Novell Makes Public Release of Xgl Code
hamfactorial writes "Novell has announced the public availability of the Xgl code, an openGL accelerated X server layer. Available binaries ought to be coming soon for distributions running the modular X.org 7.0 release (possibly 6.9, though unconfirmed). A temporary page for Xgl information is up at the openSUSE website. This is the same code that was running in the Novell Linux Desktop 10 preview videos as seen earlier. Further information is also available at Miguel De Icaza's blog."
I would love if someone could actually tell me if fluxbox (or indeed xfwm4) will work with XGl out of the box.
Quidquid latine dictum sit, altum videtur
Most people who dislike eye candy do so because it slows things down or clutters the UI. Watching these videos and seeing what Apple has done with OS X made me realize that eye candy can make the interface more intuitive when done right. The virtual destop cube -thingy really looked like something usable for a change.
I suspect the possibilities created by hardware accelerated UIs will lay the groundwork for a whole new set of UI paradigms, but the real implications are probably still years away.
.: Max Romantschuk
Can't be bothered to check the article links hey? Check the Novell link.
http://www.novell.com/linux/xglrelease/
"Things that you own end up owning you" - Tyler Durden (via Diogenes of Sinope).
Real Transparency! But who's providing the hardware accel? This is still kinda sticky, right now your choices boil down to nvidia's closed source driver (not that I have a problem with that), ATI's bug fest (sorry, but it's true), or a really old Radeon. Oh yeah, while I'm idly wondering, what are the odds of this making it into mainstream desktops ( stock gnome/kde )?
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
This is a great advertisement for Novell here - their servers have lasted something like ten minutes already after posting 4 videos on Slashdot!
"Xgl has already been checked into the public repositories, Compiz will be checked in after David Reveman's presentation at the X conference."
Which is Feb, 8th at 10am PST.. Also the XGL code has been available for some time. Browse the CVS. I'm somewhat expecting an update of the code tomorrow too.
The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
Wow! I can't wait until this hits Debian stable, probably in the Debian 15.8 release in 2028.
The project is fresh out development and your already whining for what it might not have.
And to think when the news first broke that this would be initially developed in house there was outrage, but you comment exemplifies why they started development away from the "community".
Question is are you going to do anything to help the project?
"Things that you own end up owning you" - Tyler Durden (via Diogenes of Sinope).
Then again, guess I'll have to go get that high end video card just to run the next distro. :)
No, actually not. The rendering presented in the video does not need a 7800. This is basic 3D rendering most on-board graphics chipsets can handle. This functionality has been around for a decade in consumer cards.
This sig does not contain any SCO code.
This is great news! Weren't we waiting for the Xgl?
Why is everyone complaining about Novell, graphics drivers, Debian, and lots of completely irrelevant topics?
Nothing can make Slashdotters happy...
I watched the demo movies, the last one (Spinning Cube) especially looks quite impressive.
However, I am wondering if the step from 2D to 3D desktop is as significant as say, going from commandline to GUI.
It doesn't seem like these 3D desktops actually offer much more functionality than existing 2D desktops. For example, the screen captures of Looking Glass 3d desktop from Sun doesn't seem to offer much more than just some eye candies. Or in case of the spinning cube demo, it doesn't seem to offer (functionally) more than virtual desktops, essentially a fancy way of changing from one desktop to another, which probably can still be done faster with some keyboard shortcut.
I am trying not to sound like some diehard stubborn conservative who wants to bring back the glory days of command line only interface, rather, I am asking if 3D desktops will change the way that we interact with computers, in the sense that barely anyone remember what it was like to work in DOS? Is this a step towards to (gasp shock horror) VR-based interfacing? Will a new hardware tool be needed like the mouse was necessary for the transition away from commandline?
It is a bit more complicated than that. Xgl doesn't work all by itself - it relies on having a working OpenGL enviroment. In this case - Xorg. So you run Xgl on top of Xorg and Xgl implements RENDER and GLX, by passing relevant calls to the OpenGL system of the underlying Xserver. COMPOSITE is also turned on by default in Xgl, but it does NOT use the underlying server's COMPOSITE.
It will take some time until all this is finally merged into Xorg and we have an OpenGL-accelerated desktop without the need of running 2 Xservers, but for the time being, if you want (somewhat) stable COMPOSITE with GLX, this is the only way.
I think what will be more important than XGL will be the Windows and OS X versions; the currently available free X11 servers on those platforms tend to be slow and feature-limited. Apple's X11, for example, doesn't handle international keyboard input correctly, doesn't implement RANDR, and doesn't adapt to changes in screen resolution correctly.
I've been waiting a long time for this. And this, and this, and this.
I'd sure like to see 3d GTK+ widgets and window decoration, all following the same global illumination, complete with specular maps and all the advanced pixel shader techniques available the desktop could become truly beautiful.
I can't understand why there is so many posts saying that eye candy are not important. For people who can't judge the internal quality of a software, how it looks is what tell them if it's good or not. You can't impress a PHB with some C code, but you can sure impress him with a lot of eye candy. I need this very badly to be able to "sell" linux to my client as a desktop and I need it BEFORE Microsoft do it.
From my experience the nvidia drivers aren't very stable.
That's odd. What card(s)/motherboard(s)/kernel version(s)/nVidia driver version(s)?
They've always been perfectly stable with my GeForce 4 MX and GeForce FX 5700. A motherboard with Via AGP and an nForce 2 motherboard (all nVidia chipsets, nVidia AGP etc). Stable on Arch Linux, Gentoo Linux, kernels compiled with GCC 3.3.x, 3.4.x, and now 4.1 beta, and stable with both the kernel's AGP driver and the nVidia driver's built in driver.
The only trouble I remember was console framebuffer not working on the 4 MX, and nVidia drivers at the time (not a problem now) not being compatible with the 4K stacks option introduced in kernel 2.6.6.
Here's a good place for nVidia Linux driver help:
NVIDIA Linux Forum @ NVnews.net
The target surely seems to be Vista. If Linux did not do this it would have meant that Vista would have a free ride with fancy hardware accelerated 3D transparent glassy glossy grossy interfaces. For J6P, the OS is only as good as it looks.
.Net based) include something called Avalon, which benefits (and at times requires) hardware accelerated graphics. If X did not have hardware accelerated graphics, this would have been a block in the progress of Mono.
Since Miguel is involved I sure hope we can target all this hardware accelerated goodness with Mono as well. Mono makes making Linux apps amazingly easy, atleast for those of us with years of Windows programming background. This step is absolutely essential for Mono while it tries for Windows API compatibility. The upcoming Windows APIs (called WinFX, which is
Well, for Mono lovers this is the reason to rejoice.
Life is just a conviction.
You are aware that your sig line is originally attributed to Diogenes of Sinope. And Tyler and Diogenes have really really much in common (to the point where you could say Chuck wanted to create a Diogenes with a masterplan and cool fighting skills). Except that Diogenes was a real person (in both senses, he wasn't the imaginary evil twin of anyone and also not a character in some fictional work). At least there are more indications for Diogenes to have actually existed than for Jesus.
Not to take anything away from the movie...
Just because I can imagine doing a hippopotamus, doesn't mean I'd like to do it.
"My understanding while talking to David Reveman this past week was that the complexity of keeping a compositing manager as a separate process from the window manager was too high (too much bookkeeping that made it error prone, and there were some fundamental problems that he could not solve). So some time ago he abandoned his effort to patch Metacity and have a separate composition manager, reduced the complexity and eliminated a lot of bugs and the source of these bugs. That is what David explained to me, but I can only understand about 50% of the technical stuff that he talks about, so keep that in mind." http://mail.gnome.org/archives/desktop-devel-list/ 2006-February/msg00120.html
I'd like to know what kind of hardware they used to create the demo's. From my experience the nvidia drivers aren't very stable.
In my experience, stability hasn't been a problem for nVidia drivers released over the past few years (it was a problem 4 or 5 years ago but they seem to have sorted it). There are still some niggling bugs (not usually stability related) which would've been fixed a long time ago if the drivers were open though... I think a public bugzilla would also help so we can see the progress of our bug reports.
http://blog.nexusuk.org
No. GLX still doesnt play ball nicely with composite enabled, BUT, it doesn't have to. XGL is another X server running atop of Xorg's X server - so it has it's own composite implementation. In other words, you still have to disable the composite extension from xorg.conf, but it really doesnt matter, because XGL will be able to produce eye candy anyway.
Actually, something similar has been available at least since 2002: http://desk3d.sourceforge.net/
It's still cool of course, and it probably works much better with Xgl.
Moral of the story: best and most usable interface design is not necessarily obvious at first glance.
James P. Barrett
It isn't properly supported - any GLX stuff won't have transparency, and, because of how composite works, you may well find that if you hide glx windows the glx stuff is still visible on top of everything else. But it mostly works, and I know I only use glx for fullscreen things anyway.
I am trolling
Cairo is a 2D graphics library for applications to draw things on the screen and Xgl is an X server that can process the cairo requests (usually through the XRender extension) and accelerate them through the graphics hardware. So they are completly different things and there is no waste of resources. In other words Xgl is an implementation of the X Window System and Cairo can output to many different windowing systems as well as X (eg MS Windows or Mac OS X).
Novell was initially reluctant to release this code -- after all, they didn't have to because the X11 license doesn't contain any forced sharing, copyleft provisions. The Open Source community had to complain loudly before Novell decided it didn't want to risk losing support from independent developers. One reason they might have wanted to keep the modifications closed was to make a big splash for the release of the Novell Linux Desktop. Another possible reason is that Ximian (and Nat Friedman, who was Ximian's CEO before Ximian was bought by Novell) that long tried to undermine KDE, the Free Desktop System that currently has a slight edge in terms of popularity. By keeping the source closed, they would have prevented KDE developers from incorporating XGL into their windowing system, leaving KDE slightly behind Gnome in terms of eyecandy for a period of time.
"Yet that Novell lacks the balls to openly admit that it's inspired by OS X and Expose goes to show what losers they are."
u gins/expose.c?rev=1.2&view=markup
Have you looked at the code?
http://cvs.freedesktop.org/xorg/app/glxcompmgr/pl
The plugin is called, let's see, expose. (it will probably be renamed due to legal reasons though).
From the article: "...we're not going to cede 3D graphics acceleration to proprietary software."
But will we be required to use a proprietary video driver to get it? It would be nice if Novell were putting its resources behind open source drivers or pressuring the release of hardware specs. Proprietary firmware doesn't bother me at all, but the drivers (both kernel and user mode) for open source systems need to be open source themselves.
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