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Videogame or Ad? Hard to Tell

Business Week Online looks at the increasing appeal of videogames to advertisers. Specifically, as has been noted in the past, the ease with which product placement can slip into a game. From the article: "The Sims 2 Open for Business, the expansion pack in the popular Sims franchise that hits stores in March, allows players to launch virtual restaurants, stores, and other entrepreneurial ventures. But, oddly enough, they won't be able to interact with true-to-life financial services companies, or see any on-screen versions of objects, food, or clothing representing recognizable brands. Although the game's publisher, Electronic Arts, considered product placements and even wrote some into early storylines, the game's ad and design staffs decided against it."

11 of 54 comments (clear)

  1. Depends on the implementation. by FireballX301 · · Score: 5, Insightful

    If the game is supposed to be 'realistic' and set in a contemporary period, and the ads are where you expect them (i.e. they dont show up during loading periods, but on bus stops and billboards), they can positively contribute to the game experience.

    If you're fragging and you see an ad for Preparation H right after you get a headshot, it's obviously a negative experience.

    But considering the rising cost of video games I'm wondering whether they're just milking as much cash out of the game as possible. I mean, for $60 I shouldn't expect to see ads in my games.

    1. Re:Depends on the implementation. by jtorkbob · · Score: 5, Interesting

      But considering the rising cost of video games I'm wondering whether they're just milking as much cash out of the game as possible. I mean, for $60 I shouldn't expect to see ads in my games.

      Okay, but what about ads in lieu of subscriptions? I'm okay with paying $60 for a game that I'll get a few hundred hours or more from, but I can't bring myself to pay $$ monthly on top of that. For a MMPOG I'd be happy to see an ad on my load screen if it reduced my subscription.

      --
      AC: Only on slashdot... could the sentence "My hovercraft is full of eels." be moderated "+4, Insightful
    2. Re:Depends on the implementation. by MikeFM · · Score: 2, Insightful

      The one that annoys me is having to buy a program and then pay monthly subscription fees. I'm cool with paying a subscription fee but not if I have to buy the program first. Likewise if I pay for a program or pay monthly subscription fees then I don't want to see ads.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    3. Re:Depends on the implementation. by Total_Wimp · · Score: 2, Interesting

      But The Sims is different. This is a game where people have pixelated parts when they're naked, swoosh around to get dressed, talk in something that kind of, sort of, sounds like a language and have speach bubbles that are just symbols. It would have been out of character, in this particular game, to have very distinct, recognizable brands.

      In some other games I agree with you. Not haveing billboards in a driving game set in San Francisco would almost be creepy. The city is chock full o' ads, so why shouldn't the game be full of 'em too?

      Just my $.02

      TW

  2. Previous Placement within The Sims. by Avillia · · Score: 4, Interesting

    Thrice before there has been product placement within the Sims (Dont have Sims 2); None of the instances were bundled with the game, but were available as downloadable content which had desirable stastics.

    The first was the Pepsi Vending Machine, the second the McDonald's Food Kiosk, and the third a Intel-branded computer.

    They were fairly well accepted and it was quite a good tradeoff: Receiving new content or a way to modify previous content in exchange for corporate branding. Better than pre-packaging the branding, placing a price-tag on the tools, etc.

  3. Yay by the-amazing-blob · · Score: 3, Interesting

    Nice to see EA ignoring possible revenue in favor of the consumer.

  4. Ad supported gaming? by brian.glanz · · Score: 4, Interesting

    In exchange for a free gaming experience I am willing to suffer the Coke, Pepsi, and other ads, much like I do in "the real world," or in exchange for television programming free of additional charge. I would play more games if they didn't each cost so much. In fact, I suppose all of us (and many others) might play more by a margin large enough ... for advertising to be valuable enough ... for an ad supported gaming market, and an emergent Google of games?

  5. Re:Here we go... by Lord+Dreamshaper · · Score: 3, Insightful

    If you think $60 is too expensive for a game, then do not buy it.

    Buy it? No problem. Subscribe to it so that within a couple of months I've increased the their profit margins astronomically compared to a standalone game? Not interested.
    Forced to watch ads on top of that? Quit gaming and hope I'm not in the minority...but I'll bet that in the long run, I'm not...

    --
    When all of your wishes have been granted, many of your dreams will be destroyed - Marilyn Manson
  6. LOGICAL FALLACY by voice_of_all_reason · · Score: 4, Interesting

    Advertising will never, ever remain a substitution for cost for long. Companies eventually see it as an opportunity for more income and -- up until the point where customers being leaving -- will steadily increase its presence. This helpful chart explains how every single "content"-based product has and will develop:

    1) Product is conceived in some form, for free
    2) Product gets commercialized, arrives on market for a high initial price
    3) Product is offered with advertisements for a lessened price
    4) Once people are used to #3, product is simply made to be ad-only and safe for future price increases

    See also: cable tv, internet, dvd movies, software

  7. Scum of the Earth is what they are! by catahoula10 · · Score: 4, Interesting

    "Electronic Arts, considered product placements and even wrote some into early storylines, the game's ad and design staffs decided against it."

    Sim City has to be one of the most outstanding games ever made. Electronic Arts has to be one of the most outsanding game makers ever organized.

    AND i knew
    that it would be-a matter of time- before the slim-ball--bottom-feeding--pond-scum--scurage-of-t he-earth advertisers tried to make their way into games and other software that people use for profit. They want people to pay money for a product to view their advertising! What utter GREED! IMHO

    I will continue to support Electronic Arts by buying their products. Why? Because they make a good product and they make good business decisions.

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    This has been another valuable and informative opinion from:
    Catahoula!
  8. There already is product placement in games by CGameProgrammer · · Score: 2, Interesting

    Any racing game with licensed cars automatically has product placement in the literal sense -- proudly featuring real-world vehicles. More than that, the manufacturers often demand that their cars not be shown heavily damaged or working poorly, so games with licensed cars often have only superficial damage that doesn't affect handling, and the damage is usually limited to smashed windshields and scratched paint.

    This form of product placement is considered a good thing, just because people want those cars anyway so the game lets them pretend to drive them.

    Unwanted product placement is often jarring and annoying. Who wants to see a Sim drinking a tiny soda can with a 1024x1024 Pepsi texture applied onto it? Less obtrusive product placement would be advertising video games; for example, in The Sims, they can show real games being played on the sim-computer, which in fact I think they already do IIRC, though more as an in-joke.

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    ~CGameProgrammer( );