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How The Revolution Will Change Games Forever

1up.com has a lengthy article discussing the possible ways that Nintendo's next console will change the face of gaming. A nice pie-in-the-sky article for a quiet Holiday afternoon. From the article: "... We're sick of waiting, so we came up with a list of hypothetical Revolution game concepts -- some pulled directly from Nintendo's Tokyo Game Show video that showed actors but no real games, others pulled from some of the popular ideas we've heard floating around -- and took them to impartial third-party developers to find out how practical it is for games on Revolution to be more than just gimmicks. Over the next five pages, we talk with developers from Harmonix, Radical Entertainment, Foundation 9, Atlus, and Midway to figure out how many of these hypothetical game ideas that are floating around have the potential to become actual games, and what advantages/problems might come with that as a result of the Revolution's remote control-shaped, motion sensor controller."

114 comments

  1. The real scoop here... by Doom+bucket · · Score: 2, Funny

    "We stretch a three paragraph article to five pages!"

    1. Re:The real scoop here... by interiot · · Score: 3, Interesting
      On the upside, it's stretched out with interview comments of actual people in the industry.

      On the downside, most of the interviewees are thinking "we don't want to tell you any of our remotely good ideas until we get them to market", so it's less useful than it could otherwise be.

    2. Re:The real scoop here... by Anonymous Coward · · Score: 1


      However, the fact that they have good ideas, remote or otherwise, and are in the process of actually bringing them to market is an upside to the interview :-)

    3. Re:The real scoop here... by Golias · · Score: 0, Offtopic

      Seriously. We need a "1up" category, so we can filter them out if we want. It seems like Zonk accepts a link "story" to every goddamn thing they put out there.

      --

      Information wants to be anthropomorphized.

    4. Re:The real scoop here... by xtracto · · Score: 1

      some pulled directly from Nintendo's Tokyo Game Show video that showed actors but no real games, others pulled from some of our assesfloating around

      There, fixed the summary for ya!

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  2. Stop it, 1up! by KDR_11k · · Score: 1, Flamebait

    There's no point in slashvertising your site if it can never withstand a slashdotting. Seriously, I haven't gotten a single article of theirs that was advertised here to load. Ever.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Stop it, 1up! by -kertrats- · · Score: 1

      The site is always up, it's just that since the move to 1up.com from gamers.com, the Ziff Davis site is so loaded with flash and useless widgets that it's not worth going to.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    2. Re:Stop it, 1up! by Anonymous Coward · · Score: 0

      I'm having absolutely no problem reading the article. Just clicked on page 4, and it loaded in no time.

    3. Re:Stop it, 1up! by ReverendHoss · · Score: 1

      Really? I'm having no troubles loading it. With it being the middle of the afternoon on Turkey day*, I'm guessing Slashdot is not at its full destructive force.

      [*] before someone says anything, I KNOW not everyone lives in the USA, but enough /.'ers seem to that the effect should be weakened.

    4. Re:Stop it, 1up! by KDR_11k · · Score: 1

      The server won't even respond to me, "Sending Request" is all it says. Perhaps they don't allow people from certain IP blocks or countries to access their site.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Stop it, 1up! by osopolar · · Score: 1

      I am in Peru and I can get 1up just fine. lima 213.140.51.x miami 4.79.100.x atlanta 64.159.1.x ny 152.36.x.x and the last one i could see was 63.87.234.89, good luck

      --
      Never Compromise
    6. Re:Stop it, 1up! by Anonymous Coward · · Score: 0

      I had no trouble reading any of the story, so I'd say it's possible. Perhaps certain routes are more clogged than others?

      (I know the 'net is supposed to deal with this, but I've found that one or two major pipes getting overloaded can essentially cut off access to other parts of the 'net for some people.)

    7. Re:Stop it, 1up! by Erioll · · Score: 1

      1up has been one of the more reliable "slashdot-resistant" sites for me actually. Perhaps it is from where your connection in the world is from for that specific site.

    8. Re:Stop it, 1up! by Sengoku666 · · Score: 1

      Sorry to be offtopic to the story, but have you checked whether its a bogon filter issue? Your ISP should know if you're likely to be affected by this.

    9. Re:Stop it, 1up! by moyet · · Score: 1

      I'va had the same problems with 1up. But only at work. It took me some time, to find out that it was only at work I had the problem. If I access the site at home or through a proxy, I never had any problems. I don't know why this site is a problem. I never had any problems like this with other sites.

  3. Re:How it will change games? by interiot · · Score: 3, Insightful

    How can you "prove a negative" without ever having your hands on one? I'm not a Nintendo fanboy, but I do see that it's way too easy for people to say "X is a bad idea" before having any experience with it. Based on that, 99.999% of the population could justifiably say Nintendo Revolution is crap. How is this kind of comment useful?

  4. Why Not? by osopolar · · Score: 5, Insightful

    PlayStation3 - does the same thing as my computer. Xbox 360 - does the same thing as my computer. Nintendo Revolution - Gives me the opportunity to get away from my desk and sit back on the couch or play games with some friends who are in the same room as myself(without breaking the bank.) I remember when I was teaching my Mom how to play Super Mario Brothers for the NES 12 years or so ago ... No Mom! Just push the buttons, violently jerking the controller up in the air will not make you jump any higher. Ahhhh, memories.

    --
    Never Compromise
    1. Re:Why Not? by Shad_the_protector · · Score: 1

      Ha those beautiful days. On my side she never actually got the touch and just quit it, and retouch a game only when she played Myst.

      On a another more serious note, you are right. while other console have all use the online mode for their multiplayer mode, it just shutdown gamer more and more in their room. On the other side, Nintendo just stayed in the side-by-side multiplayer mode. That just allow us to keep in touch with REAL human relationship.

    2. Re:Why Not? by ZakuSage · · Score: 1

      Your PC plays blu-ray, and will have MGS4? Wow I've got to get me one of your computers... if you're running linux on your box I think I'm going to orgasm.

    3. Re:Why Not? by osopolar · · Score: 1

      Think bigger. Can you make a better game with more storage? What good is blu-ray going to do for me after it looses to hd-dvd? Is MGS4 worth 400+ dollars for the console and 50+ dollars for the game? If you answered yes or who cares to any of these questions then you obviously need to buy a PS3. However if I buy a blu-ray drive for my pc (when it comes to market) and someone more talented at programming than I comes up with a linux based PS3 emulator - then the answer to your question is yes, please orgasm away.

      --
      Never Compromise
    4. Re:Why Not? by ZakuSage · · Score: 1

      Is MGS4 worth 400+ dollars for the console and 50+ dollars for the game? Apparently you've never played an MGS game? Well then for one who is a fan the answer is a resounding yes. And I believe I will commence orgasming once there's a PS3 emulator for Linux. ;)

    5. Re:Why Not? by osopolar · · Score: 1

      Well you got me on that one. I never owned a ps1 and as far as sequels are concerned I feel like I need to play MGS1 before playing MGS2 and so forth and therefore I never got around to it (kind of like trying to watch the TV series 24 from the second or third episode on.) Looks like my next eBay self Christmas gift will be MGS1 and fortunately thanks to the PS2 backward compatibility I will be able to start the series (only because you are so adamant about it.) As far as the orgasm goes ... ah, never mind.

      --
      Never Compromise
    6. Re:Why Not? by Soul-Burn666 · · Score: 1

      My PC plays MGS1 and MGS2:Substance, both in very high resolution and with added content that was not present in the original versions.
      MGS3:Subsistance will be released soon, I believe for PC aswell.

      My PC will have Blu-Ray / HD-DVD when they are established media.

      --
      ^_^
    7. Re:Why Not? by xtracto · · Score: 1

      Just one thought that had come to my mind:

      I am eagerly waiting for the Revolution. See, I am a poor student from a underdeveloped country (Mexico). I bought the Xbox some years ago, but I had to sell it as I moved to UK to make a PhD.

      I may not be able to buy the Revolution, but I am waiting for the controller. As a programmer (with some game projects) I would love to use this new control in some my games. Just to see how it works. I am sure it wont take long for a driver/convertor Revolution2USB to appear. And I am really waiting for it. And when that happen, I am sure some PC game hardware vendors will also start making similar controllers (I think the same happened with the PlayStation/PS2 controller).

      Now, as you stated in your comment, while Xbox and Ps3 will give me games that will BE available in computers, with the revolution it will be different (because of the controller).

      As you can see, I do not care about the 100000dpi graphics, as I do not have a HiDef TV. I have a laptop and a 14'' Tv&DVD to watch movies.

      But, the main difference between reading a book/watching a movie and playing a game strives in that you can have INPUT on the ongoing story. And this is what nintendo understood from the beginning. This is what Gumpei Yokoi originally knew (updating the D-pad idea).

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    8. Re:Why Not? by Delphiki · · Score: 1

      I played MGS2 without playing MGS1, there are a few things that are confusing, but the game still was completely awesome. MGS3 could also be played before the others, since it was a prequel. I loved MGS2, MGS3 and MGS: Twin Snakes, but I don't plan on buying a PS3 unless it comes out with something other than Metal Gear Solid and Final Fantasy to entice me.

      --

      Feel free to mod me "-1 - Angry Jerk".

    9. Re:Why Not? by Aziraphale+Jasra · · Score: 1

      Metal Gear Solid is the third game in the series actually. The first two were Metal Gear & Solid Snake for the MSX. They weren't released (at least properly) outside of Japan, but they have been translated by fans and can be played via emulation.

    10. Re:Why Not? by fwitness · · Score: 1

      Well Solid Snake wasn't released, but Metal Gear certainly was, and was on every U.S. gamers definitive Top 10.

      --
      -- I have fans? Wow.
    11. Re:Why Not? by Aziraphale+Jasra · · Score: 1

      Thus the properly bit; the NES version isn't the same game as the MSX version, any more then Dracula X - Chi no Rondo (PC-Engine) and Castlevania - Dracula X (SNES) are the same game; though the difference in quality in the case of the Metal Gear versions isn't nearly so extreme as in that example, being that both the MSX and NES versions are good games.

    12. Re:Why Not? by Anonymous Coward · · Score: 0
      Mom has the last laugh.


      With the revolution, violently jerking the controller up in the air WILL make you jump higher!

    13. Re:Why Not? by RoadDoggFL · · Score: 1

      "Owned bitch. You do the dishes."

      --
      "This is considered plagiarism."
  5. Re:How it will change games? by Anonymous Coward · · Score: 0, Offtopic

    How the hell is it "Insightful" that the Nintendo Revolution won't change games for cryptoz?

  6. VBoy by Shad_the_protector · · Score: 1

    I hope this huge risk will not be as popular as their other new tech they tried some years ago with the Virtual Boy. At this time they have little competition and could afford to loose royally with one consol, but if the revolution doesn't established itself when it goes out, we can count Nintendo as the same league as Sega.

    1. Re:VBoy by Anonymous Coward · · Score: 2, Insightful


      You know, I love it when people point to Virtual Boy as "thier other new tech".

      Look at a PS2 or X-box controller.

      D-pad. Shoulder buttons (hell, even the pattern of the four face buttons). Analog stick. Rumble. 1st Party Wireless.

      What companies controllers do you think all of those things appeared on first?

    2. Re:VBoy by Shad_the_protector · · Score: 1

      never said nintendo never had other new tech, but the Virtual boy is the one I wanted to point, since I was talking of a failure. Hell Nintendo always have brought new technologie or new patern, but before if a new tech wasn't really working it wasn't doing them much damage, they had few competition and was leading way ahead Sega and even PS at the begining. Nowaday, Sony is leading, Microsoft and Nintendo aren't far behind. Nintendo cannot really afford too loose too much terrain

    3. Re:VBoy by osopolar · · Score: 1

      The difference is that the Virtual boy was limited to 3d only experiences. The Revolution will have a much broader scope. The success of Nintendo as with all consoles will depend on sales. And sales depend on great games being programmed! I look forward to a different level of game play in my home. Did you ever play Rampart with a trackball! Revolutionary!!!!!

      --
      Never Compromise
    4. Re:VBoy by NanoGator · · Score: 2, Insightful

      "Nowaday, Sony is leading, Microsoft and Nintendo aren't far behind. Nintendo cannot really afford too loose too much terrain"

      Considering their profitability, Nintendo has more leg room than the other two.

      --
      "Derp de derp."
    5. Re:VBoy by justchris · · Score: 5, Interesting
      Actually, if you look at Nintendo's traditional approach to console/controller design, it's easy to see why the virtual boy failed.


      If you can find them, try to read some interviews with Shigeru Miyamoto from when the N64 and the GCN were first coming out.


      Basically, what Nintendo has always done was this. Someone at Nintendo (most often Miyamoto-san) said, "I have this really great idea for a game! But the controller everyone is using won't work for it."


      And Nintendo goes..., "Well, what kind of controller do you need?"


      And Nintendo R&D goes to work. They get a prototype controller, they make their game, and the game designer says, "It still doesn't work right. You need to do this, this and this." And R&D goes back and makes the changes that the game designer suggested.


      Throughout Nintendo's history, their controllers have been influenced not by R&D or management or marketing but by what the game designers need to make the games. They went to a dpad when everyone else was using joysticks, because they had a game that wouldn't work right with a joystick. They added more buttons, and especially shoulder buttons when they made the SNES because there was a game that needed the extra buttons, and having more than 4 buttons accessed by the right thumb proved to be uncomfortable and complicated, so they found a better place to put the extra buttons. Remember the N64 controller, and how bizarre it looked when your first saw it? The reason it was designed that way was specifically because of Super Mario 64. At the time, there simply didn't exist a controller that could play this game Miyamoto had been working on, their flagship title, so they made a controller that had the new features he needed, analog control, camera buttons for camera control, and easy access to thumb and forefinger buttons, but they added the 3rd prong so as not to give up dpad control, since there were still many games that worked better with a dpad than with analog.


      It was Miyamoto's decision to change the button shape and design on the GCN controller as well. He wanted games to be more intuitive, he was working on Pikmin at the time, and he wanted a few things on the controller changed so the game would work better.


      Now, conversely, the VBoy was designed to do 3D, but they designed and built the unit first, and then designed the games later. The only other time in Nintendo history they've done such a thing is with the Nintendo DS (I say this only because I've not heard anyone at Nintendo say they had a particular game in mind when they created the DS, but I could believe that Kirby Canvas Curse inspired the creation of the system), but they worked on enough game ideas for it, before releasing it, that they didn't run into the same problem as they did with the VBoy, which was that it wasn't really comfortable or fun (another reason I can believe they took an R&D before Game Design approach with the DS is that it's nto really comfortable to play in a game that requires quick access to all the buttons).


      So while I can't say the controller will be an unqualified success, I'm optimistic because, the way everyone at Nintendo is all smiles whenever they talk about the controller, I suspect we'll learn soon that they had a game idea they were kicking around for a while, but which they simply couldn't make with the existing control scheme and voila (too lazy to find the accented i) you have the Revmote. (Which actually may be why Mario 128, which was announced years ago for the GCN, never came into existence, and is now being mentioned as being a game for the Rev.)

      --
      just some guy
    6. Re:VBoy by mj_sklar · · Score: 2, Insightful

      Why is it that every time I see an article about Nintendo's future, the Virtual Boy is mentioned, and someone throws out the argument "They failed with that, so they can fail with this too!". Yeah, they failed on one system, they failed badly. But look at all their other successes.

      Microsoft failed with Windows, but everyone's flocking to the X-box and the X-box360, right? ;)

      But seriously, think about it. One failed technology does not mean all new technologies will fail. With that attitude, the world will never innovate, and we'll be stuck with the same boring crap forever.

      --
      The wii is the revolution, comrade! ...use the fucking wiimote or I'll gut you like a fish!!!
  7. Re:Gimmick it will be by Evangelion · · Score: 5, Insightful

    If you want to figure out what Nintendo is paying attention to, perhaps you should go check this out. It's a transcript of a presentation given at an investor's meeting (IGN also has some videos of the presentation available in small resolutions for free).

    Also, it's odd that you talk about Nintendo as if they make immature games. The games that you think are mature on the PS2 and X-box are really made for children -- those 14-24 year old boys who belive that seeing explosions, blood, guts and dead hookers everywhere makes them a Man. Seriously, a 30 year old man shooting hookers in GTA is not "mature" -- it's childish and pathetic. The problem is that seems to be the ONLY audience that the Xbox is really paying attention to.

  8. Re:Gimmick it will be by Anonymous Coward · · Score: 0

    That's a lot of bullshit. Are you in a FUD campaign? The speculations on the back library, the omission of how many old games XBox 360 can play.

    Nintendo isn't slick about design? And the XBox controller is what? How can you also afirm that whatever PR is showing will not be the actual final design?

    Catchup for the last 10 years? They own Japan and the worldwide handheld market. Pokèmon and Mario games only? I only see sequels on the 360 launch line-up...

    What a bunch of crap...

  9. Re:Gimmick it will be by SScorpio · · Score: 5, Insightful

    If they are going one about the whole "Remote Controller" concept, it will be a gimmick. Widely used in Nintendo's popular titles like Mario Party or Metroid, many third party developers will come out with a few novel games, but as long as other game consoles and the PC market use "traditional" gamepads, it will not be revolutionary.

    The controller is the major concern with the Revolution; however, it looks like it might be the best controller for FPS on a console yet. We'll just have to wait for it to come out to try. There will also be the shells that turn the controller into retro contollers, maybe Nintendo will also settle on a standard shell for game that wouldn't map to the remote style gameplay for use with multiplatform games.

    Asside from that, there is nothing truely revolutionary about the Revolution. Sure, Nintendo will make their back library available for play on the new system, again a gimmick that will drive sales in the first year or so, but I bet Nintendo will opt for a subscription based service that people will grow tired of paying some $X amount of money a month to play games they already owned. Also, this concept isn't even NEW. PS2 could play its entire back library, and the new Xbox360 offers an arcade marketplace for downloading and playing old game favourites from arcades and PC shareware.

    The Revolution is also supposed to directly play Gamecube disks so it has a 1up on the 360s hokey backwards compatiblity. The back library being available could be a major asset if they priced it right. I'd be willing to spend $5/month to access Nintendo's old NES and SNES game legally, I doubt it will be this cheap but we'll have to see. It would also be nice if 3rd parties get into the mix such as Capcom and Konami releasing their old games as well with the standard service.

    For size, I bet the Revolution will be the smallest again, but traditionally Nintendo isn't big on "slick" designs, and usually the end result looks more like a Fisher Price product. I expect that we won't see the slim silver/white wedge that their PR department has been coming out with. It will probably be made out of cheap plastic with handles and other superfluous design elements that aim more for the young gamer market.

    I don't know. I don't really buy my consoles for looks, more for the games on them. Then again I did purchase a black Gamecube rather than an indigo.

    From that point forward, your really talking about a game console with the same specs as each of the new game systems, albiet a little anemic compared to the PS3 or Xbox360, as was the Gamecube in its generation. I do agree that Nintendo's focus on "Games First" is beneficial, I really don't care about DVD/music playback on my game console, and those features have NEVER been used on my PS2. Focusing on games rather then state of the art DVD formats should be the focus of any game hardware, and I will welcome Nintendo's much cheaper price compared to the all-in-wonders Xbox360 and PS3. How many games out there in all honesty require 20 to 50 GB of data storage. NOT ONE, PERIOD.

    No games currently require 20 to 50GB, but the Xbox 360 will run into limitation if a game tries to make large use of HD video for cutscenes. This will quickly fill the disk. Nintendo staying away from HD is interesting. I do have to agree the majority of people don't currently own HDTVs but 2006 may be the year they start selling big if the price is right. Of course current information says that the Revolution devkits support 720p so who knows what's going on.

    So, will Nintendo evolve the game industry? Considering they have played catchup for the last 10 years, I doubt it. Nintendo may be able to create a breakout success with the Revolution after the lackluster "success" of the Gamecube, but one thing Nintendo NEEDS TO PAY ATTENTION TO, the gamer market is now longer composed of people 15 and under. Nintendo really needs

  10. Comments by MBCook · · Score: 4, Interesting
    It looks like this is slashdotted, but I read it this morning.

    The first one is talking about using the controller as a baton for a music game. They talk to the guys at Harmonix (very cool company, they just released the AMAZING Guitar Hero). While the guy didn't seem to know it, the game Mad Maestro for the PS2 could be played this way with a baton controller (which I don't think was released in the US, only Japan got the controller). It was actually supposed to be a good game. Still you could easily use a pair of controllers to play onscreen drums, I think that would work great.

    They mention using the controller as a sword or lightsaber. I agree with the mention that this would be problematic because there is no "feel" to it. While you can make it rumble, I don't think that will be enough. You swing your sword and your opponent blocks you. But your controller keeps going (maybe with a rumbling). I think that would be a problem.

    They talk to the guy behind Trauma Center for the DS. While it is an interesting idea, I agree that the surgery wouldn't work as well as on the DS because you aren't touching a screen like with the DS. But the idea of using the controller in other parts of the game for diagnosis (otoscope, test reflexes, etc.) sounds very interesting. I like the idea he suggests about hooking up a DS for the surgery part and using the revolution controller for the rest.

    That's all I can remember right now. I'll post back with more if I think of it and I think it's worth it.

    I can't wait for the revolution. I don't know about its graphics. I don't know of a single game for it (they have confirmed various sequels and such but we've never seen anything about them). But I as still far more excited by it than anything else. Between the unique controller and Nintendo continuing to push against "more of the same", I can't wait. When they do something, they tend to do it right.

    I hear a full 45% of Mario Kart DS owners are playing online. They may have waited to do it, but it sounds like they knew what they were doing. I haven't picked up the game yet (I intend to), but it looks great. The only thing I wish is I hear the online races are only four players. It would be nice if it was 8 (even if each DS supplied one computer player). But that is a minor gripe.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Comments by Evangelion · · Score: 2, Informative

      I hear a full 45% of Mario Kart DS owners are playing online. They may have waited to do it, but it sounds like they knew what they were doing. I haven't picked up the game yet (I intend to), but it looks great. The only thing I wish is I hear the online races are only four players. It would be nice if it was 8 (even if each DS supplied one computer player). But that is a minor gripe.

      You do have to keep in mind that bandwidth and lag considerations are present, especially with wireless. If the percentage of dropped players/races increases as more clients (virtual or not, they use the same bandwidth) are added, then i'm glad they kept the number down.

      I've had one race with noticable lag, every other one has been perfect. Except for the fact that I suck.

    2. Re:Comments by MBCook · · Score: 1

      I kinda figured that was the problem. I seem to remember reading you can do 8 player if everyone is in the same room, which would point to latency issues.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:Comments by Anonymous Coward · · Score: 0

      Re: MK DS. 45% is an impressive statistic, but don't forget that it's the internet-savvy early adopters who are buying it right now. I'm going to get it this weekend (UK launch is this Friday) and will certainly take it online as soon as I have the handling and weapons down. But will little Timmy who gets it for Xmas take it online?

    4. Re:Comments by NanoGator · · Score: 2, Interesting

      "I haven't picked up the game yet (I intend to), but it looks great. The only thing I wish is I hear the online races are only four players. It would be nice if it was 8 (even if each DS supplied one computer player). But that is a minor gripe."

      Internet play on Mario Kart is a little disappointing. Yes, you only get four players. Yes, you cannot chat with them. Yes, it can take a while to connect. Yes, you cannot play the battle mode on the net. (GRR.)

      That said, it's still quite fun. Though the CPU players aren't bad, you really can tell when you're playing against humans. I'll tell ya something: That makes all the difference. There's a great level of satisfaction when you narrowly defeat somebody who's demonstratably quite talented at the game.

      After having this for a few days, I find it rather sad that it took this long to get Mario Kart on-line. Don't get me wrong, I'm quite happy, but the balance and workings of this game are ideal for a wonderful net-play experience. I can't get my girlfriend to play Quake, but she'll happily whoop my ass at MK. (which is why she's not getting her own DS.)

      --
      "Derp de derp."
    5. Re:Comments by xenocide2 · · Score: 1

      There's another consideration with multiplayer games: matchups. I'm not certain why it takes so long to find a match online-- I suspect it has to do with finding groups of people with acceptable latencies to one another. I haven't gone to the trouble of sniffing the network for connections yet, but I've heard that everyone connects directly to one another, meaning that there are several latencies and synchronization is going to be a bigger bitch as that max latency rises.

      Given this footwork of guessing, imagine how long it would take to match up 8 players. It's already bad enough at 4. I hope the times improve as more players looking.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    6. Re:Comments by Evangelion · · Score: 2, Informative

      After having this for a few days, I find it rather sad that it took this long to get Mario Kart on-line.

      Mario Kart Double Dash has been playable online via Warp Pipe's tunnelling software for years now. True, it's no longer supported by them, but it still works and there's a community of players around it and the two other GC LAN games.

    7. Re:Comments by chrismcdirty · · Score: 1

      I think it's that you can do 8-player local wireless. But the Nintendo WiFi Connection only allows for 4-player games.

      --
      It's like sex, except I'm having it!
  11. Nintendo by Sv-Manowar · · Score: 2, Insightful

    From the view of a pretty avid gamer, with many friends who also game, it seems like Nintendo are focusing on a completely different market. To many people now, if you want a console that is fun for yourself.. you go Microsoft or Sony... if you want a console that is fun for when you have your friend's round, you go for Nintendo. Many people can't play a lot of Mario Kart on their own as it gets boring, but if you have many people playing with you, it is truckloads of fun. Nintendo just need to realise that not everyone always has lots of friends to play their consoles with.

    1. Re:Nintendo by cowscows · · Score: 1

      I think that Nintendo actually realizes the opposite of what you're looking for. The reality is that a growing number and proportion of gamers do always have lots of people to play their consoles with. You see, most people live in families, and many of the people who grew up on the NES back in the day are becoming parents nowadays. There's a lot more options now that the adults in the family are already comfortable with video games.

      Nintendo does understand the concept of the hardcore gamer, sitting in the basement for 6 hours at a time and just plowing through games. Nintendo also realizes that MS and Sony are throwing money at that market just as fast as they can. I think all three of the console makers also realize that that market isn't going to grow much bigger. Sony and MS's strategy for that realization is to try to completely dominate that market and drive everyone else out. Nintendo's reaction is to go find new markets.

      It might be too much to ask for to have it both ways.

      --

      One time I threw a brick at a duck.

  12. Re:Just wait till 360! by Shad_the_protector · · Score: 0, Flamebait

    Are you talking about the same 360 that have a part of their production returned for glitches.

    Sure game will be change forever, from now on the game will be program to actually glitch at a precise time just before the end

  13. Re:Gimmick it will be by Anonymous Coward · · Score: 5, Insightful

    So, will Nintendo evolve the game industry? Considering they have played catchup for the last 10 years, I doubt it.

    Played Catch-Up?

    When it comes to videogame designs and trends Nintendo (as a game developer) is usually months or years ahead of their competition. The games that they have published have been copied by every company; Mario 64, Goldeneye, Zelda OoT, Pokemon, Mario-Party, etc. have all had their designs stolen to produce crappier games on other platforms. Pikmin, Advance Wars, Battalion Wars, Nintendogs, Wario Ware, Electroplanktin, Kirby's canvas curse, etc. are all excellent games that are nothing like any other game you can get on any other platform. Whether Sony or Microsoft Fanboys like to admit it or not, Nintendo has been inventing far more genres and pushing the industry more than any other company; other companies are interested in adding Rag-Doll physics to a First person shooter, or adding 'correct' differential noises to a racing game.

    The truth is that there are few genres that Nintendo hasn't had a massive impact on how they're played and thought of. The Revolution suddenly allows this visonary company the freedom they require to create new genres and redefine existing ones.

  14. The Xbox 360 IS out.... by Anonymous Coward · · Score: 0

    no revulition yet (except for the new record of crashing consoles)

  15. It's new, not change. by vhold · · Score: 4, Interesting

    Nintendo's entire point with vastly simplifying the control over the other current generation offerings isn't to 'change games forever', it's to create a new market away from what most people currently consider video games to be.

    They are trying to make Xbox360/PS3 vs Revolution an irrelevant argument by creating something for people that can't even fathom playing Xbox360 and PS3. Once they start marketting it heavily, it'll probably be mostly about showing grandmas playing with their grandchildren and any other 'fish-out-of-water' type imagery they can come up with that tries to change peoples' notions of who a video gamer is.

    Even if it does become possible for grandma to play video games, I can't quite fathom how nintendo is going to convince grandma that she wants to. I guess that lies entirely in what games are made. It's already been shown that grandma will play internet card games if she can manage basic internet usage, I imagine Nintendo could muster up an easier to use version of that, but will they?

    1. Re:It's new, not change. by cowscows · · Score: 4, Interesting

      Well, I think my grandma is pretty much an impossible target for a video game maker. My mom, however, might end up being a grandma in not all that many years. And she already got a gamecube to play donkey konga. If you take a bigger picture look at where the gamer demographics are going, Nintendo's strategy makes a lot more sense. I'm only 25 but I have a lot less time to invest in video games than I used to. Many of my friends don't really play them anymore, because they don't have the free time to sink into most games. But when people come over to my house, we usually end up in front of the gamecube for at least an hour or so, playing all the goofy party games, 4+ of us at a time, passing the controllers around frequently so everyone gets a turn. The majority of the time I spend playing games is multiplayer stuff.

      Making games "simpler" is only one of the important things that Nintendo does. The more important one, in my opinion, is them trying to make gaming more social. Xbox live is cool and all, but I'll have more fun playing mario baseball with 3 friends all in front of the same TV than I will playing Halo with those same 3 people over the internet.

      What the game industry has generally considered the "mature" market has consisted of late teens-mid twenties males. But those ages are really just still kids. The true mature market consists of adults, most of which have limited free time, and most of which have houses full of families and such. I just think there's so much potential for games that realize that. Games which don't require me to sit on the couch and tune out everything else for hours at a time. Because, you know what? It's really hard for me to do that. And it's that way for the majority of adults as well.

      --

      One time I threw a brick at a duck.

    2. Re:It's new, not change. by chrismcdirty · · Score: 1

      My girlfriend's grandmom loves to play Tetris, Dr. Mario, and various other puzzle games. She's had an NES and an SNES, along with a handful of games for each of them. And she is currently in her mid-70s. I think it is entirely possible to market to grandmas, as long as the game is right.

      Look at it this way: some (read: old) people love to gamble. Even if they're not going to win money, back with the SNES they had a handful of casino games they could choose from. And for the people who aren't really close to Vegas or AC, these types of games can be a godsend for people who just love the thrill of the game.

      --
      It's like sex, except I'm having it!
    3. Re:It's new, not change. by rAiNsT0rm · · Score: 1

      But you also need to realize that "grandma" today was for the first time alive during the videogame era and most likely owned or at least played an Atari/Intellivision. The old stereotypical grandma doesn't fit now. I know I'm 25, my mother is in her early 50's, and she has grandchildren that are 8 yrs. old. The entire family could enjoy the Revolution with no problem. This is not far fetched. I gurantee my mom (a grandma) could kick your ass in a round or two of "Warlords" in all my years I may have won a handful of times... times are changing.

      Simplified control, lower pricing, and cheaper to develop games is actually the biggest boon for real gamers that could happen right now. With the hollywood-ification of the videogame market and it basically in a downward spiral of quality... the revolution is the one glimmer of hope to turn things around and refocus on fun, gameplay, and design.

      --
      http://teasphere.wordpress.com - A little spot of tea
  16. Re:The Big Revolution? by Anonymous Coward · · Score: 0


    Is that supposed to be funny?

    Because, you know, it's not.

  17. Re:Gimmick it will be by ReverendHoss · · Score: 4, Informative

    Disclaimer: Card Carrying Nintendo Fanboy, so take my comments as coming from such.

    Nintendo does have mature games. Eternal Darkness, Metroid Prime, and Resident Evil are examples. They will always carry family-friendly/kiddy games. You have listed examples of them. It is perfectly possible, and perfectly reasonable to do both. The existance of one does not preclude the existance of the other. In fact, limiting their audience by dropping one or the other would be an unwise choice. Most of your comments, such as your belief that they will add handles and such to the console seems to stem from the idea that they are a kiddy console. I would encourage you to rent a Gamecube and fire up some of their mature games to convince yourself otherwise. You really will have a blast. The way I see it, if they have the controller working as flawlessly as people are hoping, they will have a real hit on their hands. If it is even SLIGHTLY under expectations, retail stores will be reclassifying them as paperweights to get rid of inventory. I don't believe there is a middle ground on this.

  18. Re:Piracy by damiangerous · · Score: 1
    All thorough the history Nintendo was hack-proof.

    Where did you get that idea?

  19. Re:Gimmick it will be by macshit · · Score: 2, Interesting

    I expect that we won't see the slim silver/white wedge that their PR department has been coming out with. It will probably be made out of cheap plastic with handles and other superfluous design elements that aim more for the young gamer market

    I hate to interfere with your attempt to work out your self-esteem issues, but for the record, they almost certainly will release something like the elegant designs they've shown at E3.

    The previous "toylike" design focus was apparently largely due to Yamauchi's influence. Now that Iwata is truly in charge, Nintendo has shown many signs of being a much more flexible company and responding to the market rather than Yamauchi's personal image of what Nintendo should be (note the dramatic change in style from the original GBA to the GBA SP).

    --
    We live, as we dream -- alone....
  20. Re:Gimmick it will be by ReverendHoss · · Score: 1

    While I agree with the gist of your post, I'll just mention that a lot of people aren't looking for blood and hookers, but rather consider "mature games" and "multi-player first person shooters" interchangable. Admittedly, the Gamecube does not have a huge library of these types of games. Indeed, without stronger networking capabilities, these type of games would be lost on the system. Hopefully if the Revolution's controller is as well-suited to FPS's as it looks to be, we'll have fewer people dismissing the Revolution as a "kiddy" system.

  21. Re:How it will change games? by Anonymous Coward · · Score: 0

    I agree, the only way it'll change gaming for me is by giving me one less system to buy.

  22. Slight fanboy rant by aztektum · · Score: 2, Insightful

    Look at how crazy successful games like DDR are. My sister in high school saved money with friends so they could buy a nice DDR pad. They get a bunch of people together some weekends and create tournaments. Otherwise they don't play video games.

    If the Revolution (games) can deliver on creating that sort of experience even on a infrequent basis (not every game, but 3-4 a year), it could signal a shift in how some developers think.

    However there is still a huge demand for "traditional" games too, but the Rev has that covered with the ability to use GC controllers (unlike the PS3 and Xbox where you have to buy all new hardware.) Yeah I'm a slight Nintendo fanboy, but if I weren't, I'd still be more interested in the Revolution than the competition, because I'm a gizmo nerd first and formost.

    --
    :: aztek ::
    No sig for you!!
  23. Re:Gimmick it will be by DarkYoshi · · Score: 1

    Not only that, but the fact that Nintendo is aiming at a younger audience means we get more "blue sky games" than other systems. There is this "blue sky in games" campaign saying that we don't want realistic gang war games which show off the ugliness of our larger cities, but we want games with lots of blue and red things in them, that make us feel happy when we play them. Being with Ninty means we will get more happy games than the competition. http://www.ukresistance.co.uk/2005/11/blue-sky-in- games-campaign-launched.html

  24. Re:Piracy by delajt · · Score: 0

    Excuse me?
    I had a SuperWildCard for my SNES, I have a QoobSX for my NGC and there are solutions for the handhelds available.

  25. Re:Piracy by Anonymous Coward · · Score: 0
    I said this when I found ThinkGeek and I'll say it now...

    "Aw, dammit, there go my next paychecks..."

  26. Re:How it will change games? by Anonymous Coward · · Score: 0

    Awesome, you just raised the average IQ of all segments of the console market.

  27. Re:How it will change games? by cryptoz · · Score: 0, Offtopic

    How the hell is it "insightful" to complain about the moderating on a post that wasn't even moderated that way?

  28. Re:Gimmick it will be by AscendantOat · · Score: 3, Informative

    But will it change game controllers forever? No.

    Don't be quick to discount Nintendo's influence; they have quite the history of changing controllers forever. Their previous innovations include the d-pad (Game & Watch), shoulder buttons (SNES), the analog stick (N64), expansion ports (N64), and rumble (N64). The analog stick is especially notable, as it was also thought to be just a gimmick when it was introduced. Also, with the traditional-style shell Revolution has the best of both worlds; a standard-style controller with full motion and tilt sensing.

    The RC is the first controller with three-dimensional input; it supports six degrees of motion (three displacement and three rotational), while an analog stick only supports two. Two analog sticks together only cover four. Factor in the Revolution's d-pad and analog stick, and you have 10 degrees of motion while making three-dimensional navigation more intuitive.

    I bet Nintendo will opt for a subscription based service

    Possibly, but I doubt it because wi-fi connection could easily have been subscription-based, and Nintendo opted to give it away.

    For size, I bet the Revolution will be the smallest again, but traditionally Nintendo isn't big on "slick" designs

    True, but the Game Boy Micro and the DS redesign (as well as the Revolution design itself) indicate that they're learning. Also, Nintendo's said that the Revolution will be its smallest console yet.

    your really talking about a game console with the same specs as each of the new game systems, albiet a little anemic compared to the PS3 or Xbox360, as was the Gamecube in its generation.

    The PS3 and 360 will be amazing in streaming media operations (which translates to better graphics), but both use deep-pipelined CPU cores with unimpressive cache and small or nonexistant branching predictors, so branching performance suffers. Poor branching performance won't hurt graphics; but will limit processes like AI, game control code, and physics. With Nintendo's games-over-specs mentality, Broadway (the Revolution's CPU) will most likely have either a beefy cache and/or be PowerPC 970-based and thus have nice branching predictors, either of which would make it the most powerful next-gen for branching-intensive code. Leaked specs indicate a dedicated physics processing unit, which would make Revolution games feel the most realistic by a good margin if true. Microsoft and Sony aimed for super-powerful graphic machines, and they succeeded; Nintendo just wants a game machine, and they'll make a good one.

    Nintendo's game-centric mentality is at fault for the GameCube's perceived weakness; their target audience doesn't care about specs, so they didn't trumpet the GameCube's specs much. Spec-wise, GameCube is close to the XBox, and they're both far ahead of the PS2. In my experience, GameCube games are much smoother-looking than XBox or PS2.

    one thing Nintendo NEEDS TO PAY ATTENTION TO, the gamer market is now longer composed of people 15 and under. Nintendo really needs to start focusing on adult gamers

    In general, I don't think Nintendo makes games for kids; they make games for everyone that are appropriate for kids. However, some Nintendo games have parts that would be disturbing to some children. Ocarina of Time has bloodstained floors, walls made out of bones, and blood being coughed up. In the Wind Waker finale, Link embeds his sword in Ganondorf's skull.

    That said, they do have an image problem among gamers in a certain age range in the U.S. I suspect cultural differences make it hard for them to see how there games are perceived over here. However, I don't see them changing focus to the adult market as long as their family-friendly games keep selling as well as they do. Unlike Microsoft and Sony, Nintendo has to be profitable in the gaming market to survive; and

  29. Re:Gimmick it will be by grumbel · · Score: 2, Informative

    ### Nintendo does have mature games. Eternal Darkness, Metroid Prime, and Resident Evil are examples.

    Sadly that is already half of the mature games available for the Cube, there really is not much more and especially nothing more that is Cube-exclusive. Speaking of MetroidPrime I don't even consider that very mature, sure you have a big gun, but hardly any story worth to talk about, no characters, no dialog (well, a tiny little bit) and hardly any violence worth to talk about. I really love the 2D Metroids, but Prime never really got me, kind of just bores me, I think it simply didn't went far enough, it basically never was scarry. Anyway, the throuble of the Gamecube isn't the non-existent mature games, it has some, but simply the lack of quantity and varity of games. Gamecube has the games that Nintendo produced and very little else, these days even the multiplatform games end up PS2 und XBox only, Gamecube gets ignored.

  30. Re:Gimmick it will be by Anonymous Coward · · Score: 2, Insightful
    ### Nintendo does have mature games. Eternal Darkness, Metroid Prime, and Resident Evil are examples. Sadly that is already half of the mature games available for the Cube
    Off the top of my head (not that these are good games): Blood Rayne, Mortal Kombat, BMXXX (or whatever), the Tom Clancy game(s?), Dead to Rights, Hitman, Red Faction, Blood Omen, the Die Hard game. There are some other FPSs.
    [Prime has] hardly any story worth to talk about, no characters, no dialog (well, a tiny little bit) and hardly any violence worth to talk about. I really love the 2D Metroids, but Prime never really got me
    Because the 2D Metroids did have story, characters, dialogue, and violence? Apparently you didn't even play Prime, because there is a lot of backstory spread through the whole thing in the multitude of log entries you can find. What did all the 2D Metroids have? A manual. Super Metroid had an intro. Fusion had dialogue and a character besides Samus, but I'd say that was the worst Metroid made.

    Maybe you were just put off by the 3D. I was worried before playing it that the 3D/FPSness would ruin it, but Retro did it properly, not a "3D is better!"/half-assed job (cough Lament of Innocence cough). In Prime, the 3D world combines with the first person view and the log entries to give you an even more intense "explorer" feel; the very thing that I think makes Metroid excellent. Ahem, that's enough ranting about Metroid.
    Anyway, the throuble of the Gamecube isn't the non-existent mature games, it has some, but simply the lack of quantity and varity of games. Gamecube has the games that Nintendo produced and very little else, these days even the multiplatform games end up PS2 und XBox only, Gamecube gets ignored.
    Yeah, it's horrible. GC owners can't play GTA. And there aren't a zillion horrible "RPGs." The bottom of the GC barrel is nowhere near as low as the bottom of the PS2 or Xbox barrels.
  31. Friends by osopolar · · Score: 2, Insightful

    Perhaps the people who play video games just need more friends(in real time or in real life.) I have to admit that after I saw the propaganda video from Nintendo I have more of a desire to get my hands on one. Remember the old Nintendo Commercials - they showed kids walking around as if they were in the game environments or sometimes they ran into an exploding Nintendo Entertainment System Kiosk http://www.retrojunk.com/details_commercial/50/ . I must agree with the idea that Nintendo is more for friends in the room while psx and xboxs might be more considered for the lone gamer who makes friends online (not that there is anything wrong with that.) However based on the friends factor alone I feel like we are missing the point. 1. Not everyone is rich enough to drop 400 bones on a gaming system. 2. Then you need to buy games at 50 bones a pop. 3. If I want to sit alone in my room for hours on end - its because I am already doing it with my computer. The computer with the mouse keyboard input options offer much more than a console with any type of "joystick". Think Arcade. Think Friends in the same room. Think the reason that games became popular in the first place - to have a good time with your friends (solitaire is one of the few exceptions I can think about for the moment.)

    --
    Never Compromise
  32. Re:Gimmick it will be by justchris · · Score: 4, Insightful
    If they are going one about the whole "Remote Controller" concept, it will be a gimmick. Widely used in Nintendo's popular titles like Mario Party or Metroid, many third party developers will come out with a few novel games, but as long as other game consoles and the PC market use "traditional" gamepads, it will not be revolutionary.


    I am not dissing the Revolution's RC, I think it will be fun if done right and depending on how well they integrate the add-on components, it could become a major selling feature of the Revolution. It could also become their crutch if ALL games for the Revolution must make use of this novel gimmick. But will it change game controllers forever? No.

    Before Nintendo, everyone used joysticks instead of dpads. Then everyone used dpads, until Nintendo added analog sticks. Now everyone uses analog sticks. Just because everybody does something one way doesn't mean they'll refuse to change when something better comes along. Is the Revmote better? I don't know, but I do know that I've yet to come across a current game concept that can't be done intuitively with the revmote & nuchuk. The planned controller shell isn't even necessary.

    Asside from that, there is nothing truely revolutionary about the Revolution. Sure, Nintendo will make their back library available for play on the new system, again a gimmick that will drive sales in the first year or so, but I bet Nintendo will opt for a subscription based service that people will grow tired of paying some $X amount of money a month to play games they already owned. Also, this concept isn't even NEW. PS2 could play its entire back library, and the new Xbox360 offers an arcade marketplace for downloading and playing old game favourites from arcades and PC shareware.

    Yeeeeeah, we don't know that. It took from E3 to TGS for Nintendo to reveal the controller. It's 6 months minimum to release (doubtful they will release before or even near next year's E3), and they're still holding a lot back. Will anything else be revolutionary? Only Nintendo execs.

    Also, Nintendo has already said, for first party games, the wifi connection that used for the DS & Revolution (they're going to use the exact same infrastructure to lessen costs and ease approachability) will be free. Older games will be a pay per download service, almost exactly like Live Arcade. You pay once, download the game to the flash memory stored in your system, and play it whenever you want. This has already been stated. They have stated you can extend the flash memory with SD cards, but have not stated whether you'll be able to copy retro games to those cards and take them with you to a friends Rev. There are valid reasons to allow this, and other, equally valid reasons to disallow it. We'll find out eventually I suppose.

    And to put it quite frankly, the PS1+PS2 library together don't quite match the library of titles available to Nintendo if 3rd parties offer their games as well (which several have already said they plan to do...or, more precisely, Nintendo has made deals with them so they will offer said content). Also, as someone else has mentioned, the Rev will play GCN discs. They may have similar problems to the 360, but then again, the Rev has the same hardware manufacturers for the CPU & GPU that the GCN did, and is using the same API as the GCN, so very likely it will use hardware emulation for GC games instead of software, meaning a 98% or better compatibility rate.

    For size, I bet the Revolution will be the smallest again, but traditionally Nintendo isn't big on "slick" designs, and usually the end result looks more like a Fisher Price product. I expect that we won't see the slim silver/white wedge that their PR department has been coming out with. It will probably be made out of cheap plastic with handles and other superfluous design elements that aim more for the young gamer market.

    Compare the design of the GBASP or the GBM w

    --
    just some guy
  33. Re:How it will change games? by LoverOfJoy · · Score: 1

    Right now it says 40% insightful. My guess is that at one point it was mostly rated insightful and by the time you got there the troll and overrated mods took over.

  34. Gimmicks get girls by Anonymous Coward · · Score: 0

    need i say more?

  35. Re:Gimmick it will be by Song+for+the+Deaf · · Score: 1

    ### Nintendo does have mature games. Eternal Darkness, Metroid Prime, and Resident Evil are examples.

    Sadly that is already half of the mature games available for the Cube

    Even if it was half- (I dunno, haven't checked the facts) what a f-ing STELLAR list of games that is. All replayable, unique experiences.

    Somehow, without the same kind of hype as Sony and Microsoft, Nintendo always manages to make these games that make you feel like you're playing something just a bit different. The 360 my friend owns- I love it, been over to his house every day, can't wait to buy one, BUT, it feels like my computer. Ditto the Xbox.

    Some of those Gamecube/N64 games just make me feel like I'm taking a break from reality.

  36. Re:Gimmick it will be by CTachyon · · Score: 1
    ... Speaking of MetroidPrime I don't even consider that very mature, sure you have a big gun, but hardly any story worth to talk about, no characters, no dialog (well, a tiny little bit) and hardly any violence worth to talk about. I really love the 2D Metroids, but Prime never really got me, kind of just bores me, I think it simply didn't went far enough, it basically never was scarry. ...

    I think MP (the first one, at least) was subtle enough that the details flew under your radar. One of the things I loved most about MP was that the world itself was almost a character, telling you its story through the "dialogue" of the scan visor. Wandering through the lush wetlands, the crumbling but majestic ruins, the starkly beautiful snowy mountains, etc., you listen to the planet tell the story of its own fall, and it contrasts itself against the harsh efficiency of the Space Pirate invaders to win you over.

    And it's not like MP took away anything from the old-school Metroid games. The Metroid series has never had characters or dialogue; it's always been about Samus exploring the environment. I played a lot of Super Metroid, and consider it one of my favorites for the SNES, but I personally rank Omega Pirate from MP higher for tension-building and scariness than most of the bosses in Super Metroid. The trial-and-error aspect of finding the weakness in Draygon (the Maridia boss) is a bit reminiscent, but (especially on Hard mode) the Omega Pirate battle combines prying apart his weaknesses with a race against time before you run out of energy tanks.

    And if you want tension and scariness, that's one of the few places that MP2 Echoes exceeds MP1 in spades. Wandering through the Space Marine base, wading through all the carnage, then suddenly having your perspective yanked out from under you when you realize that what you thought happened to them was actually much, much worse. What's more, once you reach the main thrust of the game, you spend a lot of time running from safe spot to safe spot like a rat scurrying in the shadows. The game also has much more intense boss battles: on hard mode, most boss battles are potentially lethal and many of them are as difficult as Omega Pirate on Hard mode in MP1.

    --
    Range Voting: preference intensity matters
  37. Re:Gimmick it will be by BTWR · · Score: 1

    Amen. That's all I can say. I couldn't've said it better myself.

  38. Re:Gimmick it will be by Sockatume · · Score: 1

    I said exactly the same things about the DS. All bets are off, gentlemen.

    --
    No kidding!!! What do you say at this point?
  39. Two simple words. by Sockatume · · Score: 1

    Gravity gun. We can only hope that Valve are drooling over the possibilities as much as the rest of us.

    --
    No kidding!!! What do you say at this point?
  40. Yeah but by thelonestranger · · Score: 1

    Theres been lots said about the fact you'll be able to download and play old Nintendo games but has anything been shown of the new games that'll be availible for the system yet?

    --
    To err is human. To forgive is not company policy.
  41. Re:Gimmick it will be by chrismcdirty · · Score: 2, Insightful

    From gamerankings.com, GCN list of M-rated games:

    1. Resident Evil 4
    2. Eternal Darkness: Sanity's Requiem
    3. Resident Evil
    4. TimeSplitters: Future Perfect
    5. Metal Gear Solid: The Twin Snakes
    6. Def Jam: Fight for NY
    7. Prince of Persia: Warrior Within
    8. Hitman 2: Silent Assassin
    9. Resident Evil 0
    10. Mortal Kombat: Deadly Alliance
    11. Tom Clancy's Splinter Cell Chaos Theory
    12. True Crime: Streets of LA
    13. Red Faction II
    14. Killer7
    15. Mortal Kombat: Deception
    16. Dead to Rights
    17. XIII
    18. Spartan: Total Warrior
    19. Serious Sam: Next Encounter
    20. Midway Arcade Treasures 2
    21. Geist
    22. Hunter: The Reckoning
    23. Turok: Evolution
    24. BloodRayne
    25. Tom Clancy's Rainbow Six 3
    26. Blood Omen 2
    27. Rogue Ops
    28. Resident Evil 2
    29. Tom Clancy's Ghost Recon
    30. Resident Evil Code: Veronica X
    31. Die Hard: Vendetta
    32. Spawn: Armageddon
    33. BMX XXX

    That seems like a decent amount of M-rated games for the person who absolutely can't play anything that's rated E. And.. that is only M-rated games, not just games rated T, but are not "kiddy" games.

    --
    It's like sex, except I'm having it!
  42. Re:Gimmick it will be by grumbel · · Score: 1

    ### Off the top of my head (not that these are good games): Blood Rayne, Mortal Kombat, BMXXX (or whatever), the Tom Clancy game(s?), Dead to Rights, Hitman, Red Faction, Blood Omen, the Die Hard game. There are some other FPSs.

    How many of those are GC-exclusive and how many of them are actually good? And how about other kinds of 'mature' games, like racing games, GrandTurismo, Forza, etc.?

    ### Because the 2D Metroids did have story, characters, dialogue, and violence?

    MetroidFusion had plenty of story, MetroidZero a little less, but still quite a bit, SuperMetroid didn't have much story on its own, but it had little details such as the creatures you could save in the end which made some lasting impact on me, can't remember a single situation in Prime that made me "WOW".

    ### Apparently you didn't even play Prime

    I did from start to end, however I can't really say I enjoyed it much. Since it was quite a while ago I might have forgotten half of it, but anyway.

    ### Apparently you didn't even play Prime, because there is a lot of backstory spread through the whole thing in the multitude of log entries you can find.

    Thats what I call "bore-me-to-death-with-post-its". There wasn't a single character in the game that I cared about, well there weren't any to begin with, and overall the story simply had zero impact on the game, it was never "Oh, I wanna know how this is gonna end", it simply was a going from one boss enemy to the other. Post-Its could be completly ignored.

    ### the log entries to give you an even more intense "explorer" feel

    One of my biggest problem with Prime is probally that the enemies respawn, it just doesn't feel any real if you have to fight the very same monster formations over and over and over again. The whole level design feels like a game, not like a real world. In 2D games I can live with that, but from a 3D game I expect more. ResidentEvil for example also has plenty of story told via letters, instead of actually dailog, but there those stuff has impact on the gameplay, you need it to find out codes, places to go to, etc. and last not least ResidentEvil used very few letters, in Prime those log entries are scattered all across the world.

    ### Maybe you were just put off by the 3D.

    Well, I didn't like the controls that much (to many flying enemies that were impossible to target without getting hit yourself), even so the lock-on feature was a very nice addition, but anyway the 3D look isn't a problem for me. The graphics itself are fine, its just the setting that is just to unrealistic, respawning enemies all those special spots to be triggered with morphball and such, just doesn't feel like a real world. It felt like "Oh, the game designer now wants me todo that... blah" not like "Oh, *I* wanna go there and find out what had happened".

  43. Re:Gimmick it will be by grumbel · · Score: 1

    ### harsh efficiency of the Space Pirate invaders to win you over.

    Speaking of Space Pirates, I don't like them, in the whole game they never seem real, they have basically no AI and act pretty much brainless, they also respawn, which makes them feel like just another bug to squish. I think one of the major problems for me is that Prime tries to kind of wrangle a story around the Metroid setting, but simply utterly fails to make that story believable. I never got the feel that evil Space Pirates do their dirty business in this place and I have to stop that, it was simply a bunch of levels stuck togother without ever feeling 'real', it always felt artificial.

    ### And if you want tension and scariness, that's one of the few places that MP2 Echoes exceeds MP1 in spades.

    MP2 Echoes definitvly is a bit better, but the world still doesn't feel very real and believable, especially some of the boss fights are just way to boring and destroy any immersion that might have build up (I stopped playing at the morphball-based enemy, that just was zero fun).

    ### What's more, once you reach the main thrust of the game, you spend a lot of time running from safe spot to safe spot like a rat scurrying in the shadows.

    Yes, that definitifly was the most fun in all of what I have played of Prime2. Sadly it was over a little bit to quickly with some suit upgrade.

    Not saying that Prime or Prime2 are bad games, many people seem to enjoy them, but for me they never felt authentic, it felt mostly just like puppet theater, all lacking any real substance, gameplay also felt pretty tedious thanks to respawning enemies and a few badly places save rooms. One can of course say that the 2D ones weren't that different, for me however the 2D ones worked, playing all of them up to 100%, tryed a bit poor-mens-speedrunning, and such, the 3D ones however never even started to become real fun.

  44. Re:Gimmick it will be by Anonymous Coward · · Score: 0

    "If they are going one about the whole "Remote Controller" concept, it will be a gimmick."

    OK, so you didn't actually read the article then? Regardless, you should know that the following were called gimmicks when they were announced: D-pad, analogue stick, DS. All have been unqualified successes.

    "Widely used in Nintendo's popular titles like Mario Party or Metroid, many third party developers will come out with a few novel games, but as long as other game consoles and the PC market use "traditional" gamepads, it will not be revolutionary."

    Well, considering nearly every major developer has mentioned that they like the controller, that they can think of good ideas for it, and that Nintendo have said they can work with anyone who can't work out how to map the controls to it, and that the vast majority of 1st party titles will use it, I'd say you're wrong, but only time will tell. What a lot of people like you seem to forget is that previous gaming "gimmicks" (Eyetoy, gametrack, powerglove etc.) were add-ons to consoles, not packaged with the console itself. This means that you can only develop for a small percentage of that console's user base, not all of it.

    "I am not dissing the Revolution's RC, I think it will be fun if done right and depending on how well they integrate the add-on components, it could become a major selling feature of the Revolution. It could also become their crutch if ALL games for the Revolution must make use of this novel gimmick. But will it change game controllers forever? No."

    OK, so some sense here, you admit it will be fun, and you raise a valid point about add-ons, I think everyone is worried about he cost/usefulness of extra peripherals. But how can it possibly be a crutch? I won't bother to explain, i'll leave it to your imagination, but the rev has the same amount of buttons and more analogue control that the GC, and only one less button that the PS2/3 XBox/360, but still with more degrees of freedom. That of course is without the shell add-on, which gives you a "traditional" joypad, with added motion sensing, how can that be a "crutch"?? Will it change controllers for ever? We'll see, but as both Sony and MS have been working on similar ideas, there is obviously a feeling in the industry that we have pushed "traditional" controllers as far as they can go.

    "Asside from that, there is nothing truely revolutionary about the Revolution. Sure, Nintendo will make their back library available for play on the new system, again a gimmick that will drive sales in the first year or so, but I bet Nintendo will opt for a subscription based service that people will grow tired of paying some $X amount of money a month to play games they already owned. Also, this concept isn't even NEW. PS2 could play its entire back library, and the new Xbox360 offers an arcade marketplace for downloading and playing old game favourites from arcades and PC shareware."

    Firstly, we don't know probably 50% of this consoles features, but assuming there's nothing more to know, I can't see how you don't see built in emulation and a free managed online service to not be revolutionary. This is Live+ and without the cost! Rumours have it, and I for one hope they are true, that Nintendo will allow developers to release new NES, SNES, N64 content onto the system, maybe even selected homebrew. They've got some of the greatest games ever made in thier back catalogue and Sega are sounding very interested in coming on board, which would mean almost every quality game of the pre-PlayStation era available on a home console, I'd call that pretty revolutionary.

    "For size, I bet the Revolution will be the smallest again, but traditionally Nintendo isn't big on "slick" designs, and usually the end result looks more like a Fisher Price product. I expect that we won't see the slim silver/white wedge that their PR department has been coming out with. It will probably be made out of cheap plastic with handles and other superfluous design elements that aim more for the young gamer

  45. Re:Gimmick it will be by Anonymous Coward · · Score: 0

    http://www.joystiq.com/entry/1234000843045537/

    Nintendo Revolution's classic Nintendo games will be free Posted Jun 3, 2005, 2:48 PM ET by Ben Zackheim
    Related entries: Culture, Nintendo Revolution, Online, Retro

    Wow. Good move. When we spoke with Nintendo about the price of their classic "emulated" games on the Revolution, they were coy and left the pricing up to our imaginations. I assumed they'd follow the GBA model -- 10-12 bucks for a classic would be fair. But George Harrison of Nintendo just sprung a surprise. Classic Nintendo titles will be free.

  46. Easy.. it wont. by AzraelKans · · Score: 1

    Sorry guys, but I think Nintendo (and its fans) are overreacting quite a bit about its controller. 3 reasons

    1.-Even if all the ways of gameplay shown in the revolution trailer worked (most of them are just theories) it will still be tiresome trial and error before developers would (if ever) get those right and make them fun as well, meanwhile they will feel and play like experiments.

    2.-ITS JUST A CONTROLLER, how difficult is it for a peripheral like this to be made for the PC, the PS2 or the xbox? legally all they would have to do is to use another method for getting the signal and they wouldnt be violating the patent.

    3.-It has already been done, the DS has two screens and an stylus for control, a nice novelty yes, did it changed portable gaming forever? NO, not even in the very DS the 2 screens or the stylus are not used in a significant way in most games, I mean seriously how important is to scribble spells in Castlevania to make it enjoyable? how much do you need to check the map all the time? wouldnt be the same to have a transparent overlay on top?

    Seriously guys this is the 21st century if Nintendo wants to gain the market back, they have to do better than that.

    IMO they could

    *Reduce the console price with the same components than competition. (a cheap ps3? count me in!)
    *Cater a lot more for third party developers specially for adult/teen market. (can I play the latest GTA or FPS in it? no not halo , but at least battlefield would be nice)
    *Connectivity, Free (or very cheap) international gaming service, enough said. (I think they are actually doing this one, thats good! but they are missing the other 2)

    If Nintendo would be able to deliver that (and not just a controller to play the same games they've made in 20 years), just about anyone would be glad to go back to them.

    If they dont want to or they make money otherwise, cool, but dont expect everyone to jump in the bandwagon just because of a controller. The sales of the xbox360 and the (sure bet behemont) incoming sales of the ps3 pretty much confirm that.

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    1. Re:Easy.. it wont. by buffer-overflowed · · Score: 1

      1.-Even if all the ways of gameplay shown in the revolution trailer worked (most of them are just theories) it will still be tiresome trial and error before developers would (if ever) get those right and make them fun as well, meanwhile they will feel and play like experiments.

      This is coming from the company that either invented or contributed something substantial to every single genre currently in existance. They perfected the 3D platformer formula for example. If any company can pull off a control change seemlessly, it's Nintendo.

      2.-ITS JUST A CONTROLLER, how difficult is it for a peripheral like this to be made for the PC, the PS2 or the xbox? legally all they would have to do is to use another method for getting the signal and they wouldnt be violating the patent.

      The big, and I mean the BIG patents are held by a company called Gyration. They make the low-power, small gyro/accelerometer that is in the rev controller and hold a shit ton of patents on that tech. Nintendo licensed it exclusively. Don't count on this coming anywhere else in the home console realm while those agreements are in place, it's NOT GONNA HAPPEN. For the PC OTOH, guess what, Gyration makes something very similar to the rev controller that you can already purchase. It's a mouse/wand for presenting. Kinda cool actually.

      You would have to do a wand in a completely different way. Which means R&D to work out the kinks if you can even pull it off. It's not as simple as going hey cool idea and ramping up the factories to churn out clones. You have to get around the licensing of those patents in some way first.

      Consider the following: Nintendo was the only company that made a true d-pad for the duration of their patent. They got burnt by Sony badly when they revealed the analog stick on the N64. If it's possible to patent or license enough patents to prevent easy copying, they've done it.

      3.-It has already been done, the DS has two screens and an stylus for control, a nice novelty yes, did it changed portable gaming forever? NO, not even in the very DS the 2 screens or the stylus are not used in a significant way in most games, I mean seriously how important is to scribble spells in Castlevania to make it enjoyable? how much do you need to check the map all the time? wouldnt be the same to have a transparent overlay on top?

      Yes, I can safely say it has had an impact on portable gaming now. Not every game takes full advantage of the DS featureset(Castlevania for example), but those that do are certainly novel experiences. From Pheonix Wright/Trauma Center to Kirby: Canvas Curse/Mario 64 DS Minigames/Feel the Magic to the upcoming Metroid Prime Hunters. Oh, and Nintendogs. The only other platform that those games could've come to would be the PC(because of the screen-estate and pointer interface), and PCs aren't handhelds.

      The touch screen is a huge thing, and it wouldn't work for many of these games nearly as well if the system didn't also have the top screen. IE: The way Hunters approximates Mouse/Keyboard control.

      Reduce the console price with the same components than competition. (a cheap ps3? count me in!)

      So, clone the PS3 and sell it for an enormous loss. What excellent business. Not going to happen, and it's a stupid suggestion. If you want a PS3, buy a PS3. I'd grab a 360 first because of Live, Live Arcade and a far better hardware track record personally, but do what you want.

      Cater a lot more for third party developers specially for adult/teen market. (can I play the latest GTA or FPS in it? no not halo , but at least battlefield would be nice)

      Not what they're shooting for. They're not going to go balls-out against MS/Sony for that specific market, which in the case of the FPS, MS dominates due to providing the Windows platform where those games are currently BEST played(although the rev controller may change that assessment). If you need current-gen style "mature" games there will be two platfo

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    2. Re:Easy.. it wont. by Anonymous Coward · · Score: 0

      1.-Even if all the ways of gameplay shown in the revolution trailer worked (most of them are just theories) it will still be tiresome trial and error before developers would (if ever) get those right and make them fun as well, meanwhile they will feel and play like experiments.

      Much like the Nintendo DS there are several developers who can (and probably will) make high quality interesting games using this new controller; Nintendo is the obvious one (Nintendogs, Kirby's canvas curse and WarioWare: Touched all make good use of the DS' setup), and Atlus Co. did an excellent job with Trauma Center: Under the Knife. Also (Much like the Nintendo DS again) the Revolution controller doesn't make conventional games impossible; Mario Kart DS, Castlevania: Dawn of Sorrow, Advance Wars: Dual Strike, and Phoenix Wright: Ace Attorney are all excellent games which use a more conventional setup. I really suggest that you try out the games which take advantage of the DS' unique abilities, none of the games feel and play like experiments, in fact most of them feel fresh and new (something that has been Missing in the industry for a long time).

      2.-ITS JUST A CONTROLLER, how difficult is it for a peripheral like this to be made for the PC, the PS2 or the xbox? legally all they would have to do is to use another method for getting the signal and they wouldnt be violating the patent.

      It's not hard to copy the design, but being that no one really buys a peripheral to play games there is about a 0% chance that enough people would buy it to make it worth a developers time.

      3.-It has already been done, the DS has two screens and an stylus for control, a nice novelty yes, did it changed portable gaming forever? NO, not even in the very DS the 2 screens or the stylus are not used in a significant way in most games, I mean seriously how important is to scribble spells in Castlevania to make it enjoyable? how much do you need to check the map all the time? wouldnt be the same to have a transparent overlay on top?

      The DS has been out for just over a year and developers have already released games which demonstrate new ways to think of gaming (Nintendogs, Kirby's Canvas Curse, Electroplanktin, Ultimate Brain Training, and Trauma Center: Under the Knife all) just think how many new ideas it will spawn after 5 or 7 years.

      *Reduce the console price with the same components than competition. (a cheap ps3? count me in!)

      So being that they released the Gamecube at a lower price than the PS2, and the Gamecube was much more powerful than the PS2, and still their overall sales fell they should continue doing this? Let's face it Nintendo is loosing Market Share because people can not see any real difference between the systems and are thus choosing the most popular one. If Nintendo made a system that was 4X as powerful as the PS3 with twice the features and sold it at 1/2 the cost they might be able to preserve their marketshare.

      *Cater a lot more for third party developers specially for adult/teen market. (can I play the latest GTA or FPS in it? no not halo , but at least battlefield would be nice)

      Nintendo has done everything (xcept give lap-dances)to get more third party development on the Gamecube; their most powerful move has been to give third party developers licences to produce games in order to attract more development (Konami has the Super Mario Strikers and Super Mario Baseball, Namco has Star Fox, Sega has F-Zero and Capcom makes the GBA/Nintendo DS Zelda games).

      nnectivity, Free (or very cheap) international gaming service, enough said. (I think they are actually doing this one, thats good! but they are missing the other 2)

      2 words 'Nintendo Wi-Fi'

      If they dont want to or they make money otherwise, cool, but dont expect everyone to jump in the bandwagon just because of a controller. The sales of the xbox360 and the (sure bet behemont) incoming sales of the ps3 pretty much confirm that.

      Why doesn't anyone

  47. Re:Gimmick it will be by C0rinthian · · Score: 1
    thing Nintendo NEEDS TO PAY ATTENTION TO, the gamer market is now longer composed of people 15 and under.
    I'm a 25 year old gamer, and I think Nintendo already makes kickass games. I think they know their market better than you do.
  48. Re:Gimmick it will be by kingsmedley · · Score: 1


    Pikmin, Advance Wars, Battalion Wars, Nintendogs, Wario Ware, Electroplanktin, Kirby's canvas curse, etc. are all excellent games that are nothing like any other game you can get on any other platform. Whether Sony or Microsoft Fanboys like to admit it or not, Nintendo has been inventing far more genres and pushing the industry more than any other company;

    You give Nintendo more credit than they deserve. Most of those games you mention do not represent the origin of a genre. Advance Wars, for instance, is clearly derived from the classic computer war game Empire. Likewise, Battalion Wars is nothing new. Pikmin is simply a minor evolution of the real-time strategy game. Nintendogs is clearly descended from both Tamagotchi and Dogz. Wario Ware is little more than an old fashioned Atari 2600 cartridge (22 games in one!) dressed up in a prettier package - only difference is, back then we didn't call them "mini-games". Electroplankton is just a more focused (and themed) version of a light-synth.

    Now don't get me wrong - Nintendo has made HUGE contributions to the evolution and refinement nearly every game genre out there, and I'm looking forward to the Revolution as much as even the most hardcore Nintendo fanboy. I simply want to set the facts straight on a few common misconceptions.

    Oh, and BTW - GoldenEye was made by Rare, not Nintendo.

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  49. Re:Gimmick it will be by SScorpio · · Score: 1

    Read the comments to the article in your link. While I hope every classic game will be free I highly doubt it will be so. If Nintendo does have a few games available for free at system launch it would be a huge feature for the Revolution. Let's just keep our fingers crossed.

  50. Re:Gimmick it will be by Anonymous Coward · · Score: 0

    but rather consider "mature games" and "multi-player first person shooters" interchangable.

    That's a stupid thing to do. Not only do they not mean the same thing, but they're not even guarenteed to imply the other.

  51. Re:Gimmick it will be by kingsmedley · · Score: 1

    Don't be quick to discount Nintendo's influence; they have quite the history of changing controllers forever. Their previous innovations include the d-pad (Game & Watch), shoulder buttons (SNES), the analog stick (N64), expansion ports (N64), and rumble (N64).

    Sigh. How many times a week does this need to be hashed out?

    First: Nintendo did not invent the analog joystick, these go all the way back to the 60's at least, when they were hand built by college students to play Space War. As for using them on consoles, I believe the Emerson Arcadia (1980) was first in the USA, and that console is just a rebadge of one that originated overseas anyway. And as an FYI, it really isn't an analog stick anyway. It merely seems analog - like a mouse.

    Second: Nintendo may have invented the rumble pack, but not the idea. It was really just a poor man's version of force feedback, which was first used in the Atari arcade game "Hard Drivin'" - and to be honest was probably in use elsewhere before then. Come to think of it, pinball machines used a "knocker" to similair ends as the rumble pack. Plus the technology of the rumble was also nothing special - it's just a vibrating pager plugged into a game controller

    Third: The D-pad may be a Nintendo design, but it really is just a less sophisticated version of the Intellivision's control disc (which featured twice the directional sensitivity of a D-pad).

    I will concede, however, that in true Nintendo form, they did make these ideas REALLY count in the console realm where the true originators either failed, or lacked the initiative to even try. I'm not trying to knock Nintendo down, just clear up some common misinformation.

    BTW, why did you even bother to mention the controller expansion ports, when Nintendo themselves abandoned the idea after using it only once? Personally, I liked the idea, but adding the ports makes controllers MUCH more expensive.

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  52. Re:Gimmick it will be by justchris · · Score: 1
    ...but rather consider "mature games" and "multi-player first person shooters" interchangable.


    Heh, by that logic, a multiplayer, first person shooter starring the rugrats using waterguns would be considered mature.

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  53. Re:Gimmick it will be by justchris · · Score: 1

    Goldeneye was made by Rare, a company that was owned almost in its entirety by Nintend until they sold it to Microsoft. Before Rare was sold, almost every single person who had actually been on the creative and technical teams for Goldeneye and Perfect Dark formed a company called Free Radical Design, which makes Timesplitters, a game which has had 2 sequels, and can be purchased for any of the 3 available consoles.

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  54. Re:Gimmick it will be by justchris · · Score: 1

    I think he mentioned them because they added them back for the Revolution. The revmote will have controller expansion ports so that additional control types can be added.

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  55. Re:Gimmick it will be by justchris · · Score: 1

    The lack of 3rd party support is purely the customers' fault. The Gamecube had massive 3rd party support for the 1st two years it was out. But when they compared how many games they sold on other systems compared to on the cube, they gave up making games for it. The more systems that are out there, the more likely a company will make a game for it, because they stand to make more money, even with a lower sell through rate. A 95% sell through rate on a game made on the cube is great, but still nets you less overall sales than a 35% sell through rate on a PS2 game.

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  56. Re:Gimmick it will be by jensen404 · · Score: 1

    The respwaning thing isn't a fair comparison with other games... Metroid Prime is the only FPS that I know of that lets you go back to any area that you have previously been to. What would be a better solution? I will admit that the Space Pirates got a bit annoying, though.

    Although there isn't much of a story, MP has very interesting environments... every room was unique and well modeled (and even named). Halo is bland in comparison.

  57. Re:Gimmick it will be by grumbel · · Score: 1

    ### What would be a better solution?

    One solution would be random respawning, ie. don't respawn the very same enemies in the same positions over and over again, but have multiple enemy formations per room and spawn only one of them at random, so that leaving and reentering a room doesn't give you the same formation. There also shouldn't be any enemy-locked rooms, ie. those rooms where you have to kill everything to open a door, while those might make sense on a pirate attack, they make absolutly no sense with respawned enemies, they just annoy. Many enemy types (pirates) should also not respawn at all, they should be handled more like mini-bosses, ie. fight them once and see them never again. I am also not sure if you really lose much if you simply don't respawn most enemies at all, after a while you have enough energie tanks that most enemies are zero danger to you, you can just ignore them, they only annoy you, so a ignored enemy would be much different from a non-existing one. Last not least it would also help if he world would be designed more 'alive', the Metroid world feels like a fishtank, everything is well designed and build up, but thats also how it feels, it doesn't feel like a living planet, it feels like a artificial construction. A simple example would be for example some crashes space ship, I never got the feeling that it was a ship, from the outside it was mostly covered in fog if I remember correctly and from the inside it simply looked like just another room, only this time with a metalic theme. Now if one would have seen that ship flying around before, seen it crashing, seen it down below from a high cliff and if the internals of the ship would be more logically arange things might have felt different, but thats not what Metroid did.
    Overall I think a Metroid more in the style of Ico would be something I would enjoy, not the third person view, even so I wouldn't mind that, but the level design. In Ico you also run through basically a single large level, however unless in Metroid you have far less back tracking to do and that backtracking that is in there is actually interesting, since often have places which you could already see, but only visit quite a while later in the game. In Ico you also had a much more persistant impression of the castle, the castle felt real and huge, Metroid on the other side is all indoor, even the outdoor environments are just rooms with a skybox. In the whole Metroid game you never stand high on a hill and look down to all those areas that you have already mastered, in Ico however you do exactly that (what, not a hill, but a high point in the castle) quite often. In Metroid backtracking feels more like repetition, it however should feel more like 'being home' again.

    So in the end, yes, Prime might have captured many of the aspects of the 2D Metroids, but for me at least that isn't enough, since many of those just don't work for me in 3D, I would have prefered a larger more realistic world to explore than that fishtank design that it had.

  58. Re:Gimmick it will be by Anonymous Coward · · Score: 0

    Wait... Have you ever even used the control disk for Intellivision. I still have 2 full systems and 80 games in my basement, but you'd have to be on crack to have the d-pad and Intellivision disk in the same sentence. The Intellivision was a fantastic system, but the disk was probably the worst controller of it's generation in terms of ergonomics.

  59. Re:Gimmick it will be by Anonymous Coward · · Score: 0

    Nintendo isn't the number 1 console since the NES, the Genesis and SNES were close to neck and neck

    Worldwide Nintendo owned the console market with the SNES:

    "Nintendo claims they have sold 49 million Super NES units worldwide"
    http://en.wikipedia.org/wiki/Super_Nintendo_Entert ainment_System

    "The Sega Mega Drive sold 30 million units worldwide - including 22 million in the United States alone"
    http://en.wikipedia.org/wiki/Sega_Mega_Drive/Sega_ Genesis

    People often get this wrong because in the United States the Sega Genesis sold equally as well as the Super Nintendo; In Japan and the rest of the world the Super Nintendo Entertainment system sold (almost) on a 3-1 ratio compared to the Sega Genesis. A good way to think of it is like the XBox vs. the PS2; in North America the XBox actually sold close to 3/4 as many systems as the PS2 has, in Japan the PS2 sells hundreds of times as many systems and in the rest of the world the PS2 has sold close to twice as many units (over all the PS2 sold approximately 2-3 times as may units).

  60. Re:Gimmick it will be by kingsmedley · · Score: 1


    Wait... Have you ever even used the control disk for Intellivision. I still have 2 full systems and 80 games in my basement, but you'd have to be on crack to have the d-pad and Intellivision disk in the same sentence. The Intellivision was a fantastic system, but the disk was probably the worst controller of it's generation in terms of ergonomics.

    I currently own a pair of Intellivisions myself - and have probably owned a total of 6 or 7 my lifetime. :)

    I agree that the Nintendo d-pad is a huge improvement over the Intelly's disk, but it is still the same basic concept - a flat controller, operated with your thumbs.

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  61. Not really by PhoenixOne · · Score: 1
    >Considering their profitability, Nintendo has more leg room than the other two.
    >

    That may be true if Sony and Microsoft were both only in the game biz. Both companies can and, from the looks of it, will spend billions to own a part of your livingroom. Nintendo wants to sell you games, Microsoft/Sony wants your eyes.

    That said, I think Nintendo will stay around for a while longer. :)

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  62. Re:Gimmick it will be by Anonymous Coward · · Score: 0

    Thank you for pointing that out.