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Bungie Hiring PC Developers

Gamespot reports that Halo-maker Bungie Studios is seeking PC developers for an unnamed project. From the article: "Taken in and of themselves, the listings are merely interesting. However, the wording of the graphics programmer job description has many positively convinced that Bungie is porting Halo 2 to the PC, in-house. 'This is an opportunity to influence the direction of Windows gaming technology in MGS [Microsoft Game Studios],' reads the post after first teasing, 'Want to work on the biggest franchises for Microsoft Game Studios?' Since becoming part of Microsoft Game Studios, Bungie has worked on only one franchise for the division--Halo."

73 comments

  1. No, they're not hiring "PC" developers... by mrchaotica · · Score: 1, Informative

    ...they're hiring Windows developers. Otherwise, I'd be expecting a Linux (or Mac, as Halo was originally intended to be developed for) port.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    1. Re:No, they're not hiring "PC" developers... by SpecialAgentXXX · · Score: 2, Informative

      The first part of your comment was correct. However, the last part is incorrect. You already said they are hiring Windows developers, not "PC" developers, then say you need to write a Linux version to be a "PC" developer. If you want a true "PC" developer, then write in Java. Otherwise you are a Windows developer or a Linux developer, or BSD, Solaris, etc.

      And, FWIW, I really hope Halo 2 comes to the PC. They bumped up the graphics for Halo 1 and playing online with a full screen was lots of fun.

    2. Re:No, they're not hiring "PC" developers... by mrchaotica · · Score: 1

      FWIW, I'm just bitter that Microsoft bought them up and killed development for the Mac.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:No, they're not hiring "PC" developers... by MikeFM · · Score: 2

      Unfortunately commercial games written for Linux are still a pain as they don't usually get written in such a way as to keep working across major kernel versions. Probably just as well to just write an XBox emulator for Linux.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    4. Re:No, they're not hiring "PC" developers... by Ford+Prefect · · Score: 1

      Halo for the Mac did happen eventually... ;-)

      --
      Tedious Bloggy Stuff - hooray?
    5. Re:No, they're not hiring "PC" developers... by pilot1 · · Score: 1

      what games are you talking about?
      UT? UT 2k3/2k4? ET? Quake 3? Quake 4? Alpha Centauri?
      All of the above work fine with my 2.6 kernel, and most certainly aren't new. Or are you referring to glibc versions, not kernel versions? In that case, the problem can be fixed in various ways, such as making available an older version of glibc for use by that game.

    6. Re:No, they're not hiring "PC" developers... by MikeFM · · Score: 1

      Anything from Loki pretty much doesn't work anymore without a crap load of effort. If you can keep all of those games working without spending hours of effort doing so then you're doing better than me.

      They should have put the parts tightly tied to the kernel and external libs in a place that could be easily upgraded later even if they went out of business.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    7. Re:No, they're not hiring "PC" developers... by mrchaotica · · Score: 1

      Why would anyone write a game for Linux? If you want to write a game, you might as well write it for Linux, Mac OS and Windows at the same time by using OpenGL and SDL. Nothing Linux-specific is required (in fact, IIRC OpenGL and SDL can even be compiled against different backends -- Quartz vs. X, ALSA vs. whatever Windows uses, etc.).

      Really, there's very little excuse for PC games not being cross-platform, except that short-sighted developers are somehow convinced to use proprietary Microsoft libraries (although I can't imagine why -- if OpenGL is good enough for iD, why isn't it good enough for Valve etc.?).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    8. Re:No, they're not hiring "PC" developers... by Anonymous Coward · · Score: 0

      Well, HL2 wasn't going to be ported to Linux/Mac in any event, as there is no Havok physics engine for those platforms (and the code relies heavily on somewhat lazy Visual Studio tricks, or so I've heard).

    9. Re:No, they're not hiring "PC" developers... by Anonymous Coward · · Score: 0

      Havok was distributed with the HL2 source leak. I'm sure you could look for yourself if you cared to learn if it used any "visual studio tricks."

    10. Re:No, they're not hiring "PC" developers... by mrchaotica · · Score: 1

      Yes, I'm aware of that. But look at the path: originally a Mac-native title, Halo was rewritten for the Xbox (i.e. DirectX). Then it was (lightly) modified for release on Windows, and then, finally -- after a long delay -- it was ported back to Mac OS by a third party!

      Now, think of how much better it would have been if they'd just released it for Mac OS to begin with. At the very least, it would have been available about two years earlier than it was; most probably it would have been a higher-quality game.

      It's just such a waste.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    11. Re:No, they're not hiring "PC" developers... by mrchaotica · · Score: 1

      Oh, I don't know about that -- I think Halo 2 would have been on the Mac first in the event that Microsoft had never bought Bungie!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    12. Re:No, they're not hiring "PC" developers... by Xzzy · · Score: 1

      PC Halo was ported by a third party as well. Gearbox did the work.

    13. Re:No, they're not hiring "PC" developers... by mrchaotica · · Score: 1

      Really? WTF?! I thought the entire point of the Xbox is that the API was the same as for Windows, making porting between them almost trivial... am I mistaken?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    14. Re:No, they're not hiring "PC" developers... by James_Aguilar · · Score: 1

      You are. That's the deal with the API for the 360, but the original XBox API doesn't really have that much to do with the Windows platform (At least, that's what the guy who came to my school to give a talk about it said.).

    15. Re:No, they're not hiring "PC" developers... by SgtChaireBourne · · Score: 1
      I thought the entire point of the Xbox is that the API was the same as for Windows, making porting between them almost trivial... am I mistaken?
      That is a concept with very interesting implications if you look where that game console is acutally going in regards to DRM.
      --
      Beta is broken and the link to classic doesn't work. Stop wasting our time or there won't be anybody left here.
    16. Re:No, they're not hiring "PC" developers... by Kjella · · Score: 1

      If you want a true "PC" developer, then write in Java. Otherwise you are a Windows developer or a Linux developer, or BSD, Solaris, etc.

      So... what do you call a developer using vxWindows or Qt or any other of the cross-compiling toolkits? It is not as if Java has a monopoly on being platform-independent.

      --
      Live today, because you never know what tomorrow brings
    17. Re:No, they're not hiring "PC" developers... by XenoRyet · · Score: 1

      Mod parent insightful. That's exactly how it would have went had MS not aquired Bungie. They were definitly a Mac-centric company in their pre-Xbox days.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    18. Re:No, they're not hiring "PC" developers... by mrchaotica · · Score: 1

      Why? Windows itself is going in the same direction!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    19. Re:No, they're not hiring "PC" developers... by pilot1 · · Score: 1

      The only part that doesn't work out of the box for me is the installer and Loki Upgrader, there's a patched version floating around that works fine with newer glibcs.

    20. Re:No, they're not hiring "PC" developers... by MikeFM · · Score: 1

      Odd, I've tried it on Debian and Fedora without success. What distro are you using?

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    21. Re:No, they're not hiring "PC" developers... by pilot1 · · Score: 1

      Gentoo, but I think they worked fine on (older) versions of RHL aswell

    22. Re:No, they're not hiring "PC" developers... by MikeFM · · Score: 1

      I'll give it another try. Did you have a link to any helpful information to getting the installer etc to work?

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    23. Re:No, they're not hiring "PC" developers... by EvlG · · Score: 1

      You are gravely mistaken.

      The Xbox GPU was a custom NVIDIA chip which resembled a GeForce, but had an awesomely fast memory architecture (as well as a few features that weren't available on PC GPUs for quite a while).

      Additionally, using the Xbox means you are dealing with console-isms - a controller, memory cards, etc... So a PC port needs to account for all of that.

      Also, the Xbox used a custom NVIDIA sound chip. Have to redo all of that for PC.

      Xbox networking is all through Live, which is a layer on top of sockets. So networking needs a lot of work as well.

    24. Re:No, they're not hiring "PC" developers... by pilot1 · · Score: 1

      I wrote this a while back, I seem to remember something about it not working right but don't remember what.
      "I will cover updating loki_update, but this should apply to updating anything from Loki.

      First, download the update file.
      I did this with the command: wget ftp://sunsite.dk/mirrors/lokigames/updates/loki_up date/loki_update-1.0.12-x86.run
      Make it executable, and then run it with the --keep paramater. This will create a directory named loki_update-1.0.12-x86. Enter that directory.
      Get the version of loki_patch that works with newer versions of glibc from here.
      Make sure you are in the new loki_update directory, and then replace the loki_patch in bin/Linux/x86/ with the loki_patch you just downloaded.
      Now, just run update.sh and the update should proceed normally.

      This has been tested with Tribes 2 in addition to loki_update. The only difference was that to completely update Tribes 2, you must install many patches in the order they were released. I used loki_update to show what patches needed to be installed, and then simply installed then with the method described above."
      Basically you just need a binary that is compatible with your current glibc version. I'm sure there's a way to install an older glibc version and make the game use that instead, but I don't know how.

    25. Re:No, they're not hiring "PC" developers... by mrchaotica · · Score: 1

      But I thought that was why Microsoft pushed Direct[X|Sound|3D] -- so that game developers could just use the API functions, and only Microsoft would have to worry about the underlying implementation.

      At least, that's the way standardized (or "standardized," in this case) libraries are supposed to work -- are you saying Microsoft fucked it up?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    26. Re:No, they're not hiring "PC" developers... by EvlG · · Score: 1

      No, I'm not saying they fucked anything up.

      I'm just saying that the hardware has special capabilities that don't necessarily exist on PC.

      There's no API that exposes a fast memory architecture. It's just a property of the system that doesn't typically exist on PCs.

      In short, APIs aren't all they are cracked up to be. Most game programmers will exploit the unique characteristics of the system to make a certain optimization.

      PC porting from Xbox is then taking those specific cases and extrapolating to the general case of the PC:

      1) Support a much wider range of graphics cards (which may have buggy drivers that don't conform to the spec, or special operating modes that you need to be aware of)

      2) Support a wider range of audio cards (everything from barebones onboard audio to whatever the latest cards Creative has put out)

      3) Support a wide range of input - how does the game feel when played with a keyboard and mouse? Or when played with any of 3 dozen or more PC gamepads and joysticks?

      4) Support PC networking, including things like NAT

      5) Support mods

      6) Support PC-isms like multiple users, playing nice when the machine is hibernated or goes to sleep or when the user locks the desktop

      7) Build an installer

      And more.

      As you can see, going from a fixed platform to an open one is far from a trivial task.

    27. Re:No, they're not hiring "PC" developers... by Anonymous Coward · · Score: 0

      The first part of your comment was correct, and so was your last sentance. However, a Java developer is no more of a "PC" developer than a Windows developer.

      You're forgetting that even though Java is available across many platforms; it's still a platform in itself.

    28. Re:No, they're not hiring "PC" developers... by TheRaven64 · · Score: 1
      OpenGL is fine, but what's the status of OpenAL on platforms other than Windows and Mac? What about portable low-latency input device support? What about a replacement for DirectShow? You could use QuickTime on Windows and Mac, but not *NIX.

      There is a lot more to DirectX than 3D graphics and, while I find OpenGL nicer to work with than DirectX Graphics, it's worth noting that even the likes of ID use it for non-graphics things on Windows.

      --
      I am TheRaven on Soylent News
  2. oh good by uzusan · · Score: 2, Funny

    maybe they'll actually finish it this time.

    --
    Te audire no possum. Musa sapientum fixa est in aure.
  3. cue by Anonymous Coward · · Score: 0

    why is this a headline?? a gaming company is hiring a developer. sure, halo is kick ass and can reduce responsible members of society to filthy couch slobs who dual-wield weapons around fantasyscapes with their mouth hanging open and small trails of saliva flowing out....but! a company has a job opening -- woohoo! newsworthy? i think not.

    1. Re:cue by uzusan · · Score: 1

      the fact that they have a job opening isnt itself newsworthy, but the article explains that: "Taken in and of themselves, the listings are merely interesting. However, the wording of the graphics programmer job description has many positively convinced that Bungie is porting Halo 2 to the PC" thats the interesting part. A possible Halo 2 port to windows will interest a lot of people.

      --
      Te audire no possum. Musa sapientum fixa est in aure.
    2. Re:cue by Anonymous Coward · · Score: 0

      12 year olds aren't people.

    3. Re:cue by XenoRyet · · Score: 3, Insightful
      It would be safe to assume that it's a headline in the games section because, despite your disparaging assertions about the Halo 2 audience, it's quite large. A lot of people are indeed curious about things related to Bungie, particularly an in-house port, as the article describes. I imagine not a few people perusing the games section might even like to work at Bungie.

      This is also news to the fairly large group of people that unfortunatly purchased Gearbox's incredibly horrible port of Halo 1. Most of those people would likely breath a large sigh of relife to know that Bungie will do Halo 2 PC in house.

      So, given your inability to parse the relevant information out of that headline and assosiated blurb, I have to wonder why you even care. If gaming news does not interest you, simply block it, don't come in here and troll around as AC.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    4. Re:cue by Bad+D.N.A. · · Score: 1

      Gearbox's incredibly horrible port of Halo 1

      I liked it.

      --
      "Truth is much too complicated to allow anything but approximations"
    5. Re:cue by PyroMosh · · Score: 1

      What was wrong with Gearbox's port? Worked fine for me, and it was the best FPS I'd played since Half-Life.

    6. Re:cue by XenoRyet · · Score: 1
      I liked it too. But the fact of the matter is it's terrible. The networking was inefficent. The server-side hit detection was so bad that it led to such a cludge as making it beep when a hit was successful. Can you think of another game that required such a rediculous measure? The game lagged on LAN. CPL matches were won and lost because of rockets not exploding where they should have.

      It was Halo, on PC, and thus fun. But the fact of the matter is that geabox screwed it up in about every way possible. Apparently bad enough that Bungie is not willing to trust anyone to do the port this time around.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    7. Re:cue by Bad+D.N.A. · · Score: 1

      Halo was my first game in a long time. I had not played a game since probably doom2. I thought the story was interesting, interaction was intuitive, the graphics were more than I expected, and the online game play was, well... new to me (except that stupid quake 3, or at least I think that was it, running around in circles all day, jumping off everything, no story at all, ...Lame... It turned me off to games for quite a while)

      Compared to a couple of movie tickets I thought (and still do) it was money well spent. If Bungie can make it better then that is great news to me as I have been waiting for the PC release.

      --
      "Truth is much too complicated to allow anything but approximations"
    8. Re:cue by Anonymous Coward · · Score: 0

      why is this a headline?? a gaming company is hiring a developer. sure, halo is kick ass...
      Your post lost all creditability right here.

  4. Unfounded Speculation by TychoCelchuuu · · Score: 5, Insightful

    This is silly. My bet is that they're hiring PC developers to not only port Halo 2 but also because PC developers are better suited for next gen consoles. Current gen console developers have dealt their whole lives with limits waaaaay under next gen, while PC games are already there. Just like PC companies like Valve hired movie people when they first started working on their high end next gen content (HL2), a developer like Bungie would have an interest in people who are experienced with advanced technology just around the corner.

    --
    Against stupidity the Gods themselves contend in vain.
    1. Re:Unfounded Speculation by Valdrax · · Score: 4, Interesting

      No, actually old school programmers are going to be able to squeeze a lot more power out of the Cell and Xenon architectures and are far better suited to understand the limits of in-order execution and the memory timings involved. They know what coding for the specific hardware means, and they're used to limitations not typically present in a PC.

      Programming for a single-processor, general purpose machine with gobs of slow RAM gives you very little applicable expertise for these multiprocessor or massively parallel SIMD monsters with limited high-speed RAM. Honestly, Cell is NOTHING like a regular PC architecture. You'd be better off with a background in programming Crays than PCs.

      The best thing that PC programming will prepare you for is working with the graphics hardware on both platforms, and even there most people are used to generalizing their code.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    2. Re:Unfounded Speculation by ZachPruckowski · · Score: 1

      Well, as I understand it, games are divided up into multiple projects. Thus, they hire PC guys for the parts that are similar to PCs, and hire regular console guys for that lower level stuff.

    3. Re:Unfounded Speculation by TheNetAvenger · · Score: 4, Insightful

      No, actually old school programmers are going to be able to squeeze a lot more power out of the Cell and Xenon architectures and are far better suited to understand the limits of in-order execution and the memory timings involved. They know what coding for the specific hardware means, and they're used to limitations not typically present in a PC.

      Although I completely agree with you, it should be noted that XBox 360 is basically DirectX/XNA development, and a good PC developer that is familiar with DirectX technologies would do well in both environments.

      MS was fairly smart to continue to use the PC metaphor for the consoles, as developers have that level of hardware abstraction that they are getting use to with DirectX and OpenGL for Video.

      Sony has tried to bridge this gap with their technologies as well, but all they are providing is development technologies and not the level of hardware abstract that an underlying OS and DirectX provide.

      It would be easier to take advantage of scaling out the Cells for example, if the basic technology set Sony provides supported traversing more of this than relying on the developer to do it. Bascially letting an OS technology that already knows how to split threads off would be a bonus to the Sony tools to compensate for developers that even don't consider things from a single process perspective.

      But I agree with your argument.

      Even though the XBox 360 is able to recompile PC games to it fairly easily that were developed in DirectX technologies, there will still be all the console issues to deal with, from basic things like a limited memory set, storage constraints, to controls via controllers and load performance with DVD driven loading times - all the little fun stuff that is the gap between consoles and PCs, even if the Console is running a PC OS like the 360.

    4. Re:Unfounded Speculation by rtb61 · · Score: 1

      What they are really hiring is one shot programmers, burnout in a studio that only produces one game, when that game fails so does your job. I mean you can count every game that has remained popular and profitable over the life of computers on the fingers of Captain Hooks left hand (they obviously wont be promising any job security), although oddly enough speaking of pirates, they will continue to distribute games long after they have ceased to be profitable for publishers to do the same.

      --
      Chaos - everything, everywhere, everywhen
  5. Working for the 'Bunge'... by ryanmetcalf · · Score: 1

    It would be great to get a job at Bungie.... although once they finish the development of Halo 2 for PC or whatever job they may have, are you still guarnteed a job, or is this more a temp gig?

    1. Re:Working for the 'Bunge'... by johnpaul191 · · Score: 1

      because jobs in that field are generally guaranteed to last?

  6. Why wouldn't they port Halo 2 to Windows? by drinkypoo · · Score: 3, Insightful

    But more importantly, why would they need to hire someone new to do this? Windows DirectX and Xbox DirectX have been converging all along, and they already ported Halo - but if anything, porting Halo 2 should be easier.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Why wouldn't they port Halo 2 to Windows? by checkonetwo · · Score: 1

      Gearbox was responsible for porting Halo 1 to the PC, not Bungie. Hopefully, if Bungie is indeed porting Halo 2 themselves, they'll be able to produce a better performing port.

    2. Re:Why wouldn't they port Halo 2 to Windows? by inio · · Score: 4, Funny

      Programming for Windows DirectX and Xbox DirectX have about as much in common as plunging a toilet and performing liposuction. Same general motions but the details are completely different.

    3. Re:Why wouldn't they port Halo 2 to Windows? by drinkypoo · · Score: 1

      How are they different, besides that you get to do a lot more tuning on Xbox?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. Re:What's Teh Point? by hunterx11 · · Score: 2, Informative

    Never mind that Halo PC started outselling Doom III at a time when Halo PC had been out for months, and Doom III for weeks. Halo PC was one of the crappiest ports ever, and it still did quite well.

    --
    English is easier said than done.
  8. Nothing coming to the PC by RoadDoggFL · · Score: 2, Interesting

    A little while ago, MS made this huge deal about a thing called XNA. I don't know exactly what it does or how easy it makes game development, but I do know that it was supposed to further bridge the PC-Xbox platform development gap. With Carmack doing most of his development on the 360, a Windows developer would be right at home making a game on the 360, right?

    They're probably hiring people to work on their next game for the 360, I doubt MS would be too thrilled that resources are being spent on a PC title. But then again, I didn't check the link so I could be way off.

    --
    "This is considered plagiarism."
    1. Re:Nothing coming to the PC by Anonymous Coward · · Score: 0

      "A little while ago, MS made this huge deal about a thing called XNA. "

      Due to the weak Xbox 360 hardware, Microsoft's PR people came up with the idea of 'branding their devtools' as 'their edge'

      Hence, 'XNA' AKA 'Xbox devtools'.

      There is some stuff for common controller input with pcs and few other little things but otherwise it is nothing worth talking about.

    2. Re:Nothing coming to the PC by Anonymous Coward · · Score: 0

      Why not? Microsoft games studios releases PC games too, ie Rise of Nations.

    3. Re:Nothing coming to the PC by RoadDoggFL · · Score: 1

      And due to Sony's pathetic job of designing a home console with its PS2, Sony's PR people have you brainwashed into thinking the PS3 is going to be the ultimate gaming machine even though it possibly doesn't even exist yet...

      --
      "This is considered plagiarism."
    4. Re:Nothing coming to the PC by RoadDoggFL · · Score: 1

      Because the 360 will need the next Halo to be ready exclusively as soon as possible for the 360 since they didn't take advantage of their launch period to sell machines.

      --
      "This is considered plagiarism."
  9. Actually this is because by snuf23 · · Score: 4, Funny

    Bungie is planning an MMO based in the Halo universe. In order to make the game successful, they will need both PC and Xbox 360 clients. The game will be more action based than most MMOs and will take advantage of integrated voice.

    P.S. I'm full of crap

    --
    Sometimes my arms bend back.
    1. Re:Actually this is because by Anonymous Coward · · Score: 0

      Thank you so much for planting that idea. I suspect funding surfaces in 3... 2... 1...



      (By the way - captcha: finishes)

  10. ABOUT DAMN TIME! by DurendalMac · · Score: 1

    Hopefully this one has some decent network code instead of the abysmal shit that was in Halo for PC. Pity, too, because it was really fun if you could ignore the incessant lag on a 100Mbps LAN. And if they port it to Windows only, then that's the last sign that they've really, truly sold out. They started out making games for Mac, then went to Mac/PC, then got bought up by MS and started doing XBox only. If they don't put a Mac version out with the PC version, then they can really go fuck themselves bloody with a steel mace.

    1. Re:ABOUT DAMN TIME! by ClamIAm · · Score: 1
      Bungie didn't put out a version of Halo for the Mac.

      Westlake Interactive did.

    2. Re:ABOUT DAMN TIME! by Mark+Programmer · · Score: 2, Insightful

      Always remember, Bungie has never been in the business of "making Mac games." Their business has always been "Total world Domination." If 'shackling' themselves to the biggest software company on Earth furthers the goal, then so be it.

      For Bungie, "selling out" would be throwing off a Mac port on which they lose money.

      --

      Take care,
      Mark

      There is a solution...

    3. Re:ABOUT DAMN TIME! by Anonymous Coward · · Score: 0

      Whatever, lameass.

    4. Re:ABOUT DAMN TIME! by fujiman · · Score: 1
      If they don't put a Mac version out with the PC version, then they can really go fuck themselves bloody with a steel mace.

      Good to hear from you, Mr. Jobs!

  11. Re:I thought... by symbolic · · Score: 1


    I didn't know that Bungie was still around...I have somewhat fond memories of playing Marathon, since it was one of the first games I ever really played on a computer. So this isn't just any gaming company, it's Bungie.

  12. Selling Xbox360 by BrainRam · · Score: 2, Insightful

    The reason for a Halo2 port seems obvous: The goal is to sell more Xbox 360's. So far, there is no killer app for the console. Halo 3 is the obvious current front-runner. But only gamers who own an Xbox or with friends who own an Xbox have been able to play Halo 2. So the excitement is curently limited to customers who are already fans of the Xbox. If Halo 2 is available for the PC, however, then the audience for the game opens up. If the PC version is done well, it can drive more people to the franchise. Which means that the number of people who anticipate Halo 3 increeases, the buzz increases, and hopefully more hype means both more console and title sales and the stealing of PS3's thunder. The timing of hiring developers now, however, makes me question when they would expect to ship Halo 2 PC. If Halo 3 is coming out 'the day PS3 ships', then I doubt the port will be ready to ship before Halo 3. So I'm suprised they are hiring people this late. I think a Halo 2 port to the PC is a no brainer. So is selling it at a loss-leader price, like $30, to increase sales and therefore the potential Xbox purchaser market. But the timing, that's throwing me a bit. i'd expect this to be almost ready to ship by now. That would the product to hit the shelves a month or two before Halo 3, and work the buzz. Unless MS knows something about PS3 that we don't.

  13. Re:What's Teh Point? by Anonymous Coward · · Score: 0

    It's called hype. It tends to sell things.

  14. Re:I thought... by Anonymous Coward · · Score: 0

    You can still play Marathon:

    http://source.bungie.org/get/

  15. Re:What's Teh Point? by Jason9x19 · · Score: 1

    Yea, that's only because those of us that bought it didn't realize it ran like shit until after we tried playing it. I seriously doubt Halo 2 will enjoy the same success.

  16. Count me out by Taulin · · Score: 1

    I would love to work at a game workshop, especially one owned by MS, so I can be layed off after the project is over.

    1. Re:Count me out by TheBig33Tuna · · Score: 1

      Bungie is an excellent company with a good reputation. I personally have been playing bungie games from Pathways, to marathon, through Myth:TFL, Myth2:soulblighter, Halo, and I'm looking forward to Halo2 for PC. Just because MS bought them, doesn't mean they're going to immediately become greedy MS clones. I know its hard to believe, but I think part of the reason Halo and Halo2 have been so successful is BECAUSE MS has let bungie have the freedom to just make a really amazing game, their way.

  17. Re:What's Teh Point? by Anonymous Coward · · Score: 0

    Doom 3 is a piece of shit. It sold like one. Some accomplishment.