Games Industry And Gamers Getting Older
The Guardian Gamesblog has an interesting piece wondering outloud about the greying of the gaming population. Both the people who make the games and the people who play the games are increasingly older, far from the targetted 15-year-old male in typical gaming marketing. From the article: "Not only does this [marketing] policy cost the industry over 50% of its potential market on gender terms alone, but in a few years time, it's also going to cut out a huge audience on the age side of things too. I wonder, are forward-thinking publishers already having brain-storming sessions in order to address the challenge of the grey gamer? Wired.com ran an article this week on how the ageing population in Japan is bringing about some major cultural changes. Have Namco, Nintendo, Capcom and Konami et al caught the zeitgeist?"
Call me strange, but I don't care what age group a game is targeted for, as long as it's a good game then it will be worth buying. I've got games that run the entire spectrum of ratings and subject matters in my colletion.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
Everybody says this. Everybody on this site says it, and every gaming rag likes to say it anytime they say anything about marketing.
As I get older, I am not as interesed in the A.D.D. type gaming that companies are targetting at 15 year olds. I don't get that much out of 3rd person shooters for instance, and would give my right arm for a decent RPG to hit the market that isn't based on Dungeons and Dragons.
I'm in my early 30's and still enjoy playing video games, as do most of my friends. It is something I grew up with, and I think we can safely say that video games are not childs play anymore. But is the industry really targetting adult players, or are they just hoping for enough adult players to keep up with the kids by playing overly spastic 3rd person deathmatches.
As an adult, I can't dedicate 6 hours a day to my favourite games. While I love a good RPG, I really can't waste 80 - 120 hours of my life to complete it. Few game companies seem to be making compelling games that can keep an adult occupied without reaching a point where and adult gamer is either bored with the content or can't waste more time finishing the game.
This is definitely a growing trend to have 30 and 40 somethings an older playing video games, and considering that adult gamers generally have more disposable income then a high school kids working at McDonald's, I hope the industry would recognize that targetting games at adults makes good economic sense.
Unfortunatly, companies like Nintendo can't realize this. They are too busy making ready the next pokemon or mario or zelda adventure. Zelda was fun to play, but the last overly cutesy childish Wind Waker on the Gamecube left me screaming for something more adult like to do, like my doing my taxes or doing home renovations. The Nintendo DS hasn't offered any compelling adult-centric games either.
But also just an unfortunately, companies like Sony that can be said to be more adult-centric are not making compelling games either. The PSP was a perfect adult centered device. Slick and sophisticated and expensive, adults would prefer this over the Nintendo DS, yet few games have been offered to really drive up sales of the PSP to adults.
There will always be a few gems on the market, like Civilisation 4, that will help drive sales to adult players, but for the most part I don't think the gaming industry really knows how to deal with aging adult players. Why don't the aging game developers start making games THEY would actually like to play, rather then trying to create the next teen sensation.
I haven't thought of anything clever to put here, but then again most of you haven't either.
"Not only does this [marketing] policy cost the industry over 50% of its potential market on gender terms alone, but in a few years time, it's also going to cut out a huge audience on the age side of things too. "
This makes some interesting assumptions, the biggest one is that marketing does what it claims to do.
That is to say, we assume that marketing "aimed at" 15 year old males has no relevance to older or differently gendered people. What is this marketing exactly and how exactly is it so tailored for a specific age and gender?
Remember, it is in the interests of marketers to convince us that A) Marketing works and B) Targeted marketing actually targets - whether either of these is true or not isn't so much relevant, they are assumptions that the marketeers sell to companies.
Frankly, all a game advertisement has to do is make you say "oh hey that looks cool" and make you say, when your in the store "I have seen an ad for that game, and it looked cool". Thats it. It doesn't matter if you have seen the advertisement once or one thousand times, as long as it gets you to recotgnize the product and take a look at it when you are in a position to buy it, then it has done its job.
Taking that into account, I think you will find very little difference between marketing a product to one group from another. In fact, I would bet that the gaming industry could cut its advertising budgets drastically without hardly any loss in terms of purchasing.
I think its alot more marketers and analysts who like to overthink everything comming up with ideas and selling them than a real issue. Remember, its in the interests of both media publishers and marketers to see more marketing to more groups.
In fact, if this says anything, it says that the marketers are wrong. If the marketing is nominally aimed at 15 year old males, but the real demographic is shifting older, then either A) the current marketing scheme is working just fine for older age groups or B) marketing has no real effect whatsoever (a conclusion that marketers would rather you not ever draw of course)
Remember, as someone here once said to me:
marketing is marketing marketing.
-Steve
"I opened my eyes, and everything went dark again"
On the other hand, 25 year olds today DO want to relive Zelda, Mario and Metroid from their youths. Nintendo survives on players desire to buy the newest incarnation of their favorite games (take one look at a Nintendo Board. Before the new zelda is even out, everyone is salivating for it for 2 years now). True, we may not touch Pokemon games, but that's Nintendo's brilliant strategy. They're already seeding tomorrow's nostalgia game. In 15 years, today's 8 year-olds will have disposable income, and will want to relive (albeit, a more mature version) of the series they loved as a child.
I simply don't see this happening with XBox titles.
Like other entertainment industries, the games they're turning out these days are more and more glitzy, formulaic crap; development prices are increasing due to new technology, risk is feared, and the gamer loses in the end. Nobody takes chances because nothing is new and exciting anymore. There's no trepidation about whether people want _any_ games at all, and they've hooked onto exactly what generates the highest number of net dollars in their pockets.
Hell, you could also say that other industries have now noticed the games industry--like AMD and their $1100 processors that cater to the gamers who MUST HAVE that extra 40 fps in Doom 3, even though they could run it at 75 and be happy. Let's not forget the video card folks, who've figured out that people out there are willing to buy _two_ of their enormously expensive high-end cards.
God, but PC gaming is screwed.
I guess some of us are just better at staying young at heart (and mind if you ask my wife) than others. :)
Of course the gaming community is getting older. How many of those "targetted 15 year-olds" could afford to pay $300-$400+ for a new console system, or $1k+ for a new PC system to play games? Back while I was playing Sword of Fargoal on my Commodore-64, yeah I was probably in that demographic, however I have taken my desire to play games through my years and now I'm twice that age with the same desire. You know what the ladies always say... Boys will be boys, they just get more and more expensive toys as they grow up.
My parents bought me my first NES for maybe $40 if I remember correctly. Super Mario Brothers (this pre-dated the free Duck-Hunt addition) then soon afterward, Excitebike and Double Dribble. I got older, the systems got more advanced and more expensive. Give the next generation (like my children) some time to grow up and I bet you'll see an explosion of the gaming community. Kid sees Dad play WoW, Kid gets older, Kid plays WoW, Kid PKs Dad, Kid gets grounded, Dad ravages Kid's account for spare gold for epic mount, Kid disowns Dad, Dad sells Kid's account on eBay for $200 (used to by WoW gold for afore-mentioned epic mount). Kid runs away at age 16.
Maybe I should stop letting my kid watch me play WoW. I don't want them to run away!
And they said zombies weren't real!
Hasn't it always been that the games being designed were by older people ~20s-30s. It's not like the programmers are going to be 15 like the target audience.
Also, the games were a lot less complex years ago and didn't require the same level of experience that today's games require. Unless there's some genius programmer with prodigy like business experience, there's no way some 20 year old kid can make a game that would be able to compete in today's modern gaming industry.
Gamers getting older!
You insensitive clod - I am 32 years old that's not old!
Grundgesetz * 23. Mai 1949 - 30. November 2007 - http://www.vorratsdatenspeicherung.de/
I'm not sure I agree with the article, I mean, yes, *some* gaming ads are directed at hormonally-charged adolescent males, but then again, aren't adolescents the most likely to be persuaded by a flashy ad ANYWAY?
Personally I don't believe games or marketing is exclusively aimed (any more) at young men. Sure, there are some T&A ads in print, but even those are getting rarer (and generally ridiculed - I remember that John Romero wanted to make me his "bitch" but I'm still waiting, John...).
In fact, I can't think of a single TV ad for any video game, ever. I'm not saying there aren't any, but if there are, they certainly didn't grab my attention.
No, I'd like to think that the 30+-somethings that are playing already have a fairly clear view of what they want from a game, the sense to read multiple reviews before buying, and generally act like informed consumers - a demographic that advertising is rarely aimed at.
-Styopa
I recently surveyed the players of my game, Warband 1066, and one of the questions I asked was about their age. I had a single category for "30+", and nearly 30% of the surveyed players put themselves in that category. I had expected that most would be in the 18-24 range, and was surprised at the outcome. Over 50% were 25 or older.
Maybe I should not be that surprised - I'm 27, and I'm creating a game that I would enjoy playing. Still, I expected more college-age adults and less full-time-job adults.
Wind Waker was a great game. Finally, a game I can play that has good graphics, fun dungeons, and which I can cut up and enjoy in 1-hour increments. I don't have time for dungeon crawls, where the dungeon takes over 3 hours to finish. I have studying to do! Wind Waker was great because it was fun without being stupid, and something I could finish in my lifetime.
:p
If you thought the graphics were kiddy, you must've hated Jet Set Radio Future, and totally hated Akira
As for the DS.. I'm not sure what's kiddy about fun games. They have Wario Ware: Touched, Meteos, Advance Wars... what's causing you consternation? Is Scrabble and Risk what you consider adult?
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
They're always comparing the games industry with the movie industry. Plenty of old geezers make movies that appeal to teenagers. Quentin Tarantino is 42.
"The 15 year-old demo loved it, and bought millions of consoles and games. But, in 5 years, these 22 year-olds won't want to be seen playing the same thing as 15 year-olds."
It seems clear to me that anyone who thinks that 15 + 5 = 22 has bigger problems than Dawnson's Creek or playing Xbox, assuming they can tie their shoes and make it out of the house without incident.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Running around with huge guns and blasting things, and driving around like maniacs is what kids fantasize about all day.... but what do adults fantasize about all day?
Maybe escaping the quiet desperation that is modern civilization, getting out of that boring job, or running a successful enterprise, or doing things which they don't have the time and money to do.... such as build that dream home, or pick up scads of women.
It's not a hard one to figure out if marketing bods pulled their heads out of their collective rear-ends.
READY.
PRINT ""+-0
The SIMS: Golden Years On a serious note, playing strategy games can keep the mind sharp in one's "golden" years. Examples: chess, checkers, or go. Although these are board games, I don't see why strategy video games wouldn't work. I don't mean video game versions of the board games; the Civilization series comes to mind. ( ^.^)v