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Nintendo Considers WFC A Success

Eurogamer reports that at 200,000 users, Nintendo considers the WFC a success. From the article: "Nintendo has announced that more than 200,000 unique visitors have made use of its new Wi-Fi Connection service since last month's launch, logging nearly 3 million connections around the globe. Wi-Fi Connection allows Nintendo DS owners to play titles such as Mario Kart DS and Tony Hawk DS online, via either Wi-Fi hotspot, wireless router or a special USB dongle."

28 comments

  1. Heh. heh. heh. by BigZaphod · · Score: 0, Flamebait

    He said "dongle!" *snort* Heee heeeheheh.

  2. In other news, by TripMaster+Monkey · · Score: 1, Interesting


    Sony considers Nintendo irrelevant.

    --
    ____

    ~ |rip/\/\aster /\/\onkey

    1. Re:In other news, by tyagiUK · · Score: 2, Informative

      Interesting that Sony predicts the touch screen of the DS to be a "gimmick", when Nintendo's product is, in my opinion, currently leading in terms of its software library. Since PSP's launch earlier this year, there has been a handful of high quality titles released for it (Wipeout, Lumines, GTA, for example). On many forums, however, it is common to read about people being stuck for choice between the flow of good titles for the DS (Osu! Tatake! Ouendan, Phoenix Wright, Animal Crossing, Mario Kart, Castlevania, Advance Wars, for example). This, coupled with a highly successful Internet gaming service that "Just Works (tm)", and Nintendo have proven that they are far from irrelevant in the handheld market. In terms of direct competition with the PSP, perhaps they are irrelevant, but that's not through inability to compete, but because they've created a new market with the DS in which they're the leader.

      --
      Contribute to the online videogame encyclopedia: GamerWiki
    2. Re:In other news, by Shadarr · · Score: 1

      That article appears to have been written before the PSP was released. IE before the DS trounced the PSP in total sales.

  3. Something Doesn't Add Up by mowph · · Score: 0

    3,000,000 accesses from 200,000 unique users in one month = an average of 1,500 accesses per user per month

    I could see the occasional hardcore gamer playing 1,500 times in one month, but this just doesn't make sense. Which begs the question, what constitutes as an "access" to Nintendo's WiFi service?

    1. Re:Something Doesn't Add Up by The-Bavis · · Score: 4, Insightful

      You must be doing metric division or something else with which I am unfamiliar. 3,000,000/200,000 = 15

    2. Re:Something Doesn't Add Up by NewmanBlur · · Score: 2

      3,000,000/200,000 = 15 -- about once every other day on average. That sounds reasonable. Plus they said "nearly" 3,000,000.

      --
      Per ardua ad astra.
    3. Re:Something Doesn't Add Up by mowph · · Score: 1

      I'm telling you there were two more zeroes in there at 4:00 am!! (I stand heartily corrected)

  4. WiFi rocks! by Anonymous Coward · · Score: 0

    The WiFi games are great. I can't stop playing Mario Kart and I got Animal Crossing yesterday.

    They use different concepts though, Mario Kart is mostly into blind matchmaking (although a friend code mode is there) and Animal Crossing explicitly allows you only to play with friends -- it won't even let you online until you finish some preparations in the game (i.e. do some stuff for Tom Nook and introduce yourself to all other inhabitants and the major of your city).

    Haven't tried Tony Hawk...

    1. Re:WiFi rocks! by David+Nabbit · · Score: 1

      It does seem that even though Nintendo is late to the online gaming table, they've managed to do a good job with implementation. Hopefully third parties will get on board.

      --
      "Her idea of wit is nothing more than an incisive observation humorously phrased and delivered with impeccable timing."
    2. Re:WiFi rocks! by tyagiUK · · Score: 1

      They're not late to the online gaming table.

      They're the FIRST to the portable/handheld online gaming table.

      --
      Contribute to the online videogame encyclopedia: GamerWiki
    3. Re:WiFi rocks! by Delphiki · · Score: 1

      No, they aren't. Ever heard of the PSP? Maybe they did it poorly, but they did it first.

      --

      Feel free to mod me "-1 - Angry Jerk".

    4. Re:WiFi rocks! by Anonymous Coward · · Score: 0

      The DS came out before the PSP and probably had online games in development before the PSP. the PSP was first to market with a game nothing more. Nintendo waited until the perfect moment to release their online games. (When they could do them right and when theres an actual fucking market for them.. Remember up until a year ago MS Live only had ~1mill users not exactly a shit ton and that is the online service to beat. It's doubled the amount of users this year. I'd say Nintendos timing is PERFECT.)

      Nintendo was HARDLY late in the online race. oooooooh they missed the boat by a whole fucking generation big deal. They had online capabilities they just didn't go out of their way to support them. Shit even the SNES could go online.

      I guess they'll be late to HD by one generation too even tho 99% of the fucking world doesn't own an HD TV and 50% of the people that do own one don't even play games much less know how to work their fucking HD TV. You can tell me that in a few years everybody will own one but you'd be full of shit. I thought the exact same thing 3 or 4 years ago when I was looking to buy one and 3 or 4 years later I find out I was completely fucking wrong. In a few years (3-5 years or so) MAYBE 20-25% of the US will have one. That's just the US. Right now only about 10-12% of the US owns an HD TV.

  5. My Math by iridium_ionizer · · Score: 1

    My math says the average user would only have to have logged in 15 times in the opening month.

    3,000,000 accesses / 200,000 unique visitors = 15 accesses/unique visitor.

  6. Mario Kart DS's pretty good, in that domain. by Hitto · · Score: 3, Interesting

    I've only tried playing Mario Kart DS, since I live in Europe and Nintendo HATES US for not releasing Animal Crossing (not gonna import it, the people I wanna show it to don't want to read english text) earlier, well, let's say it's a start.

    Pros :

      - I don't think I need to remind how mind-blowingly fun Mario Kart is. Just being able to play it on the crapper was a huge improvement in the GBA episode, now being able to compete against humans at anytime makes it even better.
      - It's free. FREE! No subscription, jus' like beer.
      - No lag. I mean, I once had lag, but I slid the bittorrent upload limit button a bit lower (maybe -5K), and it was flawless. Looks like Nifi needs very little bandwidth, which is very elegant, I might say.
      - No chance of anyone shouting "DIE FUCKER PIG JEW NIGGER", unlike some game that starts with "H" and ends with "ALO 2".
      - Some adjustments can be done regarding the rules. For example, for the first few days, disconnecting during a race would have no consequences, the "loser" losing nothing, and the leading winning nothing. Now, any disconnection in the heat of a race means a loss. It's smart enough to notice you're between two races if you really need to disconnect. There's hope for more adjustments, then.
      - I still haven't seen nazi signs or penises used as emblems, so I'll take it that either Nintendo is doing a fine banning job, or that MKDS players are a bit more responsible than the rest. (that, or I'm lucky, and the unlucky players will flood me with shameful replies in 3, 2, 1...)
      - No communication at all possible through the game. (It's a plus for concerned parents, a minus for me.)

    Cons :

      - If you don't like playing against humans, it sucks.
      - Very simple interface means very uncustomizable interface. That's Nintendo for you.
      - The "friend codes" thingamajig could have been optimized so that after each game, you could specifiy if you wanted to add this or that racer into your friend roster.
      - Four races! That's about twenty minutes play, it's very good, but personnally, I have to spend about two to five *real* minutes in the matchmaking room. Not very "on the go", is it?
      - No battle mode, and not all circuits available for online play, due to lag reasons. WTF, Ninty? If I want to lag, I'll lag, now let me play the *full* game, PLEASE! I'll blame my router, not you guys! Promise!
      - The whole territory of France sucks and is still firmly entrenched in the stone age, so I've only played wi-fi domestically, not in the streets. Okay, it's not a Mario Kart con, just a rant. Désolé.
      - No communication at all possible through the game. (It's a plus for concerned parents, a minus for me.)

    Now, I gotta go do something. TTYL. GG.

    1. Re:Mario Kart DS's pretty good, in that domain. by Anonymous Coward · · Score: 1, Interesting

      "- No battle mode, and not all circuits available for online play, due to lag reasons. WTF, Ninty? If I want to lag, I'll lag, now let me play the *full* game, PLEASE! I'll blame my router, not you guys! Promise!"

      It's not JUST you that's affected by the lag... it's that it would make the game unfair. For instance, Player A decides to bump Player B into the giant swinging pendulum on Tick Tock Clock. On Player A's game, Player B rams right into it and is taken out... but on Player B's game, because of lag, they JUST misses the pendulum. Now Player A's strategy goes to shit because of Player B's lag. Then Player B rams a Blue Spiny Shell up Player A's ass and he loses. And that's no fun for anybody.

    2. Re:Mario Kart DS's pretty good, in that domain. by Delphiki · · Score: 1
      - No chance of anyone shouting "DIE FUCKER PIG JEW NIGGER", unlike some game that starts with "H" and ends with "ALO 2".

      I agree this is annoying, but you can turn voice chat off. So you'd rather have a system with no voice chat than one where it's optional?

      --

      Feel free to mod me "-1 - Angry Jerk".

    3. Re:Mario Kart DS's pretty good, in that domain. by Hitto · · Score: 1

      If it's a feature that is always turned off, I'd rather the game programmers didn't waste time on it.
      Granted, a "voice chat only with verified friends" would have been nice, but not necessary.

    4. Re:Mario Kart DS's pretty good, in that domain. by Anonymous Coward · · Score: 0

      Animal Crossing will be released in Europe, specifically for the reason you stated: it is very text-heavy and has to be translated into at least French, German, and of course Spanish. Why they haven't done it already, since the game is not much more than a port of the Gamecube version, I do not know. But wait, it's coming eventually.

    5. Re:Mario Kart DS's pretty good, in that domain. by justchris · · Score: 1

      I agree this is annoying, but you can turn voice chat off. So you'd rather have a system with no voice chat than one where it's optional? Nintendo would. They don't feel it's necessary for Mario Kart. Also, they couldn't finish it in time for Mario Kart, so they've hinted that it will be available in Metroid Prime: Hunters. This is unverified to be true, but they are working on voice chat.

      --
      just some guy
    6. Re:Mario Kart DS's pretty good, in that domain. by Pichu0102 · · Score: 1

      not all circuits available for online play, due to lag reasons.

      That could also put a strain on the server, seeing as most of the tracks they left out had some quasi-random elements to them, which I'm sure the host generated when playing local multiplayer. However, there is no definite host online, so the generating would fall to the server, most likely, and that probably would be incredibly strainful if over 1,000 matches were being played.

      Just my two cents, not sure if it would work that way, but I think that might have happened if they put those tracks in.

  7. Experiences with Nintendo Wi-Fi by MilenCent · · Score: 5, Informative

    I own two of the three Wi-Fi aware games, Mario Kart DS and Animal Crossing: Wild World. Here's my impressions:

    Mario Kart DS:
    Although only twenty of the thirty-two included tracks are playable, and despite the fact that gameplay chances subtly while playing over Wi-Fi (you can't drag items behind you and karts can't bump each other about much regardless of weight), online Mario Kart is surprisingly playable. You can either choose to play against randomly-selected opponents in your region, around the world, "rivals" with a similar win/loss record to you, and "friends" who you've traded friend codes with.

    It's important to note that, so far, no Nintendo Wi-Fi game allows for you to play with specific people you've not already traded a friend code with. There exist a good number of sites on the web that allow you to trade these codes (Zonk offered his own here a couple of weeks ago), but even if you've traded (and BOTH players must have the other's code to count), you can't be sure to get that specific friend if you choose a Friends game. I can understand they did this to take care of matters of griefing, and also because of the complete lack of a communication lobby. I'm torn on this approach: it'd sure be nice to be able to play against specific opponents sometimes, but it does make setting up a match very, very easy, as the service takes care of all matchmaking automatically.

    It's worth saying that there are players who have decided on off-color or even downright obscene player handles, as well as choosing pictures of genitalia for their kart emblem. So far, it's uncertain what Nintendo plans to do about this, if anything. Once I read on their forums that the proper response to these forms of abuse was to email someone at Nintendo, but later it seems that statement was retracted. Official word so far seems to be that this is the reason for the CYA "Experience may change during online play" message below the ERSB symbol on the splash screens, an attitude that, depending on your view of the matter, is either very irresponsible or surprisingly enlightened. Nintendo is able to track all activity by each DS' MAC address, of course, so it's possible that they could outright ban players for abuses, but it's uncertain if or when they'll do that. It's worth saying that so far, the majority of players I've encountered have no such issues, implying that either fairly few gamers are doing this or those who do it are quickly, quietly sucked into the void.

    A bigger issue with the service is definitely my own fault: there are some SERIOUSLY sharp drivers on the online Mario Kart circuit, and despite the essential randomness introduced by the item system, driving skill still matters a lot. Unlike in some past incarnations of Mario Kart (I'm looking at YOU, MK64!), drivers who are behind receive no artificial catch-up speed boosts here; all of the balancing comes from the item system. (Karts also have an "Items" statistic now, which influences how often you get the good stuff.)

    If you have any illusions about your skill in driving cartoon vehicles, they will quickly be shattered the first time you go up against a driver who's mastered "snaking," which is a technique for executing drift boosts on straightaways. Drivers with extremely high degrees of accomplishment in single-player mode get stars above their name during races, up to three, but you can be sure when you find someone with even one star on their handle that you're in for a tough battle. Similarly, you'll encounter all kinds of strategy online, including players who'll get a Blue Shell and sit on it until just before you cross the finish line. But even in that case, it's balanced by the fact that the driver will probably have to have foregone many other items in order to hold onto that shell. This is the best-balanced Mario Kart, arguably, since the original, and it may be even better than that.

    While we're on the topic of shooting shells at your opponents, the sorriest omission in Mario Kart DS is the fact that its

    1. Re:Experiences with Nintendo Wi-Fi by M.C.+Hampster · · Score: 1

      Wow, thank you so much for this!

      I have yet to see this kind of detail in a review, specifically dealing with the multiplayer aspects. I own MK:DS, but I haven't picked up Animal Crossing and I didn't know about half of those features.

      Thanks again!

      --
      Forget the whales - save the babies.
    2. Re:Experiences with Nintendo Wi-Fi by floodo1 · · Score: 0

      i find the item system to be completely HORRIBLE when racing against near skilled enemies. if you're in the lead you're so crippled on items compared to the enemies behind. i find it EXTEMELY advantageous to sit in 2nd place rather than take the lead. i know that doesnt make a lot of sense but if you're in the lead you will NOT be getting offensive items. so if you get taken out (by offensive items) you have to wait around a bit to get an offensive item to attack with.
      if you stay in 2nd place you can get offensive items to protect your 2nd place spot in case of succesfully being attacked (you can get revenge), and also you can sit on good items like your mentioned blue shell or red shell, and use them on the leader at the close of the final lap, leaving them powerless to stop you.

      also i think its HIGHLY unfair that your single player gameplay affects your ability to play online. in that character and cart unlocks are earned in signle player but usable in multiplayer. if you look around online you'll notice that most of the better drivers use unlocked characters/karts.

      all in all its cool, i just hate losing to people that im a little bit faster than because they get better items than me.

      oh yeah i also hate how the majority of my games take place on the crap tracks (figure 8 for example).

      but oh well, thats life :(

      --
      I KUT J00 M4NG!!!
    3. Re:Experiences with Nintendo Wi-Fi by Castar · · Score: 1

      BTW, the "Game experience may change due to online play" is mandated by the ESRB in all titles that connect online. So it's not just Nintendo.

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
  8. Good, but not good enough. by Belgand · · Score: 1

    While Mario Kart DS is an excellent game and I'm very, very glad that Nintendo finally entered into the realm of online gaming I hope they don't decide that they've suceeded. Basically they've reached a point where this works, but they don't have a system that works very well. The friend system is clunky and problematic, it's impossible to play a match directly against someone else, etc.

    Nintendo has made a good, functional first step tied into an excellent game. I just hope they keep working at it rather than assuming it's good enough now.

    1. Re:Good, but not good enough. by justchris · · Score: 1
      Search around the internet, specifically game sites. You'll find an interview with the lead Director (or maybe he was the Producer) of MK:DS. In the interview, he mentions that there were a lot of things they wanted to do with the WiFi that they eventually chose to leave out because they didn't have the time. Instead they decided to make what they had working work as well as they could manage, and work on new and improved features for later WiFi releases. So while they consider it a success, they don't necessarily consider it completed.

      Another thing to remember, the DS uses some form of Flash RAM memory I think. They can actually Flash the cart with updates, which means they could theoretically patch the game at a later date. I don't know how likely Nintendo is to do such a thing, it's not something they've ever had to deal with before (at least, I don't think in any of their previous attempts at online service they ever flashed carts), but it is something that is possible.

      --
      just some guy
    2. Re:Good, but not good enough. by Belgand · · Score: 1

      Glad to hear it. Nintendo isn't terribly guilty of resting on their laurels, but at the same time they often have a habit of taking baby steps with occasional revolutionary leaps. Sort of an all or nothing philosophy.

      Probably my greatest concern is that they want to focus more on making it simple and "safe" rather than full-featured. Thus the friend system will stick around as some sort of theoretical way to protect children without regard for it being a terrible way to build a friend list for an online game.