Slashdot Mirror


Second Life Hits 100,000 Users

Gamasutra reports that the virtual world Second Life is boasting 100,000 users. They've had a large influx of users since they opened the games for free to non-property owners. From the article: "Statistics released by the creators say that the game's inhabitants hail from 95 countries in all 7 continents (apparently including Antarctica). Users spend an average of 4 hours per day playing the game, which has no specific completable goal, but places importance on in-game item and building creation by Second Life citizens."

2 of 35 comments (clear)

  1. Only four hours by generic-man · · Score: 5, Insightful

    The reason why players only spend 4 hours per day on Second Life? Simple -- they spend the other 20 hours discussing the hypoanthemics of paradimensional economies in the blogosphere.

    --
    For more information, click here.
  2. Re:Ouch. by FooAtWFU · · Score: 3, Insightful

    There's an older medium for doing that. It's called a MUD. Some MUDs, especially the MOO variety, make it easy to whisk together interesting objects, often without programming, sometimes in a programming language somewhat similar to C. And while you can't "see" the results of your creation per se, that also means that you don't need spectacular artistic skills to pull it off. You also get to exercise the imagination.

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.