Reinventing Gaming Addiction with 360 Achievements
jayintune writes "An article from 2old2play looks at how the XBox 360 achievement system is bringing out the addictive qualities of console games by adding a whole new level of competition to 'single-player' games. At the same time, the achievements extend the life and replayability of the games. Do you actually get more for your money from a single player Xbox 360 Game then from another console? You be the judge."
And we wonder why nobody RTFA? Please don't bother; that was the fluffiest nonsense I've read all week!
Summary: You think you've finished that game, eh? Well, try to do it with a melee weapon only! Then you can try it again without using any powerups! Only XBox 360 games have these innovative features!!
I will load up even just the basic XBL arcade games to unlock more achievement points. Whenever i see "Achievement Unlocked" on my screen, i immediately have to check out what i received it for. Sad? Sure. But it definitely adds an element of " I Really gotta keep playing this game " to every game. Having the live updated gamercard available from www.xbox.com also makes it addicting because anyone can see your progress, or lack thereof. Very smart implementation.
Is anyone else concerned that your activities are being monitored even in single player games?
The flip side to this reward system is that companies will be able to tell when you most often play games, what games you play and how long you play in one sitting.
I have this dodgy PS2 controller, occasionally, the X button stops working, or the analog functionality disappears. If I want a real challenge, I just plug it in, and play Gran Turismo. Hours of extra fun.
Fluffy article or no, they're right. The achievements system is pure genius, because it adds public bragging rights to the concept of 100%'ing a game, and suddenly I'm interested. They've tacked a level grind onto every game out there, and it worked.
I'm totally addicted to 100%'ing the achievements in my games. I've spent hours scouring maps for hidden items so I could claim the elusive "game complete" achievement in Kameo. I routinely start every game on the hardest difficulty level so I can show off to others that I've done it. I spent 3 days with a checklist from GameFAQs finding hidden gaps in Tony Hawk. I played Gun 3 extra times so I could have credit for beating it on every difficulty level.
The system isn't perfect. Some games, like King Kong or give away achievement points like they're candy. I'm more proud of my 25-point "Big Cheese of the South Seas" achievement in Hexic HD than I am of the entire 1000 points credit I have for King Kong. Other games like Quake 4 have achievements that almost nobody will win (be #1 on the worldwide leaderboards). Some games give you a full set of achievements just for beating them. We'll see how things settle out.
Even Jesus hates listening to Creed.
This is a pretty creative approach but I don't think it adds anything in general. Now, I don't know what the points/GP actually go to since I haven't really followed the 360 much. But unless it's awesome stuff, it just seems shallow.
Say I'm game company X. I make a mediocre game that people won't really enjoy. To compensate, I add a ton of points in the game to make people want to finish it. MS probably has to clear points but odds are they will allow reasonable requests.
Solid gameplay needs no reward such as points. Look at the people still playing Starcraft. Besides the Bnet ranking, they have no other real perks to playing. I would rather see MS reward developers of games that people that continue to play . I would certainly rather have better games as a reward than points.
I don't think this does anything to reinvent addiction. It's just like people playing MMOs to get enough gold to buy the next item they need. Play until you get what you want and then go do something else. It isn't addiction if you're just grinding it out.