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Capcom Classics Collection Remixed for PSP

JamesO writes "Capcom has announced Capcom Classics Collection for the PSP, featuring 20 games and wireless multiplayer. Featuring twenty classic games, wireless ad hoc multiplayer, and horizontal and vertical screen orientation, Capcom Classics Collection Remixed is sounding like the retro collection to buy in 2006. Some of the twenty games included in the collection are 1941, Avengers, Block Block, Captain Commando, Magic Sword, Quiz and Dragons, Street Fighter, Strider, Three Wonders, and Varth. Some of those titles aren't exactly well known, but the inclusion of Strider is sure to excite many a gamer. This was one of the notable absences of the recent Capcom Classics Collection for PlayStation 2 and Xbox, so the inclusion of the game on PSP version is a real feather in its cap. "

2 of 46 comments (clear)

  1. PSP lineup going limp by rAiNsT0rm · · Score: 4, Interesting

    Not to say this collection won't be cool, but never have I seen a game system with such a lackluster lineup and no real redemption in sight. I would even put the GameGear up against the PSP for overall product, at least it had TV capabilities and a decent library (nothing outstanding, but many very good games).

    The PSP is just a preview of what is to come with the PS3 and Xbox 360. Expensive, expensive to design for, difficult to program for consoles never make it. When will people learn. The timetables between release dates stretch onward forever with huge lag times of nothing... Even the 360 indie developed stuff is barely passable in quality and is mostly rehashes of older flash/shareware PC stuff.

    Also, many folks only enjoyment from their PSP is in emulation... so most folks don't even need oldschool compilations.

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    http://teasphere.wordpress.com - A little spot of tea
    1. Re:PSP lineup going limp by rAiNsT0rm · · Score: 2, Interesting

      Actually, the original AC wasn't far off with the DS == DC comment. The DC was 200MHz CPU, the DS uses an ARM9 &ARM 7, the ARM9 alone runs at 200MHz. The DS does have 3D code that can handle full 3D with fog and Cel shading at 60FPS. And if you go through most of the other specs they are pretty comparable.

      Now, the DS is not a DC and the DC was tuned for certain things the DS isn't, but on a whole they are comparable. I would tend to believe just about any DC game could be ported to the DS with a very accurate reproduction.

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      http://teasphere.wordpress.com - A little spot of tea