Gavin Carter Discusses Elder Scrolls
Conspiracy_Of_Doves writes to tell us Brett Thomas over at Bit-Tech recently interviewed Elder Scrolls producer, Gavin Carter. From the article: "The size, scope and sheer graphical grunt required for Elder Scrolls 4: Oblivion requires gigahertz of processing power to run, good bandwidth to update and expand, and gigabytes of hard disk space to store. Things that a console didn't really have...until now." The interview takes a look at the development with respect to the two different platforms, PC and Xbox 360.
gigabytes of hard disk space to store
XBox 360 core dosn't have gigbytes of disk space.
And the TESCS - thats just a must have. I made the mistake of playing this on Xbox first, and while it rawked, I wish I could have modded it. It would have made an already ridiculously deep game even better. I nearly bought it twice so I could mess with the TESCS, but I got into WoW instead.
...both interiorlly, and exteriorlly.
As a college undergrad, I was interested in the Elder Scrolls 2 from watching others play. I never really had a computer that could run it. In Grad school, sans flies, I bought a computer to run Elder Scrolls 3 and was so looking forward to playing a computer/console RPG of the likes I had dreamed of since 8th grade...but when I tried it, I realized, I just couldn't get absorbed. It required such an investment of time and interest that my busy life wouldn't allow. Also, I actually felt guilty playing because I knew how much valuable 'real time' was going to waste. I guess I'm too old to play these games now. Too bad my last fling was Ultima 9. Kind of cool, but not what I had dreamed of playing. Don't you wish the sheeny scales would flute madly?
"No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner