D&D Online Stress Beta Begins
kafka47 writes "Turbine's much-anticipated MMO, "Dungeons and Dragons Online: Stormreach", is now opening up its stress test to Fileplanet subscribers. The registration is free, and it is a great opportunity for MMO and D&D fans to sign up and try out the game! Paid subscribers get a higher-rez client, but if you're curious about what DDO has to offer (and by all accounts, it's a lot) this is your chance to see it early."
Looks to be Windows-only. Gee thanks guys. Also I apparently have to be some member of IGN and/or FilePlanet, both ad-ridden slow over-commercialised scourges of the Internet. Does no one understand that this stuff is mainly a ploy to get users to sign up for the forums and buy subscriptions? Get me an actual freely available download and a Mac or Linux version, otherwise I think I'll pass on this one.
Take off every sig. For great justice.
I'm curious as to what slashdotters really think about this subject.
Here we have a possible new MMO and, trust me, I'd love to try it and be a paying customer. However, I'm deeply involved in another major MMO right now (WoW to be exact). I know many people who also will not try other MMOs because their current one is too infatuating.
Furthermore, if the most popular MMO has most of the population of gamers (like WoW does), doesn't this hurt the industry?
Yes, I know this has probably been covered in another thread but I was hoping someone could give me good reasons to stop trying to get to level 60 with my priest and spend my valuable free time trying to get into DDO. After browsing the site, I'm definitely going to go home and give this one a shot but what about all the MMOs that aren't slashdotted?
I'm reminded of an old friend from high school who hated the game franchises on the older consoles (like Mario Bros) because he was certain that their high pricing and continuous rehashing of the same story line not only stifled creativity but turned off gamers looking for something fresh. What do you think?
My work here is dung.
I think it's a great chance for non-gamers like me (well, pretty much) to see what all the MMORPG fuss is about, especially under the D&D banner. I think I might do it.
Dark Reflection
All they had to do was torrent af few copies out- no need to blow their own bandwidth or force people to use IGN file networks.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
From the FAQ:
c h/stresstest/
Q: How are participants for the Stress Test Event selected?
We are offering a limited number of Stress Test Event slots as an exclusive to FilePlanet members. Stress Test Event access will be offered on a first-come first-served basis until the total number of Stress Test Event accounts has run out.
Q: I was accepted into the Stress Test Event. Does this mean I'm in the Beta now?
No. The Stress Test Event is separate from the Beta. Acceptance into the Stress Test Event will grant you access to special servers for three days only.
Q: If I am a FilePlanet member, where do I go to get signed up?
http://www.fileplanet.com/promotions/ddo_stormrea
Come on...
Looks like FilePlanet just want boost its members numbers... again.
Nothing to see here, move along.
If I clone myself, can I call it a thread?
If a girl winks to us, can I call it a race condition?
Since when does D&D have anything to do with PvP? Have you ever tried PvPing using the D&D ruleset? It doesn't work. Wizards annihilate everything in their path and fighters don't have a chance. D&D is about party teamwork not pwning noobs.
I like PvP in MMOG's. I played UO back in the 90's before they turned it into medevil sims online and really enjoyed Shadowbane. I'm currently on a WOW pvp server and having fun with that as well.
But D&D 3.5 and D20 isn't a balanced pvp ruleset and therefore if they want to make D&D online I'd prefer they stick as close to the pen and paper ruleset as possible instead of messing with it to accomodate l33t doods.
I'm currently in the DDO beta and my high level, generic, non NDA breaking opinion on the game right now is there still is testing to be done.
How much do you think IGN/Fileplanet paid for them to release the stress test exclusively over their site(s)? The D&D name carries alot of weight, so I'm guessing quite alot.
"Bottom line:
NO crafting.
NO housing.
NO PvP."
Sweet. This means I can just play without having to grind for days? This means that I don't have to worry about griefers screwing with my fun by engaging me in PvP when I don't want to?
Why does every MMORPG need to be the all-and-everything? Let this game specialize in hack-n-slash, while some other game can specialize in a crafting economy.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
seriously, how many fucking MMORPG's do we really need? I got into WoW for a month before I got sick of the grinding, I fire up Guild Wars every now and then for a quick 'fix' of gaming with a few close friends (that I actually know on this physical realm we inhabit..), but then what? How many alterations on hack/slash/walk/repeat can there really be?
Am I in the minority of gamers when my real life is far more important than spending 5+ hours a day wandering aimlessly through someone elses fantasy world?
Who wants to invest time and money into a game that is run by a company that shuts down their servers?
turbine is closing AC2 shortly. AC1 never had any rules against macroing, but now they're banning people left and right for macroing, while at the same time putting in almost no effort into the monthly patches. It's like a backdoor way of closing down the game without taking the heat that they did with AC2's announcement.
"And when someone talks shit about yer mom, what are you going to do?"
Put them on the ignore list. Not stoop to their level. If it's an all-ages game, report them to the mods for abusive behavior.
"And when someone steals your loot?"
This is avoidable if the game is designed properly. I remember from Runescape, ages ago, they used to have a time period when only the killer could pick up the loot. Or instancing, if camping is your problem.
This problem can easily be addressed by means other than PvP.
"What's the point of these games? Just seems tedious to fight against stupid AI."
Again, it depends on game design. Quests can be designed well, cooperative play can be required/encouraged. The AI deosn't necessarily have to be stupid. It could be challenging.
What's the point of all the PvP games? Just to run around ganking people, and to fight massive battles that might as well be PvE?
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
To be nice, WoW is advertised as a simple action MMORPG. Basically RPG Light. To be nasty, WoW is for leet kiddies who think numbers are part of the alphabet.
DDO from so far as I have it followed is going to be bearded. NWN/Baldur Gate rather then Diablo. If anything it is going to be even more anal the Everquest (although hopefully in depth not endless grinding) so your typical WoW gamer is NOT the kind of customer they want.
Everquest 2 is more of a target and trust me on this, getting people away from EQ2 is easy. It is just that at the moment nothing else is available. Not everyone hates EQ2 because of its heavyness. It is more the constant bugs and huge level gap that forms the problem. Both EQ2 and WoW suffer badly from the fact that a majority of its players shoot to the highest level and are then left wondering what to do.
DDO aims (or claims too) to make the journey the goal not reaching your destination. Less focus on levelling up and more on having fun. Or to put it another way. Less people running around 'Looking for XP group'.
One of the things that still amazes me in EQ2 that I a relative new and in-frequent player can still point out fun quests to complete to players who already got characters at the highest level. DDO hopefully will be more about completing story based quests then in getting to the next level as fast as possible. Nothing ruins an MMO for me faster then being in a fun group and then allowing a new person in only to get them to wine that we could get XP so much faster if only we did X. I can only imagine they must all be teenage boys who need to be thought by their girls, sometimes the price does not go to he who finishes first. Slowdown and take your time, you may find that it is more fun that way.
So you want a reason to stop trying to get your char to level 60? Well okay how about this. Why do you want to be level 60? What is going to happen then? Are you not now enjoying yourselve at your current level? Will your char at level 60 suddenly be fun and challenging to play?
If you set yourselve a goal at least ask yourselve why you set that goal. That is my answer. How you answer it determines wether you should stick with WoW or go on the new hunting grounds. Just that DDO is hopefully not going to be about levelling up.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Well, having read the Gaminggod synopsis the thing that struck me most was that you were REQUIRED to have a balanced party to progress.
:-)
The high end game in Everquest became like this, and this triggered a lot of casual players to leave. I've known LDoN (Lost Dungeons of Norrath) groups take so long to get together that by the time you have a quorum, it is so late in the evening that players have not got long enough left online to actually finish the adventure properly. Some players have families, or work in the morning. (BTW this was the main reason my entire guild left EQ for WoW).
Casual gamers in DDO who are only online for a short period will find themselves locked out from being able to progress unless someone has a revolutionarily good way for people to quickly find a suitable group. Hanging around waiting for tank/healer/thief combinations who have the right levels and also speak the same language and aren't on any of their blacklists will quickly become frustrating. If I were cynical I'd suspect that they can push advertising at these people waiting and pay for the servers that way.
I wouldnt miss PvP, crafting or housing. If you want PvP play halflife
World of Warcraft has this solved - you can still solo meaningfully at even the higest level, letting you enjoy yourself whist a group slowly comes together. If the group doesnt pan out, well, that isnt the end of the world.
-- Don't believe everything you read, hear or think
I understand your point, but somedays when I take the bus from Ottawa to Montreal I just really fucking want to get to Montreal. Other days, I want to just take a ride and enjoy the scenery. Either way, the 'fun' is in getting to Montreal...I just have a different attitude about it. I don't think either game will be mutually exclusive. You can play both and find what you need.
Arguably, no you are wrong.
The only points that you have brought up, basically state that the reason why Windows is a better platform is because the developers develop for it. Please note that this is *very* different from Windows actually being the better platform.
If the developers have actually developed cross-platform in mind, the world would be a different place. http://vegastrike.sourceforge.net/ is a good example of this. It supports OSX, Win and Linux no problem.
So, it isn't a platform problem, it a *developer* problem.
Betatests are an excellent opportunity to find bugs and game issues and fix them, as well as give your testers a taste of what the game will be like.
In this day and age where the MMORPG market is completely saturated and the only way to actually get players is to hook em early and hope you're good enough to topple the current titan (WoW), it is NOT a good idea to be putting an intentionally crippled product into the hands of potential customers, no matter how much IGN/Fileplanet may be paying you.
Not to mention it is a complete slap in the face to every gamer out there who is damn well aware of how easy it is to release a client via bittorrent for a simple stress test.
This isn't a betatest folks, this is a sponsored marketing campaign for IGN and Fileplanet that you have to pay to truly enjoy. I for one won't be playing this game ever, although it is a shame because I'm a longtime player/DM and love NWN. Guess I'll just stick to that game.
Buy Steampunk Clothing Online!
Yeah exactly - windows has been tweaking Direct X for games, and video cards have been tweaking for directx for so long, theres no question.
NWN on Linux had no Antialiasing or anything advanced that current cards use - it basically supports what directx 7 or mayby 8 support. Either that or its the video card drivers... which also need improvement. Also all the programming teams are quite experienced in doing what they do now, programming for Windows.
DOnt get me wrong, ive been wanting linux games for years, but the best way to do so at this point is to either emulate windows+directx, or to advance drivers and SDL in linux to do the same tasks as direct X so that the APIs can either be easily converted over to or remapped efficiently (straightforward emulation). I dont know much about wine, but whenever ive tried it, it feels like its trying to remap apples to oranges then back to apples (DirectX -> SDL -> DirectX videocard).