Second Life Hits 100,000 Users
Gamasutra reports that the virtual world Second Life is boasting 100,000 users. They've had a large influx of users since they opened the games for free to non-property owners. From the article: "Statistics released by the creators say that the game's inhabitants hail from 95 countries in all 7 continents (apparently including Antarctica). Users spend an average of 4 hours per day playing the game, which has no specific completable goal, but places importance on in-game item and building creation by Second Life citizens."
http://www.activeworlds.com/
Or they could have a life and this is used to have another one... A fake online one... Because they're greedy for life.
I Lost My Virginity While Waiting for BSD to Compile.
I've been starting to notice that a lot of my extra time was spent in Second Life, though I have no easy way of tracking it all...I really should cut back.
Despite the often lackluster performance, frequent crashes, copious bugs, and strange userbase: it's still THAT fun and addictive. Imagine walking along and suddenly getting an idea for something; you whisk basic objects out of nowhere and mold them to the right shape, then write some code in a language similar to Java or PHP. Voila, a spaceship. Or hummingbird. Or peanut-butter sandwich. Second Life satisfies an urge many of us have, the desire to see ideas come to life NOW.