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How To Move Games Beyond Geek Culture

The Lost Garden offers up a post theorizing how to break out of the circle of games by gamers for gamers. The current self-delusional state of mind, the author posits, is why the industry is having problems attracting parts of the mainstream audience. From the article: "We need take a step back and introduce some systems thinking to understand the dynamics of the industry. If we blame the publishers or the programmers or the consumers or the designers as individuals, we gain little understanding of the issue and manage to create a lot of denial, hand wringing and hurt feelings. The truth is that most individual actors in our industry are doing what they think is best. The result may be a degenerate system, but the individuals are operating with a clean conscience. There is absolutely no paradox here. Ultimately, I'm not concerned by individuals doing their jobs poorly. My concern is that they are fixating on an insignificantly tiny market when a much larger one awaits. By blindly devoting their efforts toward the current market, we starve the market expansion process."

43 comments

  1. Gaming's potential "place" has limits by yagu · · Score: 3, Insightful

    From the article:

    Lets take a different look at the original issue. The premise is this: The game industry is a highly interdependent ecosystem that is the natural consequence of historical starting conditions. It is not however the only form that a game development culture can take. It is almost certainly not the most profitable form

    It's this kind of wording, thinking, angle of viewing the world (i.e., highly interdependent ecosystem that is the natural consequence of historical starting conditions., wtf?) that illustrates the niche characteristic of the gaming community. Not many others think of interdependent ecosystems (especially talking about games), nor natural consequences of historical starting conditions.

    I have some loves in my life: classical music; bicycling and bicycle racing; and ping pong (yeah, I know, table tennis... and for the record I have a 1600+ rating in table tennis).

    All of these loves I often wondered why the rest of the world didn't see with my passion. I got busy with committees, tournaments, advertising, evangelizing, etc. To no avail. For the longest time I didn't "get it". But maybe older and wiser I do -- all loves are not for all people. Maybe that's what makes it such a cool world.

    Games is a niche world. It's a pretty cool world, but it's a niche world. It's a challenging world, but it's a niche world. I've mastered many games, but never owned any (other than what came for free with a computer).

    Good luck to the gaming community, but I don't think the issue is making gaming attractive to the universe, gaming looks like gaming, people know what it is. A different selling approach may show a momentary blip in the usage and participation in games, maybe even an increase of some demographics, but the equilibrium is pretty close today to what it will probably likely be later. That's not a bad thing, it's just a thing.

    Oh, and as not to be flamed for singling out games... consider: (as some other niche markets unlikely to garner larger markets)

    • Women's Golf
    • Women's Basketball
    • Tennis
    • Bicycle Racing
    • World Wide Wrestling
    • Harley Davidsons
    • linux (at least for now)
    • vi
    • emacs
    • Rowing
    • Frisbee

    These are all interesting in their own right, just unlikely to become world dominant.

    1. Re:Gaming's potential "place" has limits by FredMenace · · Score: 1

      I fully agree with this. And I don't think games really ARE ignoring the wider market: there have been endless comments on how many web games are very popular amongst audiences not traditionally interested in computer or video gaming, plus there have been exceptions over the years, such as Myst.

    2. Re:Gaming's potential "place" has limits by Lord_Dweomer · · Score: 1
      I don't see how you can consider gaming a niche market when there are so many mainstream players of Solitaire and The Sims. Even MMORPGs are cracking the mainstream with WoW. And the reason something like gaming will continue to become more mainstream while things like ping pong won't (sorry) is that the technology that drives it continues to improve dramatically and every time it does more people get sucked in. Just imagine how mainstream it will become once we get full virtual reality ala The Matrix?

      --
      Buy Steampunk Clothing Online!
  2. Wait... by DoktorSeven · · Score: 1

    why would we want to make games for non-gamers? If they're non-gamers, they don't want to play games. I know it's a hard concept for gamers (and I'm one too), but there are people in the world that just do not care much for games.

    Screw the non-gamers, and make games for gamers.

    --
    This is a sig. Deal with it.
    1. Re:Wait... by ShibaInu · · Score: 1

      The same thinking applies to sports and sports broadcasting especially. Watch the World Series on Fox and they do EVERYTHING they can to draw in the non-fan. And, in the process piss off the real fans who just want to watch.

      The basic point is that where money and entertainment is concerned, either you are a gamer/fan/watcher or you are not. If you are, they (EA/Fox) know they "have" you and are focused on getting the attention of the people who aren't watching or playing.

    2. Re:Wait... by Blaaguuu · · Score: 2, Interesting

      I think there are plenty of people out there who are not gamers for reasons other than "they don't want to play games", and could very well be brought into gaming.

      My dad, for example... I recall back when all me and my brother had was our Atari 2600, and later our NES... we would play all the time... and ocasionally when my dad had some time he would play with us. Now with the PS2, Xbox and Gamecube, the games and controls are too complicated for him, so he rarely tries playing games... but im sure he would like to sit down and play a game with me sometimes.

      This is one of the reasons im looking forward to the Nintendo Revolution... the control sounds very intuitive, and im hoping they will have some simple, fun games, that dont take a lot of hard work to get good at, or advance in...

      --
      My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
  3. Why should we even start now? It's unevitable! by Gamingboy · · Score: 1

    Why should game companies make games for non-gamers now? Yes, in the short term games for non-gamers will help, but let's consider: most of the general gaming population is below 30. Within 20 years, the general Gaming population will be below 50. 20 years after that, 70 (assuming, of course, we aren't so darn tired). By then, most of the non-gamers of today will be dead. Eventually, in the future, everybody will have at least a casual interest in Video Games, much like how almost everybody today has at least a casual interest in watching TV and watching movies (DVD or in the Theatre).

  4. Too mainstream already! by Anonymous Coward · · Score: 0

    I personally hope games never get any more mainstream than they already are (which is TOO MUCH already).

  5. It has already happened by llevity · · Score: 3, Interesting
    I am 27, and have been playing games of some sort since I can remember. Growing up, being a gamer was almost a stigma. It had nerdy connotations. In the school setting, it wasn't something you very often talked about openly. Maybe with a close group of your friends in a private setting, but talking about games at the lunch tables in the cafeteria would likely get you pointed at and laughed at.

    That has changed.

    In just overheard conversations from some of the younger generation of gamers, playing games is no longer the stigma it used to be. Kids talk about games openly. They bring Gameboys to school and play them openly during breaks. And while there will always be the too-cool for that groups, it's no longer just the geeks wearing glasses.

    Just look at the growth of the gaming industry. Geeks are everywhere, true, but there's not enough of us to support the huge market that exists now. Others are buying and playing games.

    It's only going to grow as home internet connectivity is approaching ubiquious. While gaming with friends used to be limited to those in your neighborhood, or those whose parents could bring them over on occassions, now it can be done both in person, and online, and peer pressure and the "do what they're doing" adolescent mentality will cause it to grow further.

    1. Re:It has already happened by sweetspooky · · Score: 1

      Exactly....it's not really as if there are all that many "non-gamers" anyway. Kids play games, their parents do,even my grandfather plays games online. The "non-gamers" are really few and far between...like maybe, the Amish.

    2. Re:It has already happened by Turn-X+Alphonse · · Score: 1

      Different in the UK. I used to take my gameboy to school all the time. I was never bullied for being a geek (I was bullied for other reasons relating to disabilities). But games with the PSX went mainstream, now all the idiotic sports players and "rappers" are playing games. The PS2 is "cool" now is why it's changed.

      --
      I like muppets.
    3. Re:It has already happened by Reapy · · Score: 1

      I'm glad some others have had the same experiences as me. I'm 26 and grew up in a similar setting. I was even worse since I played mostly pc games at the time. At some point nintendo was "ok" to talk about and acknowledge playing.

      And like you said now I see a ton of kids on their computers playing games and its "ok" for whatever silly social rules kids have.

      But man, it sure is tramatizing to love something you can't talk about for fear of retaliation. Still to this day I have trouble talking about it outside of groups of friends. I even get on edge walking in a game store because then "everybody knows i play games" It's totally f'ed up.

      So I might have taken my damage but at least I know when I have kids and if they happen to enjoy games they won't have to worry about hiding it all day at school.

      On to the topic at hand, I agree with you. As we start taking our parent's places, having grown up with our computer tech, and showing our kids our comp tech, the market can only grow.

      But as for now, you can't really change a person's free time habits if they've already encoutered games and havent become a gamer by now. Maybe if you show a person who has never seen a game before and get them to play, they might become a lifer. But for the most part, if you just aren't into the idea of playing a game, you aren't going ot activly seek it out.

  6. Huh? by Scott · · Score: 5, Insightful

    Last I heard, gaming was a multi-billion dollar industry. That leads me to believe that there are more people buying games than "geeks", and that the industry is not fueled by hardcore gamers trying to amuse each other at the expense of someone who doesn't fall into that category. I know plenty of people who are neither geeks or gamers who buy consoles and the like.

    1. Re:Huh? by cgenman · · Score: 1

      Thank you for saying this. I don't know where the perception that playing videogames is a niche hobby comes from, especially with consoles outnumbering people in this country.

      Ping Pong qualifies as niche. Video Games? Video Games are as common a hobby as watching DVD's.

  7. Um, yeah... by afabbro · · Score: 5, Insightful
    is why the industry is having problems attracting parts of the mainstream audience.

    Right, because no one is buying those X-Box 360s or Playstations. They're just sitting in the store unsold. It's so sad.

    I can't believe this wanker referred to the Tragedy of Commons. Comparing anything to the ToC practically screams "I want to be an important thinker! Really I do! Please! I am serious! I have Big Thoughts!"

    Gaming is already huge. Show me ten males under the age of 21. How many of them have never played a computer game? Zero. How many do not own a PC with games on it or a console? Perhaps one. Yeah, games are so not mainstream, right...

    Granted, there are some games that are not mainstream - but tactical simulations, the Operational Art of War, play-by-email Diplomacy, etc. are never going to appeal to a wide audience.

    If we could get out of our cultural rut and design games that appealed to them, we could make money.

    So go do it already, instead of sitting around getting high with your high school buddies philosophizing ad nauseum about the "decline of the gaming industry".

    Biggest. Wanker. Ever.

    --
    Advice: on VPS providers
    1. Re:Um, yeah... by Jerf · · Score: 1

      I can't believe this wanker referred to the Tragedy of Commons. Comparing anything to the ToC practically screams "I want to be an important thinker! Really I do! Please! I am serious! I have Big Thoughts!"

      Actually, correctly referencing the Tragedy of the Commons is a rather good sign; I think elementary game theory should displace any number of traditional high-school courses as it is the best possible answer to "what is this math good for, anyhow?". Game theory is directly applicable to the full gamut of economics (from your personal finances to understanding the whole), politics, business, and yes, even game playing. But that's another rant.

      Incorrectly referencing it certainly means what you say, though. And is it referenced correctly?

      No. Tragedy of the commons, simplified, refers to a finite communal resource being overconsumed because everybody is rewarded for consuming as much as possible, and nobody is penalized. This does not match the described situation. The situation described in the article has no trite name for it that I'm aware of, but I'd liken it more to an evolutionary co-over-specialization. This is a far better framework to understand his point in. (In particular, it gives you what I think is the best way to understand the Revolution, as an attempt to out-compete the symbiotic overspecialization of Microsoft/Sony & "hard core gamers".)

      (A real world example of "overspecialization" is panda bears and their well known limited diet of almost entirely bamboo. I can't come up with a real world example of symbiotic overspecialization, but I'm quite confident it's occurred; it's statistically inevitable.)

      That said, strip the article down to what it is saying... "The game industry is overspecialized"... and, well, crud man, didn't you hear the top executives at Nintendo give almost this exact speech when they started talking about the Revolution, only shorter and without incorrect references to mathematical concepts? All kinds of people are saying it.

    2. Re:Um, yeah... by shawb · · Score: 1

      Symbiotic co-everspecialization? Perhaps hummingbirds and orchids, where the beaks of individual species of humming birds are designed to feed on one and only one species of orchid. That orchids can only be pollinated by that one species of hummingbird. If one goes away, both go away. You see this sort of thing quite often with pollination, and sometimes even with seed dispersal; In Costa Rica there are several different species of fig, each of which ripens at different times in the year. There is a monkey that takes advantage of this and has become fairly specialized on eating the different figs. If one or two species of fig would die out, the monkeys would also die out or at least thing out significantly. Once the monkeys are gone, the figs can no longer spread their seeds and so they all die out. And then interestingly, all of these different figs rely on different specific species of insects for pollination, so one species of insect going exist can wipe out the whole... symbiotic group: insects, figs and monkeys. I think there also birds that rely on the figs, but they digest them differently and so do not spread viable seeds. So the birds would be gone if the whole thing tumbles apart.

      But rainforests are generally very highly interdependant, as their climate was historically very stable. Another interesting fact about rain forests is that generally they are not actually in areas geographically amenable to as much growth as they have, except the huge amount of biomass (particularilly vegetative) leads to a huge increase in humidity, which causes the rain that defines the rain forest. If you chop down enough trees, you are left with desert.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    3. Re:Um, yeah... by earthbound+kid · · Score: 1

      If I'm reading you correctly, you just compared Sony to figs, gamers to monkeys, Kojima to a bee, and First Person Shooters to humidity? Dude, that's awesome!! Best. Analogy. Evar.

    4. Re:Um, yeah... by Anonymous Coward · · Score: 0

      "it's statistically inevitable"

      You can't throw phrases like that around without either a) good mathematics and references to back it up (and I'd have been interested to see it, statistics of evolutionary biology sounds neat) or b) people thinking you have a big vocabulary and lack the brains to use it correctly.

  8. To quote myself from the blog's comments. by startled · · Score: 1

    I disagree with the premise.

    There are tons of people making non-gamer games. The Sims. The Movies. Everything at Popcap. Zillions more here:

    http://www.escapistmagazine.com/issue/8/15

    Your article's proposals are so good, hundreds of entrepreneurs are already doing them, and have been for years. :P

    1. Re:To quote myself from the blog's comments. by Anonymous Coward · · Score: 0

      For crying out loud, stop linking to the Escapist, Zon -- oh, nevermind...

  9. You make an excellent point by Anonymous Coward · · Score: 1

    Excellent point, just excellent. The problem is that the games industry wants to be the movie industry. Alot of people see movies without needing to be big movie buffs. But I can understand if many people are just not into interactive entertainment.

    Here is a prime example: A female friend of mine was heavily into "Myst" when it came out. She didn't really play computer games before that. And she doesn't really play computer games SINCE that time either!

    Myst is an excellent example of a "blip". It got the attention and interest of many non-gamers, but once they were over it, that was it. It's akin to the Rubik's Cube. While it sold like crazy, what percentage of those consumers became "puzzle fanatics" and sought to buy a new puzzle toy every month? Probably a miniscule fraction.

    1. Re:You make an excellent point by KingVance · · Score: 1

      Myst and Rubiks cube was a fad. Fads are not dependent upon certain industries. I mean...come on...hanson was popular at one point.

  10. Gosh he must be right! by flyneye · · Score: 0

    Games by gamers for gamers,my God,thats it,we should have games by firemen for grocery shopping! Games by winos for accountants! We've been so blind! lame by lamers for the lame. Who is supposed to code the "new" games? Grandmothers? penguins? rocks? underprivleged rural schoolchildren who need a chance? Nuns? Perhaps he will.Now we can all sleep knowing we will have exciting games to replace Quake and Halo.
    His kind of nonlinear thinking will surely shake the foundations of the industry.
    Tell me no one is paying this guy to think.
    gotta lay off that quart of espresso in the mornin'

    --
    *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
  11. If "non-hardcore-gamers" are not buying... by Godeke · · Score: 1

    If "non-hardcore-gamers" are not buying, then who the heck purchased the millions of playstations, X-Boxes and even Game Cubes? Give me a break: we have so many *more* people playing games than when I was growing up that to claim that "only the hardcare" in regards to *anything* in this market is bunk. Check the top selling games out: sports games, casual platformers and a bunch of *non* hardcore games like the Sims. If anything, my concern would be the opposite: the niche hardcore games will go extinct. I know that my love for complex turn based strategy games has been blunted by the reduction of the market to two developer houses that still turn them out.

    --
    Sig under construction since 1998.
  12. I don't think I aim for that by Castar · · Score: 1

    Of course, it's debatable whether games are still a "geek" thing since the advent of the PlayStation, but in any case I'd personally be happier with more geek games.

    Of course, I'm a geek, so I'm biased. But I recently heard a marketing theme from Sony - they're aiming at the "Urban Nomad", which encompasses the underground racing culture, hip-hop, and extreme sports, and the sort of people who like those things.

    And it seems to me that a lot of games these days have those sorts of themes. Lots of macho military type games, too, like the Tom Clancy series. All in all, I think there are more underground racing, sports, gangsta, and Tom Clancy-type games than there are fantasy or sci-fi games, especially on consoles. And frankly, since I like dragons better than hip-hop, I wish that weren't true.

    Think about what might have happened had tabletop gaming aspired to be "mainstream" like console gaming is. Instead of D&D we'd be playing Streets & Thugs, and we'd have Mountain Dew: The Dominating, a CCG based on extreme sporting events (cards available inside specially marked packages of Code Red). I don't think it would be the same - it might be more popular, but it would have lost everything geeks liked about it at the same time.

    But of course it's hard to have a major business catering to just geeks, the occasional LOTR notwithstanding. So it would be a bad business decision to only make video games based on the Elemenstor Saga. But that doesn't mean I have to like it.

    --
    I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
  13. Newsflash! by Anonymous Coward · · Score: 0

    I have a newsflash for /. Gaming isn't niche anymore, it's been mainstream for quite some time. When my Abercrombie & Fitch co-workers are discussing World of Warcraft and my mother is talking about Grand Theft Auto and it's negative impact on morality in today's youth it's gone mainstream.

    Also, this is not a good thing. This means more crap titles and sequels to Madden.

  14. Where Do These People Come From? by cmotd · · Score: 0

    Who on earth in their right mind would want to bring MORE mainstream people into gaming? The one3s we've got now have already ruined it enough. Who is this moron that thinks going more mainstream is a way to improve the games industry? Mainstream music = shite, mainstream movies = shite, mainstream anything = shite. It's trying to appeal to the lowest common denominator, the mainstream, that has made recent games so bland, predictable and boring. SO the answer is to make them even more bland, predictable and boring! Brilliant. The idot ramblings of the crazy lady that lives behind my apartment are more worthy of reportage than this idiot.

  15. mainstream is NOT the term we're looking for here by BruceTheBruce · · Score: 2, Interesting

    Instead of making vanilla "mainstream" stuff in an attempt to appeal to as many people as possible (as seems to be the impression here), it would be better to bring the focus in and look for niches of people who would play a videogame if it catered to their interests. Like Guitar Heroes (a game the blog writer mentions often). There are a lot of people who'd love to experience rocking out on a stage in an auditorium but who have no desire to shoot hookers or aliens or pwn noobs. I'm probably what the demographicists would label 'hardcore', so why should I care? Because I don't want to play hardcore games. Above all else I want to experience games that are fun, and some of those games probably lie well outside what the marketers are willing to push to the hardcore crowd.

  16. Games made by gamers for gamers ... by angel'o'sphere · · Score: 1

    ... are there such things?

    Most games certainly are not "Games made by gamers for gamers" but games made by programmers that play games that are superviced by product managers that think they know gamers.

    The result is a compromise of what the programemrs got through, the product managers wanted and the marketing sold.

    Look at World of Warcraft. The artwork, and all the programming behind it, is awesome. The product is adictive, but if you think abiout it, complete shit.

    If you are a gamer you are adicted and pissed at the same time. PVP completely sucks, but you do it because you are adicted to it, or because you have leveled up your char. Questing is superb, but it is boring after 6 monthes.

    Basically because your friends see you waste your time in WoW they start palying also, to meet yout at least in game again.

    Gamers, gamers making the game for gamers, had done a whole lot of thinks different, e.g. making the game more "difficult" and making a lot of stuff making more sense (like the profession Engineering, that looks good on paper, but is a complete waste of time to invest into).

    90'% of the games are cheap copies of movies, like Star Wars. How can you call that "Gamers makig games for gamers"????

    angel'o'sphere

    --
    Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    1. Re:Games made by gamers for gamers ... by 6ame633k · · Score: 1

      There was no mention of how marketing games to a mass market fails. There are plenty of games that might reach a broader market if they didn't seem so "hard core." I did think the article made some good points about the insular state of the inudstry. For example, look a the movie industry - it's not all sci-fi and horror genres - there's a bit more diversity there.

      --
      You had me at merlot
  17. Don't Miss The Point by GaryPatterson · · Score: 1

    So many Slashdotters just don't seem to get the gist of the article.

    The point is not that the industry is bad, wrong or not successful.

    The point is that it could do a lot better than it is. There's more room for growth in game genres that aren't traditional.

    Two examples - Myst and The Sims. These easily outstrip sales of games like Doom and Half-Life. They appeal to a wider audience.

    Another example - those animal hunting games. Now, I hate those games, but I see them as bringing non-gamers into the fold and there were some big-sellers in those games. Bass fishing? Bear hunting? Seem silly to me, but then to the majority of non-gamers, so do most current games.

    Yes, keep going with the great games that are out there, but also reach out to the current non-gamers.

  18. What is wrong with games by gamers for gamers? by the_raptor · · Score: 1

    Seriously what is so terrible about games by gamers for gamers? Most mainstream games, like mainstream movies and books are either rubbish or forgettable. So they make less money? So freaking what! Just because something is popular doesn't mean it is any good. Normally it is just marketed to suck in lots of consumers before they realize how crap it is, or is a fad that everyone is embrassed about a few years later.

    I want to play games by people that know games and know what hardcore gamers want. You don't have to market to the widest possible audience, in fact doing so generally results in shit that doesn't sell without millions in marketing. Game companies need to only make enough money to release another game or two. I couldn't care less if companies who are only in it for the money, died off.

    Why does everyone feel the need to justify their hobbies by trying to make them mainstream? You don't see crochet magazines bitching that their hobby hasn't broken into the mainstream. But of course being different is scary and horrifying.

    --

    ========
    CINC, 4th Penguin Legion
    1. Re:What is wrong with games by gamers for gamers? by superpulpsicle · · Score: 1

      Games by gamers for gamers is not the way the industry works currently. It is already too mainstream with very dry ideas.

      Somewhere in the 90s the industry grew in capital and decided to sell the same shit sequel every year.

    2. Re:What is wrong with games by gamers for gamers? by the_raptor · · Score: 1

        Games by gamers for gamers is not the way the industry works currently. It is already too mainstream with very dry ideas.

      Somewhere in the 90s the industry grew in capital and decided to sell the same shit sequel every year.


      Yeah but I mostly don't play those games ;)

      I tend to play the one or two inovative games that new companies produce before going out of business because they planned on being a massive success. :(
      --

      ========
      CINC, 4th Penguin Legion
  19. My Knee-Jerk Response by Guppy06 · · Score: 0

    How to move gaming beyond the geek culture? By selling out.

    1. Re:My Knee-Jerk Response by 2008 · · Score: 1

      Surely that happened about twenty five years ago, with the first movie tie-in game.

      Anyone know what it was, btw?

      --
      I quit!
    2. Re:My Knee-Jerk Response by Dachannien · · Score: 1

      My best guess would be Atari's E.T., a conclusion supported by records at MobyGames. There may have been arcade games based on movies before that, though, and there may also have been pinball games based on movies already, but I'd actually have to do research to dig those up :)

  20. Mod parent up by Anonymous Coward · · Score: 0

    Not only does the game industry want to be the movie industry but it can as well. The is such a thing as appealing to the lowest common denominator and the game industry can try that. They can also try to create many games that serve many small niches and have the game industry as a whole captuer the majority of the population.

    So, in essence, I think the grandparent has a valid point: that not every body wants video games in its present form. But he seems to forget that videogames are not a static media but can encompass much more. He says h likes ping-pong and i'm sure, if there was an adequate table tennis videogame, that he would get the urge to play if he could not find a partner for a real life game. And he only has to look at the Nintendo Revolution controller hype ad to see th epossiblities for classical music. And that's all it would take to hook him...

  21. I'd mod you to +6 intellectual smackdown by CrazyJim1 · · Score: 1

    Besides I'm tired of people writing long articles of fluff, I also find it tiring of people putting down hardcore gamers like they don't know anything or that video games that cater to hardcore video game players don't cater to casual players either.

    1. Re:I'd mod you to +6 intellectual smackdown by Anonymous Coward · · Score: 0

      that video games that cater to hardcore video game players don't cater to casual players either

      hmm well I can only relate to MMO games since thats all I have worked on and I have to say your wrong in that context.

      Lets look at Everquest, you tell me thats a casual gamers game?, how about UO?
      How about star wars galaxies? Dude, they are hardcode plain and simple, nothing casual about them.

      WoW is probably more casual then they are, but still not a casual game, even 4 million subs is nothing compared to the size of the world wide market so its still not casual enough.

      In the general world of MMO's they are all hardcore and cater only to the hardcore. Even the sims online, which had its history in a more casual game, turned into a non casual game in its online version. (although to most of us it was nothing more then a glorified chat room).

      and maybe its because the background of many of these MMO game designers is from MUDS, text based adventures utilizing a slew of / commands. great the hardcore of the hardcore, trying to create games for who? hardcore players like themselves obviously.

      fortunately the industry and the MMO development world is realizing this and starting to make inroads into the casual market (and realizing they need to)
      but these are big large scale and expensive projects, change is slow and not noticable right away (many of these games take 3 to 5 years so you dont see the improvements right away).

  22. Wake up game industry... by Funkyness1 · · Score: 0

    ... and realize not everyone like's games so much or thinks so much of them they are willing to shell ou $45-60 (or more) per game on release, no matter how good you games are! When I was a kid *I rented almost all my games*, all the games I bought were either with my own money from job as a teen or gifts from birthdays or at christmas.

    Point #2) Gaming is an expensive hobby, try reducing the price of it and you'll increase your market. Don't like that? tough. Most people simply cannot justify $50-60 games when you can rent all the best games at blockbuster for $5 and finish them and be done with them. Most people play games through once then they sit on the shelves, the game industry should wake up and smell the economics of rentals.

    Point #3) Expand into non-game related markets, i.e. use those fancy game engines and physics engines to use in business, architectural or educational products. Your biggest market is the non-game markets, I'm sure the military would love the kind of game-related technology some of the industries brightest workers are inventing right now for simulations, many of the game industries programmers would probably love to get to work on war simulations and 'terrorist AI' simulations, trying to predict what 'real people' or 'real soldiers' would do.

    1. Re:Wake up game industry... by DingerX · · Score: 1

      Point 1) see Internet-based casual games, and bargain bin games; heck even xbox360's business plan calls for "discount games" of this sort.

      Point 2) video game rental is still around for console titles, at least until Sony tries to kill it.

      Point 3) who says the militaries of the world aren't using COTS gaming technology right now? But how many gamers are there, and how many military PCs do you think there are? The same for business, architecture and education: games-based products may have a niche there, but you're not going to move nearly as many units as in the game world. So to cover your investment, you need to charge more for the end product. Now you've got a perception problem. Many people, when they buy commercial software, think in terms of spending money on product value. You suggest that many video gamers are not wlling to spend $50 for a game, no matter how good it is. Try selling a video game that's not terribly different from a commercial one to somebody for $5000. That's the problem. Even if you build on a common game base, expanding into the other markets requires specialization, and that requires extra time and money. But even with that specialization, people will still conceive of it and see value as a video game.