Slashdot Mirror


The Xbox vs. PC Gaming

An anonymous reader writes "FiringSquad.com brought back their Face Off format to debate how the Xbox was beneficial or harmful for the PC industry. It's an interesting read with a special 3rd guest, Tim Sweeney from Epic Games, giving a few comments at the end." From the article: "The exact impact on Microsoft on the ATI/NVIDIA rivalry is difficult to know. NVIDIA received $200 million up-front from Microsoft for the Xbox. That was as much as the entire 3dfx company was worth in 1998, when the Voodoo2 was at its peak. Likewise, the original plan was for DirectX 8 to provide an API for the pixel shader in the GeForce 2 GTS. But something happened to the DirectX8 spec where all of a sudden, the minimum level of support was the GeForce 3. That something was Microsoft."

31 comments

  1. Of course games are art. by readin · · Score: 0, Offtopic

    Of course games are art. They are designed created by people to appeal to the emotions. They may not yet be great art, or they may not be art that Mr. Ebert likes (I'm not too fond of some of his movie picks), but they are art.

    Mostly games aren't modern art because games are enjoyable, make sense, and cannot be created by orangutans.

    --
    I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
    1. Re:Of course games are art. by Anonymous Coward · · Score: 0

      You realize what story you posted that comment under?

    2. Re:Of course games are art. by readin · · Score: 1

      oops, replied to the wrong topic. Boy is my face red. Mod me down boys.

      --
      I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
    3. Re:Of course games are art. by olego · · Score: 1

      I was wondering what you were talking about... :-P

  2. Beneficial, Easily by MBraynard · · Score: 4, Insightful
    Essentially, the Xbox said to PC game developers: "If you can slightly tweak your product and make it work with our controller, we will give you a much bigger market of gamers to sell your product to."

    Games that might not have been made otherwise, or PC games that would never make it to the Xbox but had financing because of a developer's/studio's profit from another game that was on the Xbox, are the benefit.

    Are there really PC gamers who stopped paying PC games and went solely to the Xbox? Maybe a few. But are there people who never would have bought a PC game (or owned a machine capable of running said game) that _did_ buy that PC game for play on their Xbox? Yes, definitly a lot.

    1. Re:Beneficial, Easily by readin · · Score: 2, Insightful

      Are there really PC gamers who stopped paying PC games and went solely to the Xbox?

      Maybe only a few, but I bet there a lot of people like me who, upon getting a console game, no longer felt the desire to upgrade their PC because the PC couldn't handle game graphics but was fine for business apps.

      --
      I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
    2. Re:Beneficial, Easily by Durrill · · Score: 1

      For sure!
      I'm one of those, who fealt it was a wiser investment in buying the XBox360 for $400+, instead of getting a PC with the equivalent sound and graphics power for $1500-$2000+

      Gaming is advancing too quickly for me to affordably keep up with them. I've noticed my problem when I had disable every single graphical goodie in Half-Life 2 just so I could play it. Even today, I'd have to spend more cash on a PC than the XBox 360 just so I can turn on all the graphical coolness and max out the resolution for Half-Life 2.

      Of course, the console doesn't cover all computing needs, such as internet browsing, word processing, chatting, and email, etc... but with gaming excluded, what would the price tag of a new computer be for me? .. maybe around $300+

      I don't have a conclusion on what the better gaming platform is (Console vs. PC), but I can point out which one has a cheaper dollar to quality ratio. :)

      --
      If i wanted to hear bullshit, i'd go to church.
    3. Re:Beneficial, Easily by moorcito · · Score: 1

      Are there really PC gamers who stopped paying PC games and went solely to the Xbox?

      Yes, I was one of them. I had been a huge PC gamer, but after having been given the Xbox for my birthday, I soon realized after years of console neglect just how much fun it was to play on a console. I also appreciated the fact that I didn't have to upgrade hardware every few months just to play the newest FPS. With console games you just pop in the disk and play, as opposed to the PC where you patch, get new drivers, upgrade you hardware, defrag your harddrive,... ad nauseum

    4. Re:Beneficial, Easily by Chosen+Reject · · Score: 1
      Either you had a really old computer or some really crappy parts. I built my current computer in October of 2001 (1.2 Ghz AMD Athlon, 512 MB of RAM, and an ATI Radeon 7200 with 64MB of RAM.) I paid only $1100 (19" monitor, keyboard, optical mouse, 2.1 speakers and 40GB hdd included).

      My point is I can play Half-Life 2 on it with some of the bells and whistles at a higher resolution than a TV. If I turned those off I could increase the res close to true high def (1920x1080). So you buy a $300 computer and a $400 game console. That's $700. So you've saved only $400 from what I did. Of course I'm guessing that in that $700 you did not get a monitor -- definitely not one with high-def capabilities.

      You can say I'm comparing apples to oranges because of the time frame, but I'm going to buy a new computer soon and it will cost me about the same. Assuming trends will continue as they have, that $1100 will go for the same amount of time, that is, 4-5 years.

      So, if you have to buy everything (all input/output devices), and you're getting both a computer and a game machine (be it a console or computer), the computer is the better buy.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    5. Re:Beneficial, Easily by Chosen+Reject · · Score: 1

      I have a Gamecube so I'm not really a PC fanboy, but I like the PC more, probably more because of my preferred games (RTS and FPS). However, if you have to upgrade every few months to play the newest FPS, you are an absolute idiot, or cash is of no concern to you. Also, if you own a computer, patching, getting new drivers, defragging your harddrive, etc. is something you should be doing anyway, whether or not you play games.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    6. Re:Beneficial, Easily by Shadarr · · Score: 1
      "Also, if you own a computer, patching, getting new drivers, defragging your harddrive, etc. is something you should be doing anyway, whether or not you play games."
      Nonsense. I was a PC gamer exclusively for years, now I've mostly gone console. (Ironically, for this thread, the only current gen console I don't own is the XBox.) Since I stopped playing games on my PC I haven't had to upgrade it or update any drivers, and it's been rock solid. Then I played Civ IV and all of a sudden it's crashing to desktop, spontaneously rebooting, hanging, not to mention all the in-game glitches. Two days of trouble-shooting later and I'm able to play, but even with the patch it still crashes every other day or so.

      My machine is barely above the minimum requirements for Civ IV. However, it's more than powerful enough to run all my other apps. There's no reason to upgrade for anything other than games. The latest version of InDesign doesn't require a 3GHz processor or a 256MB video card.
    7. Re:Beneficial, Easily by Chosen+Reject · · Score: 1
      I did specifically leave out upgrading, as that does not need to happen nearly as often with less system-intensive applications, of which games are not the only ones.

      Even so, if you own a computer, you should patch it, you should get new drivers, and you should defrag it anyway.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    8. Re:Beneficial, Easily by bigman2003 · · Score: 1
      Are there really PC gamers who stopped paying PC games and went solely to the Xbox?


      Heck yeah...

      I'm one of them. I switched over about 2.5 years ago, and I haven't regretted it at all.

      Now I buy a ton more games than I used to. On the PC I bought maybe 5 or 6 games a year. Now I buy about 20 Xbox games each year.

      The big difference is that now I am not spending my time, effort and money on just getting my hardware to work with the PC games. The final straw came with Rallisport Challenge. On my PC, it crashed all the time. So I bought a new video card, because the developer recommended it. That reduced the crashes, but I still couldn't complete more than 3 or 4 races without the game crashing to the desktop.

      I went to a friends house to play some games on his Xbox. He brought out Rallisport Challenge...and at first I complained about the graphics...and the fact that he didn't have a steering wheel. We kept playing..and I realized 20 races later that the game hadn't crashed at all. And...I thought it was fun that we could both play at the same time.

      I bought an Xbox the next day.

      I've downloaded a few demos to my PC since then...just to see what I've been missing. And it hasn't been much.

      In fact, I just finished playing Far Cry: Instincts on the Xbox. That game was awesome. Sure the PC graphics were better...but the Xbox version was more fun. (It is a VERY different game...not a port...)
      --
      No reason to lie.
    9. Re:Beneficial, Easily by Durrill · · Score: 1

      Sorry for the misconception, my prices were set in Canadian dollars, I guess I should have said that.
      Sorry :P

      --
      If i wanted to hear bullshit, i'd go to church.
  3. Wow by FriedTurkey · · Score: 1

    Hi Alan, thanks for inviting me. I'm the stereotypical Guy On The Internet who apparently has nothing better to do than post anonymously on Firingsquad's horrible comments section.

    I would have cut that part out. This nobody is asked to give his opinion and he slaps the people giving him a voice.

    1. Re:Wow by Leiterfluid · · Score: 1

      What is it exactly that makes him "stereotypical," instead of just plain "typical?"

    2. Re:Wow by BushCheney08 · · Score: 2, Funny

      Umm, there are two of him?

      --
      Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
    3. Re:Wow by oldwolf13 · · Score: 1

      I think the left one's phase is inverted.

      --
      If I can't smoke and swear I'm fucked.
  4. Harmful it is. by spikestabber · · Score: 1

    I can't help but be disgusted when I see games being advertised on TV for Xbox that were released on PC first then ported to Xbox.
    There are plenty of Xbox commercials that do this, and nowhere mention any existance of a PC version.

    1. Re:Harmful it is. by Gulthek · · Score: 2, Interesting

      Why so?

      Did you also complain when the Lord of the Rings trailers didn't mention the books?

      Or when commercials home versions of arcade games don't mention that arcades had it first?

  5. Juh!? by manno · · Score: 1

    "Likewise, the original plan was for DirectX 8 to provide an API for the pixel shader in the GeForce 2 GTS. But something happened to the DirectX8 spec where all of a sudden, the minimum level of support was the GeForce 3. That something was Microsoft."

    So you could do DirectX 8 like shader effects in software, on a GeForce 2 GTX, or for that matter the "nForce 2"'s integrated graphics?

    1. Re:Juh!? by KDR_11k · · Score: 1

      The GeForce 2 can do fun litle things like the lighting in Doom 3.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Juh!? by Guspaz · · Score: 1

      Which doesn't involve a single pixel shader. Doom 3 only used shaders for post effects like the heat wave.

      The GeForce 2 didn't have pixel shaders, which is why it is a bit odd that the article mentions it as a point.

      My only guess is that they are insinuating that Microsoft pressured nVidia to delay implementing it in hardware until the GeForce 3. However, there are so many factual errors in this article that I really have to wonder if they truely know what they're talking about. Another prime example is when they go on about how much more successful the Radeon 9700 would have been if Microsoft backed it up. Problem is, not only did Microsoft back them up, the card was practically the reference implementation of DirectX 9.

    3. Re:Juh!? by Anonymous Coward · · Score: 1, Interesting

      Obviously you don't know a lot about the GeForce 2 hardware.

      On the NV1x series of cards (GeForce 1, 2) and above, nVidia provided limited programability in the form of register combiners. Register combiners were exposed only through OpenGL, through the NV_register_combiners and NV_register_combiners2 extensions. They provide per-pixel shading functionality, and a programming model that's partly configuration, and partly programming. While it doesn't provide the same programming model as DirectX 8's shaders, and it's not quite as general purpose, it is very similar.

      The GeForce 3 hardware also has register combiners. The only real difference with the GeForce 3 is that it had more of them, so it could do more complex per-pixel calculations than the GeForce 2 could. GeForce 3 cards actually run DirectX 8 shaders on top of those same register combiners. DirectX 8 could easily have been implemented in such as way that it'd work on a GeForce 2, by simply lowering the hardware requirements slightly (so it could be implemented on only 2 combiners). It wasn't, so the functionality is only available through DirectX on GeForce 3 hardware.

      By the way, Doom 3 makes use of OpenGL vertex and fragment programs on sufficiently new hardware capable of supporting the ARB2 path. It uses them extensively for all of the lighting effects - things like specular hilights, normal mapping, and all the other stuff. It also uses them for post processing, but that's not the only (or even primary) use of them. On older hardware, it uses various other paths. The NV1x and NV2x paths both use register combiners instead of shaders to provide similar effects, and the engine was actually written (originaly) to run on GeForce 2 hardware.

    4. Re:Juh!? by manno · · Score: 1

      Man if only I had my old GeForce2 GTS to test this out with. Son of a...

  6. Principle by olego · · Score: 4, Informative

    In principle, the idea is great. Why not release a game for XBox if you're already releasing it for the PC? And, like the article mentions, sometimes it leads to great games playable on both platforms, i.e. Splinter Cell. But most of the time, the duality screws things up. Take Deus Ex 2, for example. Playing the game on a PC is, at times, painful because of all the compatibility checks (and limits) that had to be put in. The area size is about 1/10th of what it was in the original Deus Ex, because the Xbox didn't have enough RAM for a bigger room. And that's just one issue. So, in principle, the idea is great; but the best games are made when the development teams split up during the Hardware consideration of the game and write different code from then on. Sadly, not enough companies are dedicated to making excellent games at higher costs and potentially lower earnings.

  7. XBOX has nothing to do with Direct X by TheSkepticalOptimist · · Score: 3, Interesting

    Direct X has been a PC API all along, I didn't even think XBOX games were based on it, or at least, some offshoot from it different then the PC API. As for Microsoft changing Direct X on nVidia, well, MS could do what it wants, Direct X ISN'T an industry standard, its an MS standard. Neither is OpenGL an industry standard, but OpenGL is a cross platform API which ATI and nVidia could make more robust by optimizing their drivers for it, if they wanted to. Has the XBOX really impacted PC gaming? Well, considering that the most innovative and technically advanced games are released for the PC first, I don't think so. Quake, Half-life are two rendering engines that have been ported over to XBOX games. There is so much porting of PC games to game consoles, I would suggest that the only reason why game consoles exist today is because of PC gaming. Lastely, as long as PC technology evolves and improves every 6 - 8 months while game consoles remain static for 5 - 6 years at a time, I can't say the XBOX has had any impact on PC gaming. The Xbox360 may be revolutionary today, but give it 3 - 6 months and nVidia/ATI will release a video card that outperforms the 360 by a factor of 2, followed by one a year from now by a factor of 4, etc, etc, etc until the Xbox720 or whatever.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:XBOX has nothing to do with Direct X by Leiterfluid · · Score: 1

      Neverminding the fact that the price of the entire console is cheaper than the "latest and greatest" video cards from either of the major manufacturers, typically.

      I mean, stereotypically

    2. Re:XBOX has nothing to do with Direct X by Anonymous Coward · · Score: 0

      I think you mean, surroundsoundtypically.

    3. Re:XBOX has nothing to do with Direct X by xtieburn · · Score: 1

      Um consoles pre date PC gaming.

      The first home video games came out in 1972 Since then consoles remained ahead of the home computer for gaming until the 486. Heck it took half a decade for the first home computers to come out and more than a decade for the first PC's.

      Even if you include the Spectrum, Commodore and Amiga, which I prefer to think of as hybrids, consoles pretty much invented home gaming. Sure the computers write the games but the consoles, and the market those games were invented for, defined them.

      A heavily modified DirectX is used on the X-Box and it is the industry standard because its the only standard. OpenGL is equivalent to Direct3D but DirectX is a games API while OpenGL is a graphics API. As a whole it has no rival other than game engines built from first principles.

      Oh and technical performance doesnt equal real world performance. It took my PC a long time to run games of an X-Box level of quality after I bought my X-Box despite my PC being technically much more powerful. I should think it will take a good while for PC's to out class the 360 as well. This added to the fact that it will cost you as much as the console to get a graphics card that will get you up to speed makes PC gaming somewhat less desirable and thats ignoring the fact that you have to install the game usually patch the living hell out of it and often have to bipass copy protection that makes the whole experience even more hastle. Steam, Max Payne which wouldnt work without a patch unless you cracked it..., Various games that wont load because you have daemon tools (never mind that your only using them because your lazy and not infact because your the pirate theyve branded you as), etc, etc, etc.

      That said I dont think the X-Box has done a terrific level of damage the PC games market is already small in comparison to the consoles and I think the majority of the PC games market is supported because of people that need PC's for Internet, work, etc and get some games to go with it. Consoles cant do the Internet and work thing so the PC's niche remains mostly intact.

      Ive no doubt there will have been a dent I know for a fact ive opted for X-Box games over there PC equivalent because I know it wont crash, need patching, need installing, need uninstalling, need an internet connection and so on, but I dont think it will amount to much more than a bruise.

  8. Still prefer Xbox by Anonymous Coward · · Score: 0

    I love that my Xbox saves me money. It has allowed me to play popular PC games like The Sims, Far Cry, Doom 3, and Half-Life 2 without forking over thousands of dollars. The graphics are less, but I still get the same experience with the system I have owned for 3 years. I can use my normal TV that works great with a 5.1 surround. MUCH better than hunching over a monitor.

    Doom 3 on the Xbox with online co-op is awesome.