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Eve Online Hits 100K Subscribers

CCP Games' Massive Title, Eve Online, now boasts 100,000 subscribers. Though there are many games with more users Eve Online is a very different title, set inside ships in the depths of space. They currently hold the record for most concurrent users, set at 23,178 simultaneous users on a single server. From the article: "To help accommodate its growing population, CCP will complete a hardware overhaul, allowing the game to handle more users, expand its universe, and run smoother." Ethic, over at Kill Ten Rats, has been writing about Eve a lot lately. His posts cover intergalactic war and courier missions, and might give you a sense of what gameplay is like. If you're interested in that sort of thing.

26 of 129 comments (clear)

  1. EVE-Online, not just for everyone by boog3r · · Score: 2, Insightful

    Hopefully this wonderful community does not succumb to the disease known as 'Poplaritis'

    I remember the days before Counter Strike was sold on store shelves... way more mature.

    --
    signatures are for fools with hands
    1. Re:EVE-Online, not just for everyone by Corbu+Mulak · · Score: 5, Informative

      I don't think it will. EVE takes a lot of patience, preparation, and time (not necessarily in-game time, just time to build skills up), whereas the more popular games with the annoying communities (CS, WoW) are pretty much "pick up and play" type games. They have their rewards mostly at the beginning of the games, and as you continue playing them you start running out of new options and your fun decreases. What I've found with EVE is that the more I play, the more fun I have, because there are actually MORE things to do.
      The people who make up the majority of the community are people who stay with the game. There may be a few hundred accounts or so that are 14-day trial people that act like they are still in WoW, but the majority of the gamers will be players who have been playing the game for a while. It just happens that those people tend to be less annoying and "OMG I PWNED J00 N00BZ0RZ LOLOLOLOL."

    2. Re:EVE-Online, not just for everyone by Corbu+Mulak · · Score: 5, Informative

      You can grab it here. The client is free, and if you want to continue it is $30 (american) for a "real" key (30 free days), and something like 13 or 14 bucks a month after that (standard MMO fare)

    3. Re:EVE-Online, not just for everyone by willfe · · Score: 2, Informative

      Actually, you can get game time a *lot* cheaper; it's $14.95 a month, or you can grab a game time code off eBay (I paid $38 for three months of game time). The cool part is if you do subscribe (by paying them directly or by getting a game code), they still let you have the first 14 days free (they don't cancel/kill the free time you have left when you become a paying member).

      --
      Read my stuff.
    4. Re:EVE-Online, not just for everyone by tibike77 · · Score: 2, Informative

      There's a limit of max 3000 "trial" accounts online on the cluster, but I never saw more than maybe 1500 online.
      Yes, the game tells you how many players are logged in at the moment, and how many are trial accounts (if you are a trial account yourself, that is).
      Not that you would stand a chance to do anything decent in the 14 days you get for a trial account.

      AND, actually, there are 100,000+ accounts with fees paid for "NOW".
      That's what "active game subscribers" means to me, anyway.
      Well, not bad, 1.5 mil $ per month (actually, less, as most active players paid for the entire year).
      The average "online users" load on the cluster is around 10k-15k during the GMT day, and peaks at around 20+k each and every day.

      --
      By reading this signature you agree to not disagree with the post you just read.
  2. Diversity in gameplay by Tallon29 · · Score: 5, Interesting

    Read an article in a gaming magazine a few months ago about a massive coordinated effort to assasinate and rob blind a large guild in the game. That a game could have a universe that allowed such treachery quite frankly shocked me. Most MMOs these days are all about babying the player through the game. No lasting consequences for mistakes, etc. I'll have to see if I can find a link to it.

    1. Re:Diversity in gameplay by Tallon29 · · Score: 3, Informative

      Does tricking investors have anything to do with assasination? "After a months-long infiltration operation, the Eve Online corporation Guiding Hand Social Club managed to work its agents high into the ranks of the Ubiqua Seraph corp (corps are Eve's version of guilds), from whence they pulled off what is being called the biggest heist/coup/assassination in Eve history, making away with $16,500 worth of virtual goods-and all within the letter of Eve law. The PC Gamer article linked above is a fantastic narrative retelling of the operation. And this writer feels that beside being a good story, the fact that such a sophisticated operation is not only possible but actually took place is testament to the success of Eve's design." Check it out.

    2. Re:Diversity in gameplay by Yst · · Score: 2, Informative

      The perpetrator was a corp called the Guiding Hand Social Club, the victim was another corp, Ubiqua Seraph and its CEO, Mirial. It got coverage in PC Gamer. The relevant thread chronicling the heist is here.

      --
      Karma: Chameleon (comes and goes)
  3. 23k a record? by Onuma · · Score: 2, Interesting

    Do they mean 23000+ people on one server? I know there were more people than that on at one time during the height of Diablo II, for example. I'm not sure how that game or others are faring now, but I guess it's gotta be ignoring multiple servered games.

    --
    What else can happen when an unstoppable force collides with an immovable object?
    1. Re:23k a record? by TopSpin · · Score: 5, Informative

      Do they mean 23000+ people on one server?

      Yes. EVE has only one "server", which is a cluster of IBM hardware with a large Texas Memory Systems solid state disk. I'm not certain what operating system is running on the cluster nodes, but I know the database is MS SQL Server.

      The game is implemented in so-called "stackless" Python. I believe they are using a now rather obsolete version of stackless. I continue to wonder when and how they will address that problem. Perhaps they have been maintaining an internal stackless Python fork...

      --
      Lurking at the bottom of the gravity well, getting old
    2. Re:23k a record? by inquis · · Score: 4, Informative

      This post is mostly correct. The IBM cluster forms the proxy layer. The Texas Memory Systems box is a cache between these systems and the SQL servers. The hardware upgrade is on the proxy layer -- basically, they are replacing 1U SP 32-bit boxes with blade DP 64-bit Opteron boxes.

      As far as Stackless goes, they aren't doing the coding themselves -- last I heard, they have the creator of Stackless at CCP doing the work. Going to 64-bit is a huge win though -- systems like Jita and Lagsulert (whose real name is Oursalert, but you get the idea) are now approaching 500 people in that system in prime time. Considering the number of agent missions they are running, and all the market activity that goes on, you've got to start getting close to your 32-bit architecture memory limit.

  4. the great eve scam by wirm · · Score: 5, Interesting

    www.thegreatscam.com if your an eve online fan, or just interested in weird stuff on the internet check that out, i bought the domain and host it cause its such a good story.

    1. Re:the great eve scam by HugePedlar · · Score: 2, Insightful

      I've read this before somewhere else. Very entertaining, no argument there. However, there are many doubters as to the truthfulness of this story. Many people have pointed out that such an event would have been recorded and talked about within Eve and other Eve-related communities, yet it is not. Also, none of the characters can be proven to exist or have existed in Eve. Some of the technical details are wrong as well.

      I'm not saying it's bollocks or anything, but many Eve veterans do say so. Either way, it's a damn good yarn.

      --
      Argh.
  5. Loved this game... by rocjoe71 · · Score: 4, Interesting
    I really really liked EVE, I started playing it about 3 months after beta. Fairly regular game updates, an extremely large playing area with vast stretches of solar systems to explore that really added an element of mystery to it all. I enjoyed it so much it's the yardstick by which I measure all MMOGs.

    The only downside to it was the proliferation of griefers on the system, who would attack when you were at your most vulnerable state, often exploiting the flaws in the software leaving you feeling freshly fucked, but not in a good way. I left it when PvP was too big an obstacle to play the game the way I wanted to.

    That being said, if I ever find a game of the same scale and ambition again, I could easily part with $15-$20 a month to join in, as long as the griefing was under control.

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    Height: 38U, Weight: 0 Newtons, Eyes: #0000FF, OS: Gray Matter 1.0 (Alpha)
    1. Re:Loved this game... by heartless_ · · Score: 2, Interesting

      An open PvP system like EVE's will always be open to the griefer. That is how the system works. Ships and ship fitting have specific roles. In EVE no amount of player skill will get a weak ship through a fight.

      What you call an exploitation of the game is actually what makes EVE's end-game so damn satisfying. You want to move that high price blue print original accross low security space? Then you better bring friends. You want to transport an assload of high price cargo? Bring friends.

      Pirates exist, but the chances of getting gunned down in your own corporations space is slim to none... as long as your corp stays on top of defense. Chances are you just jumped into a corporations system without permission. Instead of letting you pass... you were eliminated.

    2. Re:Loved this game... by coolGuyZak · · Score: 3, Interesting

      I find the political maneuverings between alliances and corporations to be one of the most satisfying elements of the game myself. So far, I've been 100% carebear (miner/refiner). However, my corp is finally beginning to move into 0.0, and so I am picking up some combat skills. I am looking forward to the change in gameplay :)

    3. Re:Loved this game... by coolGuyZak · · Score: 3, Informative
      Most if not all of the flaws in the PvP system have been removed at this time. With the release of Red Moon Rising, CCP finally got around to implementing a system for ore rats as well. If someone steals ore out of your can, you get kill rights. :)

      Of course, the podkill zones are still infested by griefers... but that is the entire point of those areas. CCP engineered that mechanic into their game specifically to increase the risk of traversing those systems.

  6. Re:No way. by Quaoar · · Score: 3, Informative

    Except that EVE is one server. Let's see you get 2,000 concurrent users on a WoW server and have it run smoothly, let alone 20,000.

    --
    I'll form my OWN solar system! With blackjack! And hookers!
  7. WoW Fans: EVE Uinverse = Single realm by Organic_Info · · Score: 5, Informative

    For all the WoW fans having trouble understanding what is so special about this, the EVE Universe is one big single realm (hosted on a cluster of servers).

    So where as a single WoW realm (hosted on a cluster of servers?) can accommodate about 2000 concurrent online players the EVE Universe(realm) has now supported over 23000 concurrent online players.

    Now that is something special.

    --
    "Things that you own end up owning you" - Tyler Durden (via Diogenes of Sinope).
  8. TW2002 anyone? by jchenx · · Score: 2, Interesting

    Wow, reading about the game makes it seem a lot like my favorite BBS door game of all time, TradeWars 2002. That was another slow-paced, space-based game. Every day you only had a limited number of turns. The primarily way of making money was via trading from one port to another (buy low, sell high). Only after a long period of time, could you truly amass a fortune (buying planets, bigger ships, etc.). There was also the notion of corporations with shared assets that could be plundered, if left unguarded (or the defense vaporized).

    I wonder how many of EVE-Online's designers played that game. I'd be willing to play EVE, if I weren't already sucked into WoW.

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    -- jchenx
  9. EVE-Online is mostly time-sinks by Aceticon · · Score: 3, Informative
    I've played the game for almost a year, and from my experience the biggest single problem with EVE online is the enormous amount of time you waste doing boring things in between the fun things:

    • Travelling takes enormous amounts of time. Going through any single start system takes several minutes and common trips via the highway systems (a group of important solar systems which are relativelly far from each other but have direct connections - the fastest way to cross the EVE universe) take at least 15 minutes. Traveling from a far from the highway system in one area to another in a different area can take up to 1h. Going all the way to deep 0.0 space will take several hours. When i was doing trading, i would wake up in the morning, fire up EVE on my PC and send my ship to pick-up some goods in a far system. While in real life i would shower, dress and eat breakfast the ship would be traveling. With a bit of luck the ship would've arrived when i was ready to go to work. I would then pick-up the goods and start the ship on the journey back and then would leave the EVE client on and go to work.
    • The base of the EVE economy is mining asteroids. In order to have the means to buy the most basic ship (newbie ships are free but they suck bigtime) you have to mine ore from asteroids. Mining asteroids is an incredibly boring activity - hours and hours looking at your lasers hitting some asteroids and your cargohold filling with ore. Since cargo holds aren't that big, one has to periodicaly (about once a minute) MANUALLY move the ore to an external cargo container. This hour after hour after hour. After you filled enough external containers you go a pick a different ship (transport ship, big cargohold, few mountpoints for mining lasers) and spend the next 30m moving ore from containers in space to a local starbase. On top of this, if you're not mining near a main system (where typically ore buyers and sellers meet - note that asteroids at main systems only have the worse quality ore), you will have another (multi-hour) session of transporting ore from the out-of-way system to a main system.


    If you don't believe me, just trail the EVE online forums. You will see many people casualy talking about how they read a book or watch television while their ship travels/mines-ore.

    In the end, even though I was quite wealthy for EVE standards (i stumbled early upon a mixed trading/manufacturing market arbitrage possibility introduced when a new type of ship components was made available in the game), i eventually left when i came to the conclusion that after all the time i had invested in it, most of the time playing EVE was composed of boring tasks, NOT fun.
    1. Re:EVE-Online is mostly time-sinks by Sir+Nickel+Deuce · · Score: 3, Insightful

      If you like to play a single-player MMO with other people who coincidentally happen to go by you once in a while, this game is not for you. However, if you are looking for a VERY complex and engaging game which nearly requires a multiplayer mentality, this game is more for you. Of course it's not impossible to go solo, but it will be a lot harder to accomplish anything, and it will be boring without people to help you out and whom with you can do cool things. On the other side, multiplayer end-game content is not nearly as one-tracked as WOW and many other MMO's. You don't have to do PVP or complexes (dungeons) as the main source of your pleasure; EVE has a absolutely monstrous variety of game play.

      You have the liberty to choose what ship you want to pilot, what sort of roles you want, and what you want to accomplish. You can get rich in any number of ways such as mining asteroids (and selling the refined minerals), building ships and modules (buying blueprints, minerals, and other resources off the player market or from your own acquisition), hunt NPC's for a living, be a pirate and extort money from people, sell transportation services, and the list goes on. The liberty which CCP gives the players is unparalleled in any other game. Examples of these include the lack of a defining storyline, which makes most of the storyline based on actual player alliances, or written by fan-fiction authors or role-playing characters. Somewhere in this article i'm sure someone will reference the Corp thefts performed by a espionage-oriented corp. On http://www.escapistmagazine.com/issue/25/3, you can read how a corporation actually mimicked a real-life corporate IPO in order to finance a very expensive project, complete with shares and stock value. There are dozens of ships for each class (which can be piloted by other classes, too), hundreds of skills (which certain ships and modules require at varying levels), and many hundreds of modules, possible setups, and tactics.

      The game really is what you want to make out of it. If you want to escape the fairies and wizards paradigm, desire developers who play their own game (and are addicted!), capped-shards, simple markets, and (most importantly) the direct plot control of the developers, EVE will definitely take you for a ride. I came from Earth and Beyond, and am kicking myself for not trying it out earlier. There is a fairly sharp learning curve, but if you want something besides a boring grind, rewards come to those who like challenges. I'd recommend to ignore the posts of those who never joined a corp, only played a trial period, or who have only heard from other players, because they don't have the faintest idea what they have missed, or what's changed since they left.

      And no, i'm not getting paid. Is your MMO good enough that you would write a long post about it on slashdot? Mine is.

  10. Re:Big Deal? by AntiDragon · · Score: 3, Informative

    I'd have to disagree.

    Rendering terrain (or not) is a function of the game client and has no effect server-side.

    Everything in the game is merely a list of data - object type, stats, position, vector, state/animation etc. How that looks graphically is down to the client.
    EVE's concurency *is* impressive since it implies they have a server farm capable enough to access a single database at high speed .

    In contrast, the idea behind seperate "realms" (like WoW) is to limit the size of each database for speed purposes.

    The bigger the database, the more entities it contains and the longer it takes to cycle through each one and update them. So WoW's server farm contains lots of smaller databases. I would expect it makes maintenance and backup easier.

    Of course, this is just a rough impression - there's a myriad of ways to design such systems but you'd probably find something akin to the above if you ever went to work for either company, I'd guess.

    --
    "...So I hung back and lurked. For 18 months. Can't beat a good old-fashioned lurking."
  11. Yup by Andy+Dodd · · Score: 2, Interesting

    Unless you liked EVE's PvP, it was BORING AS HELL.

    And many people didn't like EVE's 3-hours-of-boredom/jumping-for-ten-seconds-of-comb at PvP system. (I didn't.)

    I had my account for a year starting at release, so in terms of skill points I wasn't far behind most other people. (I was deficient in combat skill points, given that I intentionally planned to be a commerce/production/science guy and my main character was Gallente because of that.)

    For those not familiar with EVE, your character's stats affected how rapidly you gained skills. Each skill category (combat, science, etc) had a primary and secondary stat. Gallente characters had GREAT stats for the science/production/commerce stuff, but were AWFUL and took as much as twice the time to learn combat and ship navigation skills.

    Pretty much, unless you only did combat and intentionally planned your character around combat and nothing else from the beginning, EVE got boring as hell once you obtained your first battleship.

    By the time I quit, the only thing exciting about EVE for me was the fact that 90% of the client code was byte compiled Python, which one could convert back to human readable source code with a Python decompiler, and then *have the game recompile the source*. Yay for autopilot code that automagically hit afterburners and chose appropriate instajump bookmarks (if you had them) for you. That excitement lasted only a month before I outright quit.

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    retrorocket.o not found, launch anyway?
  12. Re:I didn't enjoy it. by Ayaress · · Score: 2, Interesting

    Exactly how I feel. I have other things to say, too. Like the blatant astroturfing - I've seen more than one account posting the exact same plug for this game off-topic in every MMOG related thread on this site in the last couple weeks. I mean identical down to the spelling error. I got a spam a while ago telling me that if I cultivated established accounts on at least 50 sites, with an "on topic" post rate of 10 posts per hour distributed (That's 24/7 - so somewhat higher during the time I'd actually bother), and then also had a sufficient rate of plugs for their MMOG about how great it is and how it's better in everyconcievable way than any other MMOG, I could get free game time as well as getting paid. I have a sneaking suspicion that I know what game that was without having to fill in personal information on the marketer's website.

  13. 100,001 by eyeball · · Score: 2, Funny

    They would have 100,001 players if they had a Mac OSX client :(

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