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What Will The Future Desktop Interface Look Like?

b O b 1 9 19 A writes "The TechZone has an interesting article wondering where computer interfaces are going. They discuss some alternatives to the traditional desktop, and propose a framework in which future interface designs may be evaluated. From the article: 'The next 10 years will be a transitional phase for interface design. 3D rendering technologies already have a stable home in the entertainment, video game, simulation, and design sectors. Although 2D interfaces have dominated everything else, I expect we will start seeing more 3D incursions. Operating systems and applications are beginning to capitalize on what 3D has to offer. The precise nature of how and where 3D can best be incorporated is an open question, and a framework to evaluate these questions seems appropriate.'" Big-time ad alert. Set your ad and flashblockers to stun.

48 of 339 comments (clear)

  1. Whatever works best with the... by arrrrg · · Score: 5, Interesting

    device that lets you move onscreen objects by just thinking about it. We can do a brain-controled 2-d cursor easily now, better stuff will be on the way soon.

    1. Re:Whatever works best with the... by Baddas · · Score: 5, Insightful

      I think this is the key to future interface design: Not the virtual representation, so much as the interface devices. As long as we're restricted to a 2d mouse and a set of binary keys, the different metaphors for the software are moot.

      Assuming we get something with positioning in all the dimensions of space (or at least, more than two degrees of freedom of mice) then you can start having interfaces which utilize those spaces.

      Of course, right now we navigate 3d spaces in video games fairly effectively, but it's a full-concentration task, using both hands. Which is not exactly ideal for something you multitask in, perhaps? As well as containing the restrictions of a physical 3d world such as gravity etc. Perhaps descent would be a better model.

      Just my thoughts off the cuff

    2. Re:Whatever works best with the... by lotrtrotk · · Score: 5, Funny

      Yess!! Soon I'll be able to browse for pr0n hands free =D

    3. Re:Whatever works best with the... by NanoGator · · Score: 4, Funny

      "Yess!! Soon I'll be able to browse for pr0n hands free =D"

      Of all the smilies to use...

      --
      "Derp de derp."
    4. Re:Whatever works best with the... by yog · · Score: 2, Interesting

      Actually I think there will be several levels of user interface depending on the needs and abilities of the user. There will continue to be very basic, ATM-like interfaces for specific and focussed applications such as a touchscreen map kiosk for tourists. Keyboards aren't going away any time soon, either. But the really cool stuff will come out of games and military tech and will further revolutionize how we learn and communicate.

      Helmets with surround sound and surround video will probably get popular as they help people to navigate increasingly complex online communities. You'll end up looking down a tunnel (someone else here mentioned "Descent") that you can navigate, "floating" along and occasionally detouring down side tunnels. The walls of the tunnel will consist of colorful 3D icons and words and lines and who knows what else. A gadget attached to your hand will allow you to wave at the things you're interested in, open doors, push buttons, etc. Perhaps the fancier gadgets will include tactile feedback. It will be very much a virtual world.

      Phone calls made with your goggles on would be a simulation of face-to-face contact, with a 3-D representation of your conversation partner (or what they want you to see, at least). What people really look like will probably become a guarded secret, somewhat like your real name versus your handle.

      I think the other big thing will be intelligent speech, a step beyond speech recognition. The hardware will soon be there for people to carry on useful conversations with machines, not just for the magic of transcribing faithfully but for the machine to understand and react to your words in a reasonable manner. Probably customer service departments will move further down that road, and I do hope they get past this intermediate phase of "I did not understand" to something that hears individual words and sleuths out your meaning more intelligently.

      Eventually, the concept of user interface will be more like a lifestyle decision--do I want to wear my computer goggles today, or just my earbuds? You'll carry a little box in your pocket and occasionally it will say, "Sir, you have a call from So-and-so. Shall I put him through or take a message?" There are some real opportunities here for people in the right fields, and probably a bunch of people will find their jobs drastically altered if not eliminated. Should be an interesting 20 years.

      --
      it's = "it is"; its = possessive. E.g., it's flapping its wings.
    5. Re:Whatever works best with the... by Anonymous Coward · · Score: 2, Funny

      This smilie is the best: :-) 8===o

    6. Re:Whatever works best with the... by rpdillon · · Score: 5, Insightful

      I'm not sure I agree with this. In games (and movies) there is a natural tendency to move towards an illusion of 3 dimensions because the goal of those media is immersion: to make you feel as if you are "there". 3D is a natural way to go, since we tend to perceive the world in 3D. Of course, it is an unnatural act, because we choose to display those immersive environments on a 2D screen, so we naturally experience some sheer during transition.

      But, with a computer operating environement, I simply don't see the attraction. The environment of a computer is not in the business of being immersive, or distracting you from reality. It is in the business of making information available to you as quickly and accurately as possible. This goal does not particularly lend itself to 3D - as long as we have had langauge, it has always been expressed in 2D, whether it be carved or painted on walls of caves, chiseled into stone, brushed onto papyrus, or printed on newsprint. Even now, as I type this, I do so onto a 2D digital "paper" that is my LCD monitor. Would 3D lend any additional utility? I can't think of any.

      I attended JavaOne last May and went to a session on Looking Glass, Sun's 3D desktop environment. As much as it was attractive, it didn't really add a whole lot to everyday tasks. Sure, they could represent a filesystem in 3D, but it wasn't really any more efficient than midnight commander. You can "fold" away windows to the side of the display, rotating them back into the monitor to get them "out of the way", but it essentially boils down to window shading, only horizontally, rather than vertically.

      Of course, there are exceptions. Sun demonstrated a music program where you could add instruments to a song as tracks, and control their volume and balance by moving them in 3D in relation to your real life speakers. To make something softer, you could move it further "into" the monitor. To make it only audible on the left speaker, you could move it to the left side of the screen. Quite novel, but certainly not an application that necessitates a 3D "desktop" environment. It could just as well be run as a standalone program in Windows, Linux, or Mac as they are today.

      So while I agree that if we were to have a 3D desktop, it would be nice to have a 3D input device, neither seem to add much utility. Personally, I'm stunned that the multi-desktop (virtual desktop) navigation system hasn't made more inroads. I'm addicted to it in KDE, and Windows' powertool feels like a cheap hack by comparison. I'm stunned that neither Windows nor Mac come with it by default. Mac uses Expose, which strikes me as a complex work around to achieve a similar effect. In the future, I think we'll use other subtle advancements like virtual desktops to extend the functionaility of the user interface in ways that allow us to *organize* the information as we access and use it, rather than displaying it in some drastically different way, like a 3D desktop.

  2. 4D by lightknight · · Score: 2, Funny

    Muhahaha. I plan to get a jump on the competition by patenting the 4D interface. It's like a 3D interface, but better ;). I'll show Eolas how it's done (by spanking MS for even more money).

    But in all seriousness, I am working on the 4D metaphor. I have a prototype I've been working on up on my website, just haven't had the time to finish it.

    Cheers

    --
    I am John Hurt.
    1. Re:4D by Ruff_ilb · · Score: 3, Insightful

      So what, your fourth dimention is time?

      "OH SHIT, I can't access outlook, I've got to go back in time!"

      But seriously though - look a few posts down - the person found some serious gripes with a 3d interface. Here are mine:

      Ok, a 2d interface is immediately intuitive. 2D screen, 2D Mousepad, 2D interface. Simple. But with a 3+D interface, we lose intuitive-ness (and therefore efficiency) in the name of a more advanced system. Some people navigate quite well in 3D, sure, but try handing a copy of blender (or any other modeling software) to someone and get them to navigate in 3D. Challenge them to make a series of coencentric spheres, even. Even if they can do it, it becomes WORK. And no one wants to do more work then they have to.

      On a lighter note, the Star-Trek allusion at the end of the post makes me agree with the first poster. As our computers get faster and faster, we'll probably end up interfacing with them in more intimate ways - I don't mean to say that we'll all become like the Borg or anything, but even improvements like voice control (subvocalization? Or is that just a bad SF tech...?) or touchscreens, or heck, almost ANYTHING else. The Mouse + Keyboard can hardly be the most efficient way to interact with our computer, methinks.

      ~Ruff_ilb

      (Sorry for the horrible spelling.)

      --
      http://www.TheGamerNation.com/Forums
    2. Re:4D by Doctor+Faustus · · Score: 2, Interesting

      How about an interface that is basically 2D, but instead of drilling down, you drill forward? Imagine tracing code in an IDE, and instead of a procedure call just jumping to the other location, your view moves forward through the old routine's code into the new. If you want to see where you came from for context, just back up a little.

    3. Re:4D by l00k · · Score: 2, Insightful
      Some people navigate quite well in 3D, sure, but try handing a copy of blender (or any other modeling software) to someone and get them to navigate in 3D
      the problem is, as you pointed out, that for most people their main means of navigation around a graphical interface is with their mouse on a two-dimensional surface. this translation of 2D movement to 3D interface is what can be counter-intuitive, not the hypothetical 3D interface itself.

      let me put it to you this way, we navigate constantly in the real world through 3D, and never through 2D, so navigating a 3D interface using the conventions of our real world movement would be very intuitive i imagine. what needs to change in order for real progress to be made in the field of 3D interface design and concepts is for the tools we would use to interact with it to allow 3D movement. i'd like to one day be able to edit video and order files on my computer by motioning, grabbing and pointing with my hands, no gloves either.

      2D is counter-intuitive to navigate, as anyone who has seen someone attempt to use a mouse and read the interface conventions we have all learnt to a seamless level for the first time will know. we just forget that once we've become experts in using it.

  3. Hopefully in the future I'll still be able to say by CptPicard · · Score: 5, Funny

    It's a UNIX system! I know this!

    --
    I want to play Free Market with a drowning Libertarian.
  4. 3D not that useful by Bogtha · · Score: 4, Insightful

    Current interfaces aren't 2D, they are 2.5D. There is a z-axis, it's just less immediately obvious than the x and y axes. Ever put one window on top of another? Yep, that's depth.

    The reason why 3D interfaces aren't really that useful is that you really need a 3D input device to make use of it. But the trouble is, the way our bodies are built, it's very tiring to wave our hands around all day long. At least with a 2.5D interface, our hands are resting on something.

    The other problem is that the value 3D provides over 2.5D is very small. What does it actually get us? We can already put things behind and in front of each other. We can already zoom in and out of structures. We can't rotate well - but that's not something that I think stops useful things from happening.

    What we need aren't 3D interfaces, what we need are smarter interfaces. Not necessarily natural language processing, but simple stuff that works and is practical. Tab completion in UNIX shells is a good example. Intellisense in IDEs is another. Clippy is rumoured to have actually been useful in the lab, before it was hobbled for desktop computers. Spotlight is making things easier to find.

    These are the kinds of interface enhancements that will be of most use, and they can come along piece-by-piece without anybody noticing, without needing new hardware, and without users being forced into a new paradigm.

    --
    Bogtha Bogtha Bogtha
    1. Re:3D not that useful by dogwelder99 · · Score: 2, Interesting
      From the article: The desktop UI is successful for a reason, not simply because it has a familiar analogue in the physical world, but rather because it behaves in that same useful way that real desks behave. It takes advantage of a well-established ability; spatial memory. You put something down and it stays there.

      Males tend to be better at spatial memory, while females tend to be better at verbal and communication skills... the 2D interface has been male-centric up till now. Maybe the next step is to take a shot at a female-centric interface. Not that anyone on /. would know where to start, of course :)

    2. Re:3D not that useful by Bogtha · · Score: 3, Funny

      Maybe the next step is to take a shot at a female-centric interface. Not that anyone on /. would know where to start, of course :)

      This is a good start.

      --
      Bogtha Bogtha Bogtha
    3. Re:3D not that useful by paul248 · · Score: 2, Informative

      Well, really the problem is that human vision is only 2.5D to begin with. In order to have true 3D vision, you would need to have 4D eyes with a 3D retina surface. That would allow you to look at a solid object, and see every point inside it, without any points being "in front of" any others. Trying to see 3D from within a 3D universe is analogical to trying to look at a photograph from the edge; you're trying to remap a 2D space onto a straight line.

      You could probably send true 3D through a direct neural link, but that's obviously not practical yet.

    4. Re:3D not that useful by Ugmo · · Score: 2, Interesting

      The reason why 3D interfaces aren't really that useful is that you really need a 3D input device to make use of it. But the trouble is, the way our bodies are built, it's very tiring to wave our hands around all day long.

      You don't wave your hands around all day ?? You obviously ain't from New Yawk.

      Everyone around here talks with their hands!

      Ya gotta be an idiot not to understand that hand gestures and facial expressions convey a lot of information.

      A while back...was it yesterday??

      No.. no.. no.. further back.. last year.

      Anyway, I saw a whole arguement in New York between two guys at street level while I was up about 19 floors looking out a window. I could tell exactly what was going on without hearing a word. I just followed the hand gestures and body language.

      Well, I look forward to an interface that reads gestures. I've been berated by teachers and others about using my hands too much while talking. I often act as if there is a blackboard behind me when explaining complicated things. I draw diagrams with my fingertips in the air and later point to things I've "drawn" earlier even though neither I nor the person I am explaining things too can see these diagrams. It would be great if we were both using an augmented reality interface that would actually let me draw in thin air and record the digrams and display it to everyone in the conversation.

  5. You know what I think looks cool? by bersl2 · · Score: 4, Interesting

    This looks cool.

  6. Many ideas by JanneM · · Score: 3, Insightful

    There are many, many interface ideas out there; anyone who's attended a SIGCHI or similar conference can attest to just how many, how varied - and how weird - they can be.

    However, it's getting pretty clear that the WIMP stuff we have really is pretty good. We hit upon something which while far from perfect still is reasonable. Other interface ideas need to be substantially better, and without serious flaws, and that is difficult to achieve.

    Having a 3D component is a good example. There is little doubt that it will be used in _some_ form at some point in the future. It is also clear that getting it really right is not easy; so many projects have tried and failed already. When what we have is already pretty good, the bar is very high for mistakes, drawbacks and problems.

    To connect back with some earlier desktop discussions recently, this is exactly why having a multitude of desktops is a good idea - not just two, but ten or more projects, all trying various ideas and directions. Chances are one of them at least will stumble upon a new, better way of doing something; a new, better way that the others then are free to copy and improve on. That is also why it is so important to have more than one toolkit - ultimately you are constrained to what the toolkit allows you to do, and thus you need more than one to take into different directions.

    --
    Trust the Computer. The Computer is your friend.
  7. 3D Desktop by owlman17 · · Score: 2, Interesting

    By then the average desktop will be powerful enough to handle this smoothly. 3D Desktop. http://desk3d.sourceforge.net/

  8. Advantages Of 3D by jschnell01 · · Score: 2, Insightful

    Just as was mentioned, 3D interfaces do not add a TON of detail because when it all comes down to it... we can only truely view things on a 2D level. I have experimented with some 3d desktop betas that are floating around the web, and I have not really found anything that gave me any advantage over the traditional interface. Adding screens, and using multiple destktops seems to make the most sens. The true future of desktop interfaces must focus on how we can interact with them. Thought control would be optimal, but even some gloves one could wear to control things could dramatically increase productivity. Screens in glasses (which are even cool now) have some great potential too. These have the advantage of privacy, and allow a much bigger display when everything is put in perspective. Ultimately the best display would be some sort of direct stream to the brain, just bypassing the eyes. Till we get to the point where we patch windows to our brains... (OH NO... BLUE SCREEN OF DEATH AGAIN!)... or now that I think if it... once we patch an OS other than windows to our brain we will only then be able to make the jump to an effective 3d environment, because then we dont have to worry about seeing the extra dimensions... we just comprehend them.

    --
    Words offer the means to meaning, and for those who will listen, the annunciation of truth.
    1. Re:Advantages Of 3D by Ruff_ilb · · Score: 2, Insightful

      That's because you're viewing a 3d interface on a 2d screen. If you could project this interface around you (holodeck, anyone?), you'd be able to use it just as well as the 2d one. Humans deal with 3d quite well, obviously, on a daily basis.

      --
      http://www.TheGamerNation.com/Forums
  9. Complete Article Summary (if slashdotted) by mybecq · · Score: 5, Funny

    Page 1 through 5
    [ A d .. A d . l i n k ]
    [ Ad ] A [ a d s .com ]
    [ AD ] r
    [ Ad ] t i c l [ A ]
    [ AD ] e [ AD ][ D ]
    [ Ad ] T e x t
    [ AD ] 1,2,3,4,5
    [ A D mediaplex.net ][ AD ]


    PS. My eyes have stopped hurting now.

  10. Here's was I think would be useful by presidentbeef · · Score: 3, Interesting

    A desktop system with easy-to-program (read: the average consumer can do it) widgets and interfaces. Probably with some nice web services integration. People who just need to read email and surf the web only need a couple widgets, maybe a mail checker or something. People who work in offices and do really repetitive tasks have ways of easing that through the widgets (again, very easy to program/setup widgets!).
    I think anything that allows people to really use their computer the way they want would be great. I'm not saying it doesn't already exist, but I mean something where nearly everyone becomes accustomed to using a computer as a configurable tool. Something where all those times people say, "Well, I just want it to do [this]!!", they can easily set it up to do whatever it is.

    Just my thoughts.

    --
    Everything I need to know about copyrights I learned from Slashdot.
    1. Re:Here's was I think would be useful by Eli+Gottlieb · · Score: 2, Interesting

      I agree completely. What's really needed in the GUI world isn't some 3D view of things, but the graphical equivalent of shell scripting.

      That's where 3D might be able to help, by representing programs, their inputs and their outputs with 3D models that could be put together like say... K'Nex. There would only be X types of models, where X is the number of ways a given program can connect to another, but if they were actually color-coded (like the previously mentioned toys) it would become rather easy to put them together into useful structures. Where parameters were required a text box could be used to fill them in. Finished structures could be saved into a single icon or model that represents the entire thing and invokes it upon something like a double-click.

      And if you want to ask about the interface for doing this, go find Maya or Milkshape 3D or any other modeling program, and ask them. They've probably done the most work on the subject.

  11. People! by Anonymous Coward · · Score: 2, Funny
    It said Set your ad and flashblockers to stun.

    Not KILL

  12. It'll be the same as now...mostly by Wyatt+Earp · · Score: 2, Insightful

    I remember reading about "where interfaces will be in 5 or 10 years..." I also remember playing with those Apple demos of desktop and browser technologies from '96-'97.

    Where are we now with Windows and Mac OS? Just refinements of what works or doesn't work from 10 years ago. In 2015 we'll be having the same articles and little will have changed.

  13. like a desktop by RhettLivingston · · Score: 4, Interesting

    It is sad that anyone has the vision of people still sitting in front of displays ten years from now. My prescription, switch to glasses with very high resolution across the full field of view but the ability to be transparent too, give the computer multiple cameras placed strategically around the room so that it has a full 3D view, integrate head position detection and a point of view camera into the glasses also, and then create an interface where the computer places virtual objects in your environment in a natural fashion. i.e. Let's read virtual books on our real desk, see the images of people we're talking too remotely as if they are sitting in a chair in our office, have virtual office decorations, have a virtual whiteboard that we can stand in front of and interact with (just a blank space on the wall that the glasses allow us to see as a whiteboard for a while), etc. i.e. augmented reality should be our 10 year vision.

  14. The tasks performed on a computer. by SmallFurryCreature · · Score: 4, Insightful

    I introduce first to you the humble progress bar. A good progress bar does two things. It shows how far along something is (percentage complete) and it show that activity is taking place and your computer has not just frozen again.

    So in days past when screen were primitive you simply had a row of dots appearing with maybe if your lucky the occasional 5% added to give something like ......5%........10%....

    Add the capabilty for backspace and you usually got a little spinning character made up out of -\|/ to show action taking place. Some more advancement and you got a full bar like 0****5****10****15..| (work with me here this is hard to do in text)

    But then GRAPHICS were added. YEAH. So now you could draw a bar slowly being filled (but for some reason loosing the activity indicator). Color was added and now you could make the bar turn from red to green.

    2.5d add shadow effect to make the bar appear round. 3d and it can stand up like a real seperate bar on your screen.

    And what is the freaking point? Well none. All of them did their work and clearly showed what was happening. Okay they became better looking but it gave no real advantage.

    So are there other tasks that can benefit from better graphics? I think you have the following main type of jobs on a pc.

    1. Finding things. Locating that file you know you have but have not got a quick link to. Either you search for it by entering some params, this does not need more then a text interface. You navigate a file tree for it. text interface like Midnight Commander works perfectly fine. Oh graphics enable nice extras like previews for images but that is useless when I am searching for a mp3 file and the previews for text documents are so small I can't spot the difference. That is leaving aside that the preview options are usually so slow that I can move a thousand times faster in MC then the graphical browsers. 3d benefits? Can't think of any.
    2. Manipulating content. Well unless your trying to edit a 3d content item what is the point? The article already points out that text is best displayed on a 2d service. Now sound manipulation might make sense in 3d, after all stereo sound IS 3D in away so instead of manipulating two 2d waves you could mix them in a 3d wave signal. Never seen this so either it is to hard or it does not offer any benefits. Office/paint/code in 3d? Only as a way to make things extra clear (in the same way that it is easier to code with color highlighting) but no. 2d seems to work fine.
    3. Organizing content. Now we are talking. As the article points out 2d is horribly limiting to make complex relations, anyone who has ever drawn a relationship diagram will have found themselves having to cross lines wich always makes things confusing. Add a 3rd dimension and you never have to cross lines. HOWEVER the huge price you pay for it that you now have to control a 3rd dimension wich seems to make things a lot more difficult. You already need a bloody complex mouse to manipulate a large 2d scene (x-y axis mouse + 2 scroll wheels) a 3d scene is even harder. Every 3d game with a free roving camera proves it.

    Yes I would like a 3d interface when I am manipulating or inspecting the relations between objects on my pc. But is this a common activity? Well I look up at the tabs of my opera browser. Current desktops already have a sort of 2.5d and perhaps my tabs would be clearer if tabs of new pages where "behind" the tabs they originated from. I arrived at this input screen by opening a new tab from the story page (helps me remember where I was when I am finished here) but this tab is at the end of the tabs not indicating that it has a relation with a tab almost at the beginning.

    Still with me? Another example. My music collection has a lot of soundtracks. Trying to organize it completly is a nightmare. Especially if I also want to organize it by genre (so I can easily switch depending on mood). Luckily I am on linux so I can use symlinks so an album can be both in

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  15. Everyone already knows... by RedElf · · Score: 2, Insightful
    Everyone already knows the defacto future desktop will be Windows Vista, like it or not.

    Preview screenshots of Vista beta are circulating here:
    http://www.unitedti.org/lofiversion/index.php/t411 3.html

    --
    You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads!
  16. People just don't work that way though by xtal · · Score: 4, Insightful

    People don't work like that though. Do you think the LASIK industry is predicated on people liking wearing glasses? They do a good job of hiding my broken nose.

    You know what I'd really like? The same interface I have now, on a 30" LCD that costs $1000. Hell, make that three of them. I'm using three 17" LCDs right now and two notebook computers next to me. What does joe sixpack want bad? a 60" plasma TV.

    That I suspect is what the future will bring.

    You want my predictions for 10 years?

    Great big, high resolution displays, and probably several of them.

    A wireless keyboard sitting in front of that display.

    A wireless mouse sitting right next to it.

    Next to that monster display will be a pad of engineering paper, and a pencil.

    A big plasma TV on the wall, perhaps displaying video conferencing.

    No guarantees on where the computer is - probably nowhere to be seen.

    Perhaps a PDA or remote storage device capable of wireless networking.

    That's the future. What's on the screen will probably look very much like what is there now.

    --
    ..don't panic
    1. Re:People just don't work that way though by metalpet · · Score: 2, Insightful

      I'm with grandparent on this one.
      Do you know why you sit in front of your computer? Because you have to.

      If you could take your computer with you, say, to the restroom, wouldn't you? (yes, if you're a laptop user with wifi, chances are you've already been there.)

      The trend is toward less wires and more motion. PDAs are an awkward interface for a real need.
      Given a choice, people will want to check slashdot while they're walking down the street, or talking to that boring co-worker.
      I agree people will want more real-estate, but which makes more sense: A set of giant displays that can't follow you and offer you no privacy if people are around you, or a couple of miniaturized high res displays only you can see and take wherever you want?

      Anyway, this article is about how microsoft is innovating with 3d-based rendering in Vista, not about screen size and portability.

  17. Historical Inertia by BigPoppaT · · Score: 2, Insightful
    Once a technological approach hits a certain number of users, it becomes really difficult to change to a completely different thing.

    The most obvious example I can think of is writing. Using syllabaries or ideograms is clearly not as good a technology as using an alphabet. The learning curve is vastly worse, the total number of symbols that must be memorized is orders of magnitude higher, etc., etc.

    And yet a pretty high percentage of people in the world today read and write in languages that do not use alphabetic writing. Japanese or Cantonese readers/writers are not going to switch to an alphabet anytime soon, despite its many advantages, because of the sheer cultural and historical weight behind their current approach.

    I don't know if we're at that point with computer interfaces yet, but the longer we go the harder it is going to be to get people away from GUIs using WIMP. Even non-PC tools now use this metaphor for UI - for example, your cell phone probably has some basic WIMP approach. If some 'innovative' new 3D tool just makes this prettier, well, that will be nice, but it won't really change anything much. If it really changes things, it may not succeed even if it's a clearly better technology, because so many people are getting locked into our current approach.

    I can't help but notice that this kind of inertia is what keeps IT shops from migrating to Linux. It's clearly a vastly superior tool in every way to Windows. Ten years ago the switch might have been easier, if Linux had been readier. But now, IT is much more tightly coupled into corporate infrastructures, and there is a lot more inertia to be overcome for such a dramatic change. (Even if the change is for the better.)

    One thing that technology geeks like us forget is that, for almost everyone else, the technology is just a tool, not an end in itself. It has to fit into the overall picture. Changing something (office suite, operating system, interface approach, whatever) is really tough for most people, even if the end result is that the change is for the better. Us geeks think that change (buzzword: 'innovation') is automatically good, but for most people it is automatically bad. The change has provide something so vastly better in their opinion that they will put up with change.

  18. Re:Hopefully in the future I'll still be able to s by lpcustom · · Score: 2, Interesting

    just realized the girl in jurassic park predicted the future by saying those lines...she was looking at a Mac I believe and said that line....I could be wrong though....speilberg knew... I think I'm going to help that idiot with the $3.8 million 4D shit....I'll integrate a Nintendo Power Glove as the VR new age mouse. And the screen can do some of that futuristic crazy shit like in that true to life film "Hackers". If I can just find my big red book.

    --
    Beer! It's what's for breakfast!
  19. I like the Xenosaga One by Greyfox · · Score: 2, Interesting

    Little hand-held unit, pops up windows and a virtual keyboard as they're needed in free space. I can't wait to see if the heliodisplay can be shrunk down into a small enough package to bring that off. I think those things will be the wave of the near future if they can miniturize them enough.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  20. Re:cool? by bersl2 · · Score: 2, Informative

    Not very circumspect, I see.

    About Croquet
    Screenshots

  21. Absolutely, positively the wrong metaphor. by shmlco · · Score: 5, Insightful
    Flat screens of documents are just fine. We just need smarter organizational and retrieval tools.

    3D? Okay, visualize trying to find a real piece of paper in a box in a 20,000 SQFT warehourse. Now, if you want to wander around a virtual 3D space doing the same thing like a rat in a maze looking for the cheese, feel free.

    So, to my mind, 3D organizational spaces are the wrong direction. Spotlight and Google Desktop are the first steps in the right direction. Why should I have to organize my work and documents into trees of folders and project hierarchies? Why add keywords when the computer should understand context? Shouldn't the computer be able to do that kind of scut work?

    Picture the perfect assistant. "Donna, find that claims letter I sent to Bob last week... no... no... yeah that one. Scroll down... down... okay. It's approved. Attach the current spreadsheet and forward it to Dave. Oh, and let me know if he has any changes."

    Now, picture "Donna" as your automated, computerized, super-assistant, with whom you can communicate by voice from anywhere, anytime.

    Live with a program like Spotlight for a while, and you start to find yourself bypassing the Finder and Desktop and folders altogether. What's needed is a better way to communicate (voice), and a system smart enough to know who Bob is, who Dave is, what a claims letter is, understands "last week" as a variable period, and can put it all together.

    Yeah, it's the Star Trek interface.

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    1. Re:Absolutely, positively the wrong metaphor. by TheJorge · · Score: 3, Interesting

      Ah, all that would be well and good. But what if the computer recognized that by "last week" it might include a couple days before or after the seven day period ending on the previous Saturday, particularly if there were no claims letters sent to Bob or Robert or Rob strictly "last week". And by "current spreadsheet", you don't mean the excel document you have open, but the up-to-date sheet of claims information your company has on record. Though when you refer to the "current spreadsheet" in 5 minutes, you'll be talking about a completely different document.

      Picking up context to apply to keywords in a document or "reading" a document isn't difficult. Actually applying context to natural language and making accurate decisions about them is what's useful.

      And of course, I'd much prefer, "I've got the claims letter you submitted to Bob last week-- it's approved. Shall I attach the current spreadsheet and forward it to Dave? I'll let you know if there are any changes..." but that might be asking a bit much. For now.

      With the Enterprise computer able to do so much, why were these lowly human controlling it?

    2. Re:Absolutely, positively the wrong metaphor. by jacksonj04 · · Score: 3, Interesting

      I know this is suicide on slashdot, but take a look at the WinFS PDC demo.

      --
      How many people can read hex if only you and dead people can read hex?
    3. Re:Absolutely, positively the wrong metaphor. by lurch_mojoff · · Score: 2, Informative

      OK, I don't want to start a holly war here - it is pure coincidence that the example is form Apple.

      Here there are two clips called Knowledge Navigator (just below the middle of the page). I think those illustrate very well what the parent means.

      And I agree this is the way to go, not 3D. Did anyone follow the link to Tactile3D. The screenshot gallery made me seasick. It's all too cumbersome and confusing. I can't picture my mother using this.

    4. Re:Absolutely, positively the wrong metaphor. by Hurricane78 · · Score: 3, Interesting

      Have you ever held a speech for 8 hours in a row? You don't want to do that. Believe me.

      Okay, we can say that what we need is something that *fast* in usage. There are only a few "interfaces" of you body that are on a thing you could call the "fast lane" we humans have in our brains. These are mainly the hands and the speech system (mouth and throat muscles).

      So those two interfaces make sense, but using speech only makes sense if you use all informations avaliable, meaning mood/emotions and the subtile "meaning" in how it sounds.

      Else you can stay with the hands.

      Or even better: combine them.

      But the best would be of course a direct neural adapter. ;)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
  22. In 10 years? Maybe a lot like today. by dtfinch · · Score: 2, Interesting

    My XP desktop looks a lot like my Windows 95 desktop did almost 10 years ago. My Linux desktop is a little different (default bluecurve theme), but the general concepts are the same. People like familiarity, and a 2D theme goes well with a 2D display.

    What I expect in 10 years, if the past 10 years are any indication of the speed of desktop evolution:
    * Better displays on average. Big, crisp, bright, high resolution, high contrast, and especially wider.
    * Similar UI elements as today, plus a few new ones. People don't like change if it involves taking something away.
    * Faster response. Programs will load almost instantly. Maybe they'll just load when you install them, and be swapped out to non-volatile ram when not in use. Though 10 years ago I might have predicted we'd have this by now.
    * Resolution independence. Quality aside, programs will look the same no matter what your screen resolution, and you can smoothly scale them to any size. I'm tempted to say we'll have a lot more vector graphics, but a lot of lazy designers will probably just use high resolution rasters.
    * Mouseover/mouseout background window preview, maybe by alpha blending. If I move the mouse to a background window, I want it to somewhat show through the windows in front of it. Also, if I move the mouse away from a foreground window, I want to slightly see the windows behind it. I'm not 100% certain this'll look good though.
    * If I'm lucky, maybe we'll have a mouse button mapped to opening a system menu whereever your mouse might be on the screen, centered under your mouse. This menu will be multi-column, approximately square shaped to reduce mouse movement and make effective use of space. Holding this button down while turning the mouse wheel will ideally cycle through my virtual desktops, rather than popping up a menu.
    * Touchscreens may become standard, but many will still prefer mice for precision. I hope to see the ability to track multiple fingers/pointers dragging across the display.
    * Better autocomplete in many programs. Tab should become my favorite key. Voice will not replace the keyboard, but only complement it. You can take my keyboard away after you pry it from my cold, dead hands. When I speak into a computer microphone, it'll probably usually be to communicate with real people.
    * Better use of usage statistics. The desktop environment and programs will adapt so that most common actions require 1 click to initiate.

  23. what will it look like? by aichpvee · · Score: 2, Funny

    It'll look like GNOME, of course!

    --
    The Farewell Tour II
  24. Asymptote? by Julian+Morrison · · Score: 4, Interesting

    I think we're already approaching an asymptote in desktop UI. Future interfaces will be faster, smoother, have live raytraced shadows and hardware transparency and blah, but they'll be basically the same windows and mouse thingy as they have been for the last decade and a half. The big shift won't be better general UI, it will be a trend away from general UI and towards a profusion of single-task small devices with custom UI. Example, ipod. Another example, satnav units for cars.

  25. Re:Bingo by TuringTest · · Score: 2, Insightful

    Both of you are misleaded, thinking as programmers. The concept of abstraction is totally foreign to the average user (at least when related to task automation). Also average users don't need universal programmability - just "good-enough" one. They would have little use for whole Turing completeness.

    No, the silver bullet are related to direct manipulation (removing abstraction and simplifying input) and programming by example (again removing abstraction, and simplifying depuration). I should know, I'm a researcher in the End-user Development field.

    Natural language? Yes, that might help to some extent - but only until the first "gotcha", due to the inherent ambiguity, ruins the completion of the supposedly automated task.

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  26. NeXT desktop interface by arthas · · Score: 2, Interesting

    Maybe the desktop interface of the future should look like the NeXT UI. Although Gnome has "assimilated" many features from MacOS it would be nice to see also some features of the NeXT system in Gnome. These features include things like NeXT menu system and "spatial interface" (meaning that the windows and tear-off menus stay where the user puts them). Especially lack of the latter feature is a constant annoyance in almost all interfaces.

    I think so called object oriented traditional desktop is the best one (at least the best one we can build within the next 10-20 years). The things I expect from desktop UI are simplicity, clean design and "things just work" attitude (no need to configure/adjust dozens of things to make the environment usable). The current Gnome gets many of these things (at least almost) right.

  27. layers & transparency to see/do more at a time by Quevar · · Score: 2, Interesting

    Why does it have to be that large of a 3D space. Why not something where there are multiple layers that you can interact with. OS X and Linux already have transparent windows. Instead of actually switching to a different window, why can't you interact with the window below the current one through a modifier key or some sort.
    There has already been software that will let you video chat in a full screen that is transparent while you work on other things (http://rockfish.cs.unc.edu/pubs/TR05-010.pdf) This allows you to perform multiple things at a time with the same screen real estate.

    Don't get me wrong, I really like Spotlight and the idea of a computerized assistant that I can talk to, but I think there is a lot more to a 3D computer desktop than just a 20,000 sq foot room. Think more like several layers that you can interact with simultaneously.

  28. Horrible Article by e2ka · · Score: 2, Insightful

    What a horrible article. This guy sounded as if he had no idea what he was talking about.

    If you draw a bunch of dots on a piece of paper you will not be able to draw lines joining the dots in all possible configurations unless the lines cross (given some sufficiently large number of dots. I think 5 might do it).

    You think five might do it? Try four. Why don't you think a little longer until you know.

    I've heard the assertion that adding a single extra dimension doesn't buy you much organizational power and that the added navigational complexity isn't worth it. ... However, once you hit three dimensions, all configurations are possible without crossings. Adding a fourth or fifth doesn't have any further beneficial effect. Admittedly there is some hand-waving going on here; but the result has implications for some possible interface designs; and it points to using three dimensions.

    1. N dots in two dimensions have lines that cross
    2. N dots in three dimensions do not have lines that cross
    =>
    Three dimensions is better for organizing!

    I have no idea where that came from. What a non-argument.