Are Vertical Mice The Next Ergonomic Trend?
ThinSkin writes "Devoid of kookiness like many of its ergonomic counterparts, the VerticalMouse 2 is shaped like an ordinary mouse, only turned 90 degrees so that your arm is in a natural 'handshake position.' ExtremeTech's review of the VerticalMouse 2 suggests that its horsepower and familiar feel make it a worthy candidate to replace a horizontal mouse. Some of the drawbacks include its $75 price tag and difficulty to pick up in 3D gaming scenarios."
Ages ago I had a Gyration GyroMouse which totally kicked butt. With a mouse free from having to make contact with a horizontal surface, plus the fact I clicked with my thumb, rather than stressing my index finger, I found it to be a natural and easy feel. The only caveat was as the mouse remained in my palm the piezo-gyros would warm up a bit and the mouse would drift a little, but recalibration wasn't hard to do. $75 isn't an issue when you're talking about getting a superior mouse.
Poo. I've got some real ideas on how a mouse really should work, which could allow hands to remain on the keyboard, but after seeing an idea of mine ripped right off of /. and for sale on ThinkGeek, you
can guess why I won't post any of these ideas.
and it makes toast, too!
A feeling of having made the same mistake before: Deja Foobar
$75 for the righty version. It is $105 for the lefty version. No wonder lefties are continually forced to conform to a right handed world. It was bad enough going to Catholic school, but I thought that the lefty-discrimination was over once I broke out...
You are in a maze of little twisting passages, all different.
Trackballs are okay for some types of PC games, RTSs and RPGs in my experience, but for a fast paced FPS it seems just too hard to keep looking in all directions as well as aim accurately using just a thumb. In those situations a mouse gives you much finer control. You also still at some point have to reposition your thumb, when you spin the ball a full half turn.
Now that I think about it, I suppose the sensitivity of a trackball could be adjusted so that a 'flick' of the thumb moves the player's viewpoint approximately the same as pivoting the wrist would move a mouse, which would equialize things a lot, but I'm still not convinced you'd be able to react as quickly.
If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
(BTW, I think you missed the OP's point...)
What I'm listening to now on Pandora...