Elder Scrolls IV Will Fit On One Disc
Gamespot is reporting that, despite earlier reports, the much-anticipated Elder Scrolls IV will fit on one disc for the Xbox 360. 1up is running a preview of the game, slated for a March release. From the article: "This game aims to let the player feel not only immersed in the game world, but also tied to it in an integral way. Your actions will determine future events, and have lasting impacts. For example, during the demo, we learned that the character had accidentally set a villager on fire earlier; after that, when he tried to go join a guild that he had joined in every previous demo, the guildmaster told him he was not welcome. There's a way to fix this, of course -- you can pay a fine, or do something to rehabilitate your reputation so that other villagers will think more kindly of you."
http://www.waiting4oblivion.com/ is the best source of info i found
It isn't like setting fire to the villager caused them to run into your house, at which point your entire house burns down, then.
Which would be unfortunate.
"I Know You Are But What Am I?"
Seriously, Xbox gamers miss out on so many great mods, it's not even funny. What I loved about TES3's mod engine was that it's really easy and straightforward even to code in. They just need to implement fucking brackets instead of if-endif statements and I'll feel right at home.
If any of you never played this series, then by all means do. Great open-ended game, perfect sense of immersion, good storylines, easily up there with the best.
the character had accidentally set a villager on fire earlier; after that, when he tried to go join a guild that he had joined in every previous demo, the guildmaster told him he was not welcome
That's pretty realistic. Last job interview I went to the new boss was asking if I'd ever set a villager on fire. I said "no". The way I see it, that's none of his business.
When you consider Planescape Torment to be the best RPG ever or if you prefer First Person 3D non-party System Shock then Morrowind comes as a bit of a shock.
Yes its visualls are stunning especially if you had a proper PC. It was also EMPTY. If you leave early on new years day and see the entire city before you devoid of live that is what Morrowind was like.
It was not the lack of direction, I could deal with that. It was the lack of focused content. That is not very clear is it. Oh okay, shops with goods that were relevant to your level.
If you ever played a more focussed RPG you will know that at stages you will encounter shops wich sell you goods that are oddly enough at your current level. Weird eh? Morrowind designers didn't know what shop you were going to encounter when and I ended up stealing the best bow very early on in the game. (Yes I am a thieving basartd) I probably shouldn't have done that but I wandered into the city saw it and stole it.
For the entire rest of the game I never looted a better bow.
The same really with the rest of the equipment, I just got bored checking every single store in the game only to find them all selling the exact same thing. Nice that the game is so large but their are times when size doesn't matter. Do I really need a city that exist of a dozen shopping centers all with stores with the same goods?
That was I think the problem, not a lack of direction but to much empty or wasted space. I am a male, I do not enjoy shopping. Just give me a small square with all the key shops neatly arranged for minimum walking distance.
I am also frankly tired of having to break into peoples houses to find quest givers. Geez, what happened to the idea of the PnP RPG where a band of adventures sit in a inn and are approached by a mysterious stranger? Most CRPG's think people with lost family members hide in the toilet waiting for an adventurer to come by (Neverwinter Nights I am talking to you).
Ah well it will be intresting to see how they tackle it this time. I just wonder what kind of PC I will need for it if even a 360 has troubles with the frame rates. Then again if memory is the bottle neck we could have the same situation as with morrowind.
The original morrowind had a lot of loading on the PC because it had been designed with the limited x-box memory in mind. The expansions made full use of your PC's memory and had far less loading. Hopefully the PC version will not be similarly crippled this time.
Oh and any news on nudity? One of the prequels had fully nude models on the equipment screen! I want my nudy elves!
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Imagine being able to set people you don't like on fire, then paying a fine and forgetting about it.
Of course, this game is hardly realistic. It's actually really hard to set people on fire. Clothes don't just burst into flame from a single match, you need petrol or something. Something to try at home, eh kids?
const int one = 65536; (Silvermoon, Texture.cs)
SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
Hmm.. I think there's a precedent with Throgdor the Burninator.
"Thatch roof cottaaaaaage"
For a console, having two disks or two support media is a killer. Not only it is more prone to break, but the distributors/producer think that since we are giving you two games, we should charge something like the double.
It was initially like that for DVD movies. I hope the trend doesn't carry on to games.
Sorry, I need coffee.
Nouvelles de jeux et technologies en français. TC
"Elder Scrolls IV Will Fit On One Disc"
The question is: will xbox360 be able to rad that disc?
If Microsoft was mass, stupidity would be gravity.
Gamespot is reporting that, despite earlier reports, the much-anticipated Elder Scrolls IV will fit on one disc for the Xbox 360.
Is it truly a holy grail? Truly?
.. in any discussion of the 360's use of an HD drive is the fear that the cutscenes in games will mean that games will have to come on multiple DVDs. Thing is, though, the power of the X-Box 360, and presumably the PS3 should allow them to render real-time cutscenes that will look so good that FMV won't be required.
.. for the 360. The dual-layer DVD's hold around 9 gigs, and now its been proven that even the most absolutely mammoth games with 1090i HD resolutions will fit. If you have never played Morrowind you have no idea how much content is actually included.
The PS3's one true weakness will be the Blu-Ray player. Its already been claimed that early standalone BR players will cost well over $1,000. There is no possible way Sony can create a console with a BR player and price it competitively with the 360 and have it released early this year.
even Everquest had NPC "faction" years ago.
Why on earth is this coming out on the XBox? I doubt the fratboys who think Halo is the pinnacle of gaming will be able to grasp very much of a CRPG....
oh, you can set people on fire. Well, that will provide them some entertainment, I guess.
Yeah lets play Mario RPG you fucking gay loser!
If this is anything like the previous game, you can make your own spells and even give them your own name.
I saved up aver 100K+ of gold and made a single spell called nuke. Pasically it was an area fire spell that lasted for 10 seconds and had a radius of 100M and took 100 damage per second.
Upsides:
Great way to clear a room.
Yes it really does set people on fire.
Downsides:
It would drain all of my mana.
Casting in town results in not being very good for your law abiding status.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
So you accidentally set someone on fire and now you're not allowed into some club because you're evil? If anything, that shows that the game is incapable of connecting cause and effects past a single event. There are many games out there that judge your consequences, but few, if any, that even attempt to compute reasoning. Maybe in Elder Scrolls V...
1. The best equipment in the game is either looted, player created (through enchantment and alchemy), or a reward for a quest. The time you spent looking in shops is the fault of you and you alone.
2. There was most definitely little "wasted space". If you paid attention, you'd find that you were no further than a couple minutes walk from any tomb, town, dungeon, fortress, mine or shrine, no matter how far out in the wilderness you thought you were.
3. The overwhelming majority of quest givers are in guild houses and public buildings. But why would a "thieving bastard" have any objection at all to breaking into people's houses?
I'm sorry the game was too big for you. Thousands of other people could handle it and experienced one of the most incredible RPG experiences ever created.
Right, because reputation hasn't been implemented in WoW.
Amazing new concept!
I have as high hopes about this game as the next person, (I like the procedural trees :D) But, doesn't anyone remember the hype behind fable? It was supposed to just like that, so that if you killed young, it changed the people, and people's reactions to you. But as I recall, most people ended up finding that the game was more like a disney ride.