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The Reality of Patent Expirations for the NES

Tashimojo writes "Gamasutra's running a feature entitled 'Nintendo Entertainment System - Expired Patents Do Not Mean Expired Protection', an interesting read. From the article: 'This article originated when the Gamasutra editors noticed a number of online sources such as Wikipedia stating that it was now completely legal to make NES 'clone' consoles, because all of Nintendo's patents regarding the NES had expired. How true was this statement? We asked game IP lawyer S. Gregory Boyd the question: Are the NES patents expired? If so, is a company free to build and sell new NES-like systems?'"

7 of 259 comments (clear)

  1. Re:Where's the business rationale to protect the I by DrEldarion · · Score: 4, Informative

    How much money could Nintendo possibly lose from clone NES systems?

    IIRC, Nintendo makes quite a lot of money on their old licenses. Besides the versions they put out for their portable consoles, I believe the Revolution is going to have a sort of classic-gaming-on-demand system in place. They likely want people to pay for their new stuff instead of picking up an old NES or clone console and Nintendo not seeing a dime.

  2. Re:ROMs? by linguae · · Score: 3, Informative

    Not until 2080, unless the MPAA/RIAA^W Congress extends copyright again.

  3. Re:ROMs? by MichaelKaiserProScri · · Score: 5, Informative

    Well, no. But you COULD play your legally purchased Nintendo cartriges on a no name clone of the Nintendo console, provided that the console did not call itself a "Nintendo", "Nintendo clone", "NES", or "NES clone". The terms "Nintendo", "Nintendo Entertainment System", and "NES" are trademarked. Nintendo could potentially sue over the use of these terms. But the hardware itself is generic.

  4. Phoenix BOIS by glengineer · · Score: 3, Informative

    Because Phoenix (remember Phoenix BIOS ??)went and legally reverse engineered the BIOS, and licensed them, and Michael Dell and that pony-tailed Gateway2000 guy made a lot of money and hired a lot of smooth talking lawyers.

    --
    Evil Overlord Rule #86. I will make sure that my doomsday device is up to code and properly grounded.
  5. Keeping an eye on the money... by jd · · Score: 3, Informative
    It's not bad for Nintendo to keep an eye on the money, but the patents (AFAIK) refer to the hardware (which Nintendo makes nothing from, today) not to the software (which Nintendo MIGHT make money off). The software is still covered by copyright, so the patent stuff is a non-issue there. The hardware is NOT covered by copyright, so the copyright stuff should be a non-issue there.


    Producing a binary-compatiable console that is hardware-compatiable to the NES should (by anything remotely approaching fair and civilized rights) be legal, especially as Nintendo would still be making money off all the things they still make money from. However, the US is dubious on both counts, so don't count on it.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  6. Re:Remember Compaq? by Waffle+Iron · · Score: 3, Informative
    If they could clone an IBM, why can't people clone nintendo?

    There were several reasons:

    • Software patents were extremely rare in the early 1980s. Nobody would have bothered patenting something as boring as the BIOS.
    • The IBM hardware was little more than an Intel demo board reference design plus a few assorted kludges thrown together by some recent college hires. Back then, people tended to think that you needed to actually do something clever to get a patent, so IBM didn't really patent much of the PC hardware.
    • Much of IBM's top management thought that the PC was a toy in the first couple of years. They just didn't care that much at first.
    • IBM at the time was operating under a restrictive terms from their decades-long anti-trust case. One effect of this was that they didn't really push too hard on any patents.
    • In the mean time, Compaq collected some valuable patents on enhancements they added to PCs, such as multisync monitors that could handle both graphics and text mode. By the time IBM woke up and came looking for license revenue, Compaq had enough collateral to get reasonable terms on a comprehensive patent cross license.
  7. Re:Must... protect... innovation... by Quadraginta · · Score: 3, Informative

    Well, because the only way you can get rich innovating is if the law forbids every slacker sitting around doing nothing from immediately copying your invention (or work of art) and (since he doesn't have to pay back the enormous loans you took out to support yourself while developing your idea), undercut you by 50% on price and drive you promptly into bankruptcy.

    The term of a century for copyright law is chosen more or less just to correspond to the artist's lifetime. Patent law is limited to about 20 years, that being the time it's considered "fair" to let you dominate the market for your invention. After that, the generics come, and you better have moved on to something new.

    Patent and copyright law was explicitly written into the Constitution in 1787 probably because the Founders had unpleasant experience with a world in which patent and copyright law was weak. The result was that the only way for an inventor to control his invention enough to make a decent living from it was to keep the details a deep dark secret. That sucks on many fronts: (1) The invention may well die with the inventor, unless he chooses otherwise, has sons to carry on, et cetera. (2) Good ideas that might be indirectly inspired by details of the invention don't occur. There's no cross-fertilization, where one clever invention (e.g. the electric motor) inspires a related invention (e.g. the electric generator) or a supporting structure (e.g. batteries for small electric motors). (3) The practise of the new invention spreads very slowly, since the inventor must personally trust everyone to whom he teaches the invention. He has no ability to teach strangers to use the invention, or even allow strangers to teach other strangers, because he has no legal way to force anyone to stop using his invention if they start to do so unreasonably. Patent law gives an inventor specific and limited rights to control his invention, and that predictability allows him to trust people more easily and spread the new practise faster.

    Patent law is basically a bargain struck between inventors and the public. The public agrees to give the inventor a limited and specific set of rights to profit from his invention, and in exchange the inventor agrees to make the details of his invention public immediately. The key aspect of the patent is the fact that the invention must be completely and thoroughly described before a patent is granted. That means everyone can benefit from understanding the precise details of the invention. Indeed, engineers quite often search existing patents for good ideas that can be developed elsewhere, and frequently find them. It's rare that a good idea leads to only a single worthwhile invention.