RagDoll Development
Gamasutra is running an interview with Mark Healey, developer on the Bullfrog title Dungeon Keeper and, more recently, developer of the Steam-powered beat em' up RagDoll Kung Fu. From the article: "GS: Were you influenced by any gesture interface work in particular? MH: Yes. I remember playing a demo where you could push crash dummies down some stairs, I forget what it was called, maybe it was 'Stair Dismount' or something like that. I almost got a little buzz that you could be like a puppeteer. " Update: 12/06 23:49 GMT by Z : Oops. It's on the Steam service, not made in the Source engine. Wrong (tm).
From TFA:Mark is of course referring to the venerable Porrasturvat (Stair Dismount), which can be found here, along with Rekkaturvat (Truck Dismount) and many, many Porrasturvat mods.
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~ |rip/\/\aster /\/\onkey
From what I've read about Rag Doll Kung Fu it isn't actually based on the Source engine, but is in fact a standalone game. The only thing it has to do with Source is it being available through Steam.
If you enjoy Dismount, check out BlackShades -- http://www.icculus.org/blackshades/ One of it's unique features is the rag-doll skeletal animation. I found the game play to be cute, graphics to be lacking, but the animations very cool.
Unfortunately, the interviewer failed to ask the most important question.
Does Mark Healey have stairs in his house?
Probably one of the most addictive games ever made and yet it was rediculously simple. More games need to come out with bodies just dangling around in death throws.
Its entertaining for a bit, but I found it hard to control. Once I figured out how to control it, I was able to make it to the final level in one sitting. Lost its replay value right there.
The "cut scenes" are funny - Mark Healey & friends (badly) acting out their wannabe kung fu dreams. The game was innovative, fun to play, surprising, hyperkinetic and funny. I didn't try multiplayer so I can't comment on it.
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