Xbox 360 Kiosk Demo Spurs Hackers
An anonymous reader writes "Those hackers from team PI have released the Xbox 360 experience kiosk demo disc as an ISO. They say this demo contains no media protection and therefore it will run on the Xbox 360 when burned to a DVD-R disc. The disc contains playable demo's on the disk such as Call of Duty 2, which could also be hackable, as PI speculates."
But -
Won't we have demo disks released soon enough? I doubt OXM, among other publications, will pass up on making demo disks.
Besides, can't demos and media be downloaded from Xbox Live as is? I didn't get my hands on a 360, but this is what I've heard.
http://www.TheGamerNation.com/Forums
Now they just have to figure out how the demo disk becomes playable, use it as a boot disk, and poof, free games for everyone. :) I might be buying a 360 sooner than I thought...
And this is where the online capabilities become a mixed blessing. Just as users can download media, MS may be able to sneak in a DRM-esque update without the users knowing it. I'd be suprised if that didn't happen, in fact.
http://www.TheGamerNation.com/Forums
Quite an achievement making an ISO of an unprotected DVD.
We all bow down to the superiority of the hacking skillz of said release group. I am composing some ASCII art of a very large penis in your honor that you can use in your nfo file.
The DMCA makes it illegal to circumvwent the protection. Copyright infringement is still illegal on top of that. Creating/using DeCSS violates the DMCA, but copying the DVD is copyright infringment. The DMCA is "evil", but just because people don't protect something technologically doesn't mean you should have the right to copy it willy nilly.
Why not fork?
Does the existence of hate crime laws means I am free to kill other white guys?
Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
The executables as still signed. It is common for supporting data files to be un-signed. The executable usually does a hash check on its datafiles to make sure they haven't been messed with. It seems like everyone jumps on every little thing about the inner workings of the XBox 360 as a major exploit. The sensationalism is just getting boring.
However, becuase of the very nature of this disk (restricted kiosk) it is unlikely that 99% of people will be able to make backup copies of it under fair use.
My 3D Texturing Skinning work (under construction)
Sure! Of course, IANAL.
Bill Clinton: Pimp we can believe in. - The Shirt!!!
They're redistributing Microsoft marketing materials. Usually, you have to pay a PR firm to do that.
MS doesnt make their money just out of selling games (and I seriously doubt they LOSE money on each Console sale as they claim) they make a lot of money out of selling XDK's and licenses to publishers, the more people owning the console, the more publishers will want to port their games to it. Piracy and hacking is a surefire way to make the console available to those who cant afford or are unwilling to buy the games at their current price (not just in America but worldwide) besides they CANT clone the console just the games themselves so they have to buy the console anyway and MS knows that, thats why they have never been too severe with piracy or hacking (contrary to sony who is basically sinking PSP by doing the oposite.. and not releasing too many games either), do you actually believe they havent noticed there are groups doing great dashes and even homebrew games on their console using warezed xdks? entire companies dedicated to mod chips?
Do you think is just a big coincidence they released UNPROTECTED demos and games, which can easily be compared to PROTECTED ones by pro hackers?
They are not stupid you know? (at least not that stupid)
Yet IMO it would suck to own a modded or hacked xbox 360 since you wouldnt be able to log to xbox live which is a big part of the 360 deal.
Go ahead MOD my day!
More opinions here
Will someone here with a 360 and a spare half hour go get the aforementioned warez, and burn two copies - one with a single byte modified in one of the executable files?
Actual results posted here would be oh so welcome.
[FrLz]
If you try the 360's demo downloading capability, you know that it can run downloaded content. I haven't sniffed the data stream myself, but encrypted connections slow servers down quite a bit and it's doubtful that xbox live servers even use them for content download on the order of a 500MB demo. Those binaries are signed just like the demos on the discs which can be burned. By signing the binaries, they don't need to worry about how the code got on the xbox. DVD-R, download, remove hard drive->write binary->reinstall hard drive, iPod, it doesn't matter a bit. If it doesn't execute binaries that aren't signed by microsoft's private key, it doesn't matter how you give it the binary, it won't run it. This is a non-story. Unless someone steals or or breaks microsoft's private key, this is gonna need a hardware hack at minimum.
This is a good question. Hex edit one of the binaries. Heck, run strings on it, change some text someplace and burn it.
If it still runs, good things be ahead.
Karma: Chameleon (mostly due to the fact that you come and go).
To reiterate what others have said, the executables are still signed AND demo discs with no media checks have been around for months. So that rules out modifying the executables.
As far as gamesave exploits and the like...On the original Xbox, gamesaves were signed, but they used a key stored in plaintext in the executable. Meaning if you found a way to crash the game and run your code, it was trivial to get the game to accept it. I suspect on the Xbox 360 the key will be secret.
Secondly, games on the Xbox run in kernel mode. I suspect this is NOT be the case on the Xbox 360.
The Xbox 360 does not use an off-the-shelf CPU. Microsoft licensed it and built its own. The original Xbox was first hacked because it used an off-the-shelf Mobile Celeron and thus its secret information had to be built into the Xbox-specific southbridge and travel down the HyperTransport, which could be sniffed. Since the Xbox 360 used an MS-made CPU, I would wager that the key is on the CPU itself.
If we presume that gamesaves are signed with a secret key in the CPU, and applications do not run in kernel mode, we can rule out gamesave exploits in addition to executable modifications.
In short, this "news" is pointless. MS ship an executable with a few different bits allowing DVD-R playback and people suddenly think that we have a new Dreamcast on our hands. The disc will undoubtedly be subject to much scrutiny, but we're not really any closer to hacking the Xbox 360.
I just changed one digit with a hex editor and re-burned the iso. The change was in Call of Duty. It no longer plays. The other demo's play just fine. No error message, it just locks up with a blank screen.
I am going to try again to verify. I will know in about 20 minutes.
Repant. Thy end is sheer.
People here talking about the executable still being signed and thus not hackable are terribly missing the point.
Team Pi notes that the DATA FILES are not protected. That means that content can be changed and thus the signed executable could be hijacked into loading unsigned code.
This is nothing new. It's exactly what happened in the old Xbox and the game 007: Agent Under Fire. Someone hacked a savefile, which exploited a buffer overrun on the PERFECTLY SIGNED executable from the game and enabled unsigned code (Linux, or a backup game if that's your intention) to run WITHOUT ANY MODCHIP.
You just need a Memory Card to load the hacked savefile from, and the original, signed, protected game.
Team Pi is suggesting that the same idea is possible here, and that's the reason why this ISO is being distributed.
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