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RagDoll Development

Gamasutra is running an interview with Mark Healey, developer on the Bullfrog title Dungeon Keeper and, more recently, developer of the Steam-powered beat em' up RagDoll Kung Fu. From the article: "GS: Were you influenced by any gesture interface work in particular? MH: Yes. I remember playing a demo where you could push crash dummies down some stairs, I forget what it was called, maybe it was 'Stair Dismount' or something like that. I almost got a little buzz that you could be like a puppeteer. " Update: 12/06 23:49 GMT by Z : Oops. It's on the Steam service, not made in the Source engine. Wrong (tm).

2 of 24 comments (clear)

  1. Porrasturvat by TripMaster+Monkey · · Score: 5, Informative

    From TFA:
    Yes. I remember playing a demo where you could push crash dummies down some stairs, I forget what it was called, maybe it was 'Stair Dismount' or something like that.
    Mark is of course referring to the venerable Porrasturvat (Stair Dismount), which can be found here, along with Rekkaturvat (Truck Dismount) and many, many Porrasturvat mods.
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    ~ |rip/\/\aster /\/\onkey

  2. Source? by thebudgie · · Score: 4, Informative

    From what I've read about Rag Doll Kung Fu it isn't actually based on the Source engine, but is in fact a standalone game. The only thing it has to do with Source is it being available through Steam.