The Convergence of Games and Film
Gamasutra has a piece on the ever-increasing convergence of games and films. The final chapter meeting of the IGDA's San Francisco chapter this year had an event focusing on, in particular, the preponderance of Star Wars games. From the article: "The convergence of film and game production has been predicted for years, but progress has been slow... cultural, logistical, financial, and computational barriers have kept the two worlds apart. Everybody sees convergence, most want it, but few know what it really means and fewer still have actually tried it."
But.. but.. I thought the convergence were the Mortal Kombat flicks!
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You know what I want to see? A movie based on Final Fantasy IV (II for you USians). Not a movie that happens to be called "Final Fantasy," but one that's actually an adapted retelling of the story from a REAL, playable Final Fantasy. There's definitely enough of a nostalgia gamer market for such an endeavor to make a decent profit.
There are so many games with rich characters and engaging settings that would be perfect for cinema. Sadly, movie producers go after the franchise crapola games and make franchise crapola movies. Even sadder is that these films make money.
Take a chance! Hell, animate the thing and save money on actors/sets/locations. Buy the rights to an older game for a song. The first one to take a leap and make a good movie based on a good game and catering to the right demographic is going to go gangbusters.
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Everyone just had to wait for Hollywood. Their screenwriters are so full of dry storylines that they need fresh material. It will only be a matter of time before they ruin games, too.
If this ever happens any way...
...then game makers would just MAKE MOVIES. I don't want interactive cinema. I want interactive GAMES. If the games can borrow some cinematic language now and again (i.e. the motion blur in Shadow of the Colossus) then hey, more power to them. But the things that make movies great and the things that make games great are pretty divergent. This "inevitable convergence" will just make movies a weaker vehicle for storytelling, and it will make games less interactive. Some stories make better games, and some worlds make better movies, but it is a pretty rare thing to find something that makes an equally great game AND movie without one or the other suffering from the relationship.
Even after reading through the article, I still am not sure what they mean by "convergence" between video games and movies -- and I've been playing video games that are based on movies since before a lot of Slashdotters were itches in their daddy's pants! ;)
... TFA said that they were shown a series of works that ILM did, and that the results looked like a video game. I'm not sure that that's necessarily a compliment, but it again blurs the definition as I see it of what "convergence" means with respect to movies and video games.
They talk about a common code base. Okay, so is "convergence" the use of the same graphics engine to create movie sequences and video game graphics? That sounds more like resource sharing, not the merging of two types of media.
Is "convergence" the use of movie or movie-quality sequences in video games? Hell, video games have been doing that for many years. A lot of games, such as the original "Jedi Knight" and the later "Wing Commander" series, used theatrical cut-scenes in the games to further the story along in a more engrossing manner. (I just use those as examples. There are obviously games from before that that used the same techniques.) So, it THAT "convergence"?
But wait
Is "convergence" a game that plays like you're watching a movie? Again, there are many games that took that approach so that action blends seamlessly with cut-scenes and back again. If this is the definition, then is convergence related to the look or the feel or both?
Even looking at the threads here so far, the responses seem to go between video games and movies. So, it doesn't seem as though anyone here really has a firm grasp of what "convergence" entails.
Maybe if the developers/studios would come up with a concrete definition of "convergence", we'd be able to come up with a more credible target for when the two media actually are "converged".
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True in terms of the number of people, okay.
Since 1996, though, video games have collected more revenue than is made on ticket sales for movie theaters. However, movies sell a lot of ancillary stuff like TV broadcast rights and DVDs, and as an industry the movie studios still take in more money.
Basically this story's one more drip in the "games as an offshoot of movie sales" bucket. I guess my reaction is that the tie-in games are a pretty serious source of revenue that's underdeveloped. Mediocre shooters that get released along with movies aren't the blockbusters in the game world. You need to do more than drop some new textures into a Quake engine to make a decent game. Hey, my kids loved "The Incredibles" but haven't said anything about the games.
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