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Gavin Carter Discusses Elder Scrolls

Conspiracy_Of_Doves writes to tell us Brett Thomas over at Bit-Tech recently interviewed Elder Scrolls producer, Gavin Carter. From the article: "The size, scope and sheer graphical grunt required for Elder Scrolls 4: Oblivion requires gigahertz of processing power to run, good bandwidth to update and expand, and gigabytes of hard disk space to store. Things that a console didn't really have...until now." The interview takes a look at the development with respect to the two different platforms, PC and Xbox 360.

7 of 185 comments (clear)

  1. One other thing by BronxBomber · · Score: 5, Informative

    If you want to try the one that started it all, go here. Its free. Windoze only and you need DOSBox.

    --
    ...both interiorlly, and exteriorlly.
  2. Re:On PC, though... by Dixie+Flatliner · · Score: 2, Informative

    I'm sorry, but you are just wrong in every point. The 360 supports pixel shader models and lighting systems that don't exist in PC hardware yet.

  3. Re:Elder Scrolls by Availle · · Score: 1, Informative

    Ah, but one must ask, are his D20s big enough for you?

    If I comment on this, it might damage your ego.

    And considering the sales for Morrowind, one might be inclined to think there are a lot of dirty D&D geeks out there. I mean, it was released in at least three different versions and had two expansions, on two platforms. This must mean something.

  4. Re:On PC, though... by MightyPez · · Score: 4, Informative

    Why exactly won't the XBox 360 have these lighting features? The GPU in the 360 is a next generation video card made by ATI, like nothing on the market right now. Do you have some insider knowledge that it won't have abilities of current DirectX 9 video cards?

  5. Re:so no xbox 360 core? by dbug78 · · Score: 2, Informative

    Probably because there's no +4 Ignorant. The game doesn't need to write gigs of data, only to read. DVD-9 will fill that need for the x360 just fine.

    I realize the article does specifically say "hard drive" space, but I figured everyone here knew better than to take these interviewers too literally.

  6. Re:Observations by Zed2K · · Score: 2, Informative

    If the only experience with HDR you have is screenshots then you have no ground to stand on. Its one of those things that looks so much better in motion.

  7. Re:Next-Gen, Riiiiight. by vectorian798 · · Score: 3, Informative

    Apparently you seem to know nothing about the game and just posted something half-assedly controversial to get modded up.

    The game has many novel features. First, every single NPC in the game has its own life cycle including eating meals, working, sleeping, idle activities (note that I said idle activities, not just idle actions such as those in Far Cry). This enhances the 'immersion' factor, which was a VERY big part of Morrowind. Oblivion takes place over a fairly large amount of land (the # of sq. mi. is at Oblivion's website), has a weather system, open-endedness that Morrowind had (feels a lot like Fallout in the sense that you have lots of stuff to do other than the 'main quest').

    The physics engine is awesome even without cloth physics. Trees, grass, arrows, etc. If you look at one of the gameplay videos here you will see a demo where the player character fires arrows into a bucket hanging from the ceiling or something, and the bucket sways and the row buckles etc. from the arrows hitting it. You can then walk up to the bucket, and you will notice that depending on how the arrows penetrated the wood in the bucket (angle, force, etc.), the bucket is tilting or perhaps moving slowly to a stop. When the player character removes the arrows from the bucket, the bucket moves to reflect each arrow you pull out, taking a different 'tilted' position or whatever as per physics. I don't know about you, but the job they did in modifying Havok is pretty damn good.

    Graphics: you have to be retarded if you think the game is just bloom effects. First, you might have noticed the large number of textures and colors in the world (in the cities for example). Graphics = technical quality (engine) + artwork (textures). Second, the tree generation (I believe they are using Speedtree like Gothic and Unreal 2007) is awesome, it actually feels like a forest instead of a few scattered trees with few leaves on them. Lastly, you may have noticed that the shader effects are present almost everywhere, whereas in Morrowind they were (mostly) confined to the water. There is soft-shadowing, self-soft-shadowing, and a host of other effects you would want in a tier-1 game as well.

    Sound: If you check out the videos I pointed above, you will hear some of the same songs that were in Morrowind. These songs are extremely well done, and conducive to the atmosphere of the game. Oblivion apparently has many more songs now, as expected, and an awesome all-star cast of narrators that really make characters come through more realistically.

    For those who enjoy games like Baldur's Gate, Fallout, or really any of the Black Isle works, Morrowind and Oblivion are a must-play.