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Gavin Carter Discusses Elder Scrolls

Conspiracy_Of_Doves writes to tell us Brett Thomas over at Bit-Tech recently interviewed Elder Scrolls producer, Gavin Carter. From the article: "The size, scope and sheer graphical grunt required for Elder Scrolls 4: Oblivion requires gigahertz of processing power to run, good bandwidth to update and expand, and gigabytes of hard disk space to store. Things that a console didn't really have...until now." The interview takes a look at the development with respect to the two different platforms, PC and Xbox 360.

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  1. Next-Gen, Riiiiight. by adam31 · · Score: 0, Troll
    We're locking the framerate at 30fps on the 360

    We don't do a lot with dynamic landscape changes beyond things like grass swaying in reaction to the weather.

    No cloth physics unfortunately. We found they are a huge sink for processing time

    So, wait. This game is 'next-gen'!? It sounds like all they did was port their pixel shaders to SM3.0 ...

    Now I'm sure the gameplay is great. But what are they doing with all the extra cycles? There just isn't an excuse to run 30fps any more. Just slapping some over-saturated bloom effects on the framebuffer doesn't cut it.