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The Story of the Gold Farmer

The Deadalus Project has a massive update looking at Player Opinions of Gold Farmers. While farming activities are well documented, Mr. Yee opens up the dialogue about the topic by looking at player opinion in a larger context. From the piece: "Of course, the story of prejudice against the Chinese during the 1800s is far more complex and nuanced than stemming from just the laundry workers. And, of course, the parallel that I'm trying to draw isn't perfect. But the juxtaposition of this historical narrative with the much more recent narrative we typically tell about 'Chinese' gold farmers reveals its disturbing metaphors and framings. The contemporary narrative starts to feel too much like the historical one - Chinese immigrant workers being harassed and murdered by Westerners who feel they alone can arbitrate what constitutes acceptable labor."

66 comments

  1. I hate to say it.... by LordPhantom · · Score: 5, Insightful

    ...but I really don't like them wherever they're from - throwing race in as an issue in this seems cheap to me.

    1. Re:I hate to say it.... by supersocialist · · Score: 4, Insightful

      When racism happens to accompany a real problem, the people who'd rather not see it solved cry "racism!" to make the pasty white boys shrink bank into their basements for fear of looking bad. I'd mention a few examples, but I'm already courting bad karma just by opening my mouth near the word racism!

    2. Re:I hate to say it.... by Kazzahdrane · · Score: 1

      Not much to say other than that I agree strongly with the parent. Playing the race card is just a weak way of ignoring the problem. It's like saying we shouldn't try to stop Islamic extremists from killing innocent people because they're (often) foreign and so to stop them would be racist.

    3. Re:I hate to say it.... by Anonymous Coward · · Score: 3, Insightful

      It isn't, though. Most gold selling companies are based in the US. It's SPECULATED that the majority of the gold they get comes from Chinese players who farm it for cash, but it's never been actually proven.

      Yet, even though it's quite clear that if you want to buy gold or characters in an online game you do it through an American, people still blame "Chinese gold farmers" for "ruining" the games.

      The clearest example I can think of is Final Fantasy XI, where Square-Enix recently changed the rules for how monsters attack to try and combat "Chinese gil farmers" - effectively making gaining XP by the traditional "pull monster away from crowd of monsters" technique no longer work. (At least, that's as far as I've heard on that one, not playing FFXI, I can't say if that's still the case or if that was really true. I'm sure falcon-whatever will come here and explain how anything bad about FFXI is a lie, but those are the rumors.)

      The racism in FFXI is amazing. The Japanese blame the Americans for ruining the game. (And, having played at the US release, I can't help but think they've got a really good point.) The Americans blame the Chinese for ruining the game (despite the fact that the game was never released in China), and the Japanese for not playing with them. The Europeans just got screwed, since they had to wait almost three years after the original release to start playing. Based on the Little Gamers webcomic and nothing else, it would appear that the author of THAT, at least, blames the Chinese for "ruining the game".

      The funny thing here is that there's no question that the game has been "ruined" (yet people still play it...), it's just a question of WHICH ethnic group did it.

      The players brought race into the picture. Almost everyone talks about "Chinese gold farmers" - it's ALWAYS the Chinese. I've actually known a Chinese-American player (born in the US, mind you) give up on an MMORPG because they couldn't take the constant anti-Chinese harrasment.

      Like it or not, race is perceived to be an issue - despite the fact that almost all actual evidence points to American companies being the driving force behind the "real world gold trade".

    4. Re:I hate to say it.... by thesandtiger · · Score: 4, Insightful

      What brings race into this is that people are constantly referring to "Chinese" gold farmers, as if being Chinese is somehow part of the problem when it is only the gold farming that is objectionable. It would be like putting "Black spammers" or "Jewish phishers" or "Mexican telemarketers" as being a problem, rather than simply spammers, phishers and telemarketers.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    5. Re:I hate to say it.... by Impotent_Emperor · · Score: 1

      Damn Nigerian 419 scammers.

    6. Re:I hate to say it.... by LordPhantom · · Score: 1

      Having read the article, all I'm getting at is this - his parallel to Xenophobia against Chineese people is interesting, but ultimately off-target. Anyone can go out on the internet and find trolls posting garbage, but I seriously doubt those examples are stastically valid samples - I could go out on the web and find 10 articles that are unfair to a particluar group and make the claim that there is a serious problem on the web with it too. Unlike the lynch mobs that happened with the Chineese laundry services, gold-farm haters aren't angry about success, a different race, or anything else. They're mad about the farmers spamming them and/or ruining the ingame economy. I have read posts about people trashing farmers from ALL different races, so perhaps I have my head in the proverbial sand, but I suspect that this is just one group using the race card when it's happening to everyone. Last thought: It dosen't take too much of an idiot 15 year old to insult someone on anything they can think of - I've seen plenty of, say, French people abused online too.

    7. Re:I hate to say it.... by KDR_11k · · Score: 1

      The idea that it's Chinese doing that work comes from the lower wages in China, even at minimum wages a US farming operation wouldn't be very profitable. China has lots of people and lots of internet access while having low wages.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:I hate to say it.... by Anonymous Coward · · Score: 0

      I just want to clarify one thing... The anti-MPK* patch you are referring to did not effect parties very much at all. Once a monster loses aggression, if it is outside of its normal range, it disappears and respawns back where it belongs a minute later. Parties can still gain XP normally, but the Beastmaster class was impacted negatively. Sadly, there are still plenty of ways for MPK to happen. *(MPK meaning "monster player kill", using a monster's aggressive or linking tendencies to eliminate an opponent in a non-PvP environment)

    9. Re:I hate to say it.... by toiletsalmon · · Score: 1

      What's really cheap is the fact that some fifteen year old kid in his mother's basement thought that he could help himself "blend in" with his cronies by tacking the word Chinese onto the front of "Gold Farmer" to be cute, or whatever, and everyone else follows right along with it. That's what's REALLY cheap.

      And YOU trying to dismiss it just because it makes you uncomfortable isn't much better. Here's a bit of news for you: Lots of people in the Good'ol US of A don't like minorities. Sure, they might not be willing to LYNCH them anymore, but that also doesn't mean that the only Black guy at the Debutante Ball doesn't have a few "hairy eyeballs" being cast in his general direction.

      Maybe it doesn't apply to you, but it SURE AS HELL applies to ALOT of people in this country (USA). And you KNOW it. You being a part of the Slashdot demographic, I'm almost certain you do.

      The fact is, ALOT of people (at least in the USA) think it's perfectly acceptable to use the label "Chinese" for anyone or anything that comes out of Eastern Asia:

      People from Cambodia - Chinese
      People from Thailand - Chinese
      People from Japan - Chinese
      People from the Philippines - Chinese

      And that's just rude and insensetive. You ever talk to one of those "white boys" that gets really pissy because he's "Italian" or "Irish". It's the same thing. People don't like to have their background, "cheapened" by some ignorant asshole. Especially because most of these people who complain about "Chinese Gold Farmers" ONLY "know" that they're "Chinese" because "everyone else says so".

      I personally think Mr. Yee has every right in the world to be a little peeved.
      Anyone who has had to deal with the subtle racism that "doesn't exist anymore" in America will tell you that, sometimes they just get sick and tired of having to "Deal with it" or "Let it go". They get tired of being told their crazy, and they get tired of being dismissed as "cheap".

      Racism IS a problem in this country, and until it's properly dealt with, we'll still have to put up with it when it starts to creep into the facets of our lives that aren't as close to the surface of the mainstream media pool as others, like video games.

      It might not be a big problem. It might not even be a problem isolated to the USA, but calling it cheap, and waving your hand dismissively isn't going to make the elephant in the middle of the room disappear.

    10. Re:I hate to say it.... by LordPhantom · · Score: 1

      Oh come on. Firstly, how do you know I'm FROM the USA? You make a rather blatent assumption yourself, sir. Perhaps it's because you think I -sound- like an American based on a generalization you have about Americans? How....interesting
      Then again, perhaps you're just trying to show your wider worldview by assigning all racisim to the US.
      That, of course, is because all WoW players live in the US (naturally), thereby confining the problem to that country. How easy and simple for you.

      I hate to break it to you, but by all accounts Chineese population is just as racist per capita as the US or any other country. Noone has the high ground on morality in that area. I doubt even you do, based on your post.
      Furthermore, trying to obfusciate the issue by discussing racisim in a contry that accounts for only a fraction of the world is at best spreading FUD. People are people everywhere - belive it or not, I'm sure there are a lot of white folks who actually don't have stupid stereotypes stuck in their head .

      Furthermore, the author is trying to tie this particular instance of what he calls "racisim" to something like the laundry lynchings of an earlier time. The difference here is that in THAT time, they hated them because they were Chineese and doing well in making money. In this case, people dislike them because Gold Farmers tend to cause problems and have a perception of causing economic problems (true or not), NOT because they're Chineese. The irritation had nothing to do with their race originally - assuming that most gold farmers come out of China may be ignorant, but don't do the cause of racial equality a disservice by trying to say that anger over gold farmers in any significant way correlates to the more ugly sin of hating because of differences in skin color or eye shape. Most people hate the farmers, not the Chineese specifically.

    11. Re:I hate to say it.... by DrEldarion · · Score: 1

      Like with "Indian tech support"?

    12. Re:I hate to say it.... by toiletsalmon · · Score: 1

      I never assumed that you were from the USA. I simply clarified that I was talking about the USA since I have never left the continent of my birth. I don't know how you thought I was implying that you were from the US.

      I don't know how the WoW population breaks down, but I'd be willing to bet that a very significant percentage of the WoW subscribers are from the US. At least on the servers I play on because, well, they're US servers. So I guess my generalizations about my WoW server's population are, in many ways, generalizations about the "American Public".

      How would you know for certain that at least some people aren't against these gold farmers because they're Chinese? There's absolutely no way you can be certain of that. Just because you dislike them purely because of their economic impact, doesn't mean that some people don't hold thier ethnicity against them.

      Do you mean to tell me that you can't see at least SOME similarities between the two problems that the author is comparing. You really think that racism couldn't POSSIBLY be any more complex than that? How would you be so sure about the motivations of a member of a lynch mob anyway? Especially one from another century? I know personally, I can't really identify at all with someone who would string up another human being, well, for any reason at all. That concept is completely foreign to me, but of course not every one is like me I reckon.

      I find the fact that you tacked the modifier "originally" onto your statement: "The irritation had nothing to do with their race" interesting

      I also like how you indirectly associate "hate" with lynching. I guess all the people that I hate should expect me to come after them with a noose and a step stool? You can have different "shades" of hate for someone without wanting to kill them.

      So maybe I'm simple like you said. Maybe I'm wrong and you were right when you said that most people dislike gold farmers ONLY because of their economic impact. I have been known to be a bit pessimistic. But I was objecting to your broad dismissal of even the possibility that there was a similarity.

      So let me get this straight, unless the guy who wrote the article has first hand knowledge of Chinese Gold farmers being lynched because of them being Gold Farmers ONLY, then the whole thing should be dismissed as "cheap". There is no racism without lynchings, huh?

      Phew! Apparently, at least in the USA, we killed THAT monster of a problem YEARS ago. Thanks for the update. I can go out into the world now with new confidence. Racism is dead in America because "Chinks" and "Niggers" don't get strung up any more. I think I'm going to take MY black ass outside and get me a drink from the "clean" water fountain. W00t! ;)

      And when did I ever say that Chinese people weren't racist? Some of the Chinese people I've met have been RACIST AS HELL, but that has no bearing on the subject at hand.

      Now where's that water fountain...oh, there it goes. I'll be right back...(Shuffles off excitedly)

    13. Re:I hate to say it.... by Salamande · · Score: 1

      I'd actually like to hear more about this situation, if you could be bothered. I have a friend that's tried to get me into FFXI for about a year now, but I've never committed. I'm curious about the general dynamic. What's everybody's beef? Are Americans just rude in general, is the economy as busted as I've heard, etc.?

  2. Big surprise.... by supersocialist · · Score: 0, Troll

    Just one more example where a global economy screws over legitimate consumers.

  3. You've got to be kidding me. by Southpaw018 · · Score: 2, Insightful

    This has, actually, nothing at all to do with Chinese farmers except for the fact that the majority of sweatshop farmers are from China. Apologies to the writer if he doesn't want to admit it, but it's the truth. Thus, the birth of the Chinese farmer.

    Add this: the "Chinese" part has nothing to do with it, either. The problem is farmers. They disrupt the economy in many online games and are generally harmful to the play of the game.

    Conclusion: Farmers are bad. There's no getting around it, and pulling the race card on flimsy pretext isn't a defense. I could care less about their ethnicity or their race. I just want them to stop spamming my damn WoW mailbox with offers for cheap gold.

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:You've got to be kidding me. by NexusTw1n · · Score: 3, Insightful
      This has, actually, nothing at all to do with Chinese farmers except for the fact that the majority of sweatshop farmers are from China. Apologies to the writer if he doesn't want to admit it, but it's the truth. Thus, the birth of the Chinese farmer.
      I'd like to make a couple of points - and I'm not singling you out for this, your post struck my eye but there are plenty of others saying the same thing.

      I'm curious, is there any proof of this "fact"?

      We know farmers exist, we know they earn cents per hour because gold prices aren't that high. We know they don't talk much other than spamming "WTS .....", so they may be non English speakers but how do you know the majority are Chinese?

      How do you know they aren't Mexicans working in an Arizona sweatshop for example? Or a bunch of school kids earning after school allowance money? Or SE Asian net cafe owners?
      How do you know the farmers aren't US coded bots?

      I'm not trying to argue with you, I'm just interested where the "fact" that gold farmers are chinese comes from.

      My second point is to question what does their nationality have to do with anything? If you don't like gold farmers then say you don't like gold farmers. Saying "I don't like Chinese gold farmers" is superfluous unless you're trying to make a point about the Chinese.

      If you have a problem with gang bangers then you say "I don't like gang bangers", if you say "I don't like black gang bangers" then the sentence takes on an entirely new meaning.

      The constant use of chinese gold farmer, rather than gold farmer, is a form of racism whether players are doing it subconciously or not.
      It isn't the people crying racism that are "pulling the race card", it's the people who are unecessarily bringing race and nationality into it in the first place.
      --
      It has become appallingly obvious that our technology has exceeded our humanity. --Albert Einstein
    2. Re:You've got to be kidding me. by Southpaw018 · · Score: 1

      Seriously. What is with mods lately using "overrated" to mod a post down they don't personally like? It's against the moderator guidelines.

      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    3. Re:You've got to be kidding me. by Anonymous Coward · · Score: 0

      because they chat with you in chinese and not spanish?

    4. Re:You've got to be kidding me. by Zondar · · Score: 1

      We don't "know" they're from China... but if they're not, they really want you to think they are. When you speak to them with a relatively complex English sentence, they will either not respond or will respond with rudimentary English, consisting of yes, no, you buy, a price, or whatever. If you insult them with well-known English insults, you usually get some form of "cao ni ma" or some other well-known Chinese insult.

      As to your second point, you're forgetting the order of events...

      The game opened.
      Players came.
      Farmers came too.
      Players began playing, so did farmers.
      Lots of players began to notice the same small group of players always playing in certain areas.
      Members of this 'small group' began asking for in-game summoned food and water from the classes who could provide it. The requests were typically very curt, almost demanding. When spoken to, their English was apparently very poor. When insulted with English, they responded with Chinese insults (cao ni ma, etc).
      These same 'small group' players were noticed selling items in the game via in-game announcements. From watching various announcements, it was obvious these same players had the same lack of English abilities.

      First came the activity, then came the 'classification' of that activity.

      They farmed. Either they're Chinese or they want you to think so (through their own actions).

      Chinese Farmers.

    5. Re:You've got to be kidding me. by brkello · · Score: 1

      You bring up valid points. The only reason I could think to differentiate them is the tactics they use. There are certainly Westerners that do these sorts of things to make a quick (or slow) buck on an auction site. But Chinese gold farmers generally use group tactics and work together to do there farming. Sure, they could be Koreans or some other race, but probably the majority of these people are Chinese. It's not like people are saying all Chinese are gold farmers...that's racism. They are saying they are Chinese gold farmers...which is probably most of the time accurate. It's just an occupation, not really racism. I guess the best example would be if someone were to say, "I'm building a house and I want some cheap Mexican labor". A lot of people would consider that racist. Maybe it is...but really, it is just accurate. They can get Mexicans to do the work cheaper than their American counterparts. It seems like these days just using the word Mexican or Chinese or black is racist. Using the word. Chinese may be further specifying the type of gold farmer. Maybe black gang members in that community are more violent than white gang members...so being specific matter.

      Talking about Chinese gold farmers is not racist. Saying all Chinese are gold farmers is. If I were to complain about American gold farmers, it doesn't sound as racist, does it? Why does using the word Chinese magically make it racist?

      --
      Support a great indie game: http://www.abaddon360.com
  4. Farmers are bad, but designers are worse by Shivetya · · Score: 1

    Farmers exist in WoW and other games because the designers don't work out the ramifications of their decisions. Then, once faced with those issues they instead go after the farmers instead of fixing the system which created the need for the farmers.

    WoW is the perfect example. Early mounts, level 40 requirement, are only 100 gold. This is fairly simple to obtain. Level 60 mounts can be upwards of 1000 gold. This isn't easy, unless you want to spend hours collecting gold instead of playing the game. Hence for 6 to 7 dollars per 100 gold you can just go buy it. When compared to how much some gamers put into their machines this money is nothing. Add another example, rare patterns that are placed on the auction house for obscene amounts. How can sellers do this? Easy, the cost to place the auction is based on what the vendor would pay for the item, usually a pittance, and not what the person selling it put it up for. As a result they can create artificially high prices because there isn't a penalty for doing so.

    Yet Blizzard will continue to go after the farmers and blame them for their own game design faults. Blizzard knows the fixes but they won't make them either out of lazinessor stubborness.

    This issue has been around since the earliest days of large MMORPGs. It isn't going away until designers actually sit down and either accept it will happen or design away the need for it to happen.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Farmers are bad, but designers are worse by Pxtl · · Score: 1

      The designers could take the alternate approach:

      Let players buy their characters. Simple. For $120 upfront, start at level 50 with a greater mount and the inventory of your choice. That would let you compete in the CTF, be on-par with your guild, etc. Simple way for latecomers to catch up with their friends. It would avoid the "my char got nerfed, I want to make a new one, but I gotta play through 40 hours of gameplay to get to the good multiplayer parts of the game" problem.

    2. Re:Farmers are bad, but designers are worse by Red+Flayer · · Score: 1

      "This isn't easy, unless you want to spend hours collecting gold instead of playing the game."

      'Collecting gold' is part of the game. The idea is that PvP or PvE combat is just one facet of the game; players would need to develop their characters economically as well, in order to become uberleet.

      The unforeseen problem, I think, is the nature of the userbase -- seems to me like Blizzard expected their base to more resemble traditional MMORPG players, instead of MOFPS players. This is what created the market for the gold farmers -- most players want to be able to fight well without having to craft or farm their own gold.

      "Add another example, rare patterns that are placed on the auction house for obscene amounts. How can sellers do this?"

      This is a result of the inflation in the game, nothing more. Rare patterns are scarce, gold is not. This problem disappears if farming disappears.

      So, I'd say that the problem isn't that the designers didn't think through their decisions -- within the context of other MMORPGs, their system would have been fine. The problem is that they attracted a much higher proportion of a different kind of player.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:Farmers are bad, but designers are worse by TCaptain · · Score: 1

      Here's the problem with that approach. If you want proof, find any of the hundreds of "ebay" characters on any server.

      The people who buy characters that are levelled up are not the kind of people most players want to group with. Almost without exception, they are VERY poor in the general game mechanics AND their class specific abilities, generally have a sense of entitlement that rates them as "assholes" of the first caliber, behave rather poorly in most situations involving other people (ninja loot, drama queens, trolls). They lack the necessary experience gained from actually PLAYING THE GAME and cause no end of trouble while they catch up. Ironically, if the purpose of their purchase was to catch up to their friends, it sadly fails to meet it, since they spend as much time getting their abilities in gear at their level as they would have actually PLAYING THE GAME and levelling up the character themselves.

      It totally amazes me that people would spend money to buy a character in WoW. Its not a hard game, its not even a major time sink.

      But then again, the people who do this tend to be "challenged" in many ways (which is a subtle way to call them losers).

      --
      "I'm not a procrastinator, I'm temporally challenged"
    4. Re:Farmers are bad, but designers are worse by Pxtl · · Score: 1

      Yes, but many people just don't have time on their hands and just want to game online socially with their group of friends. Such people often have the money - these are where goldfarmers get their cash. And if Blizzard themselves (or whatever company runs your game of choice) offered the premium-priced top-end-characters, they could allow you to design and outfit the character yourself.

    5. Re:Farmers are bad, but designers are worse by AnotherBlackHat · · Score: 1
      ...another example, rare patterns that are placed on the auction house for obscene amounts. How can sellers do this? Easy, the cost to place the auction is based on what the vendor would pay for the item, usually a pittance, and not what the person selling it put it up for. As a result they can create artificially high prices because there isn't a penalty for doing so.


      Prices are high because (some) people are willing to pay those prices.
      Even accepting that prices of rare items are "artificially" high, it doesn't follow that the reason they are is because the auction house doesn't penalize you for selling things at higher than NPC price. It might be the case that people are willing to pay those prices because of the ease with which they can get gold (i.e. by buying it online). IMO it's more likely that the perception of what the price "should" be is wrong.

      Setting the in-game listing fee higher wouldn't help.
      If the penalty for putting an item up for sale in the auction house is too high, then a market for the items will develop outside the auction house.
      (You can already trade US dollars for items on several web pages.)
      The designers would need to eliminate direct player-to-player trading too (or charge auction house rates for it), as well as every other method of trading.

      -- Should you believe authority without question?
    6. Re:Farmers are bad, but designers are worse by KDR_11k · · Score: 1

      Perhaps playing a different game would be a better choice then. There are thousands of games that don't require such immense time investments in order to be able to play with your friends.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Farmers are bad, but designers are worse by Pxtl · · Score: 1

      Notice I said friends. My friends play game X. Game Y may be 100 times the game that X is, but if I wish to play with my friends, my choices become
      (a) play X,
      (b) bug them to abandon their progress in X and play Y (which is what I do, with minimal success).

    8. Re:Farmers are bad, but designers are worse by C0rinthian · · Score: 1

      I don't know if you've ever played one of these games, but I can assure you that it is VERY obvious when you're playing with an someone who ebayed their character. Even in WoW which is a relatively simple game, there is quite a bit of complexity that just have to be learned by experience. The character progression is designed to slowly introduce you to your different abilities, and give you a chance to digest them before adding more to the pile. You also learn about other classes capabilities through this progression by playing with other players. Then of course there are general tactics, gear, etc that you are expected to know about when you've reached a high level.

      The end result is that you should have intimate knowlege of your characters gear, items, and abilities, as well as a good general idea of how the other classes work and interact by the time you hit max level. People who 'buy in' to the endgame lack this knowledge, and it is painfully obvious to the rest of us. I've got a blacklist of characters I refuse to party with after bad experiences, and while it sounds elitist it's actually very practical. I'm not going to risk wasting 3+ hours in a dungeon because another party member doesn't know what the hell they're doing and keeps getting everyone killed.

    9. Re:Farmers are bad, but designers are worse by TCaptain · · Score: 1

      From personal experience, I highly doubt the bulk of ebayers are reasonable, mature people who simply want to be "social" with their friends. The people you meet who bought their characters usually act very obnoxiously and take an inordinate pride in their "premium top-end" status...which is ironic since they did not earn it, they bought it...against the TOS I might add.

      In any case, as stated by myself and many others, you don't get play a game like this simply to be social...if all you want to do is hang out, then a level 1 character will do and it becomes a glorified IRC chat with nifty graphics...no need to pay hundreds of dollars for a top end account.

      Your "friends" will not likely take an ebayer with them in the high-end game content simply because it requires experience and teamwork, without which their time investment can be completely wasted...nothing is worse than spending 2-3 hours to get somewhere and some stupid ebayer screws it up. Not many people at that level take that kind of chance if they know you bought your character rather than levelled him from 1.

      --
      "I'm not a procrastinator, I'm temporally challenged"
  5. Who's talking about racism against Chinese?! by Anonymous Coward · · Score: 0, Interesting

    Who cares about racism against the Chinese?!

    They are the most racist people on this fucking rock. They systematically and regularly refer to black people as "black dogs" and "black ghosts," terms which viciously demean them to a subhuman level. So, Chinaman, shut the fuck up and make me a shirt or some capacitors. You pieces of shit are no better than the KKK.

    1. Re:Who's talking about racism against Chinese?! by Grey+Ninja · · Score: 1

      With a post like that, it's immediately clear you are an expert on the subject of racism.

    2. Re:Who's talking about racism against Chinese?! by Anonymous Coward · · Score: 0

      Who cares about racism against the Chinese?!

      Sigh. You must be American.

    3. Re:Who's talking about racism against Chinese?! by Xerxus · · Score: 1

      You are saying that racism is alright if applied to racists? That's just not right. Ignoring the blatant generalizations (I doubt many chinese people have even seen a black person), your argument is still weak. Humans are still working at an "Eye for an Eye" level.

    4. Re:Who's talking about racism against Chinese?! by darkhitman · · Score: 1

      There's this thing called the Golden Rule...you know, do unto others...etc.

      Nothing justifies racism...unless you're a moron.

      --
      Tell me something...it's still "We, the people"... right?
    5. Re:Who's talking about racism against Chinese?! by Anonymous Coward · · Score: 0

      That's a nice generalization you've got thar.

      Har, har, har

    6. Re:Who's talking about racism against Chinese?! by thesandtiger · · Score: 1

      So, how's that "2 wrongs" thing working out for ya?

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    7. Re:Who's talking about racism against Chinese?! by Sierpinski · · Score: 1

      So, how's that "2 wrongs" thing working out for ya?

      Two wrongs don't make a right, but
      three rights make a left.

      The parent (or grandparent to this comment) isn't even worth
      dignifying with a response. My 2 year old behaves similarly: she
      does something she knows she's not supposed to do to get a reaction from
      me. On the other hand, that's giving grandparent too much credit. At least my 2 year old knows that she shouldn't be doing whatever it is.

    8. Re:Who's talking about racism against Chinese?! by LordPhantom · · Score: 1

      Mod Parent Funny! Oi, if only there were an "ironic" tag.

  6. Yes, it's the playerbase that decides by zoips · · Score: 1

    You know, despite the ToS of nearly every MMO specifically forbidding RMT, it's really the playerbase of Westerners that are perpetrating in game race based hate crimes. I don't think I even want to bother reading the article if the person writing is such a simplistic moron.

    1. Re:Yes, it's the playerbase that decides by Tsunayoshi · · Score: 1

      It is actually a very good article, more like an essay with a bunch of anectdotes from people who have had experience with other players who they though were farmers. There is nothing moronic about the article.

      It is 16 pages though. Took me about 20 minutes to read (counting falling asleep) at work while waiting for a patch to complete.

      --
      "Get a bicycle. You will not regret it, if you live." - Mark Twain, "Taming the Bicycle"
  7. This article is a bit silly... by Lendrick · · Score: 2, Insightful
    The "Extermination" section was amusing:

    The pestilence trope then brings into forefront notions of eradication and extermination. Depending on the game and the game mechanics, this is typically a combination of systematic harassment and slaughter:

    The only good kind of farmer is a dead one. [WoW, M, 38]

    Yes. I enjoy killing gold farmers repeatedly. I play on PvP servers. [WoW, M, 26]

    In Lineage 2 there were constantly Korea farmers and we hated them and killed them constantly. I can honestly say the way Korean players acted in that game was enough for myself and my guild to stereotype Korean teenagers, then hunt them down and kill them all. [WoW, M, 40]

    In 2004, a fan video titled "Farm the Farmers Day" showed actual footage as players tracked down and massacred players they suspected to be adena farmers (see Constance's paper for more on this).


    "Systematic harassment and slaughter?" Get real. It's a game. Let's be honest: gold farmers are an annoyance. If you PK them, you're annoying them back, and you're doing it within the rule structure of whatever game you're playing. These people signed up for accounts on PVP servers, so they're going to have to deal with being PKed just like the rest of us. If they stopped being annoying, they wouldn't be PKed as much.

    Also note that only one of the three comments is racist. The other two are just people having fun at the expense of other people who are being an annoyance and violating game rules.
  8. Grass isn't greener? by HeWhoRoams · · Score: 0, Troll

    Let's face it, 90% of us would love to get paid by people to sit on games like World of Warcraft and just play. Sure it's 'work', but with work like that, who need's fun?
    I for one think it's moderately helpful. I've purchased gold before, because on months where I'm on the road, I can't rationalize my character just sitting around doing nothing.
    I do agree however that such practices cause in game price inflation, and some problems with people 'ninja'ing items (ie taking it from right under your nose while you do real player stuff, like kill monsters)
    But in disagreement with the Article, I've never been directly harassed by a farmer, but have gotten messages (PMs) from companies trying to sell me gold. I don't see the two as one in the same however, since the actual farmers themselves just do one thing, FARM.

    1. Re:Grass isn't greener? by Zondar · · Score: 2, Informative

      "But in disagreement with the Article, I've never been directly harassed by a farmer..."

      World of Warcraft. Azshara. Any server with a medium or higher population.

      95% of the time any day you come, you will find the same set of players killing the same mobs, looting the same resource nodes. If you attempt to pull a mob anywhere in the area they consider 'theirs' (which typically is MUCH LARGER than you think - re: the whole viewable area or larger), they will usually retaliate by using techniques which result in you being attacked by a large number of mobs.

      Glad you haven't had the problem. Lots of us have.

  9. Developers by PeterAllen · · Score: 2, Insightful

    The developers should just make it a non-viable option.

    Somehow.

    --
    there is death in the hane
  10. So let me get this Straight... by Banner · · Score: 4, Funny

    YOU come into a game, abuse the rules to make money, AND make the game less playable and less fun for the majority of the players.

    Then YOU have the nerve to complain about it when they retaliate against you in manners that are well within the rules of the game?

    Is that the 'waaaaaambulance' I hear?

  11. Priorities by MaWeiTao · · Score: 2, Interesting

    People didn't start calling them Chinese farmers for no reason. This all began because of the evidence that the most prolific farmers were Chinese. Not only that, but these people set up a businesses in farming. Without a doubt there are farmers from countless other countries around the world, but the Chinese happened to be the most organized in this effort. If it had been German farmers doing this we'd be calling them German farmers right now.

    To claim that there's a racist underpinning here is absurd. I mean, if they're Chinese, they're Chinese. Are we going to deny reality now for fear of offending someone? If it's established the majority of farmers are no longer from China, then it's time to drop the term. But while the majority of farmers are based in China the term is still justified.

    This guy should be complaining about the scumbags making money off this and the deplorable working conditions their employees are subjected to.

    1. Re:Priorities by ryarger · · Score: 3, Insightful
      To claim that there's a racist underpinning here is absurd. I mean, if they're Chinese, they're Chinese. Are we going to deny reality now for fear of offending someone? If it's established the majority of farmers are no longer from China, then it's time to drop the term. But while the majority of farmers are based in China the term is still justified.


      As pointed out above, the problem with this is that the adjective maybe factually correctly, but it's inconsequential to the problem. The farmers are also human, have two hands and breathe oxygen, but would it make sense to describe them as two-handed, oxygen breathing, human Chinese farmers? Of course not. Because the problem is *farming*.

      It doesn't matter *one bit* that they are from China, so why point it out unless you're hoping to play on racial feelings, one way or the other?
    2. Re:Priorities by Jaeph · · Score: 1

      First off, I'm in agreement. There's no need to point to nationality here.

      Second of all, it's nationality, not "race".

      Third of all, just to play devil's advocate, if a particularily large segment of farmers are operating under the protection of their nationality (can't touch them because they're in China), then that could be a reason to raise the issue.

      Again, just to be clear, I don't think we need nationality here. But I could see a case where it could be an issue.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
  12. Re:Score 2, Interesting?! by sou11ess · · Score: 1

    Posting for the first time ever solely because of how offended I am. How this comment managed to get interesting PLUS a score above 1 is ludacrious. This comment is nothing but a racist flamebaiting troll.

  13. Fix the game, not the farmers by vertinox · · Score: 1

    Everyone goes about complaining that "Farmers are bad", "Farmers make baby jesus cry" and "farmers ate my first born", but the truth of the matter is that the game is broke and farmers take advantage of a system that needs to be fixed.

    No matter how many farmers you ban or how much your game company threatens ebay to pull all game sales, you aren't going to solve the problem that your game is more tedious than real life work.

    Make the game fun to play grinding from level 1 to level 60 without a single moment of the playing saying "Damn... I'm just so sick of killing 'x beast' to get 'x loot'".

    The moment the players feels like this game is work is the moment a farmer can step in and play for them for a price.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
    1. Re:Fix the game, not the farmers by QuantumG · · Score: 1

      I was out getting my hair cut yesterday when half way through someone came into the shop and asked if anyone wanted to buy something. I don't even know what it was that he was flogging because the stylist mumbled "no thank you!" so quickly that I didn't get a chance to hear him. He then truddled off to the next shop to try his luck there. Now what would happen if someone interrupted a battle or some other goings on in a MMORPG in an attempt to sell something? 99% of the players would tell him to piss off and 1% would go complain to the GMs. The guy would probably get a warning or even have his account suspended, even though there my not be any clear regulations against selling stuff outside the auction house (or whatever). A number of things contribute to this behaviour. First, there's the lack of anonymity. If everyone was required to walk around in public places with their name floating above their head we'd see less "risky" public behaviour, because any jerk can report you for anything they care to make up and the authorities don't have to expend any effort to track you down. Second, there's the awesome ill-defined power that GMs have. If I had run out of the hair stylists' shop and gone and regailed my story to the local police they would have told me to go away as they have no recourse to arrest people just because they annoyed me. In a MMORPG you can be banned without any due process and without even violating a written rule. In many ways, virtual worlds are a dangerous place to be an avatar.

      --
      How we know is more important than what we know.
  14. Dear Daedalians, Please let go... by Art+Popp · · Score: 1

    of the old world views.

    Like the historical parallel, what we really have is a service industry of immigrant Chinese workers being driven by a market composed almost entirely of Westerners.

    I couldn't disagree more. What we have is a game, where people can profit by annoying behavior.

    BTW, if you're going to spend 10 pages of your article pointing out the wrongs of stereotyping gold-farmers as Chinese, then you really need to refrain from doing so yourself when trying to draw sympathy to their plight.

    From your own survey you conclude...

    The overall picture seems to be that many gold farms are based in China...

    Then it would seem that for people to assume that they are Chinese could have nothing to do with the (to most long forgotten) racial stereotypes of the American Gold Rush, but instead to simple generalization. Most of the people using this label will be lazy, some unaware of the politically incorrect aspects, a few simply bad at math. Given the amount of this that goes on, there will be a number of people who have only ever encountered gold-farmers that happen to be from China. To ask the typical 14 year old to abstract himself as an invalid statistical sample of an overall picture is asking a bit much, don't you think?

    The actual gold farmers are the losers in this market in several regards. These workers are harassed as they try to accumulate gold and then are fleeced by the middlemen.

    Another cry for us to pity the gold farmers. Many of them will be poor and underpaid, we get it. If this is your first introduction to the level of "unfairness" in the world, then, um, good for you!

    Why insist on tormenting foreign workers when Western players are equally culpable?

    I'm a "Western player," but not culpable in any gold-farming endeavors. You could have said "some Western players," or "many Western players." But you didn't, because it was simpler this way. This doesn't make you a racist.

    The racialized story is a very comfortable one for us to tell because it frames us as the victims...

    No it's not. It's not remotely like comfortable. It's just more of the same old-world crap that clings to human consciousness, which, by design, carries forward some of the prejudices and fears of it's parents.

    Just ditch it. The current generation of punk teenagers using this terminology are only doing so because it has legacy controversy attached to. To them it's like saying fsck in every other sentence. They don't don't understand the origins of racism any better than they know what Unlawful Carnal Knowledge would be, or why it might be considered "bad."

    I play the games to have fun, not to win; not to make money. The fact that a combination of behavioral observations and a language tests is being used by players to determine the likelyhood that they are gold farmers is not an expression of any kind of underlying predjudice. The frustration that is expressed in these actions is due to people playing the games with conflicting goals. If everyone was there to make money no one would complain about what's fair or not. Every exploit used against them would be seen as an tool for exploiting others and thus valuable in itself. The game could then be called "Battles of Ferenginar" But I wouldn't buy it, as I wouldn't consider it fun.

    The problem, as many other posters will have pointed out before I finished reading the (copiously lengthy) article, is that an economy is a non-trivial thing to design. The fact that this economy exists on the Internet, which allows the free, instantaneous exchange of cash around the globe, means that any economy that you design in the game is going to be layers on the economy of the real world. In the real world I can buy a nice, WWV synchronized, LCD alarm clock at Fry's ($6) cheaper than I can buy lunch next door, because the clock is made in China. From a design perspective this is a tough element to control.

    The problem with farmers

  15. It does matter by snuf23 · · Score: 1

    "As pointed out above, the problem with this is that the adjective maybe factually correctly, but it's inconsequential to the problem."

    The reason I have called farmers from China, Chinese during in game dialogue - is because they SPEAK Chinese. Which is important because it means that unless you have someone who speaks Chinese with you, you will probably not be able to communicate with them. A small percentage of these Chinese know English or enough English to communicate. Most do not.
    Why is this consequential? Well, because I can't say things like "Don't steal my kills" or "Don't train mobs on me" or "You ninja'd that item". I have gone so far as to learn some simple Chinese phrases in order to communicate with them. I wouldn't have done that if they weren't Chinese.
    Besides, Chinese is a NATIONALITY. I have no idea what they look like, what their racial heritage is. I can't see them. I can only read what they write and most of them write the Chinese language.

    --
    Sometimes my arms bend back.
  16. Actually the spam I get... by Rhys · · Score: 1

    Isn't from US companies. Or if it is, the companies that spam in game are TRYING to look Chinese(/asian) by having Chinese(/asian) looking names. 'chengchang', 'llw', 'lz', etc. (the latter two may not look asian, but I have local users at my university with logins like those and very asian names) And then they're spamming me with broken English: "Fast come,fast serve!" amoung others (I'm sure players on my server recognise that).

    What really irritates me is that despite Blizzard claiming to ban farming/spamming accounts, I get the same "Fast come,fast serve!" spam literally character for character over and over and over again across weeks of time. I'd think with enough account bans, it wouldn't be profitable anymore. It isn't like the boxed game is super cheap, and if they'd ban an account for spamming like they claim to, they'd need easily 3.5 boxes a week (trial account + real account in each box). I'd think baning c-card numbers would be even better, but unfortunatly I think they support time-cards now, so even that wouldn't work so well.

    And the driving force isn't American companies, it's Americans who will spend $$$ on in-game gold. Much like spam, all we'd need to do to end it (spam or gold farming or the RIAA) would be to have everyone quit buying from them.

    And we know that, if nothing else, Americans excel at that. [/sarcasm]

    --
    Slashdot Patriotism: We Support our Dupes!
    1. Re:Actually the spam I get... by Rakarra · · Score: 1
      And then they're spamming me with broken English: "Fast come,fast serve!" amoung others (I'm sure players on my server recognise that).

      I think I lost count of the number of Americans I've met who use broken English in-game.

  17. The real source of the issue ... by Lord_Pain · · Score: 2, Informative

    ...are the fucktards who BUY the gold.
    All this finger pointing at the farmers. I remember a saying "Thou protest too much."

    It's the losers that buy the gold that creates the demand for this service. I find farming annoying. But I would really like to find out who is buying the gold on the game that I play and have a chance to roll them. Repeatedly.

    I love the excuse that they do it because it takes too much time to gather up said gold. Hello! It's an online game! Of course it's going to take time! Everything about this kind of game takes time! The game takes time!

    --
    -- What's this '-r *' file doing here? -- Oh well, a simple 'rm' should do the trick.
  18. let's be clear by argStyopa · · Score: 1

    1) Much of this stems from the ignorance/provincalism of Americans. Once the meme of "Chinese" as gold farmers was established - with some justification, mind you - it fits the concept of 'asian as worker ant toiling mindlessly' so popular to a certain individualist demographic here. Same for the Anglo-xenophobia. Most Americans don't even own a passport, much less speak a foreign language - and unfortunately, assume someone who can't speak english doesn't 'belong'.

    2) In TFA, let's avoid guilt-by association, particularly regarding the more extreme language of extermination:
    "he only good kind of farmer is a dead one. [WoW, M, 38]
    Yes. I enjoy killing gold farmers repeatedly. I play on PvP servers. [WoW, M, 26]
    In Lineage 2 there were constantly Korea farmers and we hated them and killed them constantly. I can honestly say the way Korean players acted in that game was enough for myself and my guild to stereotype Korean teenagers, then hunt them down and kill them all. [WoW, M, 40]

    They are talking about FARMERS, not Chinese. Even the mention of Koreans is hardly egregious; the overwhelming majority of Lineage players are korean.

    The problem with farmers is that they are seen to be exploiting the system. If the game allows an exploit to continue unchecked, then it's the developers fault, but since the developers can't be directly messed-with (read the forums, they are certainly being directly insulted about it regularly), "Chinese Farmers" make a handy scapegoat in the best/worst lynch-mob tradition.

    I think TFA goes quite a bit too far, however:
    The theme of immigrant worker being harassed by Westerners who feel they own the land and can arbitrate what constitutes as acceptable labor is one that is hard to escape. Another player draws out why this is so frustrating for her.
    Please. If there is something in the game that shows up once every 18 hours, and because there is ALWAYS a farmer camped on it, that destroys the fun value of that encounter. People harass FARMERS. Yes, suggesting that they are all Chinese is overtly racist and wrong. But this doesn't ipso facto mean that harassing farmers is wrong.

    And let's finally not mix cause and effect too carelessly: remember WHY the farmers and their offline gold for sale sells so well? Because of the artificial rarity and ridiculously inflated pricing....caused by the commercialized farming of these same rare items.

    --
    -Styopa
  19. Let me remind you why we actually hate farming... by SanityInAnarchy · · Score: 1

    It's not the farmers we hate, it's the purchasers.

    Why?

    The farmers can actually be decent people. This is their job. Go back and actually read TFA, read past the somewhat valid comments on race, and read the part which talks about their lives.

    In response to one of the posts on TFA's page, no, you're not supposed to feel guilty. You're supposed to feel sorry for them. Asshole.

    No, we hate the purchasers, and they are why we hate the whole system, because games are intended to escape.

    In life, some of us are given opportunities, some aren't. And like it or not, this is getting worse, especially in America. Bush's "Ownership Society" is a neo-conservative codeword for "Aristocracy", which, for better or worse, means that those who have more, get more, and those who don't have anything are out of luck.

    A game is your chance to start over. You don't have to already be a millionaire to make money in this game. You don't have to be from a long line of ninjas or Jedi or whatever to become a skilled fighter. You just need a little time and a little patience.

    It's a chance to escape from the reality of being controlled by parents or of living paycheck to paycheck with little real possibility of advancement, of becoming richer or working less, and explore a reality designed to be a Utopia, where you may not have the best of everything -- in my favorite MMO, Nexus, there is only one Chaos Blade, and one person owns it -- you can still have a lot of fun and advance in the world no matter where you're at.

    We hate players who simply buy wealth, experience (leeches), or wholesale characters because they are intruding on our escape. Suddenly, it matters again how much real wealth someone has, and wealthy people can definitely be assholes about it. And of course, nobody wants a player who hasn't earned their exp or gold. "This is the Chaos Blade? Cool. How do I swing it?" This is why higher-level content is usually designed to be harder, and require groups -- if you actually got there on your own, you'll be able to handle it. If you didn't, if you bought your way there, you'll be a burden to your group -- you'll probably be ditched as soon as they can find a decent player.

    For that matter, I don't think the game is less fun if you're lower-level or poor. It's all relative anyway, and the less money you have, the more it means if you randomly get some huge amount.

    And does it really matter so much if you can only put in so much time? That just means you'll take longer to get there than anyone else. The process of acquiring wealth and experience should be fun, not just the end result. And there are games that have accomplished that.

    --
    Don't thank God, thank a doctor!
  20. "The lady protests too much, methinks" by Cadallin · · Score: 1
    It's from Shakespeare, which hardly makes it a "saying" It from "the tragedy of Hamlet, Prince of Denmark."

    The line isn't actually supposed to be ironic either. Queen Gertrude is the speaker, and she makes this comment about a character in a play (within the play) who grieves that now her husband is dead she shall never marry again. Of course, queen Gertrude obviously disagrees, as she has just remarried within a week of her ex-husbands death.

  21. Pointing fingers! by nanowired · · Score: 1

    I see this, "We hate the purchasers", thing too much.

    I would just like to comment on ingame economies and inflation. There is a game called "Ragnarok Online" where such activies are illegal all the same. Buying and Selling of gear and cash for Real World Money doesnt happen so often. In fact I dont even think it happens at all, although I could be wrong. Accounts for this game show up on Ebay, but they usually end up banned in a vigilant fashion.

    the Economy there is terrible. Things that normally cost 10k at the beginning of the game, now cost 100k, or up to 500k. I'm noticing this exact same thing on the game servers.

    My conclusion? After switching between 5 servers and finding a stack of wool for one gold, while a stack of silk is 50 silver, its the blame game again. It's not the purchasing of gold that jacks up the economies. Its the fact that We're all greedy SOB's that does it.

  22. Items are overly expensive because of profit by Gel214th · · Score: 1

    If they make a mount cost 1000 dollars then you get someone playing a month to get that money. That's a month extra that you've hooked that person for, that's an extra month's worth of subscription fees if you work off the assumption that if he gets the mount in less time, plays around with it a bit he might just move on.

    If a level 20 player needs to gather 100 gold, and it takes the average casual player (the majority) two weeks to do that, then you've stretched out level 20 just that much longer, meaning just that much more you've increased that subscribers 'game lifetime'.

    A lot of the difficulty of these titles is not totally 'Fun' based, it is real world profit and economics based as well. Apart from not wanting you to be able to hit level 60 in a week because it won't be 'fun' for you to do that, this will cut into their subscription fee structure. This will cut into profits if there is nothing really to DO at level 60 as compared to levels 1 to 59 and thus people stop playing.It's a balancing act between keeping the player involved over a lengthy period of time and keeping the game fun and fresh. It's like a Soap Opera that stretches 10 minutes worth of plot over two weeks.

    So I'm sorry, I'm not upset at people who choose to purchase Gold or items in these games at all.

    I'm also not upset at the innovative and ingenious Chinese who see a business oppurtunity and go out and make it happen. The West, including America has fed off of these countries for centuries to enrich themselves.All the Richest Nations of the world were built off the exploitation of blood, sweat and tears from these people. And the economies of the Richest Nations are still driven today by this exploitation. Anything China, India, The Caribbean, Africa and other territories can do to get something back whether it is IT Outsourcing, Oil or what have you then good for them.

    And lastly, it has been established as a point of fact that many people would rather pay real cash for an item and get on with gaming than sit grinding or camping for weeks to get that item (And who the hell can blame them!??). So why not build support for this player base into the game? Why not have a player flag where one is either tied to the Game Economy, or Real World Currency?

    If you go to a merchant you can purchase a variety of In Game power items at merchants using your Real Money if you wish (you fill up your character's gold on the website with a credit card). This item can only be used by yourself, and cannot be given, or Sold, or Auctioned to another player who has not paid the subscription to use Real World Currency (If developers want to they can charge a buck more per month to enable this feature for players that want it for example).

    That's the solution right there. The developer and Publisher make EXTRA money from all these sales, and the Game Economy is protected. Those players that don't want to spend real money now have more access to In Game items, creature spots etc. And those that do want to use Real Money and can afford it can do so whilst still supporting the game's future development and profit of the developers.The two don't interfere with each other, they are kept seperate.

    If Grissom the Dwarf has 100RealGold and wishes to buy the Mighty Cleaver of Slicing for 100GameGold, then he does so. The 100RealGold actually costs him 5 bucks US.
    Trey the Gnome wants to buy the same Mighty Cleaver and instead Mines veins (which are in amazing high supply since no one is farming them) and kills creatures for dropped loot to sell (which are also somehow surprisingly plentiful ;-p) and eventually gets his 100 GameGold. If Trey goes to an auction, he can't see the Cleaver of Slicing that Grissom bought, because Grissom isn't allowed to sell the item. So anything that Trey sees on Auction was gotten the old fashioned way.
    The RealGold option is a purely personal one, for personal use for Grissom. If Grissom does not want to, or simply cannot camp a creature to get that epic level Azkr

    --
    -Gel214th
    1. Re:Items are overly expensive because of profit by Anonymous Coward · · Score: 0

      That works fine for about 2 minutes, until someone still decides to make gold available for cheaper from a third party source like what is done now then going through the in game system and your huge plan fails miserably.

  23. This certainly has provoked some opinions; charges of racism and 'counter-racism' abound, and some posters bringing George Bush into the discussion (what, did Rove send mind-control rays into the Blizzard designers' heads?) or blaming all of Western civilization.

    'Farming' is a scourge to people who want to play the game. The majority of people farming happen to be overseas because the profit/time ratio for farming is not viable in the U.S., unless you're managing a whole operation.

    If, for instance, I were an unemployed 15-year-old American (I'm not), I'd make much better money flipping burgers than farming gold, and there are labor laws. On the other hand in China the average manufacturing wage was $0.57/hr in 2002 (largely due to fixed currency pegs) and it might be a step up to spend 12 hours a day in a chair farming gold rather than 15 hours a day standing up in a factory.

    The second layer is of course those who purchase the gold for real money. I happen to earn a decent wage and in terms of time/progress it would certainly be more efficient to work an hour of overtime and buy in-game stuff rather than to spend that hour actually in the game playing to earn it. Who cares? The point of the game IS the hour I spend playing it, not whether I end up with 10k gold. That's why it's a game. Nonetheless, people pay because the game prices are inflated, and items are inflated because they're being farmed.

    That brings up the third layer, which is the game design. MMOGs are designed to control the rate of influx of resources, whether it's XP or gold or items. Why? Because if everything is trivially obtained, players reach 'the end' quickly and become bored, and unsubscribe. So, something that allows players to obtain the Magic Whatsit only appears every so many hours.

    This passes for challenge, because honestly the game mechanics of MMOGs are not terribly complex. They *can't* be since they're server-bound, and they're server-bound since you cannot trust the client; people can and will hack their FEs if it'll help them. Furthermore even the most puzzling content is published to the Web moments after being first solved.

    OK, so the challenge is not skill-based but time-based; be there at the right time and get the prize, or play long enough and earn the game money to trade for the prize. Playing the game as a game is far less efficient than botting or ruthlessly farming. And THAT is why farmers exist.

    Game companies do what they can to find and delete botting accounts but with the size of the 'secondary market' reaching $1B annually banning a few thousand accounts is like stopping a truck full of pot coming across the border; looks good on the news but the cartel hardly registers a blip.

    When a MMOG is designed where it's too hard or complex to simply farm, or where it's more productive to play "as intended" instead of farming, then farming will stop. Of course, complex games like that don't sell as well.