      > Perception is reality.

      Classic Slashdot post!

    3. Re:They're Spot On by GaryPatterson · · Score: 1

      What?

      Absolutely not! It's not hard to get changes started.

      It's only hard to change the public perception.

      But hey - if you prefer the idea of external regulation, go for it.

      I'd rather keep control inside the industry and see it produce whatever games it likes, so long as the general perception is good.

    4. Re:They're Spot On by Anonymous Coward · · Score: 0

      The best way to fix this is to make games more popular. The old conservatives will die out and the next generation (gamers) will take over. Almost every kid nowadays plays computer games.

    5. Re:They're Spot On by snuf23 · · Score: 1

      "The simple part is to stop portraying characters as easy stereotypes - muscle-bound heroic men or stick-thin women with cavernous cleavage."

      That's one thing I liked about Half Life 2, Gordon Freeman isn't your typical bad ass muscle bound soldier type and Alyx Vance doesn't look like a cover girl from a Heavy Metal magazine. A simple touch, but the whole game would have been cornier if not for little things like that.
      (Ok, so the absent minded professor in the game is certainly a stereotype)

      --
      Sometimes my arms bend back.
    6. Re:They're Spot On by Anonymous Coward · · Score: 0

      That's one thing I liked about Half Life 2, Gordon Freeman isn't your typical bad ass muscle bound soldier type

      No, instead he is a man so numbed to the death, pain and decay that surrounds him by his morphine addiction that he wanders through his world never commenting, never responding simply killing without remorse in an opiate daze...

    7. Re:They're Spot On by snuf23 · · Score: 1

      Yep. And he takes his aggresion out on all the jibber-jabbering folks around them by flinging random objects at them. But alas! To no avail, for they also must be heavily drugged as they don't even flinch when you bean a toilet off their heads.

      --
      Sometimes my arms bend back.
  6. Nintendo has been saying.. by Anonymous Coward · · Score: 0

    I love it, Nintendo has been saying this for a coupe of years now. That the industry is in trouble if it ONLY keeps making games aimed at the hardcore gamer.

  7. -1 Incoherent by CashCarSTAR · · Score: 4, Insightful

    That's how I'd mod his statements. They make no sense whatsoever. Well they do...if you've not really played any of the games in question here. But if you've actually played the games, and think about it for a few minutes..you'd be thinking whaa?

    See..what Spector is saying, is that the gameplay of GTA is great...pity about the content however. What Spector SHOULD realize, but doesn't, is that without the content of GTA, the gameplay would either be nosensical, or wouldn't exist in the first place. What Spector is talking about, the greatest part of GTA, is the "sandbox" appeal of it. But in order to remove the content, and really most of the controversy, you remove the sandbox element FIRST.

    I would go a step further, and argue that ALL sandbox games fall into the same trap, and if people were really concerned about the content of video games, and not just about suing for money/scoring cheap and easy political and moral points, then we'd be talking about a much broader swath of gaming.

    Because is the real controversy about GTA is that you're driving around a city, whacking mobsters and the like? Uhhh. No. The real controversy is that GTA gives you a living city that you can drive around in, and do basically whatever you want in. The gameplay that Spector lauds IS the controversy.

    How ironic.

    How quaint.

    How dumb.

    I would argue that any sufficently designed sandbox game comes with some potentially contraversial content. Be it the ability to be a facsist in the Civ games, to have gay relationships in the Sims games, or to create slums in the SimCity games, as a few examples. Spector himself, helped create a game where you can act like a pirate...hardly a socially redeemable activity.

    Either be for or against these games. Period. But to try and play both sides, because playing the side you WANT to play limits your creative options in the future..well tough. Because when you're playing censorship, it usually boomerangs back to hit you in the head.

    1. Re:-1 Incoherent by Anonymous Coward · · Score: 1, Insightful

      Right...GTA has no slant which might possibly incline your character to take a bat to a prostitute's head or drive over people with a car.

      Like it or not, GTA doesn't encourage any non-violent ways of resolving conflict in the same manner that it encourages the violent ways. Your character is going to be a murderous thug, with the possible exception of doing solely firefighter missions.

      If you want a good sandbox game, look at the Fallout games. They let you wander aimlessly if you please, they let you resolve conflict in a myriad of ways, from violent to pacifist - heck you can beat Fallout 1 with no combat at all.

    2. Re:-1 Incoherent by grumbel · · Score: 3, Insightful

      ### Because is the real controversy about GTA is that you're driving around a city, whacking mobsters and the like? Uhhh. No. The real controversy is that GTA gives you a living city that you can drive around in, and do basically whatever you want in.

      Whatever you want, as long as it involves a lot of violence, stealing, robbery, etc. that is... Heck, GTA isn't a sandbox game, it has maybe some elements of it and a much wider varity of missions then most games but in the end you still have to do whatever the developers planed for you to do and that involves violence for most part. Maybe I missed something, but last time I locked you couldn't make it very far in the game without using violence, sure you can steal a police car or a firetruck and have fun for a few minutes, but that won't bring you very far anytime soom.

      If GTA really would be a free-form sandbox game and had probally a bit more realistic damage model, so you couldn't go massacre dozens or hundreds of people without getting yourself in basically no throuble at all, I doubt there would be much uproar, but in GTA a play a criminal and have to commit crime. So will the uproar might not be valid, its quite understandable.

    3. Re:-1 Incoherent by mink · · Score: 1

      Firefighter, Ambulance, Taxi, Chopshop, Racing (street, RC, dirtbike), Pizza delivery, Stunts, Vehicle specific challanges, dancing, the various collectables.

      I probably missed a few, but there are plenty of things you can do in the games that will take a decent amount of time.

      Now there are a larger number of violent things you can do (and the missions that advance the plot are mostly involving violence) as well.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  8. Nintendo says by Spaceman+Spiff+II · · Score: 2, Interesting
    "I'm on it!"

    Seriously, all the major consoles have been talking about trying to expand gaming into a broader demographic, but I see at least Nintendo trying (not sure how successful it will be, but trying nonetheless) with their Brain Training and Nintendogs DS games, promise of a cheaper system in the Revolution, and a controller modeled after a TV remote for the express purpose of making non-gamers feel comfortable picking it up.

    --
    I understand that life's not fair, just why is it never unfair in my favor?
    1. Re:Nintendo says by patio11 · · Score: 1

      To give props to another game company, Three Rings Design has a puzzle game which, while it theoretically involves violence (cannon balls and pirates), is tame enough to be enjoyable both by their typical subscriber (thirty/fourty-something female) and also her young child. The take steps to make sure both the game and the community are family-friendly, including policing the games/forums, encouraging positive behavior in their community, and sticking to their guns on the issue of... well... not allowing guns in the game. And it looks like they're making a boatload of money, which is exactly the take-home lesson I'd like other developers to see: you can make money without being GTA.

    2. Re:Nintendo says by shoptroll · · Score: 1

      Nintendo has been on it for years. The only problem is that the average gamer is quicker to pull out "Nintendo is for kids" card when it comes to the company now.

      Nintendo knows how to appeal to a larger demographic. How many buttons did the NES controller have when it was first released? 4. They could've put any number of butttons on that controller if they wanted to, but they didn't.

      Sadly, this is something M$ only realises in regards to the online connectivty domain. XBox Live is supposedly one of the easiest systems for getting online with your games (as a gamer). Remember how amazing battle.net and things like MPlayer were when they came out? Unfortunately, Microsoft is more than willing to populate their library with Halo clones, the latest EA drivel, and PC ports. How any of that is going to draw in a larger demographic is beyond me. Unless expanded the demographic translates into "converting Sony fanboys", which explains the hardware spec mud-slinging between the two.

      If the Revolution pulls through the next generation admidst the "superior" hardware, it'll only prove the old adage: Never underestimate Nintendo.

      --
      Insert Sig Here
  9. irrelevant. boring. nonsensical: warren spector by Anonymous Coward · · Score: 0

    like them or not, rockstar are one of the companies responsible for pushing the medium of electronic gaming to the 'next level'. basically they have completely re-invented the modern game.

    look up reviews of gta 3, vc, san andreas on any site and you will have terms like 'work of art' and 'revolutionary' thrown about from the likes of time magazine to the AIAS. there is a reason for this. their open ended and streaming world design has allowed them to fill a game with more content than most developers can stand to imagine. but it is not only that, and this is where all the cloners miss the point. rockstar invests the time into researching an era to create a vibe like no other. each rockstar classic evokes a strong feeling of connection with the time it is set in, with a sense of attention to detail that many times surpasses even today's major blockbuster movies. the music, economic and political climate, social commentary, characters, environments, plot, voice acting, are always top notch and second to none. rockstar puts in the time to get it right, when most titles are severley lacking in these key areas. gta's witty and sarcastic writing is very tounge in-cheek with tendency towards a more wordly or european viewpoint. they can laugh at us and themselves. can you even imagine r* making the voice of gta the HEEeeeeeeeeYYY BUUuuuDDDYy ANnnnnoucerr DUuuUUuuude from burnout 3? i think not.

    yes this costs money, and yes we need to support indie games, however, every time someone's shitty mainstream game fails, they start moaning about supporting indie developers, and how indie games are the future. well guess what? it is a capitalistic world. if you have a good product, the rest sorts itself out. how well did the indie game supporting work for aklaim? yeah, it's called bankruptcy. i didnt see warren snatching up distribution rights for all his beloved indie developers. i am so tired of reading all the trolls about how the industry rockstar owes nothing to the industry aside from creating enjoyable entertainment for their fans, most of whom are adult. this is why rockstar has sold so many copies of gta. it is fun. people like it. ask yourself, when was the last time you got to play basketball, drive a stunt boat, ride a bmx, and fly a plane, jump motorcycles, and drive a monster truck all in the same game? it has been proven time and time againt he market is there for good games, look at how well a game like ninetendogs is doing right now.

    warren needs to shut his mouth about rockstar and the rest of the industry and concentrate on making something that is actually fun. sure, thief was alright, but it was too slow. deux ex was good but more or less just another shooter, never seen that before dude! using lethal and or non-lethal means to solve puzzles doesn't mean it is any more open ended then quake or doom, inside it was still on rails. his two good games, crusader and ss were done over 10 years ago, and hey guess what they were. shooters. one 2d isometric, one 3d. since then? backyard wrestling. awesome. it's time to climb down off your soapbox and get back to work (just try not to have another company crater on impact). you don't see mediocre producers like john herzfeld lashing out at quentin tarantino just because his movies, while far, far superior, might be considered 'thuggery simulators'.

    warren face facts, you haven't done anything relevant in the last decade, now get back to work you fucking nerd. the rest of the industry will sort itself out.

  10. Other Media by ClamIAm · · Score: 1

    I find it strange that a visionary like Spector could be so blind to history. Think of somebody like Van Gogh or Picasso, whose works were either ignored or considered ugly and disgusting when they were created, but are considered genius today. The same will be said of GTA, assuming all the CDs don't become scratched.

    1. Re:Other Media by 6ame633k · · Score: 1

      I think it's more comparable to movies like "Goodfellas" or "Scarface" - they are great movies and they ARE NOT FOR CHILDREN. The Game industry needs to educate the public on the diversity of games so parents understand what they are buying and adults can play games made for adults.

      --
      You had me at merlot
    2. Re:Other Media by mink · · Score: 1

      This reminds me of discussion the anime fan community has been having since the 70's (possibly earlier).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  11. -1 Flamebait by MMaestro · · Score: 2, Insightful
    I would argue that any sufficently designed sandbox game comes with some potentially contraversial content.

    Yes, sandbox games come with some POTENTIALLY contraversy the issue is HOW you go about presenting this.

    Yes in the Civilization games you could rule as a fascist and purposely kill of the entire civilian population of a race/culture/city/nation. The difference between the Civilization games and the GTA series is the fact that YOU CANNOT PROGRESS THROUGH THE GAME as a "good guy". There will be missions where you MUST kill someone, you MUST steal something, where you MUST break the law in someway, shape or form. Yes you can do the vigilante or do the ambulance side-missions, but lets face it, they're basicly nothing more than mini-games. You're not gonna get a tank or access to all the cars just for doing those mission.

    Same with the Sim games, you COULD have a gay couple, but the game doesn't jam it down your throat saying 'if you want to progress, you MUST cheat on your husband with another woman.' There is no 'you MUST start a fire while cooking and kill the husband in order to access a bigger piece of land' mission. Contraversial content in those games are artifically created BY THE PLAYERS.

    GTA breaks the traditional rules by making it IMPOSSIBLE to be 'the good guy'. Unless you SERIOUSLY twist the context, its impossible to justify any missions that goes on within the game as legal.

    1. Re:-1 Flamebait by Anonymous Coward · · Score: 0

      The difference between the Civilization games and the GTA series is the fact that YOU CANNOT PROGRESS THROUGH THE GAME as a "good guy".

      GTA breaks the traditional rules by making it IMPOSSIBLE to be 'the good guy'.


      Please tell me how to progress through a *traditional* game like Quake, Wolfenstein 3D, Super Mario Brothers or even chess! without doing bad guy stuff like *killing*. Show me how - as a good guy - to get more frags than my rocket launcher or sniper riffle wielding friends.

      There is nothing new about a game where you need to kill everything to win. Quite the opposite actually, the only games that I can think of that don't require this are simulations and puzzles.

    2. Re:-1 Flamebait by Anonymous Coward · · Score: 0
      Last time I checked in Quake 1, you were fighting demons off who were invading the Earth via portals (basically Doom 1 sans the careless scientists on Mars). Argument : Self-defense against an invading force.

      Wolfenstein 3D takes place during WWII. Are you gonna start calling WWII veterans 'baby killers' now?

      Super Mario Brothers is a cartoonish game. Unless you plan on getting the Wile E. Coyote taken off the air, you've got no argument.

      Again, Chess can be imagined differently. Say the pieces are merely being taken prisoner. Maybe its an imaginary game of tag. You've got more problems to worry about than video games if you try using these games as support for your argument.

      Multiplayer doesn't count simply because AI isn't good enough to substitute human opponents. And if you want a game where you CAN progress through the game without killing a single person, trying playing the MGS series. You can play through all 3 of them (play the Gamecube remake of the first) without killing a single person not counting what happens due to game scripting. Then theres the Thief games, Splinter Cell games and SWAT games where you're actually REWARDED for NOT KILLING. The games are out there, you're being ignorant considering how long these series have been running (Thief has at least 3, Splinter Cell has 3, SWAT has 4 not counting the Police Quest series which predated it nor counting ports or cross-platform releases.)

    3. Re:-1 Flamebait by mink · · Score: 1

      True, but not all the story advancement missions require you to kill or significantly break the law (any more then the other AI drivers).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  12. Spector just cant handle by jurgenaut · · Score: 2, Funny

    that the guns in GTA carried non-generic ammo. I mean, honestly, I cant take that guy serious after the catastrophe that was Deus Ex:Invisible War.

  13. Gaming and mass media by FreakUnique · · Score: 1

    Personally I think part of the problem is the mass hysteria that the media cause. If person X plays Y game that involves shooting and then goes on a shooting spree, the media blame the game and not the parents who should have taught person X to know better.

    I've watched all sorts of violent and pornographic scenes in films and you don't see me re-enacting any of that. My parents taught me better then that. I used to play Sonic the Hedgehog on Mega Drive (Genesis to you Americans) and Game Gear. Imagine if someone tried to steal jewels from a jeweller's. Bet ya the press would blame the game. "It encourages the free pickings of valuable gems" (reference to the Chaos Emeralds that you have to collect to get the good ending)

    --
    There have been many times when dealing with people that I wished I could kiss my own butt goodbye
    1. Re:Gaming and mass media by Toby_Tyke · · Score: 1

      I've watched all sorts of...pornographic scenes in films and you don't see me re-enacting any of that.

      I was going to make a joke, but it's just too easy.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
  14. Pleasing Customers by ObsessiveMathsFreak · · Score: 1

    Game developer suggests producing product to cater to customers rather than producing customers to cater to product.

    Which part of "business" don't these guys understand?

    --
    May the Maths Be with you!
  15. I am Jack's distorted reality by ApuD2 · · Score: 2, Informative

    Naturally, Jack fails to understand that Take-Two Interactive isn't just "GTA" this and "Manhunt" that. Think about it for a second...if Take-Two were really to go under (which apparently seems to be Jack's ulterior motive), not only would there be no more Grand Theft Auto, but we'd also lose games like Civilization, Pirates, and a bunch of great sim sports titles from the 2K Sports label. As much as he wants the non-gaming public to think otherwise, Take-Two does publish games that aren't over-the-top violent.

    1. Re:I am Jack's distorted reality by Red+Flayer · · Score: 2, Insightful

      Go under? Take2 has exclusive rights for a major US sports league... that alone will keep them in the black.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:I am Jack's distorted reality by Rhys · · Score: 1

      In a way, I think I might rather have had a better developer (yes I said that) do Civ IV. It just isn't as polished as the previous three. I'd say maybe it's Firaxis's fault but seeing as the previous 3 Civ games and Alpha-C didn't have these issues...

      You can't queue up moves (by hitting left/left/left rapidly)
      It has a slow-to-a-crawl probable memory leak (or my video/audio drivers do, which only civ hits yet wow/coh/asheron's call did not)
      Dialogs don't "do the right thing" by default. Ctrl-S should save the game, not look at me dumbly on the save screen waiting for me to click "ok"

      The Civs used to be VERY keyboard friendly, this one is markedly less so (mainly due to it being hard to tell what dialog option you're on. White vs yellow isn't distinct enough.

      --
      Slashdot Patriotism: We Support our Dupes!
    3. Re:I am Jack's distorted reality by MyHair · · Score: 1
      not only would there be no more Grand Theft Auto, but we'd also lose games like Civilization, Pirates, and a bunch of great sim sports titles from the 2K Sports label. As much as he wants the non-gaming public to think otherwise, Take-Two does publish games that aren't over-the-top violent.

      Not over-the-top violent?

      Civ: Take over the world in one of several ways; violence helps all of them, and bonuses for whipping your subjects to death or enslaving the enemy's subjects
      Pirates: Hello? Pirate? Rape and pillage...
      sports: Beat your opponent into submission through direct physical exertion or by out-enduring your oppenent until he's a blob of jelly on the turf/track.

      :-)


      And just to be sure, another: :-)

  16. HA! by GrumblyStuff · · Score: 1

    ZING!

    Although to be fair, wasn't he out of the loop and/or not really in charge? IIRC, it was someone by the name of Harvey Smith who douched up DEIW.

  17. Bad slashdot stripping gt/lt by Rhys · · Score: 1

    That should be Ctrl-S(return).

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    Slashdot Patriotism: We Support our Dupes!
  18. Montreal? by Destoo · · Score: 1

    What? Two major gaming events in Montreal in the same weekend? That's not fair!!!

    So Festival Arcadia was the smoke and mirrors to keep us kids out of an interesting conference, right?

    Sure, I got to trash to Nullsleep and the Minibosses for a while, got to see the Frag Dolls up close (they're cuter in person that in pictures, if you can imagine), got my GBA signed by the 8-bit people.. Nullsleep, Bubblyfish, Bit Shifter and david Kristian.. Saw an interview with the voice of the Princess in POP:Sands of time, and also got a set of nintendo fuzzy dice.

    Warren Spector.. Hideki Konno.. Damn. That would have completed my already amazing weekend.

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    Nouvelles de jeux et technologies en français. TC
  19. Catcher vs. Doom? One's full, the other's empty. by ianscot · · Score: 1
    We know that games don't cause crime (people cause crime!) and that they can't affect people's mental state more than a movie or book. (As an aside - anyone ever compare the effect of _Catcher In The Rye_ to Doom?)

    So the sketch of a comparison I'm seeing is that "Catcher" would be among the big novels of the breaking wave of paperbacks from the 1950s -- a new pop phenomenon that scared people. It's had a long history of censorship over controversial content, which the people objecting to it say will "promote" various immoral activities. Doom, similarly, was in the breaking wave of a new form of popular entertainment, and is said to "promote" violence.

    I can see a couple of pretty obvious distinctions.

    One is that, while the pulp paperbacks of Catcher's day could be described as a publishing phenomenon, they wouldn't rate discussion as an entirely new medium with a fundamentally different ability to immerse the poor, easily misled (and condescended to) public. The FPS depended on a completely new technology; certain people fear new technologies instinctively.

    Another is that Doom and the FPS genre consists mostly of flat-out action that's nearly always devoid of any real moral content or discussion. You kill 1,000 Zombies to get to a switch, not to decide whether to turn Jim in to the folks of Hannibal; most games don't involve particularly moral choices as part of their canned levels. Catcher in the Rye, on the other hand, was objected to (and these are some censors' own words) for:

    'excess vulgar language, sexual scenes, and things concerning moral issues.'

    I love that phrasing: "things." For my money, people who'd ban Catcher in the Rye are afraid of even confronting moral choices; they think the book's out of bounds in dealing with them as nakedly as it does. The stereotyped FPS, on the other hand, is an example of the culture those very same people deserve: morally empty trash entertainment that (so they say) desensitizes us to violence. Hey, they don't want us to exercise our consciences, so let's work our trigger fingers.

    One of them is morally empty, the other's too full of moral argument. Be interesting to compare the groups that want to ban Doom, Catcher, and pRon... curious overlaps there.

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    "Fundamentalism" isn't about divine morality. It's about human authority.
  20. Re:Catcher vs. Doom? One's full, the other's empty by mink · · Score: 1

    In "The Sufering" any time you were around an NPC voices in your head (comes as whispers over the soundtrack) tell you to kill them and give reasons why you should do it. I havent gone back through yet but supposedly how you deal with them (I left them alive) affects the game down the road.

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    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  21. Edge Online by tyagiUK · · Score: 1

    Despite citing the source, it was not hyperlinked. You can find Edge Online at: http://www.edge-online.co.uk/

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  22. Nice guys finish last by WeeLad · · Score: 1
    Good point. I guess it's just easier if I'm willing to stoop to first-strike war tactics. Taking the high-road morally is harder than attacking from high-ground. The fact that the video game presents me with that choice is admirable.

    Unfortunately, with the abstraction of the Civ-illians into numbers representing population or little animated characters, it's hard to know what someone like me would do in real life. Were I the ruler of a Civilization, would I have the moral fortitude to not slaughter resisting populations? Or would I take the easy road to domination? I guess the world is lucky I'm so lazy.

    As the player of a game, I can adopt a separate set of morals for the simulated universe and what I do there is not necessarily indicitave of what I would do in the real 'verse. (Aside from GTA - I do drive worse IRL after playing GTA, but I almost never carjack)

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    Seriously, Don't take anything I say seriously.
  23. Re:Catcher vs. Doom? One's full, the other's empty by ianscot · · Score: 1
    Cool point about "The Suffering," though I doubt I ever play it. My 12-year-olds are not quite up to shooters yet, and anyway don't have a taste for them.

    I wish people paid money for games that had an idea like that, instead of just for dynamic lighting effects and frame rates and so on...

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.