Slashdot Mirror


Capcom Classics Collection Remixed for PSP

JamesO writes "Capcom has announced Capcom Classics Collection for the PSP, featuring 20 games and wireless multiplayer. Featuring twenty classic games, wireless ad hoc multiplayer, and horizontal and vertical screen orientation, Capcom Classics Collection Remixed is sounding like the retro collection to buy in 2006. Some of the twenty games included in the collection are 1941, Avengers, Block Block, Captain Commando, Magic Sword, Quiz and Dragons, Street Fighter, Strider, Three Wonders, and Varth. Some of those titles aren't exactly well known, but the inclusion of Strider is sure to excite many a gamer. This was one of the notable absences of the recent Capcom Classics Collection for PlayStation 2 and Xbox, so the inclusion of the game on PSP version is a real feather in its cap. "

3 of 46 comments (clear)

  1. But Which Strider will it be? by Alzheimers · · Score: 2, Informative

    AFAIK, there were at least two versions of Strider -- the Arcade version, the Genesis version (which was the closest adaptation to the arcade version) and the very RPG-ish NES version. For what it's worth, I'd love to see an update to the NES version, but any Strider is good in my book :D

  2. Re:If you really bought a "licence" to content... by NanoGator · · Score: 2, Informative

    "Couldn't you send Capcom a proof of purchase for buying these games on the NES, and get the PSP game in the mail for free?"

    a.) These aren't the NES versions of the game, they're the arcade version.
    b.) Either way, how many people actually hadl all 20 of these games?
    c.) There's a significant number of people who haven't played these games before that may have fun buying them today. I agree that ROMs will always be around, but there's little to be bitchy about here.

    --
    "Derp de derp."
  3. Re:PSP lineup going limp by Fred+Or+Alive · · Score: 2, Informative

    All the specs I find for a quick Google (and on Wikipedia) give the Nintendo DS a rather more pedestrial speed of 67Mhz for the ARM9 and 33Mhz for the ARM7. I have no idea how ARM9 and SH4 cores compare MHz for MHz, but I think the DS is probably behind the 200MHz SH4 in the Dreamcast.

    Although it does seem I may be wrong about the DS not having hardware 3D (although you just said 3D code, which implys software 3D), but if it does, it isn't at Dreamcast level, for one thing it doesn't have texture filtering (even the N64 had (slightly odd) texture filtering).

    So I think the DS is quite a bit begind the Dreamcast, and I'd say it's probably far nearer the N64 in power levels - probably a bit better in most respects, but it isn't that near the current (DC/PS2/GC/XBX) generation of consoles. The PSP, IMO, if far nearer a "Dreamcast in your pocket"

    --
    10 PRINT "LOOK AROUND YOU ";
    20 GOTO 10