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Eve Online Hits 100K Subscribers

CCP Games' Massive Title, Eve Online, now boasts 100,000 subscribers. Though there are many games with more users Eve Online is a very different title, set inside ships in the depths of space. They currently hold the record for most concurrent users, set at 23,178 simultaneous users on a single server. From the article: "To help accommodate its growing population, CCP will complete a hardware overhaul, allowing the game to handle more users, expand its universe, and run smoother." Ethic, over at Kill Ten Rats, has been writing about Eve a lot lately. His posts cover intergalactic war and courier missions, and might give you a sense of what gameplay is like. If you're interested in that sort of thing.

15 of 129 comments (clear)

  1. Diversity in gameplay by Tallon29 · · Score: 5, Interesting

    Read an article in a gaming magazine a few months ago about a massive coordinated effort to assasinate and rob blind a large guild in the game. That a game could have a universe that allowed such treachery quite frankly shocked me. Most MMOs these days are all about babying the player through the game. No lasting consequences for mistakes, etc. I'll have to see if I can find a link to it.

    1. Re:Diversity in gameplay by Tallon29 · · Score: 3, Informative

      Does tricking investors have anything to do with assasination? "After a months-long infiltration operation, the Eve Online corporation Guiding Hand Social Club managed to work its agents high into the ranks of the Ubiqua Seraph corp (corps are Eve's version of guilds), from whence they pulled off what is being called the biggest heist/coup/assassination in Eve history, making away with $16,500 worth of virtual goods-and all within the letter of Eve law. The PC Gamer article linked above is a fantastic narrative retelling of the operation. And this writer feels that beside being a good story, the fact that such a sophisticated operation is not only possible but actually took place is testament to the success of Eve's design." Check it out.

  2. Re:EVE-Online, not just for everyone by Corbu+Mulak · · Score: 5, Informative

    I don't think it will. EVE takes a lot of patience, preparation, and time (not necessarily in-game time, just time to build skills up), whereas the more popular games with the annoying communities (CS, WoW) are pretty much "pick up and play" type games. They have their rewards mostly at the beginning of the games, and as you continue playing them you start running out of new options and your fun decreases. What I've found with EVE is that the more I play, the more fun I have, because there are actually MORE things to do.
    The people who make up the majority of the community are people who stay with the game. There may be a few hundred accounts or so that are 14-day trial people that act like they are still in WoW, but the majority of the gamers will be players who have been playing the game for a while. It just happens that those people tend to be less annoying and "OMG I PWNED J00 N00BZ0RZ LOLOLOLOL."

  3. the great eve scam by wirm · · Score: 5, Interesting

    www.thegreatscam.com if your an eve online fan, or just interested in weird stuff on the internet check that out, i bought the domain and host it cause its such a good story.

  4. Loved this game... by rocjoe71 · · Score: 4, Interesting
    I really really liked EVE, I started playing it about 3 months after beta. Fairly regular game updates, an extremely large playing area with vast stretches of solar systems to explore that really added an element of mystery to it all. I enjoyed it so much it's the yardstick by which I measure all MMOGs.

    The only downside to it was the proliferation of griefers on the system, who would attack when you were at your most vulnerable state, often exploiting the flaws in the software leaving you feeling freshly fucked, but not in a good way. I left it when PvP was too big an obstacle to play the game the way I wanted to.

    That being said, if I ever find a game of the same scale and ambition again, I could easily part with $15-$20 a month to join in, as long as the griefing was under control.

    --
    Height: 38U, Weight: 0 Newtons, Eyes: #0000FF, OS: Gray Matter 1.0 (Alpha)
    1. Re:Loved this game... by coolGuyZak · · Score: 3, Interesting

      I find the political maneuverings between alliances and corporations to be one of the most satisfying elements of the game myself. So far, I've been 100% carebear (miner/refiner). However, my corp is finally beginning to move into 0.0, and so I am picking up some combat skills. I am looking forward to the change in gameplay :)

    2. Re:Loved this game... by coolGuyZak · · Score: 3, Informative
      Most if not all of the flaws in the PvP system have been removed at this time. With the release of Red Moon Rising, CCP finally got around to implementing a system for ore rats as well. If someone steals ore out of your can, you get kill rights. :)

      Of course, the podkill zones are still infested by griefers... but that is the entire point of those areas. CCP engineered that mechanic into their game specifically to increase the risk of traversing those systems.

  5. Re:23k a record? by TopSpin · · Score: 5, Informative

    Do they mean 23000+ people on one server?

    Yes. EVE has only one "server", which is a cluster of IBM hardware with a large Texas Memory Systems solid state disk. I'm not certain what operating system is running on the cluster nodes, but I know the database is MS SQL Server.

    The game is implemented in so-called "stackless" Python. I believe they are using a now rather obsolete version of stackless. I continue to wonder when and how they will address that problem. Perhaps they have been maintaining an internal stackless Python fork...

    --
    Lurking at the bottom of the gravity well, getting old
  6. Re:EVE-Online, not just for everyone by Corbu+Mulak · · Score: 5, Informative

    You can grab it here. The client is free, and if you want to continue it is $30 (american) for a "real" key (30 free days), and something like 13 or 14 bucks a month after that (standard MMO fare)

  7. Re:No way. by Quaoar · · Score: 3, Informative

    Except that EVE is one server. Let's see you get 2,000 concurrent users on a WoW server and have it run smoothly, let alone 20,000.

    --
    I'll form my OWN solar system! With blackjack! And hookers!
  8. WoW Fans: EVE Uinverse = Single realm by Organic_Info · · Score: 5, Informative

    For all the WoW fans having trouble understanding what is so special about this, the EVE Universe is one big single realm (hosted on a cluster of servers).

    So where as a single WoW realm (hosted on a cluster of servers?) can accommodate about 2000 concurrent online players the EVE Universe(realm) has now supported over 23000 concurrent online players.

    Now that is something special.

    --
    "Things that you own end up owning you" - Tyler Durden (via Diogenes of Sinope).
  9. EVE-Online is mostly time-sinks by Aceticon · · Score: 3, Informative
    I've played the game for almost a year, and from my experience the biggest single problem with EVE online is the enormous amount of time you waste doing boring things in between the fun things:

    • Travelling takes enormous amounts of time. Going through any single start system takes several minutes and common trips via the highway systems (a group of important solar systems which are relativelly far from each other but have direct connections - the fastest way to cross the EVE universe) take at least 15 minutes. Traveling from a far from the highway system in one area to another in a different area can take up to 1h. Going all the way to deep 0.0 space will take several hours. When i was doing trading, i would wake up in the morning, fire up EVE on my PC and send my ship to pick-up some goods in a far system. While in real life i would shower, dress and eat breakfast the ship would be traveling. With a bit of luck the ship would've arrived when i was ready to go to work. I would then pick-up the goods and start the ship on the journey back and then would leave the EVE client on and go to work.
    • The base of the EVE economy is mining asteroids. In order to have the means to buy the most basic ship (newbie ships are free but they suck bigtime) you have to mine ore from asteroids. Mining asteroids is an incredibly boring activity - hours and hours looking at your lasers hitting some asteroids and your cargohold filling with ore. Since cargo holds aren't that big, one has to periodicaly (about once a minute) MANUALLY move the ore to an external cargo container. This hour after hour after hour. After you filled enough external containers you go a pick a different ship (transport ship, big cargohold, few mountpoints for mining lasers) and spend the next 30m moving ore from containers in space to a local starbase. On top of this, if you're not mining near a main system (where typically ore buyers and sellers meet - note that asteroids at main systems only have the worse quality ore), you will have another (multi-hour) session of transporting ore from the out-of-way system to a main system.


    If you don't believe me, just trail the EVE online forums. You will see many people casualy talking about how they read a book or watch television while their ship travels/mines-ore.

    In the end, even though I was quite wealthy for EVE standards (i stumbled early upon a mixed trading/manufacturing market arbitrage possibility introduced when a new type of ship components was made available in the game), i eventually left when i came to the conclusion that after all the time i had invested in it, most of the time playing EVE was composed of boring tasks, NOT fun.
    1. Re:EVE-Online is mostly time-sinks by Sir+Nickel+Deuce · · Score: 3, Insightful

      If you like to play a single-player MMO with other people who coincidentally happen to go by you once in a while, this game is not for you. However, if you are looking for a VERY complex and engaging game which nearly requires a multiplayer mentality, this game is more for you. Of course it's not impossible to go solo, but it will be a lot harder to accomplish anything, and it will be boring without people to help you out and whom with you can do cool things. On the other side, multiplayer end-game content is not nearly as one-tracked as WOW and many other MMO's. You don't have to do PVP or complexes (dungeons) as the main source of your pleasure; EVE has a absolutely monstrous variety of game play.

      You have the liberty to choose what ship you want to pilot, what sort of roles you want, and what you want to accomplish. You can get rich in any number of ways such as mining asteroids (and selling the refined minerals), building ships and modules (buying blueprints, minerals, and other resources off the player market or from your own acquisition), hunt NPC's for a living, be a pirate and extort money from people, sell transportation services, and the list goes on. The liberty which CCP gives the players is unparalleled in any other game. Examples of these include the lack of a defining storyline, which makes most of the storyline based on actual player alliances, or written by fan-fiction authors or role-playing characters. Somewhere in this article i'm sure someone will reference the Corp thefts performed by a espionage-oriented corp. On http://www.escapistmagazine.com/issue/25/3, you can read how a corporation actually mimicked a real-life corporate IPO in order to finance a very expensive project, complete with shares and stock value. There are dozens of ships for each class (which can be piloted by other classes, too), hundreds of skills (which certain ships and modules require at varying levels), and many hundreds of modules, possible setups, and tactics.

      The game really is what you want to make out of it. If you want to escape the fairies and wizards paradigm, desire developers who play their own game (and are addicted!), capped-shards, simple markets, and (most importantly) the direct plot control of the developers, EVE will definitely take you for a ride. I came from Earth and Beyond, and am kicking myself for not trying it out earlier. There is a fairly sharp learning curve, but if you want something besides a boring grind, rewards come to those who like challenges. I'd recommend to ignore the posts of those who never joined a corp, only played a trial period, or who have only heard from other players, because they don't have the faintest idea what they have missed, or what's changed since they left.

      And no, i'm not getting paid. Is your MMO good enough that you would write a long post about it on slashdot? Mine is.

  10. Re:Big Deal? by AntiDragon · · Score: 3, Informative

    I'd have to disagree.

    Rendering terrain (or not) is a function of the game client and has no effect server-side.

    Everything in the game is merely a list of data - object type, stats, position, vector, state/animation etc. How that looks graphically is down to the client.
    EVE's concurency *is* impressive since it implies they have a server farm capable enough to access a single database at high speed .

    In contrast, the idea behind seperate "realms" (like WoW) is to limit the size of each database for speed purposes.

    The bigger the database, the more entities it contains and the longer it takes to cycle through each one and update them. So WoW's server farm contains lots of smaller databases. I would expect it makes maintenance and backup easier.

    Of course, this is just a rough impression - there's a myriad of ways to design such systems but you'd probably find something akin to the above if you ever went to work for either company, I'd guess.

    --
    "...So I hung back and lurked. For 18 months. Can't beat a good old-fashioned lurking."
  11. Re:23k a record? by inquis · · Score: 4, Informative

    This post is mostly correct. The IBM cluster forms the proxy layer. The Texas Memory Systems box is a cache between these systems and the SQL servers. The hardware upgrade is on the proxy layer -- basically, they are replacing 1U SP 32-bit boxes with blade DP 64-bit Opteron boxes.

    As far as Stackless goes, they aren't doing the coding themselves -- last I heard, they have the creator of Stackless at CCP doing the work. Going to 64-bit is a huge win though -- systems like Jita and Lagsulert (whose real name is Oursalert, but you get the idea) are now approaching 500 people in that system in prime time. Considering the number of agent missions they are running, and all the market activity that goes on, you've got to start getting close to your 32-bit architecture memory limit.