The Whys of MMOG Archetypes
heartless_ writes "The decision to use an archetype class system in Vanguard : Saga of Heroes has been met with mixed feelings by the fanbase. Some like it; others dislike it, and still others just don't know what to think. Gamergod has a rundown on what's involved in an archetype system, as well as the pros and cons from both sides of the game's design." From the article: "The balancing of classes is simplified because the system introduces a distinct measurement for comparing classes within an archetype. For example, if the Cleric and the Shaman belong to the archetype whose primary role is to heal, the developers can use this to crunch the numbers and ensure both classes are equal in this ability."
Archetypes also make communicating the primary role of the class to other players easier.
When your group is a warrior, archer, and thief, you know you'd be stronger with a priest, witch doctor, or physician.
When your group is Bob, Ted, and Alice, you're not sure if you be better with Charlie or Frank.
You could figure it out, and some of the play might be in figuring, but generally players don't want to spend their time that way.
"40 Healer LFG" is already more than most seem willing to type.
-- Should you believe authority without question?