The Pointlessness of Current Videogame Journalism
Anonymous Coward writes "TG Daily has its weekly videogaming column up, and this week the author is attacking what he terms The Pointlessness of Current Videogame Journalism. From the article: '...the formulaic, child-minded writing-for-the-lowest-common-marketing-denominator style that encapsulates 99% of the mainstream videogame press is a load of crap ... Rather than being critics who add to the industry as film and music journalists arguably did back in the heady days of the 50's - 70's... videogame journalists are mere extensions of the marketing machine, pushing even the most mediocre of games into a good light with the public in previews and then trashing them for sport to see how many good puns can be dredged out of the 500 words which the author really doesn't want to have to write.'"
Guess that means they are on par with most other entertainment journalism nowadaze. Go Figure.
Thats why when I want to know what a game is really like, I wait for it to release and browse the games message boards to get insight on the game. In the end I trust the community alot more than the press. Yes, alot of message borads are full of crap too, but its seems to be alot easier to select the valuable posts.
http://www.stockmarketgarden.com/
Those geeks who motorcycle as well as play video games know the story of the "every column inch stuffed to the gills with advertiser propoganda" magazine very well. So-called moto"journalism" is basically utterly shameless pandering to the major motorcycle manufacturers. The magazines basically say whatever the bike makers want, and will only very infrequently mount any kind of serious criticism. Those that do are quickly wiped off the map for financial reasons. In short, remember this: Even if you subscribe to them, your subscription doesn't come close to paying for the cost of the content in those magazines; the product manufacturer's advertisements do. And thus it is no surprise that the moto rags are transparent mouthpieces for the industry, and have little interest in the reader beyond shoving shiny game ad of the week down their throats.
And the situation is exactly the same with game review magazines.
Don't expect it to change; it's not going to. Until the flow of money is massively re-arranged to come far more from the readers than the manufacturers, the magazines will continue to be shameless advertising and little more.
Rather than being critics who add to the industry as film and music journalists arguably did back in the heady days of the 50's - 70's... videogame journalists are mere extensions of the marketing machine.
:)
Emphasis added for stoners
So, is this new? Look at any niche market journal like for stereo equipment, cars, or anything, and tell me how much negative press there is in them.
I'm a recovering audiophile, and I remember when I would read the magazines of the trade, everything they "reviewed" was excellent or at least very good compared to their multi-tens of thousands "reference" system for the money.
Am I the only one who felt blatantly lied to about this game? Every video game publication or TV show hailed this as having an amazing single player campaign. When I sat down to play it I found it to be a boring rehash of the last game. There were many problems with the game that normally would make their way into reviews but these were strangely absent. Clipping and other graphic glitches, horrendous story, repetitiveness, and probably the worst end level I have ever seen. I swear there was some sort of massive pay off made somewhere to game reviewers.
I wish I could elaborate more on what was wrong with Halo2 but it's been awhile since it came out. I can't be the only one to think the single player was poo though.
Nowadays, you can download demos and watch videos of just about any game online. The reviewer isn't doing much that you can't do yourself, though it might take you slightly longer to download such content. I'm not sure the problem is the writing, I think it's the need. Is game reviewing even necessary? Were reviews this bad back in the early 90's and 80's when gamers didn't have the access to the kind of preview stuff that's out there today?
Can't the same be said for newspapers with respect to political parties and politicians?
This was among the most poorly-written "professional" opinion pieces I've ever seen. Does TG Daily not have a copy editor? Does this McKenna kid actually get paid to write?
o r style that encapsulates 99% of the mainstream videogame press
the formulaic, child-minded writing-for-the-lowest-common-marketing-denominat
Encapsulates? That word does not mean what you think it means.
Starting in the most critical area of the videogame press's remit and where I have the most self-doubt about my own writings in the past
Is this English?
McKenna, I'm sure that you had point in there somewhere. From what I was able to decipher from your article, I'm pretty sure I agree with you, more or less. But I guarantee that you'd benefit from a couple of years of formal education in composition, and your work would certainly benefit from a couple of studious edits, preferably from someone else.
And for Pete's sake, lay off the parentheses, ellipses, generalizations, overuse of subordinate clauses, overuse of multiple descriptive adjectives per clause, and the like. Thankfully, you didn't use "quite" or "a tad" as qualifiers. You did, however, use "rather" several times; those three qualifiers are among the strongest indicators of amateur writing.
I'd sooner read well-written marketing copy than poorly-written criticism.
www.kitchengeek.com -- Nosh for
... I say, "Thank you."
I've been telling my friends this kind of thing for a while... My opinion of the video game industry at large is already very negative, and my opinion of their bitches - yes, I said bitches, because that's what your usual video game journalist seems to be; an unwitting, unwilling bitch of a the magazine's marketing department and the 'big studios', fellating video games and companies he or she may not even like - in the press is even worse. This article sums the case up nicely. Video game magazines suck.
To restate some of the points made in the article, the average 'professional game reviewer and journalist', whose job it is to insult our taste and intelligence with their awful articles and reviews, is very juvenile and apparently unskilled in the field of journalism in general. This may or may not be an accurate portrayal of their skill as journalists - they may in fact be instructed to convey themselves as though their balls have yet to drop - but it doesn't make me think higher of them, considering that they appear to be lowering themselves to the level of mere children in order to please the marketing department. I can barely stomach most video game journalism, because it sounds like I'm listening to a pretentious, hyperactive twelve year old rave on about a new game his parents bought for him and then compliment his own 'skill' as a gamer, even though he hasn't played the game past the first level yet, and probably can't. I know the magazines are trying to relate to teens and pre-teens, because that's where the money's really at... but give me a break. This isn't 'PSM 4Kidz!'. This is supposed to be a witty, intelligent, professionally written publication, not some snot nosed brat's 5th grade English project about what video games he got for Christmas.
The reviews really get to me in particular. The previews, too, because they're so vapid and superficial, often praising only the visual elements of the games instead of telling me whether or not I'll be able to enjoy it sober, but the reviews are the best. My friends are frequently let down by the magazines, and yet they still eat it up. (Shame on them.) Each time it's the same story. They get hooked in by the hype in the previews, read these amazing reviews, and then go buy the game... And what happens? Two out of three times the game sucks ass, and they wind up feeling cheated. The reviews are, in my eyes, commercials. They're written like commercials, they flow like commercials, the pages are even set up like commercials. This is advertising, not an honest review, and it shows. Sometimes the reviews aren't even remotely accurate, falsely portraying certain elements of the games they cover to make them look better. This is why I wait to read user reviews of games online or learn about them through the grapevine. I'd rather learn about a game from somebody who has actually played it, not some two-bit hack of a journalist who's essentially being paid to lie.
Hearing this all come from a real insider - an actual video game journalist - is very refreshing, and I'm glad that he's finally coming clean about it with himself. That's the kind of honesty I'd like to see more often in the publications! Movie reviews could use a bit of that, too, but that's another story for another day. This guy really hits the nail on the head, and it's good to see a reviewer do some reviewing of his own, and take a good look at his work and what he and his colleagues have really been contributing to... It's a shame he might not have a job much longer. Maybe he'll go and start his own magazine or something...
Discern whether someone has an interest in telling you a lie.
If you can verify a small part of what someone tells you, do it.
Are they open to questions and discussion. Are they willing to get specific. Or do they speak in generalities and their flaws behind fake anger, mockery and showmanship.
Are they asserting more than seems reasonable, or do they clearly delimit what is known and unknown.
A web of communication between people is actually a pretty good way to look at the truth if a low enough percentage of them have ulterior motives and a high enough percentage of them are in a position and are willing to check some facts.
Play Command HQ online