Slashdot Mirror


RISK The Game On Google Maps

axonis writes "ZenChi has created a Google Maps API project based on the popular board game RISK on Google Maps. While Zen is developing a multi-player version, you can play a game right now with others huddled around your computer."

11 of 241 comments (clear)

  1. School by saskboy · · Score: 4, Interesting

    I wonder if this would be a good way to encourage students to learn the geography they are so sorely lacking? What better way to learn where Uzbekistan is, than to invade Iran from it?

    --
    Saskboy's blog is good. 9 out of 10 dentists agree.
  2. remember old school risk players by circletimessquare · · Score: 4, Interesting

    always start in australia ;-)

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:remember old school risk players by fishbowl · · Score: 5, Interesting

      I'm trying to write an AI player for Risk. For placing armies and reinforcing borders, I've started with a heuristic approach that weighs the least number of fronts, the least continental fronts, the continent value, and maybe a continental affinity in the event of a tie. Depending on how you weigh the continent value against the number of continental borders, this always picks Japan or Argentina first, assuming the theatre is the original map.

      I'm thinking there must be a "one true" next correct territory to put a unit, regardless of how many ready units there are, what the current state of the map is, etc. Likewise for attacking. Right now my AIPlayer attacks anywhere he has 3 or mor troop strength regardless of the opposition (very stupid, I know :-)

      Trying to figure out this troop placement thing made me realize I don't actually have a working strategy as a human player. I've always basically just tried to get a connected map wherever my opponents weren't, or else just placed units randomly. But the more I look at it, the more I think the best early strategy is to take and hold South America. Trying to generalize the reasons for that strategy into something that would work for any map.

      --
      -fb Everything not expressly forbidden is now mandatory.
  3. Re:Talk about google infatuation by YrWrstNtmr · · Score: 4, Interesting
    Talk about a 0.1 alpha version. Give it time.

    GoogleRisk - 2010
    Played in realtime, lifesize, via mobile phone, in one or more major cities in each 'territory'.

    Risk is quite possibly the classic 'world war' game. A few hundred years of seasoning, and it may be equivalent to chess.

  4. Diplomacy by lamasquerade · · Score: 4, Interesting

    I'd love to see a version of Diplomacy made to work the same way - that is my favourite boardgame of all time and I believe Risk is based on it. Diplomacy's major strength though is the lack of die - it's all strategy and negotiation, chance plays just about no role (the allocation of countries at the beginning being the only exception).

    --

    // It had been Fat's delusion for years that he could help people. --Philip K. Dick, Valis

  5. I'd love to see an Axis & Allies Google API by masterpenguin · · Score: 2, Interesting

    I think Axis and Allies would be another fun version of google maps. Hell if someone did a true to the board game port to Google Maps, it would be more fun than that pc game they put out a while ago (IMO of course).

    Are there any tutorials on how to play with google map's api?

  6. Re:a waste by Soporific · · Score: 2, Interesting

    What I think would be interesting is if you could take a section of say California and play with the city lines of your county or something to that effect. Or any country in the world for that matter. I think if you could incorporate that it might be more worthwhile.

    ~S

  7. That's nice, but I'll stick with warfish.net by Futaba-chan · · Score: 3, Interesting

    Well, it's pretty, and all... but warfish.net has a perfectly functional multiplayer play-over-the-web Risk implementation, using a stylized map, including several variants. The picture on the map doesn't matter nearly so much as the gameplay does....

  8. Great Free Online Risk like game by mikapc · · Score: 3, Interesting

    Check out globalcombat.com , it is an excellent improved upon version of risk that I've played for years on and off. It is web based and allows multiplayer games of anywhere between 2 and 32 players. Turn rates can be anywhere from 1 minute to 72 hours. Check it out.

  9. Re:That's Friggin Brilliant... by zxnos · · Score: 4, Interesting

    i always found that having the americas was key. only three avenues to be attacked from. then you can move into europe or africa while fortifying your position in the americas with bonus troops. just stay out of europe at the start if you want a chance.

    --
    always mosh clockwise
  10. Error: document.force has no properties by Anonymous Coward · · Score: 1, Interesting

    Is this even playable?