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Elder Scrolls IV Will Fit On One Disc

Gamespot is reporting that, despite earlier reports, the much-anticipated Elder Scrolls IV will fit on one disc for the Xbox 360. 1up is running a preview of the game, slated for a March release. From the article: "This game aims to let the player feel not only immersed in the game world, but also tied to it in an integral way. Your actions will determine future events, and have lasting impacts. For example, during the demo, we learned that the character had accidentally set a villager on fire earlier; after that, when he tried to go join a guild that he had joined in every previous demo, the guildmaster told him he was not welcome. There's a way to fix this, of course -- you can pay a fine, or do something to rehabilitate your reputation so that other villagers will think more kindly of you."

62 comments

  1. Info by Richard+A+Lake · · Score: 5, Informative

    http://www.waiting4oblivion.com/ is the best source of info i found

  2. So only minor stat-based consequences, then. by iainl · · Score: 3, Insightful

    It isn't like setting fire to the villager caused them to run into your house, at which point your entire house burns down, then.

    Which would be unfortunate.

    --
    "I Know You Are But What Am I?"
    1. Re:So only minor stat-based consequences, then. by Anonymous Coward · · Score: 0
    2. Re:So only minor stat-based consequences, then. by Anonymous Coward · · Score: 0

      Precisely. Thanks for spelling the joke out; I couldn't be bothered to find the link at the time.

    3. Re:So only minor stat-based consequences, then. by Vo0k · · Score: 1

      BBC lies.

      Though no-one was injured, the house and everything in it was destroyed.

      Don't tell me the mouse on fire didn't suffer any burns.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    4. Re:So only minor stat-based consequences, then. by adam.skinner · · Score: 1
    5. Re:So only minor stat-based consequences, then. by patternjuggler · · Score: 1

      I'd like it if people and institutions actually remembered what you did, instead of some meter being decremented for certain kinds actions. As in Civ, instead of some other civ simply not liking you for making war on them, it would be great if they constantly referred back to the 'rape of Moscow' or the 'massacre at so-and-so', more like you are actually creating history, creating a real story.

      And there should be a model for the propagation of news- did anyone in the village actually see you setting the person on fire? Who did they tell next? Minor events wouldn't travel very far, so if you ruin your name in one place you should be able to start over somewhere else, unless you've committed so great a vile act that the news will eventually reach everywhere (but maybe you can beat the news by travelling fast).

      And the inaccuracies should crop up, as in a game of telephone, so perhaps you will reported to be someone else entirely who did something you never came close to doing.

    6. Re:So only minor stat-based consequences, then. by Nasarius · · Score: 1
      And there should be a model for the propagation of news- did anyone in the village actually see you setting the person on fire? Who did they tell next? Minor events wouldn't travel very far, so if you ruin your name in one place you should be able to start over somewhere else, unless you've committed so great a vile act that the news will eventually reach everywhere (but maybe you can beat the news by travelling fast).

      Exactly! This is just the kind of reputation/communication/trading system I'm building for my little open-source game. I imagine Bethesda can take some liberties because their world is full of magic, but with all their hype about Radiant AI, I would hope they'd do interesting things with it.

      --
      LOAD "SIG",8,1
    7. Re:So only minor stat-based consequences, then. by KDR_11k · · Score: 1

      But it's fine as long as he's only burninating someone else's thatched roof cottage.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:So only minor stat-based consequences, then. by Mursk · · Score: 1
      http://www.foxnews.com/story/0,2933,181268,00.html

      Scroll down to 'Mouse-House Tale Has More Holes Than Swiss Cheese.'

      Sounds like the mouse probably didn't feel any pain...

      --
      "This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
    9. Re:So only minor stat-based consequences, then. by The-Trav-Man · · Score: 1

      Open source game with cool stuff? Linky Linky!

    10. Re:So only minor stat-based consequences, then. by Nasarius · · Score: 1

      Uh, well, give it a couple years. :-)

      --
      LOAD "SIG",8,1
  3. Can't wait for this baby to arrive on PC! by Hitto · · Score: 4, Insightful

    Seriously, Xbox gamers miss out on so many great mods, it's not even funny. What I loved about TES3's mod engine was that it's really easy and straightforward even to code in. They just need to implement fucking brackets instead of if-endif statements and I'll feel right at home.

    If any of you never played this series, then by all means do. Great open-ended game, perfect sense of immersion, good storylines, easily up there with the best.

    1. Re:Can't wait for this baby to arrive on PC! by Channard · · Score: 1

      Actually, several mods can be run on Morrowind on the X-Box, provided you have a naughtily modified X-Box, so presumably when the 360 is finally modded, Oblivion players will be able to do the same. And hopefully Live's marketplace system should give scope for actually buying commercial expansion packs rather than having to wait for the whole game to be re-released, a la the X-Box 'Game of the Year' edition. What is more likely to be an issue for the X-Box version is bugs. With the PC version, if you ran into a bug in Morrowind, you could access the cheat console and skip that quest, or spawn the missing items/enemies. On the X-Box, on the other hand, you couldn't do that. I had to play through the goddamn Spriggan mission five times before the missing Spriggan I had to kill finally spawned.

  4. It's Getting Caught That's the Crime by bateleur · · Score: 5, Funny

    the character had accidentally set a villager on fire earlier; after that, when he tried to go join a guild that he had joined in every previous demo, the guildmaster told him he was not welcome

    That's pretty realistic. Last job interview I went to the new boss was asking if I'd ever set a villager on fire. I said "no". The way I see it, that's none of his business.

  5. Morrowind was amazing, and crap by SmallFurryCreature · · Score: 4, Insightful
    You see I am weird RPG player, while I don't like the fake rpg's like Final Fantasy, wich are closer to to an action adventure, I also like a bit of handhelding.

    When you consider Planescape Torment to be the best RPG ever or if you prefer First Person 3D non-party System Shock then Morrowind comes as a bit of a shock.

    Yes its visualls are stunning especially if you had a proper PC. It was also EMPTY. If you leave early on new years day and see the entire city before you devoid of live that is what Morrowind was like.

    It was not the lack of direction, I could deal with that. It was the lack of focused content. That is not very clear is it. Oh okay, shops with goods that were relevant to your level.

    If you ever played a more focussed RPG you will know that at stages you will encounter shops wich sell you goods that are oddly enough at your current level. Weird eh? Morrowind designers didn't know what shop you were going to encounter when and I ended up stealing the best bow very early on in the game. (Yes I am a thieving basartd) I probably shouldn't have done that but I wandered into the city saw it and stole it.

    For the entire rest of the game I never looted a better bow.

    The same really with the rest of the equipment, I just got bored checking every single store in the game only to find them all selling the exact same thing. Nice that the game is so large but their are times when size doesn't matter. Do I really need a city that exist of a dozen shopping centers all with stores with the same goods?

    That was I think the problem, not a lack of direction but to much empty or wasted space. I am a male, I do not enjoy shopping. Just give me a small square with all the key shops neatly arranged for minimum walking distance.

    I am also frankly tired of having to break into peoples houses to find quest givers. Geez, what happened to the idea of the PnP RPG where a band of adventures sit in a inn and are approached by a mysterious stranger? Most CRPG's think people with lost family members hide in the toilet waiting for an adventurer to come by (Neverwinter Nights I am talking to you).

    Ah well it will be intresting to see how they tackle it this time. I just wonder what kind of PC I will need for it if even a 360 has troubles with the frame rates. Then again if memory is the bottle neck we could have the same situation as with morrowind.

    The original morrowind had a lot of loading on the PC because it had been designed with the limited x-box memory in mind. The expansions made full use of your PC's memory and had far less loading. Hopefully the PC version will not be similarly crippled this time.

    Oh and any news on nudity? One of the prequels had fully nude models on the equipment screen! I want my nudy elves!

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Morrowind was amazing, and crap by Supurcell · · Score: 2, Funny

      I'm pretty sure there won't be any nudity in the retail game. You'll have to wait for the new better bodies mod to come out. Ah, there was nothing more heroic in Morrowind than my Nord walking through Balmora with his dick hanging out.

    2. Re:Morrowind was amazing, and crap by Vo0k · · Score: 4, Interesting

      Yes its visualls are stunning especially if you had a proper PC. It was also EMPTY. If you leave early on new years day and see the entire city before you devoid of live that is what Morrowind was like.

      Lots of it came from too ambitious plans and too weak hardware. If you saw concept art of Vivec, you'd understand. It would be a big challenge for nowadays gfx cards to render such thing at more than 10FPS in 800x600. Back then - forget it. They just had to cut down on the number of characters and objects...

      If you ever played a more focussed RPG
      Read: Linear RPG.

      you will know that at stages you will encounter shops wich sell you goods that are oddly enough at your current level. Weird eh? Morrowind designers didn't know what shop you were going to encounter when and I ended up stealing the best bow very early on in the game. (Yes I am a thieving basartd) I probably shouldn't have done that but I wandered into the city saw it and stole it.
      And you missed the great Daedric Longbow which kicks ass of any bow you can find in a town. Usually stealing/getting expensive stuff early on is damn difficult. If you want, go visit nearest daedric ruins, it's near. Win against a daedra, and there you are, a piece of daedric weapon/armor. Cool? No. The daedra will kick your ass.
      I challenged a Frygian Hag really early on in the game. Lost about 30 health potions I had kept just in case, and quite a few others. Barely survived. Got the cool dagger which I used for next 5-6 levels until I got something stronger and could beat shit off a hag without sweat. But in the meantime the dagger was a well deserved reward for the hard battle. You were a good thief, you got a good bow. Congrats. Stealing the one that comes with the "archery" mod is pretty much impossible without cheating or at least killing the shopkeeper...

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    3. Re:Morrowind was amazing, and crap by spyrochaete · · Score: 2, Interesting

      I've installed this game about 7 times and I keep on uninstalling it after about 5 hours. It's not easy being an impatient guy who loves RPGs. You're absolutely right that a degree of hand holding is necessary. The Knights of the Old Republic series is the best paced, best balanced series I know that is broken up into definable levels but still feels open-ended since you can do them in any order and must occasionally revisit them. In Morrowind I just feel lost.

      Maybe there isn't enough of a population to resemble real towns, but I got very frustrated talking to every guard and serf with a pitchfork looking for Blaz the Breadbaker and Captain Dingus.

      Don't get me wrong - I love story based games with a sandbox to play in. The GTA series since the very first has always been the grand champion in that department and I think it's great to see so many games using those games as a template. But a degree of linearity is required to keep the player aware of the track, if not on it. The Ultima Underworld games were perfect for this. The first game was split into levels, on on top of the other, and the second game consisted of alternate dimensions that were introduced 1 or 2 at a time. You could revisit any area you wanted eventually, but the games eased you into the water instead of popping your water wings and shoving you in the shark tank.

      RPG designers are like a teenager's parents - give them too much freedom and they'll end up at a cock fight on skid row, but give them too little and they'll lose respect for you.

    4. Re:Morrowind was amazing, and crap by Prophet+of+Nixon · · Score: 1

      I always found that the best bow was a summoned (daedric) longbow, mainly since I never had to worry about repairing it (bow damage output seemed to drop rapidly with equipment damage). One of the first permanenent spells I enchant in that game is always a ring with bound longbow on it, so if the bow gets damaged, I just flick the ring on and off, and I've got a fresh one. That and some pants that give me a trickle of stamina recharge.

    5. Re:Morrowind was amazing, and crap by The-Bus · · Score: 1

      I was visiting one of the Wizard Guilds and stopped to talk to a wizard who had a bunch of the very very nice magical jewels on her table. I jumped on the table then looked down while I talked to her. I was able to grab a whole lot of loot from there without her finding out.
      Eventually that allowed me to permanent-enchant a sword with life drain with a radial effect. So I would hit one enemy and drain the life of him and anyone around him. At that point the game became completely unrealistic as I was invincible. Daedras would fall, guards died in seconds. Not wanting to play the game and further, I gathered all my belongings and hid them in a swamp. Then I unequipped everything and teleported to some random desert. If I want to play the game again I'd have to make it out of the desert alive with no weapons, armor, or spell and then find my stuff.

      --

      Small potatoes make the steak look bigger.

    6. Re:Morrowind was amazing, and crap by Vo0k · · Score: 1

      Well, I meant a plain "physical" daedric longbow. AFAIK there's one in the game and two (one on the wall, one in shopkeeper's inventory) in the Archery mod. It doesn't break that fast and carrying a hammer around isn't that big of a deal. Of course permanent enchantment of this kind is pretty cool, although I wouldn't waste a ring slot (120 enchant points) for that as it takes some 20 enchant points at most. Unless you do cool stuff with the rest, say, fortify ranged weapons skill :)

      Anyway, we're talking about beginning phase of the game. To get such a ring you'd have
      1) A ring. No problem, don't finish the tax collector quest... or use one of cheaper rings, they will suffice.
      2) A Great Soul Gem. Pretty hard to find. If you're lucky you'll likely steal one somewhere.
      3) A Golden Saint soul.
      3a) Soultrap. Not all that cheap as scroll, not all that easy as spell (for a beginner), at least for reasonable time. Possibly a few, Golden Saints have high "reflect", you end up soultrapped instead...
      3b) Either a dangerous trip to some ruins and finding one, or a Summon Golden Saint scroll (500 gp)
      3c) Killing the Golden Saint while under "soultrap". Damn fucking hard below, say, 6th-7th level. Sure enough potions and you can kill -anything- (unless it kills you with one hit), but you still need to do it while the spell works. Of course nothing enough booze won't fix, but booze is expensive too.
      4) Bound Bow spell. No idea who sells these, if you don't use a third-party solution, looking for it would be an interesting challenge by itself. My bet it you'd find it at some alchemist's in Vos, just across the map.
      5) A friendly (cheaper!) enchanter with a shop (so you can get your gold back by selling some daedric junk). Well, easy or at least possible.
      6) Shitloads of money. Like a month at the Creeper selling him several pieces of daedric equipment. Good luck getting that on lv 1-4.

      So, yes. Not impossible for a beginning player. But the level of difficulty of this undertaking would be about 50% of the difficulty of the main quest itself... And the reward (the ring) would be most likely more valuable than the shitty ring you get for finishing the main quest, thankyouverymuch :)

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    7. Re:Morrowind was amazing, and crap by Anonymous Coward · · Score: 0

      Well, likely a bug. And hard to find because knowing she's there you're unlikely to -try- stealing the items. Probably a developer forgot to set their ownership properly. True overkill items spoil the fun... but such a sword has limited charges. And drain life isn't all that strong. Plus feel the fun of hitting a Hunger or Golden Saint and finding the effect hitting YOU :)

    8. Re:Morrowind was amazing, and crap by Anonymous Coward · · Score: 0

      You know you are /. when a poster can tell you down to the last detail, and from memory, how to get an item at a particular stage of a game.

    9. Re:Morrowind was amazing, and crap by jackbird · · Score: 1

      Actually, one of the early mage guild quests makes her go downstairs to talk to the rival apprentice. That's when you can steal a whole shitload of _fillled_ and incredibly valuable soul gems.

    10. Re:Morrowind was amazing, and crap by arkanes · · Score: 1

      Morrowind is a good game, and a fun game, but it is not "hard". If you're a fan of Final Fantasy and other linear, stat based RPGs you won't have much fun, just like the OP. It's pretty easy, even at level 1, to steal very powerful equipment. If the fun for you in an RPG is leveling your character and improving the stats, then Morrowind is not for you - it is player and story driven. Exploring the hidden corners of Vvardenfell, discovering the secrets behind not only the main quest but the various side quests and tie ins is the enjoyment. It's not for everyone.

    11. Re:Morrowind was amazing, and crap by MaWeiTao · · Score: 1

      Morrowind was an excellent game, and it's particularly impressive considering when it was developed. The main problem is that it doesn't take hold of a player like many other RPGs, particularly those which are more linear. In Morrowind a player dropped in a small town with no clue as to what to do or where to go. Once you find your way things start falling into place, somewhat. Morrowind provides the closest experience to an MMO you'll find anywhere.

      It's amazing how much there was to do in that game. Other than joining a guild, rising through the ranks and having your own hall, your character could actually turn into a vampire and in one of the expansions turn into a werewolf. Speaking of those expansions, they were good in their own right. The central storyline in those provided a more linear experience, especially the second expansion.

      That said, the game did have a few problems. One was the lack of variety in enemies. The second problem was the aggressiveness of those enemies. You could be level 50 and a damn level 1 creature will still attack. Often it isn't possible to outrun these things, and every time you get hit your movement is interrupted. So you have to stop, turn around, and dispatch the damn things.

      The second problem is that if you do enough side quests before following through on the main quest it's very easy to end up being over-powered. Given how much there is to do, it's fairly easy to end up in this situation.

      Another thing I didn't like much was the fighting system. It's an interesting idea, being able to choose the kind of swing you want to use. But it didn't make a difference which swing you chose and the fighting was dry. I guess it looked better on paper than it did in practice. It looks like Oblivion retains the same system, which I don't particularly like.

      From what I've read Oblivion doesn't offer any kind of significant innovation over Morrowind, other than graphics and physics. Then again, Morrowind was fairly advanced in it's own right. It was an excellent game, it just wasn't for everyone.

    12. Re:Morrowind was amazing, and crap by Anonymous Coward · · Score: 0

      Nope. That's Morrowind, and thing described here is not a 'quest', it's part of the 'generics' of the game. Just like combining HP and MP potions in Horadrims' Cube in Diablo 2, just somewhat more advanced.

      To enchant items you need:
      - Item.
      - Soulgem with a soul:
      -- empty soulgem
      -- soultrap spell
      -- killing an enemy under influence of soultrap while posessing the empty gem.
      - Spell with effect you want to enchant with
      - Enchanter and loads of money (or huge amount of Enchant skill and Intelligence)

      That's all. Simple generic actions... that when apart appear to be quite hard quests...

      Item: Any will do but most have sucky 1-5 enchant slots. Good sword has some 30. An Exquisite Ring has whooping 120. Daedric Towershield has some 150 but you usually use half of it on enchanting it with boosting strength so you could carry it at all.
      Soulgem: Only Grand Soulgems filled with souls of most powerful enemies are sufficient to create "Constant Effect" enchantments. Grand Soulgems are rare and far inbetween. Powerful enemies are, well, powerful. But stuff like constant effect restore health makes you practically invincible. Once I made a set of armour that provided me with 100% Chameleon spell (the 120 enchant points is enough for about 40%... you need several items to cumulate an effect). No enemy can ever see me. Constant Effect items are HELLUVA powerful. But hard to get at the same time...
      Spell: Easy part. Somewhat boring search.
      Enchanter: Easy part.
      Loads of money: Sucks. Why? Because filling 120 enchant slots of a ring with CE enchantment costs like 120,000gp or more. Not all that exquisite amount when you consider prices of somewhat commonly available pieces of armour and weapons - a good thief will have ten times as much in one night. A good fighter - same. But selling that stuff... most shopkeepers have like 300, 600gp. These with 1000 are rare. Creeper has 5000. Guys from extensions Tribunal and Bloodmoon have 10000. And it takes a day to respawn shopkeeper's money... Sucks! You get valuable stuff but there's no one to buy it back from you!

    13. Re:Morrowind was amazing, and crap by The-Trav-Man · · Score: 1

      Yeah, the game lacked a good economy. It would have been nice if they at least remembered the money you'd poured into their stores while buying things. Even better would be if they had a closed economy with items and moneys being produced and traded between towns and system controlled import/export to manage inflation

    14. Re:Morrowind was amazing, and crap by The-Trav-Man · · Score: 1
      Great call on the Inn thing.
      Morrowind had pretty poor npc implementation. For that matter most RPG's do. I'd love to see NPC's walk around doing their daily tasks and initiate dialogue themselves. Only problem with the latter would be implementing it in a way that players could ignore without stopping.

      Although most people laugh at ultimas old key-word dialogues I would like to see it re-implemented, instead of a new window popping up for dialog, just use speach bubbles and either allow the character to type his own responses, or give him a list of responses to choose from in game, bind a hot key or something, don't interrupt the flow.

      Morrowinds stealing was rediculously bad, you could get a grand soul gem with a golden saint in it from the balmora pretty early on, create a ring of 100% chamelion for a very small amount of time and then steal anything you want from under anyones nose.
      Like everyone says though, the best items are either loot or player enchanted.

    15. Re:Morrowind was amazing, and crap by Anonymous Coward · · Score: 0

      Yep. A Role Playing game. Not a Hack&Slash or slightly interactive story thinly disguised as RPG. Despite the impression of freedom in FF7, it was pretty linear. True you could take long strides from the main quest later on, but until something like 2nd disk there was very little of freedom to -play- your role. It was just -replaying- it. I didn't play other FF, but in most RPGs I played your freedom was very limited...

      As for difficulty... consider it buggy engine. It shouldn't be so easy to enter someone's house, say "hi" to the person in question, go upstairs and loot the whole room, then going downstairs loaded with silverware say "Bye" to the owner.
      Try to play the game lawfully, never stealing anything. It will rapidly grow in difficulty!

    16. Re:Morrowind was amazing, and crap by Vo0k · · Score: 1

      From which some you can't sell because they are way too expensive, and making the rest is well within your reach. Don't confuse 'expensive' and 'valuable'. Ebony armour is crap, even though you could buy whole east side of Balmora for a single set. Same with these gems. None of them allows for CE enchant, you can't use/sell any at a guild alchemist (stolen wares!) and despite whoopin' price they are really quite crappy stuff. You can't make REALLY strong magic items with them.
      Sure, handy stuff: Mark, Recall, temporary Levitate, maybe some Detects, Divine, Almsivi intervention, putting this stuff on small handy items is valuable and can be achieved with most of these gems. But these items won't be unballancing, they will be just right. And using it on weapons is equally weak: Fire Damage 100 5ft radius appears to be great against guars, cliff racers and maybe a Kagouti. And with some luck against rogues, though these with bows will still give you shit. But try one daedric ruins with such a sword, halfway you'll find yourself without charges, Fire Atronachs will fry your ass, Hungers and Golden Saints will laugh in your face, Daedroths will fry you with ranged spells, etc, etc, etc. Of course around level 10 things start to drastically change. Around level 15 you're almost invincible. But up to level 5-7 you'll have your ass kicked no matter what equipment you have. With exception of kickass CE items like permanent restore health - but likely if you start with single aim in mind: Build a ring of CE Restore Health - before you gather all the components to build it, you will be like level 8 or so.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    17. Re:Morrowind was amazing, and crap by funklord9 · · Score: 1
      The Knights of the Old Republic series is the best paced, best balanced series I know that is broken up into definable levels but still feels open-ended since you can do them in any order and must occasionally revisit them.
      This is exactly opposite how I felt about KOTOR. I thought it was a fun game that was definitely entertaining, but I, a huge Star Wars fan, lost interest because it felt to me like one of those Final Fantasy-ish console RPGs. Everyone talks about how open-ended the game was when I thought it suffered too much from the "go here to get the red key which lets you get the blue key which leads to the green key..." formula.
    18. Re:Morrowind was amazing, and crap by spyrochaete · · Score: 1

      You make excellent points. You and I are both correct, actually. KOTOR does do a fair bit of hand holding, and it does try to mask 2 "different" paths just by changing a conversation or two. The games' real strength is in their writing. I'm as huge a fan of the original Star Wars trilogy as anyone, and I very firmly believe that both KOTOR games have a far, far stronger story than all 3 movies put together. Where the movies flesh out their characters with subtleties, in KOTOR you spend a lot of time with them and you hear their backstories while helping to transition them into more effective members of your party - whether that means helping them or breaking them. If it weren't for the writing in both games, however, they would definitely be quite shallow. If you can make it to the end of the second game you'll be treated to one of the most satisfying finale to a video game you'll ever see.

  6. If only real life was like this by AmiMoJo · · Score: 3, Informative

    Imagine being able to set people you don't like on fire, then paying a fine and forgetting about it.

    Of course, this game is hardly realistic. It's actually really hard to set people on fire. Clothes don't just burst into flame from a single match, you need petrol or something. Something to try at home, eh kids?

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    1. Re:If only real life was like this by guspasho · · Score: 0

      That and you can't actually set people on fire just by waving your hands. Magic doesn't even really exist. Neither do dragons, or elves, or orcs, or demons who walk the earth. Realism isn't the point. That would preclude almost every RPG element that people expect in RPGs.

    2. Re:If only real life was like this by KDR_11k · · Score: 1

      That would preclude almost every RPG element that people expect in RPGs.

      Depends on what RPG you're talking about. GURPS seems to be very focussed on realism with a bit of tweaking for gameplay's sake, for example.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. Burnination!!!! by Destoo · · Score: 1

    Hmm.. I think there's a precedent with Throgdor the Burninator.
    "Thatch roof cottaaaaaage"

    For a console, having two disks or two support media is a killer. Not only it is more prone to break, but the distributors/producer think that since we are giving you two games, we should charge something like the double.

    It was initially like that for DVD movies. I hope the trend doesn't carry on to games.

    Sorry, I need coffee.

    --
    Nouvelles de jeux et technologies en français. TC
  8. one disc? by RasendeRutje · · Score: 1

    "Elder Scrolls IV Will Fit On One Disc"
    The question is: will xbox360 be able to rad that disc?

    --

    If Microsoft was mass, stupidity would be gravity.
    1. Re:one disc? by smbarbour · · Score: 1

      This is probably a good thing if the 360 behaves like the original Xbox did where pressing the eject button resets the console as well. I realize that not being able to eject the disc while playing is good for making sure no one is using copied games (since usually only the boot code has the copy protection), it is more than a little annoying when something bumps the eject button while you are in the middle of a game. If anything, with Microsoft's OCD about making sure when bad things happen (such as a controller becoming unplugged), the game MUST pause and inform you that the controller has been unplugged using the mandated wording, they should have put a warning when the eject button is pressed to confirm that you do, in fact, want to eject the disc and reboot the system.

    2. Re:one disc? by Fred+Or+Alive · · Score: 1

      It's probably possible to disable the automatic reset to enable multi-disc games, just there haven't been any multi-disc games on the Xbox. The Dreamcast had a similar automatic reset, but when games needed a disc swap, they didn't reset.

      I guess they have the console reset automatically becuase they assume the only reason you'd want to remove the disc is when you've finished playing that game, so the game returns you to the menu.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
  9. ooooooh by Maxhrk · · Score: 0

    Gamespot is reporting that, despite earlier reports, the much-anticipated Elder Scrolls IV will fit on one disc for the Xbox 360.

    Is it truly a holy grail? Truly?

  10. As a great sage once said... by Channard · · Score: 3, Funny

    .. 'Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.' - Terry Pratchett.

  11. What seems to come up ... by Channard · · Score: 2, Informative

    .. in any discussion of the 360's use of an HD drive is the fear that the cutscenes in games will mean that games will have to come on multiple DVDs. Thing is, though, the power of the X-Box 360, and presumably the PS3 should allow them to render real-time cutscenes that will look so good that FMV won't be required.

    1. Re:What seems to come up ... by Fred+Or+Alive · · Score: 1

      Well, I think some people predict that the actual normal game data will exceed 9GB (because of textures etc.). Hence some talk about procedural synthesis and stuff.

      But current PC games are about at the "next gen console" level, and they aren't spanning multiple DVDs yet, so it may be partly unfounded (although I'm sure some games will span multiple discs).

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
  12. Great news... by the+computer+guy+nex · · Score: 1

    .. for the 360. The dual-layer DVD's hold around 9 gigs, and now its been proven that even the most absolutely mammoth games with 1090i HD resolutions will fit. If you have never played Morrowind you have no idea how much content is actually included.

    The PS3's one true weakness will be the Blu-Ray player. Its already been claimed that early standalone BR players will cost well over $1,000. There is no possible way Sony can create a console with a BR player and price it competitively with the 360 and have it released early this year.

    1. Re:Great news... by ScislaC · · Score: 1

      I think it's very possible that the PS3 will release at a price that's competitive with the 360 and still have a BD-Rom... and it will be just like the PS2s and break in short order. ;) Seriously though, the number one point of failure in the PS2 (and PS1 and original XBOX) is the optical drive breaking or "wearing" out... or defocusing or whatever. All I know is they crap out faster than any other optical drives I've used.

    2. Re:Great news... by Anonymous Coward · · Score: 0

      The dual-layer DVD's hold around 9 gigs

      False. Only 7 GB is usuable by the Xbox 360, due to security: "In a double-layer DVD for Xbox 360, 7GB is usable by a game." (http://www.gamersreports.com/index.php?sid=3138)

      now its been proven that even the most absolutely mammoth games with 1090i HD resolutions will fit.

      Absolutely false! Resolution has little to do with game size outside of higher-res textures. You can run old SNES games in 1080p, and they're still the same size on disk. I could build a 480i game that spans multiple DVDs by simply having a plethora of textures and sounds. Many developers, including Mark Rein (creator of Unreal Engine) and the GTA Devs have stated that their games in this upcoming generation will significantly exceed the capacity of DVDs. This is expected, as every console generation has seen an immense increase in game size (due to added content, higher res textures, etc.)

      The PS3's one true weakness will be the Blu-Ray player. Its already been claimed that early standalone BR players will cost well over $1,000. There is no possible way Sony can create a console with a BR player and price it competitively with the 360 and have it released early this year.

      Reminder to Mr. Microsoft Astroturfer - you already posted this same garbage in another thread today, so please stop spamming the Comments with it.

  13. how is this revolutionary? by Anonymous Coward · · Score: 0

    even Everquest had NPC "faction" years ago.

    1. Re:how is this revolutionary? by Thrymm · · Score: 2, Informative

      How about Elder Scrolls 2: Daggerfall had it before EQ eh?

  14. xbox? by Anonymous Coward · · Score: 0

    Why on earth is this coming out on the XBox? I doubt the fratboys who think Halo is the pinnacle of gaming will be able to grasp very much of a CRPG....

    oh, you can set people on fire. Well, that will provide them some entertainment, I guess.

    1. Re:xbox? by guspasho · · Score: 0

      Indeed, why do they bother to release anything BUT Halo for the Xbox? Because the fratboy image is a stereotype. Not everyone bought the system just for Halo. For example. Some of us liked tinkering with it, slapping Linux on it to make it the media center it should have been, to play downloaded music and video in our home entertainment system, not just games. Some of us also liked RPGs but hate shooters.

  15. Re:Boring! by Anonymous Coward · · Score: 0

    Yeah lets play Mario RPG you fucking gay loser!

  16. Re:Actually it would be easy... by vertinox · · Score: 1

    If this is anything like the previous game, you can make your own spells and even give them your own name.

    I saved up aver 100K+ of gold and made a single spell called nuke. Pasically it was an area fire spell that lasted for 10 seconds and had a radius of 100M and took 100 damage per second.

    Upsides:

    Great way to clear a room.
    Yes it really does set people on fire.

    Downsides:
    It would drain all of my mana.
    Casting in town results in not being very good for your law abiding status.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  17. I don't see how that is extraordinary by RealmRPGer · · Score: 0, Flamebait

    So you accidentally set someone on fire and now you're not allowed into some club because you're evil? If anything, that shows that the game is incapable of connecting cause and effects past a single event. There are many games out there that judge your consequences, but few, if any, that even attempt to compute reasoning. Maybe in Elder Scrolls V...

  18. Cry more noob. by DoctaWatson · · Score: 1

    1. The best equipment in the game is either looted, player created (through enchantment and alchemy), or a reward for a quest. The time you spent looking in shops is the fault of you and you alone.

    2. There was most definitely little "wasted space". If you paid attention, you'd find that you were no further than a couple minutes walk from any tomb, town, dungeon, fortress, mine or shrine, no matter how far out in the wilderness you thought you were.

    3. The overwhelming majority of quest givers are in guild houses and public buildings. But why would a "thieving bastard" have any objection at all to breaking into people's houses?

    I'm sorry the game was too big for you. Thousands of other people could handle it and experienced one of the most incredible RPG experiences ever created.

  19. Reputation: a new concept! by crumshot · · Score: 1

    Right, because reputation hasn't been implemented in WoW.

    Amazing new concept!

    1. Re:Reputation: a new concept! by werewolf1031 · · Score: 1

      Sorry, but you're waaay late in the game there -- Blizzard hardly even comes close to inventing the idea. In P&P RPGs, Marvel Superheroes et al had Reputation (or Popularity or other close-enough synonym) as far back as the late 80's, so this is hardly a new concept in RPGs, generally speaking.

    2. Re:Reputation: a new concept! by crumshot · · Score: 1

      Uh, that was the the first example off the top of my head. I don't believe I said Blizzard was the pioneer of rep, but thanks for trying to take a shit on my post.

  20. Fable anyone? by Tragek · · Score: 1

    I have as high hopes about this game as the next person, (I like the procedural trees :D) But, doesn't anyone remember the hype behind fable? It was supposed to just like that, so that if you killed young, it changed the people, and people's reactions to you. But as I recall, most people ended up finding that the game was more like a disney ride.