A History of Game Controllers
Next Generation has an excellent piece, looking back on the history of game controllers, leading up to the Revolution's fascinating controller. They look at controller design, as well as the usage that some games wrest from the controllers. From the article: "There are ways to mess with the system; in Shadow of the Colossus, the player stabs a beast not by pressing the attack button but rather by letting go of it, making the violence a release, a consequence of the player's action. Still, there's not a lot of room for subtlety or nuance. The most subtlety you can get comes from analog control and state-shifting, and both of those are just jury-rigs to the system."
The oldest controller the piece looks at is the NES controller, and even that is only given a cursory glance.
Atari joysticks, Atari paddlewheels, the qwerty keyboard, custom arcade controllers (Golden Tee), genre specific controllers (steering wheels, light guns), game specific controllers (Guitar Hero, Steel Battalion), platform specific controllers (the Nintendo DS), any-company-other-than-Sony-or-Nintendo's controllers: all are missing from this piece of fluff article.
You're better off reading the Game Controller article on Wikipedia.
While the article is very well written, it ruins everything by going with the same old "Nintendo is dying"-message we've been hearing for the past couple of years - something that's getting quite annoying.
Otherwise it'd have included weird pong controllers, 1 button atari joysticks and so on.
It just says how the controller is being adapted by the revolution to handle things more gracefully and naturally, and that this is the end result of simplicity.
The examples he gives are interesting though. e.g., Up being move forward, tilt l/r being strafe, speed of movement determined by angle of controller. I don't know if that is better than an analogue stick though. The fighting example was better.
Great if the controller has a lot of sensitivity and resolution.
I guess it's just nostalgy, but I like so much the rectangular shape off the original NES controller... No bells and whistles. Just two plain buttons and a cross. Perfect.
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"...in Shadow of the Colossus, the player stabs a beast not by pressing the attack button but rather by letting go of it..."
I don't remember that. IIRC, don't you press the button once to start the meter, then press the button again to stab? Can anyone verify that, or am I retarded?
Also from TFA:
"And maybe you'll be a little less desperate for the next iteration of Mario Kart, when you can download the twenty-seven previous ones for a few dollars..."
Aren't there only 5 iterations of Mario Kart? And you can't download GBA, DS, or GCN games, so that leaves you with 2.
The author seems to have some idea in his head about how all games have buttons you press to do something. Except he can't seem to get it across what is A bad about this B what the alternative is.
Somehow the new revolution controllers is apparently different except that you still press buttons. Oh but now you can move the entire controller to the side instead of a analog stick and you will move. Eh, yeah so what? It is just an analog stick that requires more muscles to use.
Game controller, device for controlling the action represented on the screen. The revolution just used positioning where others have used joysticks. In fact the idea of moving the controller itself is nothing new. Check 3D helmets. There was a joystick that was just a stick that worked with tilt detection.
As for the whole, Oh my god 12 buttons I am so confused, bit. Geez come on. Realize one simple thing. There will always be people confused by everything. Designing something to be fool proof is never going to work because there will always be a greater fool and you will piss of the people with a working brain cell.
Will the revolution controller work? Well as the article hints at it is at least going to be a problem. Cross ports are not going to work without additional hardware. Play game X for 49.95 in High Def on the PS3 or in low res for 49.95 + 99.95 for the controller add-on on the revolution. MMmm.
I am not saying that the revolution will fail. As a hardcore PC gamer/Handheld Gamer I only recently discovered playing with a gamepad on Broken Sword 3 and Onimusha3 (French guy and ninja slay demons across time) and it was amazing how different it plays then with a keyboard mouse setup. You can sit back in your chair and while I missed some of the control I have with PC controls it was defintly intresting.
The revolution might be similar. It is however not going to succeed just on the controller. Nobody bought the DS because it has two screens but because it has some really fun games. Will nintendo be able to do on a big console what they did with the handhelds?
Frankly I think Nintendo will have one big problem. If they sell their games for the same price as PS3/360 games people are going to judge it on its lack of HD. To cheap however and people will think it is crap. It will have a real struggle being seen as selling fun games that do not look as good but are more fun to play without people thinking simple/fun should mean costing less.
The biggest problem I seen when people looking at the DS? They compare the prices for the games with the PSP games and find them to expensive. You can tell them Advance Wars is brilliant but all people see is cartoony graphics and ask how come this costs the same as that full 3D PSP game. To be fair how do you explain that GTA Liberty City costs the same?
2006 will be an intresting year no doubt but I think Nintendo has a lot of work to do. You can complain all you want about same old games using same old controls but it sells.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
...six fucking pages that aren't even pages....jesus.
I find that Sock Master's Video Game Controller Family Tree -- http://www.axess.com/twilight/console/ -- is more informative...
This "history" of game controllers seem to start with Playstation (never mind the illustration pic of that Atari controller, it ain't mentioned). Not a single mention of any controller older than current generation consoles, not even a single joystick... Bleh.
The summary for this article is misleading. It's really more of a history of *modern* controllers as they pertain to the controllers for the Nintendo Revolution.
I was disappointed when I realized this and skipped reading the article, as I would have if I had been properly informed as to its content.
Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
The author obviously figured out how to use a 101 button controller to write his article, so I don't know how a 12 button controller is confusing!
I haven't thought of anything clever to put here, but then again most of you haven't either.
Can't anybody put an article on one page anymore? Do they really have to space it out over six pages? Especially when there are only a few paragraphs a page.
Lame article but I did enjoy the little Castlevania refrence on the first page.
To alcohol and cigarettes and Mary-Jane to keep me insane doing someone else's cocaine
HISTORY of the controler.. no mention of atari 2600/5200. no mention of colecovision, no mention of the COUNTLESS atari controler knock offs used on apple and c64... But I DO see 3 differnt nintendo controlers. Maybe if your 15 year old kid, this MAY cover your history... but for us older folks it doesnt even come close. We need more NEWS for NERDS, and LESS NEWS for kids. MOD DOWN for raggin on the slashdot quality droppoff.
This article tries a little too hard. It's great as a philosophical piece, but is wholly lacking in substance.
just some guy