RISK The Game On Google Maps
axonis writes "ZenChi has created a Google Maps API project based on the popular board game RISK on Google Maps. While Zen is developing a multi-player version, you can play a game right now with others huddled around your computer."
I wonder if this would be a good way to encourage students to learn the geography they are so sorely lacking? What better way to learn where Uzbekistan is, than to invade Iran from it?
Saskboy's blog is good. 9 out of 10 dentists agree.
always start in australia ;-)
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
GoogleRisk - 2010
Played in realtime, lifesize, via mobile phone, in one or more major cities in each 'territory'.
Risk is quite possibly the classic 'world war' game. A few hundred years of seasoning, and it may be equivalent to chess.
I'd love to see a version of Diplomacy made to work the same way - that is my favourite boardgame of all time and I believe Risk is based on it. Diplomacy's major strength though is the lack of die - it's all strategy and negotiation, chance plays just about no role (the allocation of countries at the beginning being the only exception).
// It had been Fat's delusion for years that he could help people. --Philip K. Dick, Valis
I think Axis and Allies would be another fun version of google maps. Hell if someone did a true to the board game port to Google Maps, it would be more fun than that pc game they put out a while ago (IMO of course).
Are there any tutorials on how to play with google map's api?
What I think would be interesting is if you could take a section of say California and play with the city lines of your county or something to that effect. Or any country in the world for that matter. I think if you could incorporate that it might be more worthwhile.
~S
Well, it's pretty, and all... but warfish.net has a perfectly functional multiplayer play-over-the-web Risk implementation, using a stylized map, including several variants. The picture on the map doesn't matter nearly so much as the gameplay does....
Check out globalcombat.com , it is an excellent improved upon version of risk that I've played for years on and off. It is web based and allows multiplayer games of anywhere between 2 and 32 players. Turn rates can be anywhere from 1 minute to 72 hours. Check it out.
i always found that having the americas was key. only three avenues to be attacked from. then you can move into europe or africa while fortifying your position in the americas with bonus troops. just stay out of europe at the start if you want a chance.
always mosh clockwise
Is this even playable?