The Business of Videogame Reprints
An anonymous reader writes "Recently certain 'rare' videogames like Rez, Disgaea: Hour of Darkness and Gitaroo-Man have circulated in the market starting at internet retailer Game Quest Direct. How did a seemingly unknown retailer end up getting these games? By acting as a financing publisher. Is this a possible future for other online retailers?"
This is still really good news for the people who shop on Ebay for copies of these more rare games. I know when I was shopping for a copy of Gitaroo man it was always going for around $70. The prices have dropped now I'm guessing that this is one of the reasons.
In the end this should be really good for the cult games. There are a lot of games that don't make it as a hit out the gate because they are under advertised but later gain fans from word of mouth. Doing this type of thing will help those titles out greatly. This could help good games made by small companies that can't afford big advertising budgets get some recognition.
It's mostly that it's an extremly good game, and presumably had a limited run in the US. The combination of good vibes from hardcore gamers + limited number on the shelf = expensive on eBay.
I'm not a reviewer, but I think the thing about Rez is the experience. Gameplay wise it's a stripped down rail shooter (Panzer Dragoon / Starfox etc.), which on it's own would be rather plain, but it's just the intergration of the music into the gameplay, the stylized graphics, merging into a really good experience as a whole. It's definatley one of my favourite games ever.
The Trance Vibrator was only released in Japan, like most of these weird accessories. The game does make good use of the rumble pack though.
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