Conflicting Reports of PS3 Programming Difficulty
xenongamer writes "It appears there isn't any type of concensus regarding the programming difficulty of Sony and IBM's upcoming Cell processor. From the article: 'Although few doubt the relative power of the Cell microprocessor, many have expressed concern over the chip's asymmetric design, which makes programming for it a potential disaster ... One such man was 3D artist Josh Robinson, who was fired from his position at Sony just weeks after making a public, negative comment about PlayStation 3 development on his Internet blog.'"
The debate currently centers on whether it's very difficult or extremely difficult to program for the PS3.
Does God treat us as servants or friends? Check my homepage.
Games have gotten much more complicated over the years. Not long ago, anybody could make a game that was on par with the best. Then, It became too hard to make your own game, the best you could do was make mods to existing games. Now, games are so complicated that only people who want to spend tons of time can even learn how to make the mods. Now with the PS3, games will be so complicated, that not even the developers will be able to make them.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
It could well be both at the same time.
After all, the Cell sounds complicated and powerful enough that there's probably some quantum in there somewhere.
Strength through redundancy and over-design
"Carmack said the playstation 3 wasn't mature enough to work with"
You know, whenever me and the other senior engineers at work get to chatting up next gen hardware and development whe are always saying, gee, wish we knew what Carmack has to say on the matter. After all, he's like a god!
If there is someone you really want to listen to on the subject of next gen console development it's definitely some guy who'se been writing the same damn fps game for the past decade for x86 peecees.
Did I mention Carmack is like, you know, a god?
With all this programming power, and graphics and sound all sorted out, what's needed is a game that makes full use of the processing power needed for AI.o n genre
I present to the next-gen game genre:- The Too-many-things-on-the-screen-requiring-calculati
TMTOTSRC games for short
So what we need are next-gen versions of
http://kevan.org/proce55ing/zombies/
and an updated version of...
http://www.classicgaming.com/rotw/crossroads/
READY.
PRINT ""+-0
Cutting and pasting DirectX code? You better step back little boy. I've got chunks of programmers like you in my stool. I'm sure your nipples get hard at the thought of setting register bits with fancy macros so all the little children with their PS2 toys will see your name in the credits. You are smoking crack if you think any of the titles you mentioned look better than Doom 3, Half Life 2, or Chronicles of Riddick.