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GtkRadiant under GPL

gnarlin writes "GtkRadiant is now available under GPL license, along with some Quake II tools which never got a chance to be put under GPL before. Head over to the qeradiant website for all the details. GtkRadiant is a level editor developed by id Software and Loki Software. It is used to create maps for a number of computer games."

25 comments

  1. Addition by omeg · · Score: 3, Informative

    Radiant is already a very good tool to work with. The version that I used back when I was using it to make a mod for Call of Duty it did have serious crashing errors, though. I hope that fixing these bugs will be the first priority of whoever's interested in working on it.

  2. Not exactly the 'official' editors used by ID by lbalbalba · · Score: 3, Interesting

    For what it's worth, GtkRadiant is not exactly the same level editor as the one that was used by ID during the development of Quake: rather, it's a heavily modified version of QERadiant (Quake II's level editor) and Q3Radiant (Quake III Arena's level editor), which were used by ID.

    1. Re:Not exactly the 'official' editors used by ID by Anonymous Coward · · Score: 0

      id used QE4 for Quake II, as the initial release of the editor source (for Windows, anyway) didn't happen until after that shipped. The first project they used Radiant on was Q3.

  3. A good thing by Tacvek · · Score: 2, Interesting

    This is a good thing. Despite GtkRadiant retaining close ties to ID the licence on it was never very clear. Indeed if one dug around there were around three or four EULA's that may have applied, and they seemed to contradict each other. It was not even particularly clear whether the development of GtkRadiant was even legal to develop. Other software projects that would have used Radiant as a level editor have been scared to touch it.

    Anyway, one may wonder why Radiant was not released under the GPL when Quake II was, or even when Quake III was. I'm assuming that it did not occur to ID to release it under the GPL, because the source code was already available. Finally though somebody noticed this and corrected it.

    Note: I may have some or all of the facts wrong, as I am not a GtkRadiant developer, or ID employee. This message was based on my experience as a user of GtkRadiant.

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    1. Re:A good thing by Short+Circuit · · Score: 1

      When id released the source code to Quake under the GPL, they also GPL'd the QuakeC code from Quake 1.01, an earlier version. Developers (not saying who...) took the initiaitive and added the GPL license to the 1.06 QuakeC, after not getting a response from id on the issue.

      Legal? Probably not. AFAIK, nobody complained.

    2. Re:A good thing by Schraegstrichpunkt · · Score: 1

      That's a pretty serious accusation. Got any references?

    3. Re:A good thing by Short+Circuit · · Score: 1

      I don't have the IRC logs anymore, but I know of two or three other guys who were in the channel at the time.

  4. Cream of the crop? by Anonymous Coward · · Score: 0

    "It is used to create maps for a number of computer games."

    So who has the best modding tools out there?

  5. Reporting Bugs [was: Addition] by lbalbalba · · Score: 1, Informative

    Found a bug in GtkRadiant ? Submit a bug report at http://zerowing.idsoftware.com/bugzilla/

  6. I've used radiant, and worldcraft. by manno · · Score: 2, Interesting

    I could never get the hang of Radiant, Worldcraft was/is so much easier to work with. It's unfortunate because back when I was a mapper, I saw some of the things other mappers were doing with Quake 3, and Radiant, and they were great. I was spoiled with Worldcraft and couldn't make the transition to radiant's clunky UI.

    http://www.planethalflife.com/features/lotw/lotw04 1702.shtm

    ahh the pimpage.
    -manno

    1. Re:I've used radiant, and worldcraft. by Short+Circuit · · Score: 1

      You want to talk about a clunky UI? Try Thred.

      You had one manipulator that took on whatever concave shape you gave it, centered on your views. Click a button, you added a brush in that shape. Click a different button, and you just subtracted that volume from whatever the manipulator overlayed.

      I preferred Qoole. Then I switched to QuArK.

  7. Radiant by mr_Spook · · Score: 1

    Honestly, I can't remember which is which when it comes to the *radiant tools.

    I'm reasonably sure that the one I toyed with with GTKRadiant, and I found it a little counter-intuitive at first. But only at first; once I started to get used to the way it did things as opposed to the amazingly bad Qoole, it started to flow fairly natrually.

    Generally, though, I wonder just what will be done with the code... After all, Quake 3 is positively prehistoric by today's standards. Does the editor support anything current? Would it be worth modifying it to do so?

    1. Re:Radiant by WWWWolf · · Score: 1

      Yep, I think it does Doom 3 and Quake 4. I hear the thing is pretty extensible.

    2. Re:Radiant by lbalbalba · · Score: 1

      Well according to the website http://www.qeradiant.com/?data=editors/gtk it currently supports the following games: Quake II, Quake III Arena, Quake III: Team Arena, Quake III Arena modifications, Return To Castle Wolfenstein, Wolfenstein: Enemy Territory, Star Wars Jedi Knight: Jedi Academy, Jedi Knight II: Jedi Outcast, Soldier Of Fortune II, Heretic II, Half-Life, and Star Trek Voyager: Elite Force - but there's no mention of Quake 4 anywhere, though. It's indeed very extensible: each game supported in GtkRadiant is put into something called a 'game pack'. That includes everything specific to the game, tools, documentation, models, helper textures etc.

    3. Re:Radiant by WWWWolf · · Score: 1

      Yeah, well, I know I personally did a really dark room for Doom 3 once, so I was certain about that game being supported. I kind of assumed Q4 would be supported because previous games sure were; I assume Q4 support is just in works then =)

      GtkRadiant is also used by Crystal Space and Neverball, and probably some others too; I sure hope this means more OSS software adopts it in future =)

  8. wait... by smaerd · · Score: 4, Funny

    ...there's something better than BSP? Man, I need to get on that internet thing more often.... right after I clip this brush....

  9. Zerowing? by KDR_11k · · Score: 1

    All your bug are belong to us?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Zerowing? by Anonymous Coward · · Score: 0

      zerowing.idsoftware.com has been up for quite a long time. Definitely from wayyy back when everyone was still laughing along AYB. =)

  10. some people are missing the point. by Anonymous Coward · · Score: 0

    Previously you were unable to create a commerical game or game level using GtkRadiant even for your own game engine, unless you had a license from id, which of course was very expensive. Now this this license transition it should be possible for game developers, particularly indies, to use this tool to make indoor scenes.

  11. Roger Dean Maps? by G3ckoG33k · · Score: 1

    A Roger Dean map/landscape would be sooo cool!!!

  12. Great! by AnXa · · Score: 1

    Great! Good to hear that. This sure will make development of gtkradiant faster...

    I have allways wanted to run GTKRadiant on native 64bit enviroment in linux... :P

    --
    -Seeing the problem is ½ of solution-
    1. Re:Great! by Anonymous Coward · · Score: 0

      Why?

  13. The real question... by aqsalter · · Score: 1

    is which version of the the GPL? ;)

    1. Re:The real question... by WWWWolf · · Score: 1

      GPL 2. GPL 3 isn't released yet - it will be clarified further and there may be some other changes.

      And the source code seems to have the upwards-compatibility clause too, so they may go for GPL 3 after it's out!

  14. interesting. by larry+bagina · · Score: 1

    Rob "CmdrTaco" Malda is a 29-year old white male with a stocky build and a goatee. He responded to my ad to be interviewed for this article wearing only leather pants, leather boots and a leather vest. I could see that both of his nipples were pierced with large-gauge silver rings.

    Questioner: I hope you won't be offended if I ask you to prove to me that you're a nullo. Just so that my readers will know that this isn't a fake.

    CmdrTaco: Sure, no problem. (stands and unbuckles pants and drops them to his ankles, revealing a smooth, shaven crotch with only a thin scar to show where his genitals once were).

    Q: Thank you. That's a remarkable sight.

    (laughs and pulls pants back up). Most people think so.

    Q: What made you decide to become a nullo?

    (pauses). Well, it really wasn't entirely my decision.

    Q: Excuse me?

    The idea wasn't mine. It was my lover's idea.

    Q: Please explain what you mean.

    Okay, it's a long story. You have to understand my relationship with Hemos before you'll know what happened.

    Q: We have plenty of time. Please go on.

    Both of us were into the leather lifestyle when we met through a personal ad. Hemos's ad was very specific: he was looking for someone to completely dominate and modify to his pleasure. In other word, a slave.

    The ad intrigued me. I had been in a number of B&D scenes and also some S&M, but I found them unsatisfying because they were all temporary. After the fun was over, everybody went on with life as usual.

    I was looking for a complete life change. I wanted to meet someone who would be part of my life forever. Someone who would control me and change me at his whim.

    Q: In other words, you're a true masochist.

    Oh yes, no doubt about that. I've always been totally passive in my sexual relationships.

    Anyway, we met and there was instant chemistry. Hemos is about my age and is a complete loser. Our personalities meshed totally. He's very dominant.

    I went back to his place after drinks and had the best sex of my life. That's when I knew I was going to be with Hemos for a long, long time.

    Q: What sort of things did you two do?

    It was very heavy right away. He restrained me and whipped me for quite awhile. He put clamps on my nipples and a ball gag in my mouth. And he hung a ball bag on my sack with some very heavy weights. That bag really bounced around when Hemos fucked me from behind.

    Q: Ouch.

    (laughs) Yeah, no kidding. At first I didn't think I could take the pain, but Hemos worked me through it and after awhile I was flying. I was sorry when it was over.

    Hemos enjoyed it as much as I did. Afterwards he talked about what kind of a commitment I'd have to make if I wanted to stay with him.

    Q: What did he say exactly?

    Well, besides agreeing to be his slave in every way, I'd have to be ready to be modified. To have my body modified.

    Q: Did he explain what he meant by that?

    Not specifically, but I got the general idea. I guessed that something like castration might be part of it.

    Q: How did that make you feel?

    (laughs) I think it would make any guy a little hesitant.

    Q: But it didn't stop you from agreeing to Hemos's terms?

    No it didn't. I was totally hooked on this man. I knew that I was willing to pay any price to be with him.

    Anyway, a few days later I moved in with Hemos. He gave me the rules right away: I'd have to be naked at all times while we were indoors, except for a leather dog collar that I could never take off. I had to keep my balls shaved. And I had to wear a butt plug except when I needed to take a shit or when we were having sex.

    I had to sleep on the floor next to his bed. I ate all my food on the floor, too.

    The next day he took me to a piercing parlor where he had my nipples done, and a Prince Albert put into the head of my cock.

    Q: Heavy stuff.

    Yeah, and it got heavier. He used me as a toilet, pissing in my mouth. I had to

    --
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