Where are the Original Next-Gen Games?
The Guardian has an editorial bemoaning the fact that, while the next-gen consoles all seem to have a lot of promise, so far the much-anticipated titles of 2006 are sequels. Most of those are slated for current-gen systems, too. From the article: "However, those hoping for a new game type to take us into the high-definition era may be disappointed. The most anticipated titles of this year are franchise old-timers - Final Fantasy XII on PS2; Legend of Zelda Twilight Princess on GameCube; Metal Gear Solid 4 and Vision Gran Turismo on PS3; and Tomb Raider Legend on practically everything. Publishers are still relying on games that have been around for more than a decade. Yawn."
some of these franchises begun in 8-bit consoles/computers more than 20 years ago... case in point: metal gear and zelda. both existed for MSX computers back in 1985...
What ? Me, worry ?
Taking in account that no game is officially announced yet, I don't know why the article says that.
...the less it can rely on hype. Can you imagine there being pre-launch hype for Tetris?
What hype there is for innovative next-gen games is centred round the Revolution's controller, presumably because we have scant news on games that will exploit it yet.
A pizza of radius z and thickness a has a volume of pi z z a
Publishers are still relying on games that have been around for more than a decade. Yawn.
And yet when these titles come out, and they rock, we all won't be able to shut up about how excellent they are and how much fun they are to play.
Look, I get that gaming needs to stop relying on sequels, but I'm also getting sick of this notion that just because a game doesn't use 100% original ideas and characters it must suck. Is there really anyone here that doubts that FFXII or Zelda: Twighlight are not going to be Game of the Year candidates when they are released?
That the gaming industry has established memorable and long lasting characters is a good thing. Every mainstream industry needs recognizable figures, even if you don't know much else about them or the industry itself. Even if you're not a fan of Western movies, you know who Clint Eastwood is.
Now, on to the reason behind the problem. This next generation of consoles have taken the wrong path with their hardware. That is, two of them have. The XBox 360 and the PS3 have graphical processors that are fantastically adept at processing large amounts of raw graphical information. The thing is, they went to such an extreme to get that extra edge, they sacrificed other things, like logical processing power. Essentially, the XBox 360 and PS3 can process a million bajillion bajillion polygons per second, but then they can't do anything with that information.
The Revolution can. It's more powerful than its predecessor, the Gamecube, by a fewfold (estimates put it 2-4x), so it looks really good, but it doesn't push its raw graphical power to such an extreme that it ignores what's important. Add in the controller and that, my friends, is where we will see original gaming make its return.
ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
If you're expecting the interesting little original titles to be as boldy trumpeted as MGS4, you've got some pretty funny ideas. The Katamaris and Collosuses of the past arried with little fanfare: the original little games of the future will arrive just as unexpectedly.
No kidding!!! What do you say at this point?
Sequels are the best console-launch titles. Anyone with any experience in marketing will tell you that.
If PS3 was released with a bunch of games that no one heard of (despite how good they are) it wouldn't do NEAR as well as making sequels of everyone's favorite games from the previous system.
The 360 took this path, as will PS3.
We don't even require innovative ways to play the games. I'd simply like to see new story lines and characters. Metal Arms: Glitch in the System hardly added anything new in game play, but it had believable characters that were simply entertaining. It's a sad fact that the marketting budget will often weigh heavily on a games success.
Don't get me wrong, it's good to see new games, but I actually quite like the sequel. If I liked the first game, odds on I'll like the second game too, and that's reassuring. Given the amount of enthusiasm /. has managed to display about GTA 3, Vice City and San Andreas, Doom 3, Quake 4 and MGS 4, I don't think I'm alone in this.
Also, how original does a game have to be? I picked up F.E.A.R. recently, and while it was a lot of fun, the graphics were incredibly similar to Half Life 2, and the gameplay not so far removed either. So, it's technically an original game, but isn't so original in reality. Got Vampire Bloodlines too, and couldn't help but be reminded of Deus Ex by the gameplay.
If you want innovation, go look at whatever Nintendo are doing next, it's always interesting (and I'm likely to be picking up a Revolution if only out of curiousity). Or for the PC, Introversion Software is probably a good bet...
The most anticipated titles of this year are franchise old-timers - Final Fantasy XII on PS2; Legend of Zelda Twilight Princess on GameCube; Metal Gear Solid 4 and Vision Gran Turismo on PS3; and Tomb Raider Legend on practically everything.
.....
When movies first came out, they were black and white and lame. Then there was sound, and colour. Special effects, models, computer graphics. There was the first comedy film, thriller, western, cartoon, whodunnit, sci fi....but now what? Are more new genres expected? Not really. Is this a bad thing? Well, it doesn't matter as there's probably no alternative.
This guy lost all credibility when he said that. No one gives a fuck about Tomb Raider.
In the case of the Legend of Zelda games, none of the games have really been a continuation of others.
Yes, there is some supposed chronological line where the games fit in timeline and not release date, but you can pick up any one game and safely ignore the others without it hindering your gameplay. Even if you ignore the different stories (though they tend to have the same outcome, "Defeat the bad guy and save the princess"), the game mechanisms are the same.
In fact, I believe that Link's Awakening and the two NES Zeldas were the only action RPGs that didn't have any special game mechanism. (CD-i be damned.) Contrast this with Grand Theft Auto, where it's always the same "Shoot people, run from police, steal cars" formula, just with better and better graphics. A better term for Zelda games might be "installments", rather than "sequals".
We aren't going to see revolutionary next generation games. There's this absurd expectation that advanced hardware is somehow going to pave the way for innovation. If you're talking about technological innovation, rendering a more realistic scene, then sure, we'll see innovation. However, if you're talking about innovation in gameplay then it's not likely you'll ever see it, at least not from the major developers.
The term "next generation" applied to consoles is a bit stupid anyway. If these consoles are next generation then what does that make PCs which can already do what the Xbox360 and PS3 do and a lot more.
I've said it before, and I'll say it again, there was more innovation in a year of game development on the Atari 2600 then there will be in the entire lifespan on the Xbox360, PS3 and maybe the Revolution as well. Not that those games from the Atari-era are necessarily superior, but they were innovating a hell of a lot more than anyone today. They had to, they didn't have graphics and audio to fall back on as a crutch.
Given this, what is there for me to get excited about? Well, if I know there's a game in a series I already like (Zelda: Twilight Princess, though it's current-gen) I have a reasonable expectation of quality in that game. If all I get is a name, maybe a (very) general description, and a company name, why should I be excited?
Again, I'm not saying that we should just get sequels, far from it. I just think that, until some decent information is released on these "lesser-known" games, gamers shouldn't be expected to get excited over them. Given the choice between Zelda, the newest game in a great franchise that I love, which has videos, articles, and screenshots galore, or a game I've never heard of, with a premise that isn't fully explained, which I've never seen even stills of, from a company I don't know, why should I be more excited about the latter?
I believe that Link's Awakening and the two NES Zeldas were the only action RPGs that didn't have any special game mechanism.
Zelda II: The Adventure of Link had that Castlevania style side-scrolling thing going on. The Legend of Zelda: Link's Awakening was similar to the first Zelda but Link had to master a teleportation device called "The Select" to cross barriers.
Did you play F.E.A.R. on a top end system ?
Because I am and graphically, it rocks.
However it is the tried & tested: clear room, progress, clear courtyard, progress layout of the single person FPS. (though I've not finished it yet) in the same old locations : warehouse, offices, laboratories.
Where are the new environments at ?
Off the top of my head, some reasonable possibilities :
zero/low gravity rooms, upside down places (remember the deathmatch one in Sin ?), long underwater battles, volcano with proper flowing lava with rocks in you can jump on that melt, ice floes, snowy places (though Unreal has a great snowy deathmap map), you have been shrunk, you have been giganticized, whole fairground (hall of mirrors, ghost train, target shooting side puzzles etc.etc.)
Though I will state now, I liked Zen in HalfLife. The indoor bits particularly.
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
Not that easy is it? Is that bad? We been playing the same video F1 games since the first F1 video game BUT the real F1 hasn't changed either. Same with all sports games. They are all sequels but then every World Champion ship is a sequel. Go to the olympics and you got the sequels of sequels and apperenly it is still very popular.
It just ain't that easy to come up with a good game design and since any game design of the past can easily be sold again with better graphics and margenilly improved gameplay that is what is going to be produced the most.
In fact if you think about it what game is really original? Tetris? You move something to build a wall. Mmm sorta like that paddle game where you should a ball to demolish a wall wich of course was sorta like pong.
Sequels give the developers a base to work from and the customers something to base their judgement on.
Sure I would like to play something brillianty new and fun but sadly most of the games that try to be radical turn out to suck badly. Look at the adventure genre. Lucasarts tried to innovate with it, the game industry loved the 3D move and the punters didn't buy it. The genre was declared dead and point&click was quietly buried.
Sadly if you take the time to search you can still find quality click&point games just like the ones of days gone buy that continue to sell to a big enough hardcore audience to give us a sequel to The Longest Journey and Runaway a road adventure (Broken Sword 4 is also in development disproving my theorie that action adenture didn't work but BS3 was a lot different from the crapfest that was lucasarts 3d adventures with their crap controls)
I rather have a good sequel then a mediocre innovative game.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
To get a game on the new consoles. You are going to investing a couple hundred thousand dollars for just a small game concept demo to get actual funding for the full. For the older game systems, something tells me less money was needed and the yield was much higher when you did make a best seller.
The way you are going to see games come about is the way GTA started. It started out as a simple little 2d top down game, and now its become this great 3d game. Innovative games are going to start small, then after a successful release or two of a game model, then you will see the funding pour in to get a game that has innovative mechanics with a larger market in mind.
Chess wasn't invented over night, it developed over time. And the same happens in the game market. There are plenty of games out there that have pretty unique and innovative features. My favorite was the crafting and resource system that Star Wars Galaxies has/had. Although its not the same as it used to be, the entire game has done an about-face though, the company designing it decided to essentially start from scratch, just using the same engine and some similar mechanics.
If what you are reading sounds funny, or sarcastic, lame, or stupid
it is because it is supposed to be. just laugh
The idea that because a game is a sequel, that it has less innovation than one that isn't, to be honest, is hogwash. Innovation in the game community has nothing to do with characters or story. Innovation has everything to do with GAMEPLAY. And it's an evolutionary stance. Progressive increases and advances in the gameplay is what innovation is.
Oh, and by the way. The Final Fantasy and Zelda series have very few actual sequels. Especially the Final Fantasy series, where a majority of the games in the series are stand-alone efforts.
in fact, i've seen far, far more inovation of the types your describing from modders than from the mainstream
in fact, the best games, i believe, are those which encourage third party modifications (thanks Id)
this parallels the open source movement and for the same reasons
creativity is an individualistic trait and one that is stifled by the excessive authoritarianism found in most companies
as well, it sure seems as if the vast majority of new ideas come from those who receive the least monetary compensation
generally, the developers, or exploiters, receive far more than the creators
imho, of course
oh, and consoles are for kidz
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2tec ~ hackin & slashin
In all likelyhood, the specs will never be completely revealed. However, third party developers with access to hardware documentation say it will be 2.5 times more powerful than the GameCube.
I don't want new and original games. I'm afraid of change. New games and new game genres scare me.
Dear diary: Today I stuffed some dolls full of dead rats I put in the blender.
Though I will state now, I liked Zen in HalfLife. The indoor bits particularly.
Zen in HalfLife was horrible. Every part of Half Life rocked except Zen. I couldn't wait to get it over with. I got lost like three times because everything looked the same. I almost gave up on Half Life, but I am glad I stuck though it for the end. Half-Life still is one the best games of all time.
...happened on the Dreamcast, probably because it was easy and cheap to develop for. I guess it'll happen again with the Nintendo Revolution.
Circumcision is child abuse.
Starcraft: Ghost, Middle Earth Online, Black, Bully, Okami, Winback 2, Star Wars Empire at War... Dude. How do you call yourself a gamer??? These are only through May 1!!! This could be as agood a gaming year as October-November '03 was a gaming month! That saw GTA, Metal Gear, and Other HIGHLY anticipated relases. '06 is the year of gaming, and nothing coming out, that I and all my hard-gamer buds anticipate, is coming out for Nazisoft Threeshitty! Damn the Halo 3 and its enticement, I have to Macguyver a 360 out of two showboxes, an anvil (needs a power supply) and old 2600 boards...
All the world's a stage, all the people but players.
Name the last console that didn't have at least 1 sequel (or characters from previous games) among its launch lineup.
You're going to have to go back pretty damn far.
Starcraft: Ghost - A stealthy shooter. Real revolutionary.
Middle Earth Online - Another fantasy MMO.
Black - Another first person shooter.
Bully - Controversial beat-em-up from who else? Rockstar
Okami - I'll give you that, this game looks wild.
Winback 2 - Never heard of Winback 1, to be honest.
Star Wars Empire at War - Ever played the first Star Wars strategy game? Truly horrific. And this isn't groundbreaking at all.
So far it's not looking so pretty, and as you say this is from now until May.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
Okay, to be fair, many on the list are not fresh... But they are anticipated. And don't be so hard on Rockstar there, JT, they make innovative games. You can't deny it. What was like State of Emergency when it released? Sure, it was basically, as Fat Bastard would say, Crahp, but it was original. Watching people run around the mall while you firebombed and generally caused havoc... It had its moments. Also, if you haven't heard of Winback... It was a PS2 launch title, if I recall correctly. It had awesome multiplayer... Kind of like a third person Perfect Dark with some elements of stuff we're seeing now a days, like RE4 or could even be the precursor of the only OK third person Bond titles flooding shelves with mediocrity these days. On top of all of this... We haven't even seen release lists to give hints as to what the Nintendo Revolution entails... It's a mystery. Love or hate the controller, if developers can't bring new breath to FPSs (not frames fanboy) Nintendo is forcing them to reevaluate control schemes. Chaos would demand that this moderate change to a tired dead horse of a genre could at endpoint bring about a redefinition of what FPS means to gamers! No one else is trying anything new. CERTAINLY not Microsoft. You have to respect Nintendo for longevity. XBox was founded on an effort to push Sony out of the gaming arena, don't forget it was slated as 'Project Midway' when it was being developed. As in the turning point of the war between Japan and America when America solidified their advantage. Gaming is not about burying one or the other, its about fun! Now that I've went off and tangented... Love your sig, by the way. Why did he have to die?? :)
All the world's a stage, all the people but players.
Who on earth link to this? The Guardian blog is a hideous mess of terrible writing, unfulfilled ideas, hackery reporting and factual inaccuracy. This particular editorial is no different.
Because if he didn't, then you'd never think the others were at risk. Suddenly you thought, holy frack, is he going to kill them all off? Brilliance.
Back to the topic, we SHOULD be hard on these guys, especially Rockstar. Yes they've done some amazing things, but they can easily fall into the trap of doing more of the same. GTA3 was amazing, but were the subsequent games really all that much different than the first? Not really. LCS is on the PSP so it's portable (yay!), but will LCS on the PS2 (announced) be a must buy?
At the same time, I respect all the parties out there. Sony for getting the industry to where it's at today and for pushing the envelope with the PS3. Microsoft for making Live the compelling feature that's made the XBox worth buying. Nintendo for having the guts to try something different.
I'm hoping they all win this go around, and we lose none. Because if one falls, I fear a huge part of the industry will be affected no matter who it is.
That's why I'm critical of the games that are coming out. Software developers and publishers need to wake up and realize that there's more than just their own bottom lines at risk when they churn out the same old same old.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
So, the only next gen console that's actually out now has three non-sequels already announced that are big enough to get some hype. Not to mention Oblivion and Kameo, which are already out/nearly out. That's not too bad in my opinion, especially for a system that's only a month old.
Bite the hand.
'Nuff said, bud, and I WHOLLY agree with you. But for the time being, I'd rather play with the toys I can get, than dream of the ones I want! >;) It's like my father always says, "Want in one hand, sh*t in the other. See what you get first." Get your filthy hands off me, you damned dirty developers! Also, San Andreas was huge, but just more clothing on the same basic doll. "Vive la Revolution!"
All the world's a stage, all the people but players.
from the article:
If you own a PS2, the domestic robot sim Chibi Robo, the surreal collecting game We Love Katamari and the extraordinary Japanese adventures Shadow of Colossus and Okami should all be on your must-have list.
If you own a PS2, you'll want to pick up a gamecube to play Chibi Robo.. it's a Nintendo exclusive, and miyamoto himself had a hand in its development.
We need new genres for everything. Also why can't we get another day in the week? Week In Week Out its Mon,Tues,Weds,Thur,Fri,Sat,Sun. When will the "calendar makers" listen to the consumer and put 2 more days in between Sat and Sun?
On a serious note. Quit bemoaning it and draft Your Original Ideas, If you can't code them there are DevHouses who need writers/story editors with Original Ideas. Or you can sit back and say "Entertain me!", and then whine because you get what sells best.
Original Fun games don't come from Editorials, they come from creative thinkers and coders.
Like this Guy Here:http://en.wikipedia.org/wiki/Will_Wright#Exte rnal_links Have you read/heard about Spore http://spore.ea.com/ or http://www.google.com/search?q=Spore+will+wright&s tart=0&ie=utf-8&oe=utf-8&client=firefox-a&rls=org. mozilla:en-US:official
seems pretty innovative to me.
I now return you to your regularly scheduled WhinaPaLuza.
OSGGFG - Open Source Gamers Guide to Free Games
yeah, but all you fukkn lemmings continue to buy the shit. What do you expect?
"long underwater battles?"
This reminds me of a Tom Servo quote, "Underwater fight scenes are the drum solos of movies." That's probably why you don't see long underwater fight scenes. I mean, seriously, do you think Aquaman was that good of a superhero? What crime happens underwater? How do you even fight underwater? I could go on, but this topic bores me just thinking about it.
The aspects of underwater I was thining of :
threats from more axes
inhibiting movement
certain weapons better than others
grenades being useless for throwing distance but horribly louder
diminished depth of field
things falling at reduced terminal velocity
air time limit
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
"In the case of the Legend of Zelda games, none of the games have really been a continuation of others."
Except "Zelda II: The Adventure of Link", a direct sequel to "The Legend of Zelda".
Or "Majora's Mask", a direct sequel to "The Ocarina of Time".
If you're going to base your entire post on a premise, at least make sure it's sound. You do have some points other, but there are Zelda sequels. That alone should be reason to not have a score of +5.
" Link's Awakening and the two NES Zeldas were the only action RPGs that didn't have any special game mechanism."
Well, "Legend of Zelda" did have that extra entire world afterwards. An arrange game was new at the time. "Link's Adventure" went in 2D top-down and 2D side-scrolling. Again, new at the time, old hat now.
"Link's Awakening" was pretty much "Link to the Past" with a different story and more of a slant on music, a theme Miyamoto has revisted many times in the series. I do believe it was the first time music was the main focus (it does predate Ocarina), and it can be argued that this makes it special in its own way -- most future Zelda games take the music theme and modify it (be it for time travel or wind control).
These are all points to keep in mind.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
I think you missed the point of Link's Awakening. The entire game you work to recover mystical instruments. That's the musical theme.
Every dungeon you entered, your goal was an instrument. In previous games, you had to do it for pieces of the Triforce -- this was a big plot change.
Dragon Warrior 3 and 4 both don't require you play 1 and 2; indeed, 3 is a prequel to 1 and 2, and 4 is set someplace else. Few would argue that Dragon Warrior 7 and 8 are net sequels to this disparate games. To do the same on Zelda is silly. They are sequels. They are not shitty, stupid, drivel sequels, like Madden 20XX (or, indeed, the latest MegaMan games, damn you, Capcom), but they are sequels all the same.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.