Review: Mario Kart DS
- Title: Mario Kart DS
- Developer: Nintendo
- Publisher: Nintendo
- System: Nintendo DS
- Reviewer: Zonk
- Score: 10/10
Playing the game is almost unchanged from the experience in Gamecube's Mario Kart Double Dash!!. While you aren't able to ride with a gunner, as you could on that system's Kart offering, Kart DS still offers up the opportunity to bring the blue sparks. Skidding around corners allows you to maintain your momentum, and quickly twitching the D-pad back and forth generates sparks which can give you a much needed boost. As you fly around the tracks, you'll gain access to a bevy of items for use against your opponents. Ranging from a simple banana peel that can slip up foes behind you to a leader-seeking flying blue shell, the items keep the game extremely balanced and the ending always tight. The further back in the pack you find yourself, the more powerful the items you find on the track. Players relegated to the far end of the course may even find themselves transformed into a Bullet Bill, which can rocket down the racetrack at high speed and blast foes out of the way. Even if you're lagging far behind you're never more than an item away from rejoining the pack. The gameplay is designed to be simple to learn, with plenty of depth to unlock through repeated play. Unfrustrating and good-natured fun is the result, a title that can be picked up by novice and expert alike and played with equal enjoyment. In addition to Prix mode there are also 54 missions to try out, each of them more challenging than the last. The trials are designed to improve your racing skills, and range from simple 'go through the numbered posts' slalom-style events to some truly unique boss fights. Each boss requires a different strategy to defeat, and some trials are extremely tough to power through. These battles are well worth it though, and add just that much more replayablity to the title.
The field of battle in Mario Kart DS is the racetrack, and there are 32 tracks to compete in over the course of the single-player mode. There are three racing speeds, from 50cc engines for newcomers to 150cc engines for the more experienced player. Each speed rating has eight cup races, with each cup being made up of four racetracks. Tracks from every previous Kart title are offered here, going all the way back to the SNES version. There are also a number of original tracks available, and the simplicity of the older tracks is almost refreshing compared to the complexity of some of the newer environments. While older tracks are just ovals to navigate, newer tracks offer criss-crossing paths and stupendous leaps. Some of the racetracks have a higher fun factor than others, but the sheer variety of tracks means there is something to offer for every player. There's also something to offer for every Nintendo fan, in the form of over a dozen selectable characters. While you initially start with eight, you unlock new Mario buddies and new carts for the characters as you complete cups. Each character has a definite racing style, and it's refreshing that playing Toad is fundamentally different than driving as Bowser. Who you play is more than just an aesthetic statement: it affects your strategy as well.
Aesthetics are a fine topic for this game, though, because Mario Kart looks just great on the DS. All of the characters are identifiable, and have a lot of personality to their models. Karts are imaginatively designed, and game items have the same quirky looks as their non-racing counterparts. The entire game runs smoothly as silk, with no graphical hiccups or even slowdowns that I could tell. The tracks themselves, besides their enjoyable design, bring the world of Mario to life as you whizz past. Some of the older tracks look a little blocky in comparison to the Gamecube or brand-new offerings, but overall the game is a slick and pleasant world to drive through.As much fun and challenge as the single-player prix mode offers, the true joy of Kart racing is multiplayer mode. Mario Kart DS makes playing with your fellow gamers brilliantly simple. Locally, multiple DS units can be networked together to run races or engage in one of the entertaining mini-games. Fellow players don't all need the cartridge, either, with one console running the game acting as a hub for up to seven other players. Hopping into this feature is intuitive and only requires a few button presses. Mario Kart DS has also launched as one of the premier titles utilizing Nintendo's WiFi Connection. If you have access to a compatible WAP, or live near a McDonald's, you can compete with fellow Kart players across the country and around the world. My WAP required no tweaking whatsoever to allow the DS to start looking for other players. Up to four players can race together competitively on a series of tracks. The full set of 32 are not available, but there are more than enough options to keep strangers enjoying each other's company. The family-friendly side of Nintendo means that DS multiplayer is as pleasant to play as it is easy to set up. There's no way to interact with other players besides racing, so comments about your mom won't be drifting from your DS speakers. The network appears to be solid as well. Despite disparate geography and connection setups, I've never had even the slightest bit of lag while playing with other Kart racers. Some players do inevitably drop out of the race because of signal strength or petty annoyance, but the race moves forward without interruption. There are also vs. modes, which bring back the balloon-popping fighter and introduces shine runner, a challenge to collect the Mario series ever-present star-shaped rewards.
There are a few minor quibbles I have with the setup. In order to play with specific individuals, you'll need to trade Friend Codes. Friend Codes are unique identifiers pairing the DS and a cartridge, and are the only way you can seek out any one person online. You can't trade Friend Codes online; they have to be traded via some other information channel. There's no way, then, to block racers who constantly drop out if they're in last place or befriend a good sport you bested on the Luigi's Mansion track. Likewise, it can sometimes take a while to find opponents when you're out searching on the Regional or Worldwide screens. If the game can't find four players to put together it will often drop two or three players together into a race just to get them racing, and there are no options governing your preferences here.Idiosyncrasies with the online setup aside, Mario Kart DS is a drop-dead gorgeous racer with a nearly limitless pot of fun on to boil. The gameplay is addictively fun. There are several options for single-player play, ensuring you'll never get tired of playing by yourself. And, if you do, it's a matter of minutes to be online and racing someone from anywhere in the world. It's not often that I pause to reflect on the real changes that modern developments have made to gaming, but the ease and fluidity with which you can be racing other gamers from the comfort of your cozy WAP is enough to make even the most jaded technology aficionado pause. If you own a DS, there are very few reasons not to consider at least renting this game. It's the latest and greatest in one of Nintendo's most venerable franchises, packing graphical prowess and technical savvy into one impossible-to-put-down package. I highly recommend this game to anyone who likes having fun.
GPL Deconstructed
It does support 128bit WEP, you use the touch screen and an on screen keyboard to type in the hex key, and theres a network browser, so you dont need to know SSID. Its actually quite functional, just wish it supported WPA.
"Men never do evil so completely and cheerfully as when they do it from a religious conviction." - Blaise Pascal
If you want to have a sweet emblem like me (TIMMY!) or some of the other more detailed ones you can go to this guys page and use his emblem maker. http://www.zsivanys.nl/mkdecal/ It works great but you'll need to try it out with a few different images first. Here is an example image http://img258.imageshack.us/img258/4381/marionds9j k.jpg
My Xbox Live Gamer Card
The author meant you can't trade Friend Codes online via Mario Kart DS. But there are a number of gaming site/threads where people do trade their Friend Codes online. But...this practice is prohibited on the Nintendo company forums and they specifically tell you never to post codes online.
For the their first online effort, I think MKDS is pretty good. The online component is a more restrictive that I would like and I think Nintendo has a bit of work do to in balancing between online communication and online restriction (to protect the kids).
He means battle mode which is one of the alternate forms of versus play. The only thing available from WFC is racing.
On local LAN, there is also battle mode and shine runners. In battle mode, you get 5 lives and getting hit with shells, banana peels and other objects takes away a life. In shine runners, you're competing to pick up shines (from Mario Sunshine). You can knock shines loose from other players with shells, etc. Every 20 seconds or so, whoever has the fewest shines gets dropped off until one person is left.
Unfortunately, neither of those modes are available online.
The DS can play Gameboy Advance games. There was a good Mario Kart GBA game, so if people wanted to they could still play that. This game is simply better.
My entire network is WPA. Except the DS doesn't support WPA, so to enjoy the wireless feature I'll need to go back to WEP.
not that anyone near me knows enough about computers to crack my network, it's just frustrating that the latest 'secure' stuff isn't supported.
As a rock-in-roll Physicist once said, No matter where you go, there you are.
Mario Kart is mostly unchanged from system to system. Yet people will shell-out (pun intended!) money for the same game for each new console they get.
Have you played the games in the series? The true 3-D Kart games (Kart 64, Double Dash, and now DS) are a HUGELY different experience than the lower-tech 2-D + perspective titles (the original SNES Super Mario Kart, and Super Circuit on the Gameboy Advance).
But people should boycott the XBOX 360 until it supports all the XBOX games in their collection.
No. People should buy the 360 if they feel it has value, and refuse to buy it if they think it does not.
There is no analog control for this game -- tapping on the touch screen (or pushing the Y button) switches the bottom screen between an up-close view of the tracks (which also shows items in play, allowing you to differentiate between a bad ? block and a good one, for instance) and a full-track view showing where everybody is.
/really/ good. The online play is fantastic and the single player keeps itself interesting by unlocking extra karts / racers, culminating in offering ROB the Robot after you beat the first set of Mirror Tracks.
The rest of the controls are as follows:
D pad Left or Right - Steer
A - Accelerate
B - Brake/reverse
Y - Swap bottom screen view
X - Fire weapon*
Shoulder L - Fire weapon*
Shoulder R - jump/skid (like N64)
*(both X and L can be used to hold a shell behind you a la the N64 version, although this does NOT work in WFC (read: online) play.)
After my first few rounds with friends online, we all agreed that it's a Very Good Thing(tm) that Nintendo did NOT force some sort of 'touching' control for this game. The D-Pad really does work. The menus are even designed in such a way as to be accessible with thumbs, if you ask me.
Someone earlier asked for the number of tracks, 'really'. Well, there are 16 tracks that have not appeared in a Mario Kart game before, although some look familiar (Waluigi's Pinball reminds me of a GCN Kart track). There are 16 tracks from older Mario Kart games (SNES, N64, GBA, GCN). I find every track to have it's own quirks and feels different enough from each of the other tracks. Sure some are variations on older tracks (there's a new Wario Stadium track that is not like the N64 version, and some others) If it's not enough variety for you, well, what do you really want?
This game is
Even though it is possible to enter the ssid, for me the ds would not connect to my router (dlink G604T firmware 2.0) for some reason when it was not broadcasting the ssid.