Capcom Classics Collection Remixed for PSP
JamesO writes "Capcom has announced Capcom Classics Collection for the PSP, featuring 20 games and wireless multiplayer.
Featuring twenty classic games, wireless ad hoc multiplayer, and horizontal and vertical screen orientation, Capcom Classics Collection Remixed is sounding like the retro collection to buy in 2006. Some of the twenty games included in the collection are 1941, Avengers, Block Block, Captain Commando, Magic Sword, Quiz and Dragons, Street Fighter, Strider, Three Wonders, and Varth. Some of those titles aren't exactly well known, but the inclusion of Strider is sure to excite many a gamer. This was one of the notable absences of the recent Capcom Classics Collection for PlayStation 2 and Xbox, so the inclusion of the game on PSP version is a real feather in its cap. "
Couldn't you send Capcom a proof of purchase for buying these games on the NES, and get the PSP game in the mail for free? I mean, you already bought it once, right?
One of the biggest reasons piracy will continue to flourish regardless of price -- (most) consumers won't keep paying to play stuff from years ago simply because the original hardware broke down.
They do a good thing when they re-release their old titles in a form I can buy without infringing on their copyright.
However, releasing several versions of the same thing with slight changes smacks of money-grabbing tactics. If Strider was as important to me as JamesO, I'd think about downloading the ROM for an emulator, rather than spending more money on a PSP version of something I already own. Doubly so since the PSP controls themselves feel cheap and shoddy compared to a good, solid Xbox controller, or the MadCatz classic-NES style PS2 controller.
Capcom did the same thing when they released the MegaMan collection for GC and PS2, and stuck the poor GC customers with the exact-opposite control scheme than would be good: the big A button is for shooting, and the tiny B button is for jumping. If you're holding a MegaBuster charge, you're going to have troubles hitting the jump button without occasionally releasing this (and sliding without use of the dedicated slide button is difficult). No options for changing the controls were included.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
I honestly believe that the biggest problem with the PSP is that they typical handheld developer doesn't really know what to do with it. Lets face it, the typical Gameboy developer has been in technological limbo for a very long time; they were essentially producing games for the 'NES' (gameboy/pocket/color) for a decade and then a device that is slightly more powerful than the SNES (GBA) for 5 years. Now, with the really nice screen you'd think that this would be huge to 2d developers because they could develop some of the prettiest 2D games ever, but Sony has discouraged 2D development on the PSP; they feel that the PSP is a 'hand-held PS2' and thus you should have PS2 level 3D graphics. You simply can't jump from the production costs of a SNES game (under $500,000 typically) to a PS2 game (over $2,000,000 typically).
Now the Nintendo DS, on the other hand, is pretty close to the Dreamcast in power, but Nintendo isn't telling developers what they can or can not produce; thus you can produce a 2D Castelvainia or a 3D Metroid. What this means is that, by keeping development costs low, you can take greater risks on a title and produce a Kirby's canvas curse, Nintendogs, or Lawyer game (I forget its name). Remember, it's rare that safe games are all that fun.
This is without a doubt the most intelligent AC post ever, why wouldn't you log in? I'm assuming you work in the industry, because I do and generally only someone with an in-depth knowledge of the game could nail that info.
:)
Anywho... I totally agree. "Safe" games are all that get made when the costs are as high as they are for these "next-gen" consoles, including the PSP. Safe games are NOT fun, and they do nothing to innovate except work off of popular formulas already established.
3D is not the answer to everything. In fact, I see a return to 2D in the near future as it is much easier for the casual gamer to enjoy and control the action. All that the PSP, 360, PS3 have going for them is poly counts and texture fills which binds them to 3D. The greatest games of all time are primarily 2D, and even after many years of 3D there have been relatively few to make an impact at all on par with 2D titles in just about the same timeframe.
Things have stagnated, and the PSP, 360, PS3 just further the stagnation... the only real hope to break out of this rut is in Nintendo's hands right now, and I think for gamer's everywhere the real heart of gaming rests on its success or failure. No pressure or anything
http://teasphere.wordpress.com - A little spot of tea
The other AC claimed the DS is nearly as powerful as a dreamcast. As someone who owns both I can say the AC is talking crap on that issue, which makes me doubt the other points made somewhat.
Granted, I might not have yet seen a game which fully utilises the DSes power, but so far it looks like it can handle N64-level graphics at a reduced resolution. Dreamcast it is not, look at Dead or Alive 2...
Also, Lumines is 2D in gameplay - make a 2D game and add fancy effects to keep Sony happy.