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MMOGs With Television, Movie Add-Ons

conq writes "BusinessWeek has an exclusive interview with James Cameron. In it, the director reveals plans to design a massively-multiplayer online game (MMOG) alongside his next film, Project 880. There's also exclusive news that Ron Howard's upcoming reality show, XQuest, will have an MMOG component. Gamers will be able to interact with the contestants in the show (the game will be similar to Eve Online), and winners at home will be in the next season's show."

9 of 81 comments (clear)

  1. mmog / tv show by Jonny_Madness · · Score: 2, Insightful

    This makes it so people play to be on TV; not to play because the game is good. Which means the game is gonna suck. Right? -- Jonny

    --
    The length of a .sig is usually in inverse proportion to the intelligence of its sender -- Jim Orsi
    1. Re:mmog / tv show by pillageplunder · · Score: 2, Insightful

      Well, Businessweek http://www.businessweek.com/innovate/content/feb20 06/id20060201_359519.htm ran a story on 1 Feb about Star Gate becoming a MMOG. Interesting that James Cameron is now being interviewed. Wonder if the Sci-Fi Channel might be jumping into the fray at some point?

      --
      "Work is the curse of the drinking class" Oscar Wilde
    2. Re:mmog / tv show by Austerity+Empowers · · Score: 2, Insightful

      I don't know about you, but I don't WANT to be on TV. I like to win though. Confusing.

  2. Like Eve Online? by LakeSolon · · Score: 4, Insightful

    Perhaps there's more detail elsewhere, but given what the article says I see very little parallel to Eve Online other than that neither are "Fantasy/Magic" based. It seems like the MMO component will be extremely shallow by itself (the now defunct Earth and Beyond comes to mind) and heavily planned/scripted. Nothing like the extremely player-driven environment of EVE.

    1. Re:Like Eve Online? by Odin_Tiger · · Score: 1, Insightful

      "...where the point is to fly a spaceship through a galaxy."

      That's like saying that the point of WoW is to walk around a landscape.

      --
      Unpleasantries.
  3. Too much of a good thing? by ShibaInu · · Score: 4, Insightful

    Now we're really getting carried away. In a couple of years MMOs have gone from hard-core only nerd fests to mainstream. Worse, they seem to be well on their way to being the trendy choice when making a new game.

    Are MMOs the next dotcom? Will every tv or movie franchise have a corresponding MMO? At least it should cut down on the number of rushed single player games based on movies or tv shows... I hope.

  4. Point of no Return by HunterZ · · Score: 4, Insightful

    Great, it's a sure thing now: the MMORPG market is headed for over-saturation.

    Given the nature of these games, few people devote their time to more than one. The more games that come out, the fewer number of people there will be playing each. I wouldn't be surprised if eventually it gets to the point where - except for a couple big ones - most MMORPGs shrink back down to the player base of individual Neverwinter Nights servers or the MUDs from which they spawned.

    Industry executives obviously missed the memo spelling out the fact that you can't have everyone playing every MMORPG out there - it just isn't gonna happen.

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  5. This will crash and burn by Jarnis · · Score: 5, Insightful

    Making MMOs is Difficult. Very Difficult.

    No information of any established MMO dev/publisher being tied into this leads me to belive that this will crash and burn in the most spectacular way ever. All they mention are couple of 'names' and unknown startups. Those poor souls... they have no clue what they are getting themselves into.

    Either the 'game' will suck horribly, or if it doesn't, their infrastructure will implode under the onslaught of gamers, they'll be overrun by exploiters and farmers. See: Blizzard, WoW launch. And Blizzard was a pro developer with years of experience with online games (just not MMOs).

    Looks to me some big name hollywood guys noticed that Blizzard is taking in 300M$/year off MMOs, and that's big hollywood-grade wad of cash. So the hollywood guys are locking onto the 'money detected'-signal, and desperately trying to cash into the market with an unique spin.

    Now the idea of the show about a team in a 'spaceship simulator' sounds intriguing, but I'd never let outsiders break everything by adding 'MMO universe' to the mix - at least not without *minimum* 5 year development schedule to get a working game, before adding the TV show bits to the mix.

    Now lets assume for a minute that their nice pitch can somehow be made into reality... If they'd try the described system by tossing a 'simulator spaceship' into, for example, EVE Online, the 'TV show ship' would get podded to hell and back over and over again, and the 'crew' would end up sitting in a station trying to refit a new ship 99% of the time, with dozens of nolifers camping the station for the chance of getting to show their l33t ships and guns on TV. Not very exiting after the first couple of explosions. PvP-enabled game universes can be harsh, and the only real way to avoid repeated ganking is to look unimportant - which doesn't work if there's a "celebrity" in the game. And if they make sure nobody can kill anyone, the "celebrity" people will just get mobbed by a horde of players that will just lag everything until servers go 'boom'.

    There *is* a reason why MMOs don't generally do 'live events' - as soon as word spreads something 'unusual' is going on, everyone online wants to get to see it and participate and/or grief. Just ask Lord British about his 'celebrity visit' to Ultima Online way back... (hint: he got killed by a player, and yes, servers almost croaked as everyone on the server tried to get to the hotspot)

    Just my two cynical eurocents...

  6. Alienating your base by cakestick · · Score: 2, Insightful

    That's nice and all that these directors are extending MMOGs to new demographics, but what happens when the MMORPG "hack, slash, collect, buy, repeat" crowd of 10-15 year olds start taking the games over? Will it even be worth playing, once you hop in and see nothing but grammar mindfucks like "30otg for sell PMme pleze kthx" scrolling past the screen faster than they can be read?

    You heard it here first!

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    I'm not here. This isn't happening.