New Genres For The Revolution
Last week's Gamasutra question of the week dealt with the possibility of new genres for Nintendo's Revolution system. Some interesting answers from the industry, as always. From the article: "I would say the interesting part is not what new genres will come about, but how most existing genres will be transformed by this. For example, fighting games will no longer have to be about special moves and combos when you can simply put one controller in each hand and start punching and blocking like in real life (maybe strap one on a leg to kick). "
We don't know exactly how it works, but we have some pretty good hints:
1. The controller is supposed to contain a gyroscopic sensor, like the one found in WarioWare Twisted. It may control more than one, since it's supposed to be able to detect pitch and yaw as well.
2. The console is supposed to come with sensors to place on the TV, so those can be used to not only figure out how large the screen is (useful in figuring out where on the screen the controller is pointed) but also distance through triangulation. That may be done with infrared or RF.
Looking at the picture in the referenced article it looks like Nintendo changed the controller a bit and it looks like that it may either be an analogue or a digital joystick. It also has two underside buttons, vs the one in the initial version. Compare:
- controller-at-a-glance-20050915061358181-000.jpgn trol.jpg
- original: http://things.wordherders.net/archives/revolution
- article: http://www.gamasutra.com/features/20060215/rev-co
This leads me to believe that Nintendo is still tweaking the controller and that we may see some more changes in the final version.
Jumpstart the tartan drive.
I can see the alure in having a game that actually takes some effort to crack into. Taking time to learn the idiosyncrasies of an engine can be quite rewarding, it just takes time.