The Industry On In-Game Advertising
Gamasutra's weekly 'Ask The Industry' feature deals, this week, with the ever-increasingly relevant issue of the importance of in-game advertising. From the article: "I believe that advergaming will continue to be a growing significant segment of video games. As with movie and TV product placement, games that do a good job of it won't be considered an affront, those that don't will be panned by gamers and critics. It will be interesting to see how the current clash between the Writers Guild of America (and SAG) and product placement interests works out, and whether similar issues will arise between game designers and financial stakeholders in the future. -Kim Pallister, Microsoft Corp"
Just say it. "We can get more money by putting advertisements in games, and it'll generate more revenue than we'll lose by alienating gamers."
Now, let's wait for the next batch of articles where coders and designers and industry mavens try to justify how their hack and slash videogames are "art", while defending the blatant Mountain Dew or US Navy recruitment or Mentos commercials in-game.
You hosers from the previous game/art article want to know the definition of art? I can give you *one* of them:
Picaso never embedded a Wendy's ad in a painting.
I can't see that anyone would be surprised by this. Advertising and cross-promotion already permeates almost every part of our entertainment media. Music is perhaps the only place where product placement is not widespread within the content, since the industry looks down upon those who do not consider themselves 'artists.'
Of course there are differences, but there are also a lot of parallels between this and the commercialization of the 'pop art' movement. If you consider games to be art, look to Warhol for where the industry is going.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
I'm all for advertising in video games...up to a point. I don't mind billboards or posters on walls, although I'd rather not have to sit through a "Drink Coke" loading screen.
Have you seen the price of games for the Xbox 360? They're going for $60 a pop. It only makes sense, though...next gen games cost a fortune to make. More complex engines, more detailed graphics, motion capture, voice actors, sound tracks with popular music, etc etc. It's a far cry from blocky 8-bit graphics with bleeps and bloops. If game makers can tap another revenue stream and thereby reduce the cost to the gamer, I'm all for it.
Oh, and to cut off the "they won't cut prices! they'll just make more money!" responses, of course prices will come down. That's the way the free market works. If company A can sell their game for $50 instead of $60, and thereby grab market share from company B, who has to charge $60, then of course company A will lower their prices.
We don't have a state-run media we have a media-run state.
...before someone invents something like AdBlock for this stuff?
I was quoted out of context in my autobiography...
On the surface, I don't mind in-game advertising. If Carl Johnson drank Sprite instead of (whatever the made up name of a soda was), I'd actually prefer that. Vice City would have been more interesting if they could have used billboards from the 80's etc in it. (Although I must say, their parodies were pretty darned funny.)
Just like anything else in this world, it can be taken to a silly degree. One of the reasons I don't like going to IGN.com is because they INSIST on occasionally loading a full-page commercial instead of taking me straight to the news. I can understand that they need to make money, but when it makes me think twice about heading on over, it's not working right.
Truth be told, I don't think advertising in video games is an issue at all. The issue is whether or not the game is entertaining. Being forced to watch a 30 second ad during a game is hardly any different than a game with a 30 second load time or irritating control. Why aren't they that different? Games are measured by 'fun'. Advertising can be a good element or a bad element. Imagine running around Liberty City, passing a TV show, and running across that ad of the Jack in the Box ball with his hole xeroxed.
"Derp de derp."
True, it might be weird seeing COKE in an INNKEEPERS inventory of goods during WOW, but think. Advertized goods will probably be uber kewl.
COKE
"allways refreshing"
3 min cooldown
must remain seated to drink
USE:
Restores 100 mana / second
If you continue drinking for 15 seconds get a "sugar rush"
that gives you +15 AGI but -10 STA.
Also causes you to "BURP" in chat!
How much is your data worth? Back it up now.
Advertising is ok as long as I don't notice it. Or even better when it makes sense and has no effect. For a good example look at the Ninja Turtles game and Pizza Hut. Makes perfect sense. If you're playing a game and the burger joint is named Merv's Burgers (smiles are free) it's cool, but McDonald's makese sense.
Despite my dislike of McDs I really wouldn't mind this sort of advertising. I don't notice it, it doesn't feel like advertising and it has no effect. It has the added bonus of giving the game developers more money. I am in favor of random companies paying game developers to make their games more genuine by including real world items and getting nothing in return for it other than the illusion that it is somehow helping their sales.
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