New Fatal1ty Gaming Mouse
steven williamson writes to tell us that Hexus has a quick look at Jonathan 'Fatal1ty' Wendel's approach to a new gaming mouse. At first glace it doesn't seem to have much to offer beyond your average optical mouse. A few of the features are a "four finger" setup with regards to mouse buttons, a mere 1600 DPI but that should be plenty for most, and an exchangeable weight to give it just the right heft.
So then why is this on the frontpage of Slashdot?
For he today that sheds his blood with me shall be my brother.
Best joystick I ever had was an Amiga Power Stick (Atari variety) -- the ones they sold to finance the development of the chipset which eventually became the heart of the Commodore Amiga. They were the best.
A feeling of having made the same mistake before: Deja Foobar
"At first glance, the Fatal1ty gaming mouse doesn't look too different from any pther mouse..."
Looks like the spell checker got pwned by fatal1ty too!
If all you have is a grenade, pretty soon every problem looks like a foxhole -- MightyYar
Seriosly what's with all the advertisments posing as stories? The admins might as well put up pop-up ads instead of having them pose as stories.
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The article says that other mice have adjustable weights, however I was unaware of this. Can someone provide a list of mice with this feature?
Ok, this is just pathetic. Not only is this "review" an advertisement -- it even fucking says it right under the headline!!!!!
Right there in a graphic "Advertisement".
News for nerds, my ass.
Well... a few generations of procreation within your family tree may yield the ability to manipulate a 5 finger stick.
A feeling of having made the same mistake before: Deja Foobar
Oh, and please lose those mouseover keyword thingies. They come in at about a 9.5 on the Annoy-O-Meter scale
This mouse was clearly not designed to be used equally with both hands... if you're left handed, it's going to be a bitch to use. (Correction, if you use your mouse with your left hand, it's going to be a bitch to use.)
I am unamerican, and proud of it!
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> Well... a few generations of procreation within your family tree may yield the ability to manipulate a 5 finger stick.
I knew a guy who could manipulate five joysticks at once.
He was born with five cocks. Not only was he a great gamer, but as a fringe benefit, he said his pants always fit like a glove.
*sarcasm* Wow... a fancy mouse! *sarcasm*
e gory=1&subcategory=208&product=14000) sound system in the same booth was very powerful, and I could feel the chaingun rounds pummeling my chest!
I saw and touched it at the Creative booth at CES 2006. IMHO, it's just another Fatal1ty gimmick, mostly useless bells and whistles. The one touch sensitivity feature was kind of interesting, but seeing as how I only ever adjust the sensitivity ONCE in most games and don't change it much, it is not that practical. The weights might be handy if multiple people game on the same PC, but when I played with it I didn't find a reason to change the weight in the middle of my Quake 4 gaming, for example. I didn't seem to notice the extra accuracy too much. I did feel that the mouse was a little bit small though, somehow didn't have a place to really rest the hand comfortably.
A little off-topic, but the Creative X-Fi (http://www.creative.com/products/product.asp?cat
-6d
This is probably /. suicide, but my IntelliMouse Optical does the job perfectly. Two side buttons, left and right click, and a clickable roller. It even works on sandwiches.
If you find yourself needing a 6 buttoned, a 4-way roller equipped, tilt sensor loaded, dual laser surface scanning, custom weighted hand cooling mouse then you are taking it too seriously.
How many people can read hex if only you and dead people can read hex?
How would it help you switch weapons? What endless possiblities with the buttons? By the looks of it, or what I can gleam off the weak article, it has adjustable weight (how hard is it to control a mouse, really?), a fourth button somewhere (there's a little red thing on the left side, but the article describes a button high and to the right), and a scroll wheel.
Other than the weight changing, which I doubt is worth the high price tag that this is likely to earn, this mouse has nothing special going for it. Take the 5+ year old Intellimouse Optical that I'm using, which was one of the first optical mice that didn't require a special mousepad. It has a clicking scroll wheel, and buttons on the left and right sides which are large and easy to press. That's five buttons and a scroll. The endless possilbities!
Honestly, I don't have a clue about what the parent is on about, or the point of this article at all.
I've thought of hacking together a mouse that had dual optical sensors for axial rotation in addition to the standard translation of a single sensor mouse. User interfaces for 3D CAD programs would benefit - twist to rotate the object. Gaming would benefit - you could circle strafe with one hand by making the twist of the mouse accelerate the strafe. OS GUIs would benefit - click on an object then turn the mouse to activate an option on the context menu.
Good idea, or invitation for wrist-strain lawsuits?
'Be always mindful, even when ditch-digging.' --D. T. Suzuki
Well I think Gayest Faggot in the World is officially the gayest alias in the history of gaming, but Fatal1ty is a close second.
Sometimes my arms bend back.
a mere 1600 DPI but that should be plenty for most
I'd be wary of buying such a mouse for use on a Linux/BSD system. I realize, though, that most gamers use Windows. It would seem that under many circumstances, there is no way to set the speed of a mouse in xorg/xfree86. Sure, you can set the acceleration, but if you happen to have, say, a shiny new Logitech Cordless MouseMan Optical (800dpi), the thing is so fast that you have to set the acceleration to be
Why is losing mouse acceleration a big deal? It means that you cannot move across the screen with a quick movement while maintaining the ability to make small movements easily. It turns out that in operating system like Mac OS X, they actually "decelerate" for very slow movements - it takes a greater distance to move one pixel. I had never noticed these things before.
This issue is already on the TODO list and in their bugzilla system submitted by someone else. The goal is eventually to have a much smarter system for mouse speed and acceleration, to suit all tastes. I hope it gets some attention (perhaps as an add-on to the new X11R7), as right now I went back to an older mouse that works with acceleration (but isn't optical).
My mouse is simply incredibly fast (and I can't imagine another reason than the doubled dpi from most mice) - plugging it into my Mac Mini showed it was much faster than a wired Logitech optical mouse, and the discrete settings Mac OS X offered for mouse speed proved either too slow or too fast. I think the bundled Logitech software allows for finer control of mouse movement, though.
"The universe seems neither benign nor hostile, merely indifferent." --Carl Sagan