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86 games for the 360, 45 for the PS3

MBCook writes "Joystiq has posted lists of 86 Xbox 360 and 45 PS3 games that are expected to be released in 2006. They contain expected games (Halo 3, Killzone), ports (Burnout Revenge, Half-Life 2), sequels (SSX 4, Armored Core 4), and more. As for the Revolution? From the third link: 'For those who are wondering: the Nintendo Revolution list is just 8 titles long right now. Nintendo is being characteristically tight-lipped about their plans for the Revolution.'" The word seems to be that some of the mystery around the Revolution will be revealed at this year's GDC.

30 of 143 comments (clear)

  1. Out of 131 games... by Anonymous Coward · · Score: 5, Funny

    ...121 will be sports.

    1. Re:Out of 131 games... by BorgDrone · · Score: 2, Informative

      ... of which 120 will be sequels.

      " 2006, now with the 2006 player names and outfits. Includes exactly the same gameplay as before, with slightly better graphics for twice the price."

  2. Final Fantasy by aSiTiC · · Score: 4, Insightful

    I'd rather have quality than quantity when it comes to console games. I'm pretty sure that FFXII is worth about 20 xbox360 games...

    1. Re:Final Fantasy by Jarlsberg · · Score: 2, Insightful

      yeah, yeah, blah blah. They're first generation PS3 games - they'll be first generation quality. The Xbox 360 titles will be more interesting because they have been in development longer and will take more advantage of the console.

    2. Re:Final Fantasy by _xeno_ · · Score: 4, Interesting

      FFXII is for the PS2, not PS3, so it's not a next generation game in the first place.

      That being said, did you play the demo that came with DragonQuest VIII? Ugh. To whoever was complaining about "long cutscenes to complete moves" (which DragonQuest VIII has in spades, BTW), that's not a worry in Final Fantasy XII - because everything happens in "real time." Instead, you just kinda stand there, and watch your party beat up enemies without ever having to lift a finger. Then, once they've cleared out the enemies in the area, you can just point them to the next cluster.

      At least the AI doesn't suck - it's good enough to play the entire game for you! It looks like Square-Enix has finally gotten "interactive movie" down to an art.

      (Although, to be quite honest, the worst part of the demo disk was the trailer. Apparently you're going to be "sky pirates." And, no matter how cute they may look in anime, "bunny girls" should never, ever, be rendered in 3-d. Plus, one of the races looks suspiciously like Jar-Jar Binks...)

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:Final Fantasy by _xeno_ · · Score: 3, Funny

      Are you kidding? That was the best part!

      --
      You are in a maze of twisty little relative jumps, all alike.
  3. Quantity vs. Quality by Stachybotris · · Score: 2, Insightful

    If the games are good, it shouldn't really matter who has more titles. This is nothing more than the console version of measuring penis length. Now, when you include previous-generation titles that play on the new system, who comes out ahead?

    My vote is still for the PC.

    1. Re:Quantity vs. Quality by Gnagus · · Score: 2, Insightful

      I disagree with you.

      I still play some Atari 2600 games here and then on my Xbox (mind you, I actually own the original cartridges and the system)...

      Heck, I still play Master of Orion 2 on the PC, even if it's almost 10 years old now.
      I still play Dungeon Master, the all-time best pseudo-3d dungeon crawler ever made. (The Amiga 500 version of course)

      My point is, there is a place for legacy gaming - maybe not for you, but for me and lots of other people. So yes, backward compatibily is an issue and a selling point...

  4. Let's see... by guspasho · · Score: 4, Insightful

    The number of games expected to be released for one system in 2006 is far greater than the others. Only one system has been released already. Guess which one it is?

    Is this anything other than an obvious function of stage of development? Or just some pro-360 spin?

    1. Re:Let's see... by engagebot · · Score: 2, Insightful

      I don't think the title is so much of a 'look how many more games 360 will have' than it is a 'here's what we've got to look forward to this year as gamers'.

      --
      Han shot first.
  5. But how many are any good? by Andy_R · · Score: 4, Interesting

    Hasn't the mountain of discount no-hoper PS2 titles taught the industry to go for quality not quantity?

    --
    A pizza of radius z and thickness a has a volume of pi z z a
    1. Re:But how many are any good? by TeacherOfHeroes · · Score: 2, Insightful

      Nope, just like the deluge of Atari games back in the 80's didn't manage to teach them the same lesson.

      If they spend less money developing a poor quality game, then they have to trick fewer people into buying it in order to make a profit.

  6. I'd rather have by squoozer · · Score: 3, Insightful

    One decent game that kept me engrossed for hours and hours than 100+ rubbish games that I wish I'd never spent my money on. I suppose the problem for the developers though is tat they want to make a game that is just good enough to make you want to buy more but not so good that you never want to buy another one. It's a tricky problem and personally I think they have been failing badly for a number of years.

    --
    I used to have a better sig but it broke.
  7. 8 titles for Revolution? by b1t+r0t · · Score: 4, Funny
    The Revolution might just beat out the ColecoVision this year!

    Here's one so far: Magical Tree

    --

    --
    "Open source is good." - Steve Jobs
    "Open source is evil." - Microsoft
    1. Re:8 titles for Revolution? by CastrTroy · · Score: 2, Insightful

      But they aren't including the fact that not only will the Revo be backwards compatible with the GC, but it will allow you to download and run games from the last 20 years of Nintendos consoles. So long as these games are reasonably priced, under $5, I think that Nintendo will probably have a big advantage over the competitors.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:8 titles for Revolution? by CaymanIslandCarpedie · · Score: 2, Funny

      But they aren't including the fact that not only will the Revo be backwards compatible with the GC, but it will allow you to download and run games from the last 20 years of Nintendos consoles. So long as these games are reasonably priced, under $5, I think that Nintendo will probably have a big advantage over the competitors.

      Yes, cause nothing motivates me to go out and spend a few hundred bucks on a new console like the ability to play games I was bored with and through away 5-10 years ago ;-)

      --
      "reality has a well-known liberal bias" - Steven Colbert
    3. Re:8 titles for Revolution? by CastrTroy · · Score: 3, Insightful

      The popularity of emulators and roms sites says that there's a lot of people who still aren't bored with old nintendo games.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:8 titles for Revolution? by sehryan · · Score: 3, Insightful

      My wife could give $0.02 about gaming consoles. Yet she has told me that we are definitely getting a Rev, because she wants to play all the old school games from when she was a kid.

      That, in my mind, is the target audience for this sort of feature.

      --
      The world moves for love. It kneels before it in awe.
  8. Are all slashdot headlines deceptive? by Ectospheno · · Score: 2, Funny

    As the author of the original article states on the very first line:

    This list shouldn't really be compared to the list of Xbox 360 titles that are to be released in 2006 because the PlayStation 3 isn't out yet and because we still don't know a whole lot about the system or the games that are scheduled for it.

    Now compare that with the headline for this story. I can't wait to see if the dupe headline is any better :)

  9. Re:Queue the N Fanboys by Midnight+Thunder · · Score: 3, Insightful

    Fanboy or not, I don't care how many games there are, as long as there is one I want to play. The console I end up buying, will depend on which games tempt me the most.

    --
    Jumpstart the tartan drive.
  10. The 41 games that 360 has extra... by smbarbour · · Score: 3, Funny

    are just part of the 2006 EA Sports lineup that the PS3 won't have (the 2007 lineup will be ready when the PS3 is released).

    *ducks*

  11. Re:PS3 Games will be of exremely high quality by 91degrees · · Score: 2, Insightful

    The PS3 is going to be using games that come on blu-ray disks, wich can hold a lot more data than the DVDs that the X-Box currently uses.

    They can. But what makes you think they will?

    Besides, Sony doesn't intend to sell the PS3 at a loss, so the profits won't have to be made back in the games.

    But they're still charging developers a royalty per game. just because they don't have to doesn't mean they aren't going to. They're after profits.

  12. But you are missing something... by rAiNsT0rm · · Score: 5, Interesting

    Much bigger news (and news that one would think would appeal directly to the /. crowd) is that so many third-party developers have already commited to the Revolution and many more are very interested. Not only that but the fact that from day 1 Nintendo has pledged support for indie/single developers! What more could we ask for, and it gets *zero* coverage. Now, this may change once the full details are known, but with all the fluff and hype covered about everything else this has received NOTHING.

    Of those supposed 86 Xbox 360 titles, how many will even be decent? Judging by the fact that out of the 15 or so launch titles, maybe 1 is decent that equates to about 5-6 decent games over the full spread. So in a year and a half you get 5 or so decent games. Now, how many of those are cross-platform or PC games? Oblivion, anyone? And the fact that the Oblivion system specs. were released and not too massive (2ghz, 512MB, common ATI/Nvidia cards, DX9).

    Same for the PS3. Oh, but wait Sony has said time and time again that the PS3 is NOT a game console. They are banking heavily on the blu-ray angle. We are all aware of the standard Sony fare and the same proportions of decent:crap as MS. So they may have 3 solid titles out of their lineup.

    To buy either the 360 or PS3 to play a handful of titles that are still a year out is a bit silly. Add to this the slow release schedules due to cost and dev. time and you have two expensive consoles that will be seeing more standby time than action. Unless you use your PS3 to play all the Blu-Ray discs you will be buying up like crazy to replace those "so-outdated" DVD's you just built up. I guess just like how we all own so many UMD movies and games... ooh, and mini-discs, don't forget the ubiquitous mini-disc in America.

    Two powerhouse machines built around closed standards, DRM, and hype... or the Revolution, with close to open development, low cost, quick development time, standard media, and a back catalog a mile long... even if you are a fanboy it is hard to not see this.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:But you are missing something... by rAiNsT0rm · · Score: 3, Interesting

      No, I am quite sure the PS3 and 360 very well fall into the category of "powerhouse's." I don't deny that.

      In fact I'm not a Nintendo fanboy even, I am purely hopeful that the system will be very popular to help open up gaming back to small teams and creative individuals instead of big faceless corporations. Only good could come from Nintendo's success on a number of levels.

      Look at Project Offset, that is a team of basicaly two or three guys and they have the ability to turn the current status quo on its ear. But they are subservient to finding a publisher who isn't going to rape them, which is damn near impossible. Now, with low cost (free?) development tools for the Revolution a small team like this and many more like them can change the face of gaming and break it out of this stagnation and downward spiral of fun and actual design.

      I'm all for that. However, that doesn't mean the Xbox 360 and PS3 are weak or not rediculously powerful. It just means that the priorities are out of whack and the main focus (the games) is sadly low on the list.

      --
      http://teasphere.wordpress.com - A little spot of tea
    2. Re:But you are missing something... by aftk2 · · Score: 2, Interesting

      Umm, correct me if I'm wrong, but isn't the XBox Live Arcade very accommodating to smaller/indie developers? Seems to me a system with this in place and out now would be the ideal place for an indie developer to target.

      --
      concrete5: a cms made for marketing, but strong enough for geeks.
  13. Re:PS3 Games will be of exremely high quality by Anonymous Coward · · Score: 2, Funny
    The PS3 is going to be using games that come on blu-ray disks, wich can hold a lot more data than the DVDs that the X-Box currently uses.

    They can. But what makes you think they will?

    4.7 GB should be enough for anybody!

  14. wrong by the+computer+guy+nex · · Score: 2, Insightful

    "Besides, Sony doesn't intend to sell the PS3 at a loss, so the profits won't have to be made back in the games. "

    Yes absolutely Sony intends to sell the console at a loss. Other Blu-Ray players being released later this year will be pushing $1500. There is no way they are selling an early (practically beta) version of a Blu-Ray player AND a gaming machine with a CELL processor at cost.

    Sony will most likely be selling this at a substantial loss. PS3's release will coincide with the release of Halo3 and a Xbox360 price cut to around $250. PS3 must launch in the 400-500 range at most to have any chance of competing, and this is much less than the manfacturing costs.

    1. Re:wrong by -kertrats- · · Score: 2, Informative

      It's already been said that Halo 3's release will not match the PS3 release.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    2. Re:wrong by wolrahnaes · · Score: 2, Informative

      Obviously you don't know how consoles work. The manufacturer takes a hit on each one sold and makes it up on game licensing. Microsoft/Sony/Nintendo all end up getting between 25 and 50% of the profit from the sale of a game.

      Even right now, near the end of their life cycles, the 2000-2001 generation of consoles still cost $200-300 a piece to produce, meaning they have to sell 4-6 games, or preferably the ever-profitable accessories to turn a profit. Microsoft's Xbox division is quite a few million in the hole right now because the Xbox has always been the most expensive to produce of its generation, and they did not sell enough games to cover the expense. Too many people bought Xboxes just for one or two games, or bought used games, or something. I think Nintendo's the only one who actually managed to turn a profit, Sony and Microsoft just look at this as an advertising expense. It gets them mindshare and gets their devices in to people's homes. The computer market is firmly in Microsoft's grasp, so right now the competition is over the living room.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
  15. Development cost vs marginal cost by Per+Abrahamsen · · Score: 2, Insightful

    The price of an electronic device can be divided into a fixed development cost for the first unit, plus a marginal cost for each additional unit. The fixed development cost is usually spread out over each "expected" sale for an initial period. Which is why the cost fall drastically after that period.

    It is quite likely that the PS3 will be sold for a price above the marginal cost, especially since Sony is co-developer of both the CELL processor and the blue-ray disc technology. Since they have alreaady paid directly for the development of these technologies, they will not have to pay for it again through a unit license fee. Unlike other providers of CELL or blue-ray based devices.

    They will still have to regain the development cost for all three technologies, most likely in game licensing fees.