Quake2 Ported to Java, Play Via the Web
casemon writes "Quake2 fans unite! Thanks to German software developer ByTonic software, you can now play Quake2 via the web with Jake2 a java port of ID Softwares seminal Quake2. ByTonic claims performance is similar to original C version. From the Jake2 website;
"Jake2 is a Java 3D game engine. It is a port of the GPL'd Quake2 game engine from idSoftware. To use the Jake2 engine you need either the data files from the original game or from the demo version available for download from ftp://ftp.idsoftware.com."
You actually don't need to get the data files, they've set it up to automatically download the 38Mb demo assets using WebStart. Just click the Play Now button and away you go. Most features supported, even multiplayer server!"
http://www.bytonic.de/html/jake2.html just thought it might be, you know, handy?
Brain(s): 0.0% user, 1.3% system, 0.1% nice, 98.6% idle
I saw it at swing sightings. I tried it with the original game files and didn't notice any difference in speed with the original binaries.
And this with a not so fast computer: PIII 800, TNT 2, 384 MB RAM.
Anyway if you wanna see benchmarks with older computers look at their web.
... I would give this guy research lab and resources to create java-based DirectX library. For game developers, it would be just great to write once and sell on Windows on Linux on Mac on Playstation (don't know about XBox). Even without Sun's support, it would be great fot 3rd party to sell such engine/framework.
839*929
No, I don't think so. Perhaps if you were born after 1985. Wolf 3D and Doom were the seminal games, or perhaps even Ultima Underworld, although nobody seems to remember that one. There were many games in the genre making it appear tired and unoriginal long before Quake 2 came along with a bit more of the same.
I've played Quake 2 than all the rest put together, but that doesn't make it seminal.
Check out the benchmarks. Similar frame rates to the C version on the same hardware.
I've not tried it myself yet. Might get in trouble at work.
Actually, it runs pretty quickly, although not quite as quickly as the original. Something like 85-90%. That's mostly because of the overhead of calling into the OpenGL libraries from Java, and because Quake 2 was written at a time when 3D games were fillrate limited, not CPU limited. Back then, the extra overhead of sending models one vertex at a time was essentially zero, because you were still sending the data faster than the graphics card could render it. With modern graphics cards, Quake 2 becomes CPU limited. The extra overhead of all those unnecessary OpenGL calls is even greater in Java than it is in C, so it ends up running slower.
It'd probably be better if the game were designed as a Java program, rather than a C program. The Java code is a fairly close port of the original C, so it does quite a few things which aren't optimal for a Java program.
Even with 512MB of RAM, Azureus (the hugely popular Java-based BitTorrent client) takes forever to start up, responds sluggishly to user input, and sucks down so much RAM that the Windows PC it's running on is nearly useless for any other task. This isn't simply the nature of BitTorrent - other clients run far more smoothly.
Maybe there are reasons for this that aren't directly related to Java. Maybe Azureus just isn't very well-written, or maybe it's just feature-bloated. Maybe the Windows JVM just stinks.
But in any case, the common perception of Java applications as being slow and ponderous is one that Java applications have earned - there are actual reasons, based on real-world experiences, that cause people to feel this way. That has nothing to do with some pig-headed resistance to change.
Rather than railing against the Java-haters, why not point out some useful, slick, fast Java-based applications? I'd love to see some. Every one that I've tried so far has been a disaster in one way or another. I honestly want to like Java. I like the language, I love the concept - it's the real-world experience with it that I have a problem with.
Mustang (Java 6) which is under Open development (not quite open source license) already has wider support for clear type than Microsoft... So you are right its a bit late but people have invested work into that.
Swing is not slow or bloated, it just can't be compared to the native OS size since it duplicates its functionality so its memory usage seems high in the task manager. Startup time and cold start is improving with every release and building serious client side Java applications is becoming a very real option.
Here are some screen shots, coz that's most important and what people really want and shit...
I have two points.
Comparing a static C binary, with a JIT is sort of silly. Logically comparing a JIT with a C binary compiled with profile based feedback optimization is probably more legitimate.
Secondly, the released Quake engine had a couple of assembly routines. Proving that C wasn't always the best choice, even back then. My understanding is that the versions of quake with assembly loops are roughtly 30% faster than the C only version they are comparing this with.
In the end these sound like good results, I'm continually amazed at how fast java has gotten. The fundamental arch is pretty much broken for generating fast binaries, and it speaks volumes about the quality of the coders writing the JIT engines that they can make a stack based compilation target run fast on modern processors.
Oh, one final thing, did anyone see what C compiler they used for those numbers? I'm currious if it was the same compiler ID originally used, or one of the more modern intel compilers?
640 mb of ram should be enough for anyone.
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