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Subtracting Horror With Project Zero

The Guardian Gamesblog posted an interview yesterday talking with Makoto Shibata, the director of the Japanese Horror series Project Zero. In addition to a lot of talk about the latest title in the series, there's some interesting stuff about evoking horror in games, and the ways Japanese culture influences the genre. From the article: "We designed this intentionally so the player would be drawn into the Project Zero world, and would thus imagine various horrid fantasies. This design and approach is different from the previous games in the series. However, I believe that the design fits into the game concept of, 'invoke the fear in the player's own imagination'. I personally believe that even the greatest computer graphics cannot create greater fear than that which is created by the player's mind. This is an idea we maximized in PZ 3."

56 comments

  1. Terror is in the mind by TopShelf · · Score: 4, Funny

    So true - nothing scarrier than that purple 'h' coming at you in Nethack, and your character without a helmet!!!

    --
    Stop by my site where I write about ERP systems & more
    1. Re:Terror is in the mind by Krach42 · · Score: 1

      DAMN YOU! I was just over the nightmares! /me returns to his huddled fetal position saying "Can't sleep, purple h will get me. Can't sleep..."

      --

      I am unamerican, and proud of it!
    2. Re:Terror is in the mind by HanClinto · · Score: 1
      Use ; to query it -- 9 times out of 10 it's just a dwarf...

      ... but for those times that it's not... hooboy. /me's knees slowly rise to chest and thumb moves towards mouth

    3. Re:Terror is in the mind by Anonymous Coward · · Score: 0

      LOLZ Your verry funnny I like this sfhehe although ur Gei. Boink!11

    4. Re:Terror is in the mind by sinucus · · Score: 1

      no worries, just 'z'ap him with a /oD and watch that scary h be relaced with a lovey neutral '.'

    5. Re:Terror is in the mind by Sigma+7 · · Score: 1
      no worries, just 'z'ap him with a /oD and watch that scary h be relaced with a lovey neutral '.'


      Mind Flayers can wear Amulets of Reflection. While the chances of being slain by your own death ray is about 1 in a million... a 1 in a million chance will occurr 9 times out of 10 with Nethack's Sadistic RNG (tm).

  2. Lovecraft knew something about fear and horror. by cryptomancer · · Score: 3, Insightful

    "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." -H. P. Lovecraft

    --
    Yes, we understand these tags always apply: fud, dupe, typo, slashdotted, topic name
  3. OT: Your sig by Wubby · · Score: 1

    1.8026175 × 10^12 furlongs per fortnight

    As a nerd, I wondered what your sig meant, so I figured I'd convert it to meters per second, or miles per hour. I still have no idea. What does it mean?

    --
    Sig
    Appended to the end of comments you post. 120 chars
    1. Re:OT: Your sig by Anonymous Coward · · Score: 0

      It took me all of 6s on google.

      http://itotd.com/articles/286/

    2. Re:OT: Your sig by dougmc · · Score: 2, Informative
      % units
      2084 units, 71 prefixes, 32 nonlinear units
      You have: 1.8026175 * 10^12 furlongs per fortnight
      You want: m/s
      * 2.9979306e+08
      / 3.3356343e-09
      Looks like the speed of light to me.
    3. Re:OT: Your sig by simcop2387 · · Score: 1

      its the speed of light

    4. Re:OT: Your sig by Wubby · · Score: 1

      ok, I guess my math was REALLY wrong, then...

      Thanks...

      --
      Sig
      Appended to the end of comments you post. 120 chars
    5. Re:OT: Your sig by Krach42 · · Score: 1

      As a nerd, I wondered what your sig meant, so I figured I'd convert it to meters per second, or miles per hour. I still have no idea. What does it mean?

      Actually, the exact number was gotten from using Google to convert "1 lightyear per year" to "furlongs per fortnight".

      I know the speed of light is quite close to 300,000,000 m/s, but I wanted the exact value, so rather than look it up, I decided to just use "1 lightyear per year", since that's obviously by definition the speed of light. :)

      --

      I am unamerican, and proud of it!
    6. Re:OT: Your sig by WhiteDragon · · Score: 1
      Actually, the exact number was gotten from using Google to convert "1 lightyear per year" to "furlongs per fortnight".

      An easier way than lightyears / year is to just use c
      http://www.google.com/search?hs=BJs&hl=en&lr=&c2co ff=1&client=firefox-a&rls=org.mozilla%3Aen-US%3Aof ficial&q=c+in+furlongs+per+fortnight&btnG=Search
      --
      Did you mount a military-grade, variable-focus MASER on an unlicensed artificial intelligence?
    7. Re:OT: Your sig by Krach42 · · Score: 1

      I tried that at the time, but I couldn't get it working. We're talking about a total of 1 minute of thought between "I wonder what c is in furlongs per fortnight" and getting Google to give me the answer.

      I seem to remember trying "c" though, perhaps I had given it a unit or something. Who knows. Regardless of the outcome I used "1 lightyear per year" which to me was the most rational alternative to just saying "the speed of light" at the time.

      --

      I am unamerican, and proud of it!
  4. Fatal Frame/Project Zero is an Amazing series. by ShyGuy91284 · · Score: 1

    I've been a fan of it since the very first one (Known as Fatal Frame in the United States), and it has an atmosphere that relies more on the creepy "this is messing w/ my head and creeping me out" factor then the "What's gonna jump out at me next" type of Horror that Resident Evil an almost all other survival horror games have. Third game was released I think this past November. Good game to play alone, turn out the lights, and really get into if you want a good scare (Some say it's stupid, but every horror movie/game that relies on the psychological type of horror instead of the "what's gonna jump out next" type of horror is stupid if you don't allow yourself to get into it). Great game. Temco's Deception was supposidly the semi-prequel (in style) to it, but I've never played that series. It's sad the creepy property of Ghosts isn't used more in survival horror games. Only game/movie that can really creep me out to the point of not playing it late at night if I'm not in the right mood.

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    1. Re:Fatal Frame/Project Zero is an Amazing series. by ctid · · Score: 1

      I could not agree more about the quality of Project Zero (aka Fatal Frame). The first one is still one of my favourite games on my PS2 although I have long since stopped playing it because I became too scared to continue. I didn't even bother to get the second one, but I might get it over Summer, when I can be reasonably sure I can play in daylight!

      --
      Reality is defined by the maddest person in the room
    2. Re:Fatal Frame/Project Zero is an Amazing series. by Anonymous Coward · · Score: 0

      The second is much less scary than the first. I actually played the second game first. While it creeped me out I don't remember but one ghost ever completely catching me off guard and causing me to just turn it off for a while, and it isn't even a ghost that has to be fought! I played it through to the end and then tried the first later, I've never finished the first (although I did watch someone else finish it... I just won't).

      PS just thought it was worth mentioning, the security word I have to type is severing. 0_o

  5. Hardly a new idea ... by dougmc · · Score: 3, Interesting
    I personally believe that even the greatest computer graphics cannot create greater fear than that which is created by the player's mind.
    Remember this, from the early 1980s?
    You'll never see Infocom's graphics on any computer screen. Because there's never been any computer built by man that could handle the images we produce. And there never will be. We draw our graphics from the limitless imagery of your imagination - a technology so powerful, it makes any picture that's ever come out of a screen look like graffiti by comparison.
    (Of course, they did later change their mind ... later Infocom games did incorporate graphics. But still ...)
    1. Re:Hardly a new idea ... by lymond01 · · Score: 1

      And it's a wonder why they did incorporate graphics. More money to develop the art when they had a good thing going. Granted it's tough to charge $50 for a text-adventure game, because that's like charging $50 for scrambled eggs...they might be great scrambled eggs, sure. But they just don't require that much time and manpower to create.

    2. Re:Hardly a new idea ... by meringuoid · · Score: 1
      You'll never see Infocom's graphics on any computer screen. Because there's never been any computer built by man that could handle the images we produce. And there never will be. We draw our graphics from the limitless imagery of your imagination - a technology so powerful, it makes any picture that's ever come out of a screen look like graffiti by comparison.

      Dead right there.

      See, over the years, I've been all over the place. I've been all through Black Mesa. I've seen Amn and Neverwinter and Baldur's Gate. I've made my way through Sigil and walked on the rivers of Morrowind. Sometimes I still dream of Citadel Station, of the murderous AI I half loved, half hated, of the strange alien beauty of the infected grove. All wonderful exotic marvels.

      But you know what?

      Nothing has ever come close to the first time I emerged blinking from the grue-infested dark to gaze upon the glory of Flood Control Damn #3, that magnificent piece of ancient architecture. The glittering lake, the fast-flowing river, the perfect beach. And the oh-so-reliable inflatable boat...

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:Hardly a new idea ... by Minwee · · Score: 1
      They did it because graphical games like King's Quest were outselling their text-only offerings. Even though the story and gameplay were simpler, the market showed that People Like Looking At Shiny Things.

      Inforcom tried to keep up by putting graphics in some of their games, but found that they just didn't translate well to the mixed format. The era of the text-only adventure ended, and the industry moved on to new romances with more graphic-intensive games like Doom and Myst.

      The Public may not always know what's best for them, but they do know what they like and they spend their money on it.

    4. Re:Hardly a new idea ... by Jackmn · · Score: 1
      The era of the text-only adventure ended
      It's still very much alive in the freeware scene.

      The IF Archive. For some really good stuff check out the winners for the '95-'05 competitions.
    5. Re:Hardly a new idea ... by Minwee · · Score: 1
      I am quite aware of the thriving underground interactive fiction scene, but none of those games have ever had the kind of commercial success that Infocom had when they were at their peak.

      Let me expand on my original statement. The era of the text-only adventure _as a prime, commercially viable product_ has ended.

    6. Re:Hardly a new idea ... by mink · · Score: 1

      I never felt anything but spite towards Shodan. What was it you loved about her?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  6. Well, shoot! by g_adams27 · · Score: 1

    Awwww, nuts. I was hoping they had invented some technology to remove horror from games.

    THEN maybe I could finally play the Shalebridge Cradle level in Thief: Deadly Shadows. Or System Shock 2, for that matter. :-(

    1. Re:Well, shoot! by meringuoid · · Score: 1
      Or System Shock 2, for that matter. :-(

      System Shock 2... egad.

      I was working in some warehouse that summer, refilling my student beer budget as is the usual way of things while not actively at university. I'm hauling a cart around the place and picking up stock to meet orders. Dull. Easy. And we usually hyperextended the lunch breaks.

      So. I'm heading down a long narrow passage between rows of shelves. Turns out the item I want is down in the dark, where the lights have failed. OK. In I go. Then, out of the corner of my eye, I see a red lamp glowing on the ceiling...

      CAMERA! Fuck! Fuck! Fuck! I quickly duck for cover behind my cart and reach for my gun to shoot the damn thing out, all in one movement, all instant, pure reflex... and my hand finds no gun, but only the knife I use for slashing open boxes, and I return to the real world with great relief.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Well, shoot! by rikkards · · Score: 1

      That's nothing I started strafing into hallways when I was in college around the time Doom came out.

    3. Re:Well, shoot! by Bahumat · · Score: 1

      Seconded. System Shock 2 is one of my all-time favorite games.

      And the first time I played it I actually shrieked like a little girl, much to the amusement of my LAN-gaming buddies.

      That being said, cooperative singleplayer REALLY helps take the horror out of it. :D

      --
      "To pass through the jungle; silence, courtesy, ferocity, as the occasion demands." -- Kamau, "Proper Passage"
    4. Re:Well, shoot! by antic · · Score: 1

      If I'm out driving somewhere, and I see a truck with a ramp at its rear, I have to stop myself from thinking "Ooh, I should drive up that for a stunt bonus!" Dangerous.

      --
      'Thats they exact same thing a banana wrench monkey.'
    5. Re:Well, shoot! by Anonymous Coward · · Score: 0


      That being said, cooperative singleplayer REALLY helps take the horror out of it. :D


      So - you play... with yourself?

      How does competetive singleplayer work out?

    6. Re:Well, shoot! by Cheapy · · Score: 1

      Shalebridge Cradle really isn't that bad, once you realize that it is all sounds and no substance. The atmosphere of the first half is DEFINITLY very creepy. But the second half is so much worse...

      Heh, System Shock 2 is the only game that actually scared me enough to save and go to sleep. I'm not quite sure where this took place, but I think it was in the Cargo Bays.

      --
      Would you kindly mod me +1 insightful?
  7. alright by nomadic · · Score: 1

    From the article:

    In Japanese horror, fear is not simply generated through surprise; the silence and suspense in-between the action is important too. This silence makes the player's fear build in his or her mind. Japanese horror is always designed this way.

    News flash, all the best horror is generated that way. Why do Japanese game developers (and anime producers for that matter) always seem convinced there's something just incredibly unique how they approach these art forms? Horror has always been based on the unknown and the best games use that. They're not doing anything unusual here, and while it may be a nice, scary game, I think in terms of horror Thief 3 already set the bar pretty damn high, and I haven't seen anything out of Japan, the US, or anywhere else that comes close.

    1. Re:alright by ShyGuy91284 · · Score: 1

      Thief 3? Horror? I played through the first level or so, and didn't seem to creepy to me (the atmosphere doesn't really seem to scream scary, and it may get scarier as it goes on for all I know). I'm biased about this series (I love it), and your probably biased towards Thief 3 so I'm not gonna do any comparisons. But the thing is, hardly any games (including those of Japanese origin) even attempt to implement this kind of fear. Maybe Thief 3 does it well. That's good. Not many other games do though, expecially the typical survival horror genre, especially those of Japanese origin (most survival horror).

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    2. Re:alright by Anonymous Coward · · Score: 1

      You didn't make it to the Shalebridge Cradle. It's late in the game. That level is why I'll never replay Thief III. It was like Return to Cathedral in Thief 1, only far creepier.

        Early in the game, though, is the haunted ship, which is a pretty good bit of nightmare fuel too. It's still not as bad as the Cradle, though. The residents.... *shivers*

    3. Re:alright by Turn-X+Alphonse · · Score: 1

      any chance of some links to why it's freaky?

      --
      I like muppets.
    4. Re:alright by cswiger2005 · · Score: 1

      Do you remember Shalebridge Cradle? Beware! The Cradle *doesn't* forget....

      That level alone was worth the price of Thief 3, although the Kurshok (sp?) underworld and the haunting melody of the seaside mansion were also excellent levels, too.

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
    5. Re:alright by cswiger2005 · · Score: 1

      Sure, although trying to describe the level risks spoiling it a bit. But read the end of this link here, which is a review of the game:

      http://arstechnica.com/reviews/games/tds.ars/4

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
    6. Re:alright by Turn-X+Alphonse · · Score: 1

      I doubt I'll ever play it TBH.. but up to you of you spoil.

      If you like scary stuff try vampire : the masquerade.. all I'm saying is theres a mansion and a hospital.. I've never quit a game through fear untill I got to that mansion.. >.

      --
      I like muppets.
    7. Re:alright by Sparky9292 · · Score: 1

      Thief 3? Horror? I played through the first level or so, and didn't seem to creepy to me (the atmosphere doesn't really seem to scream scary, and it may get scarier as it goes on for all I know)

      Midway in the game is the Shalebridge Cradle level. Wikipedia Link. That level made the game change from the normal "First Person Sneaker" to a "Silent Hill" atmosphere. I think it was so unexpected in that game that it spooked alot of people. When you reach the Cradle, you don't find any monsters for a long sequence until you reach the attic door and hear a huge thump and meet the ghost girl.

    8. Re:alright by splerdu · · Score: 1

      Why do Japanese game developers (and anime producers for that matter) always seem convinced there's something just incredibly unique how they approach these art forms?
      Probably because Hollywood seems to think that Horror is about the shock you get when things jump at you... Directors out there have been playing too much Doom.

    9. Re:alright by sesshomaru · · Score: 1

      Well, that's kind of a harsh judgement considering that both the creators of Resident Evil and Silent Hill stated that they were consciously trying to imitate American forms of horror. (In the case of Resident Evil it was Dawn of the Dead in the case of Silent Hill it was modern American horror literature, which is why you find things like Matheson St. and Bachman St. in the original Silent Hill.)

      --
      "MIT betrayed all of its basic principles."
  8. Fatal Frame by Have+Blue · · Score: 1

    Might want to point out this series is called Fatal Frame in the US. This is nowhere in the summary or article.

    1. Re:Fatal Frame by paedobear · · Score: 1

      Given that it's an article from the UK (where it's called Project Zero) about a game from Japan (where it's called Project Zero) that's not a big surprise. Next you'll be complaining about the Sega Megadrive and Jet Set Radio.

    2. Re:Fatal Frame by cloudmaster · · Score: 1

      Also nowhere is the concept of subtracting horror addressed. In fact, it appears to be about adding horror - maybe subtracting some graphics, but it's all about doing things to increase the horror. Perhaps the submitting person found horror to be a negative experience, and determined that adding a negative is the same as subtracting? Hmph.

  9. On Fear by Icephreak1 · · Score: 1


    I personally believe that even the greatest computer graphics cannot create greater fear than that which is created by the player's mind.

    All fear is created by the human mind. There are no exceptions.

    - IP

    1. Re:On Fear by Anonymous Coward · · Score: 0

      wow that's some deep philosophy shit right there champ :)

  10. Like the X-Files... by Thwomp · · Score: 1

    I think one of the reasons X-Files was an excellent series was because of this approach. Clever camera shots would avoid the alien or murdered body etc... and so viewers were left to create something more terrifying and detailed than the writers could have ever dreamed of.

  11. Silent Hill by Anonymous Coward · · Score: 0

    The Silent Hill series are still the only games that can claim to be horror ones, afaik (though #4 was quite poor, but oh well).
     
    I have played Fatal Frame, Resident Evil, System Shock, Half-life, etc. but they are only mildly creepy at most, with the ocassional monster-crashing-through-the-window thrown in for good measure.

    However, Silent Hill does manage to mess with the player's mind and evoke a constant feeling of unease. Perhaps I'm quite a coward but Silent Hill 1-3 actually forced me to sleep with the lights on for a couple of days.
     
    I think its success is in the pervasiveness and strength of its atmosphere, as well as the quality and bizarreness of its stories(again, #4 not withstanding).
     
    I really recommend them, specially 1 and 2(in that order).

    1. Re:Silent Hill by mink · · Score: 1

      You should try Siren some time.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  12. Fatal Frame links by StocDred · · Score: 1

    Absolutely love this series. Made a card game based on the second one. And the best website covering the FF/PZ series is Beyond the Camera's Lens.

    1. Re:Fatal Frame links by mink · · Score: 1

      Great game. Fucking Kinkos told me "we cant print this out on card stock because it's copyrighted".

      Had to waste nearly $40 on color laser print outs and then backing inside holders.

      I tried to point out that all things become copyrighted the moment they are created and as such I cant see how they do any business at all.

      Makes me want to create some work of art, go in, get told that again, and sue the bastards.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    2. Re:Fatal Frame links by StocDred · · Score: 1
      Yeesh, that's a crazy argument. So if I make a PDF of the front page of CNN.com, I can't get Kinkos to print that out on cardstock because it, too, is copyrighted?

      I realize my Fatal Frame Card Game is in a gray area... and if Tecmo came after me with a cease-and-desist, my pointing towards fanfics and forum avatars probably isn't going to help... but for bloody Kinkos to get up in arms about it?

      Anyway, glad you dig the game!